event = {
	id = 1300001
	country = GER
	save_date = yes

	decision = { atwar = yes } 

	decision_trigger = { supplies = 20000 } 

	trigger = {
ai = no
	} 

	name = "09 hCc̍U`bg̊Jn"
	desc = "gpł̂́AQ[ň݂̂łB" 

	date = { day = 0 month = 0 year = 1914 } 
	offset = 30000
	deathdate = { day = 0 month = 0 year = 1963 } 

	action = {
		name = "UJnI"
		command = { type = morale which = land value = 30 } 
		command = { type = counterattack value = 10 } 
		command = { type = assault value = 10 } 
		command = { type = ambush value = 10 } 
		command = { type = breakthrough value = 10 } 
		command = { type = encirclement value = 10 } 
		command = {  type = supplies value = -20000 } 
	} 
} 

event = {
	id = 1300002
	country = GER

	trigger = { event = { id = 1300001 days = 30 } } 

	name = "hCc̍U`bg̏I"
	desc = "gpꃖo߂܂BU`bgI܂B" 

	date = { day = 0 month = 0 year = 1914 } 
	offset = 1
	deathdate = { day = 0 month = 0 year = 1963 } 

	action = {
		name = "dȂ"
		command = { type = morale which = land value = -30 } 
		command = { type = counterattack value = -10 } 
		command = { type = assault value = -10 } 
		command = { type = ambush value = -10 } 
		command = { type = breakthrough value = -10 } 
		command = { type = encirclement value = -10 } 
	} 
} 

event = {
	id = 1300003

	country = SOV
	save_date = yes

	decision = { atwar = yes } 

	decision_trigger = { supplies = 20000 } 

	trigger = {
ai = no
	} 

	name = "09 \A̍U`bg̊Jn"
	desc = "gpł̂́AQ[ň݂̂łB" 

	date = { day = 0 month = 0 year = 1914 } 
	offset = 30000
	deathdate = { day = 0 month = 0 year = 1963 } 

	action = {
		name = "UJnI"
		command = { type = morale which = land value = 30 } 
		command = { type = counterattack value = 10 } 
		command = { type = assault value = 10 } 
		command = { type = ambush value = 10 } 
		command = { type = breakthrough value = 10 } 
		command = { type = encirclement value = 10 } 
		command = {  type = supplies value = -20000 } 
	} 
} 

event = {
	id = 1300004

	country = SOV

	trigger = { event = { id = 1300003 days = 30 } } 
   
	name = "\A̍U`bg̏I"
	desc = "gpꃖo߂܂BU`bgI܂B" 

	date = { day = 0 month = 0 year = 1914 } 
	offset = 1
	deathdate = { day = 0 month = 0 year = 1963 } 

	action = {
		name = "dȂ"
		command = { type = morale which = land value = -30 } 
		command = { type = counterattack value = -10 } 
		command = { type = assault value = -10 } 
		command = { type = ambush value = -10 } 
		command = { type = breakthrough value = -10 } 
		command = { type = encirclement value = -10 } 
	} 
} 

event = {
	id = 1300005

	country = ENG
	save_date = yes

	decision = { atwar = yes } 

	decision_trigger = { supplies = 20000 } 

	trigger = {
ai = no
	} 

	name = "09 CMX̍U`bg̊Jn"
	desc = "gpł̂́AQ[ň݂̂łB" 

	date = { day = 0 month = 0 year = 1914 } 
	offset = 30000
	deathdate = { day = 0 month = 0 year = 1963 } 

	action = {
		name = "UJnI"
		command = { type = morale which = land value = 30 } 
		command = { type = counterattack value = 10 } 
		command = { type = assault value = 10 } 
		command = { type = ambush value = 10 } 
		command = { type = breakthrough value = 10 } 
		command = { type = encirclement value = 10 } 
		command = {  type = supplies value = -20000 } 
	} 
} 

event = {
	id = 1300006

	country = ENG

	trigger = { event = { id = 1300005 days = 30 } } 
   
	name = "CMX̍U`bg̏I"
	desc = "gpꃖo߂܂BU`bgI܂B"  

	date = { day = 0 month = 0 year = 1914 } 
	offset = 1
	deathdate = { day = 0 month = 0 year = 1963 } 

	action = {
		name = "dȂ"
		command = { type = morale which = land value = -30 } 
		command = { type = counterattack value = -10 } 
		command = { type = assault value = -10 } 
		command = { type = ambush value = -10 } 
		command = { type = breakthrough value = -10 } 
		command = { type = encirclement value = -10 } 
	} 
} 

event = {
	id = 1300007

	country = JAP
	save_date = yes

	decision = { atwar = yes } 

	decision_trigger = { supplies = 20000 } 

	trigger = {
ai = no
	} 

	name = "09 {̍U`bg̊Jn"
	desc = "gpł̂́AQ[ň݂̂łB" 

	date = { day = 0 month = 0 year = 1914 } 
	offset = 30000
	deathdate = { day = 0 month = 0 year = 1963 } 

	action = {
		name = "UJnI"
		command = { type = morale which = land value = 30 } 
		command = { type = counterattack value = 10 } 
		command = { type = assault value = 10 } 
		command = { type = ambush value = 10 } 
		command = { type = breakthrough value = 10 } 
		command = { type = encirclement value = 10 } 
		command = {  type = supplies value = -20000 } 
	} 
} 

event = {
	id = 1300008

	country = JAP

	trigger = { event = { id = 1300007 days = 30 } } 

	name = "{̍U`bg̏I"
	desc = "gpꃖo߂܂BU`bgI܂B" 

	date = { day = 0 month = 0 year = 1914 } 
	offset = 1
	deathdate = { day = 0 month = 0 year = 1963 } 

	action = {
		name = "dȂ"
		command = { type = morale which = land value = -30 } 
		command = { type = counterattack value = -10 } 
		command = { type = assault value = -10 } 
		command = { type = ambush value = -10 } 
		command = { type = breakthrough value = -10 } 
		command = { type = encirclement value = -10 } 
	} 
} 

event = {
	id = 1300009

	country = USA
	save_date = yes

	decision = { atwar = yes } 

	decision_trigger = { supplies = 20000 } 

	trigger = {
ai = no
	} 

	name = "09 AJ̍U`bg̊Jn"
	desc = "gpł̂́AQ[ň݂̂łB" 

	date = { day = 0 month = 0 year = 1914 } 
	offset = 30000
	deathdate = { day = 0 month = 0 year = 1963 } 

	action = {
		name = "UJnI"
		command = { type = morale which = land value = 30 } 
		command = { type = counterattack value = 10 } 
		command = { type = assault value = 10 } 
		command = { type = ambush value = 10 } 
		command = { type = breakthrough value = 10 } 
		command = { type = encirclement value = 10 } 
		command = {  type = supplies value = -20000 } 
	} 
} 

event = {
	id = 1300010

	country = USA

	trigger = { event = { id = 1300009 days = 30 } } 

	name = "AJ̍U`bg̏I"
	desc = "gpꃖo߂܂BU`bgI܂B" 

	date = { day = 0 month = 0 year = 1914 } 
	offset = 1
	deathdate = { day = 0 month = 0 year = 1963 } 

	action = {
		name = "dȂ"
		command = { type = morale which = land value = -30 } 
		command = { type = counterattack value = -10 } 
		command = { type = assault value = -10 } 
		command = { type = ambush value = -10 } 
		command = { type = breakthrough value = -10 } 
		command = { type = encirclement value = -10 } 
	} 
} 

event = {
	id = 1300011

	country = ITA
	save_date = yes

	decision = { atwar = yes } 

	decision_trigger = { supplies = 20000 } 

	trigger = {
ai = no
	} 

	name = "09 C^A̍U`bg̊Jn"
	desc = "gpł̂́AQ[ň݂̂łB" 

	date = { day = 0 month = 0 year = 1914 } 
	offset = 30000
	deathdate = { day = 0 month = 0 year = 1963 } 

	action = {
		name = "UJnI"
		command = { type = morale which = land value = 30 } 
		command = { type = counterattack value = 10 } 
		command = { type = assault value = 10 } 
		command = { type = ambush value = 10 } 
		command = { type = breakthrough value = 10 } 
		command = { type = encirclement value = 10 } 
		command = {  type = supplies value = -20000 } 
	} 
} 

event = {
	id = 1300012

	country = ITA

	trigger = { event = { id = 1300011 days = 30 } } 

	name = "C^A̍U`bg̏I"
	desc = "gpꃖo߂܂BU`bgI܂B" 

	date = { day = 0 month = 0 year = 1914 } 
	offset = 1
	deathdate = { day = 0 month = 0 year = 1963 } 

	action = {
		name = "dȂ"
		command = { type = morale which = land value = -30 } 
		command = { type = counterattack value = -10 } 
		command = { type = assault value = -10 } 
		command = { type = ambush value = -10 } 
		command = { type = breakthrough value = -10 } 
		command = { type = encirclement value = -10 } 
	} 
} 

event = {
	id = 1300013

	country = FRA
	save_date = yes

	decision = { atwar = yes } 

	decision_trigger = { supplies = 20000 } 

	trigger = {
ai = no
	} 

	name = "09 tX̍U`bg̊Jn"
	desc = "gpł̂́AQ[ň݂̂łB" 

	date = { day = 0 month = 0 year = 1914 } 
	offset = 30000
	deathdate = { day = 0 month = 0 year = 1963 } 

	action = {
		name = "UJnI"
		command = { type = morale which = land value = 30 } 
		command = { type = counterattack value = 10 } 
		command = { type = assault value = 10 } 
		command = { type = ambush value = 10 } 
		command = { type = breakthrough value = 10 } 
		command = { type = encirclement value = 10 } 
		command = {  type = supplies value = -20000 } 
	} 
} 

event = {
	id = 1300014

	country = FRA

	trigger = { event = { id = 1300013 days = 30 } } 

	name = "tX̍U`bg̏I"
	desc = "gpꃖo߂܂BU`bgI܂B" 


	date = { day = 0 month = 0 year = 1914 } 
	offset = 1
	deathdate = { day = 0 month = 0 year = 1963 } 

	action = {
		name = "dȂ"
		command = { type = morale which = land value = -30 } 
		command = { type = counterattack value = -10 } 
		command = { type = assault value = -10 } 
		command = { type = ambush value = -10 } 
		command = { type = breakthrough value = -10 } 
		command = { type = encirclement value = -10 } 
	} 
} 

event = {
	id = 1300015

	country = BRA
	save_date = yes

	decision = { atwar = yes } 

	decision_trigger = { supplies = 20000 } 

	trigger = {
ai = no
	} 

	name = "09 uW̍U`bg̊Jn"
	desc = "gpł̂́AQ[ň݂̂łB" 

	date = { day = 0 month = 0 year = 1914 } 
	offset = 30000
	deathdate = { day = 0 month = 0 year = 1963 } 

	action = {
		name = "UJnI"
		command = { type = morale which = land value = 30 } 
		command = { type = counterattack value = 10 } 
		command = { type = assault value = 10 } 
		command = { type = ambush value = 10 } 
		command = { type = breakthrough value = 10 } 
		command = { type = encirclement value = 10 } 
		command = {  type = supplies value = -20000 } 
	} 
} 

event = {
	id = 1300016

	country = BRA

	trigger = { event = { id = 1300015 days = 30 } } 

	name = "uW̍U`bg̏I"
	desc = "gpꃖo߂܂BU`bgI܂B" 

	date = { day = 0 month = 0 year = 1914 } 
	offset = 1
	deathdate = { day = 0 month = 0 year = 1963 } 

	action = {
		name = "dȂ"
		command = { type = morale which = land value = -30 } 
		command = { type = counterattack value = -10 } 
		command = { type = assault value = -10 } 
		command = { type = ambush value = -10 } 
		command = { type = breakthrough value = -10 } 
		command = { type = encirclement value = -10 } 
	} 
} 

event = {
	id = 1300017

	country = ARG
	save_date = yes

	decision = { atwar = yes } 

	decision_trigger = { supplies = 20000 } 

	trigger = {
ai = no
	} 

	name = "09 A[`̍U`bg̊Jn"
	desc = "gpł̂́AQ[ň݂̂łB" 

	date = { day = 0 month = 0 year = 1914 } 
	offset = 30000
	deathdate = { day = 0 month = 0 year = 1963 } 

	action = {
		name = "UJnI"
		command = { type = morale which = land value = 30 } 
		command = { type = counterattack value = 10 } 
		command = { type = assault value = 10 } 
		command = { type = ambush value = 10 } 
		command = { type = breakthrough value = 10 } 
		command = { type = encirclement value = 10 } 
		command = {  type = supplies value = -20000 } 
	} 
} 

event = {
	id = 1300018

	country = ARG

	trigger = { event = { id = 1300017 days = 30 } } 

	name = "A[`̍U`bg̏I"
	desc = "gpꃖo߂܂BU`bgI܂B" 

	date = { day = 0 month = 0 year = 1914 } 
	offset = 1
	deathdate = { day = 0 month = 0 year = 1963 } 

	action = {
		name = "dȂ"
		command = { type = morale which = land value = -30 } 
		command = { type = counterattack value = -10 } 
		command = { type = assault value = -10 } 
		command = { type = ambush value = -10 } 
		command = { type = breakthrough value = -10 } 
		command = { type = encirclement value = -10 } 
	} 
} 

event = {
	id = 1300019

	country = CHI
	save_date = yes

	decision = { atwar = yes } 

	decision_trigger = { supplies = 20000 } 

	trigger = {
ai = no
	} 

	name = "09 }̍U`bg̊Jn"
	desc = "gpł̂́AQ[ň݂̂łB" 

	date = { day = 0 month = 0 year = 1914 } 
	offset = 30000
	deathdate = { day = 0 month = 0 year = 1963 } 

	action = {
		name = "UJnI"
		command = { type = morale which = land value = 30 } 
		command = { type = counterattack value = 10 } 
		command = { type = assault value = 10 } 
		command = { type = ambush value = 10 } 
		command = { type = breakthrough value = 10 } 
		command = { type = encirclement value = 10 } 
		command = {  type = supplies value = -20000 } 
	} 
} 

event = {
	id = 1300020

	country = CHI

	trigger = { event = { id = 1300019 days = 30 } } 

	name = "}̍U`bg̏I"
	desc = "gpꃖo߂܂BU`bgI܂B" 

	date = { day = 0 month = 0 year = 1914 } 
	offset = 1
	deathdate = { day = 0 month = 0 year = 1963 } 

	action = {
		name = "dȂ"
		command = { type = morale which = land value = -30 } 
		command = { type = counterattack value = -10 } 
		command = { type = assault value = -10 } 
		command = { type = ambush value = -10 } 
		command = { type = breakthrough value = -10 } 
		command = { type = encirclement value = -10 } 
	} 
} 

event = {
	id = 1300021

	country = HUN
	save_date = yes

	decision = { atwar = yes } 

	decision_trigger = { supplies = 20000 } 


	trigger = {
		atwar = yes
		lost_national = { country = HUN value = 10 } 
		OR = {
			ai = yes
			supplies = 20000
		} 
	} 

	name = "09 nK[̍U`bg̊Jn"
	desc = "gpł̂́AQ[ň݂̂łB" 


	date = { day = 0 month = 0 year = 1914 } 
	offset = 30000
	deathdate = { day = 0 month = 0 year = 1963 } 

	action = {
		name = "UJnI"
		command = { type = morale which = land value = 30 } 
		command = { type = counterattack value = 10 } 
		command = { type = assault value = 10 } 
		command = { type = ambush value = 10 } 
		command = { type = breakthrough value = 10 } 
		command = { type = encirclement value = 10 } 
		command = {  type = supplies value = -20000 } 
	} 
} 

event = {
	id = 1300022

	country = HUN

	trigger = { event = { id = 1300021 days = 30 } } 

	name = "nK[̍U`bg̏I"
	desc = "gpꃖo߂܂BU`bgI܂B" 

	date = { day = 0 month = 0 year = 1914 } 
	offset = 1
	deathdate = { day = 0 month = 0 year = 1963 } 

	action = {
		name = "dȂ"
		command = { type = morale which = land value = -30 } 
		command = { type = counterattack value = -10 } 
		command = { type = assault value = -10 } 
		command = { type = ambush value = -10 } 
		command = { type = breakthrough value = -10 } 
		command = { type = encirclement value = -10 } 
	} 
} 

event = {
	id = 1300023

	country = U16
	save_date = yes

	decision = { atwar = yes } 

	decision_trigger = { supplies = 20000 } 

	trigger = {
ai = no
	} 

	name = "09 oJA̍U`bg̊Jn"
	desc = "gpł̂́AQ[ň݂̂łB" 

	date = { day = 0 month = 0 year = 1914 } 
	offset = 30000
	deathdate = { day = 0 month = 0 year = 1963 } 

	action = {
		name = "UJnI"
		command = { type = morale which = land value = 30 } 
		command = { type = counterattack value = 10 } 
		command = { type = assault value = 10 } 
		command = { type = ambush value = 10 } 
		command = { type = breakthrough value = 10 } 
		command = { type = encirclement value = 10 } 
		command = {  type = supplies value = -20000 } 
	} 
} 

event = {
	id = 1300024

	country = U16

	trigger = { event = { id = 1300023 days = 30 } } 

	name = "oJA̍U`bg̏I"
	desc = "gpꃖo߂܂BU`bgI܂B" 

	date = { day = 0 month = 0 year = 1914 } 
	offset = 1
	deathdate = { day = 0 month = 0 year = 1963 } 

	action = {
		name = "dȂ"
		command = { type = morale which = land value = -30 } 
		command = { type = counterattack value = -10 } 
		command = { type = assault value = -10 } 
		command = { type = ambush value = -10 } 
		command = { type = breakthrough value = -10 } 
		command = { type = encirclement value = -10 } 
	} 
} 

event = {
	id = 1300025

	country = U15
	save_date = yes

	decision = { atwar = yes } 

	decision_trigger = { supplies = 20000 } 

	trigger = {
ai = no
	} 

	name = "09 xlNXA̍U`bg̊Jn"
	desc = "gpł̂́AQ[ň݂̂łB" 

	date = { day = 0 month = 0 year = 1914 } 
	offset = 30000
	deathdate = { day = 0 month = 0 year = 1963 } 

	action = {
		name = "UJnI"
		command = { type = morale which = land value = 30 } 
		command = { type = counterattack value = 10 } 
		command = { type = assault value = 10 } 
		command = { type = ambush value = 10 } 
		command = { type = breakthrough value = 10 } 
		command = { type = encirclement value = 10 } 
		command = {  type = supplies value = -20000 } 
	} 
} 

event = {
	id = 1300026

	country = U15

	trigger = { event = { id = 1300025 days = 30 } } 

	name = "xlNXA̍U`bg̏I"
	desc = "gpꃖo߂܂BU`bgI܂B" 

	date = { day = 0 month = 0 year = 1914 } 
	offset = 1
	deathdate = { day = 0 month = 0 year = 1963 } 

	action = {
		name = "dȂ"
		command = { type = morale which = land value = -30 } 
		command = { type = counterattack value = -10 } 
		command = { type = assault value = -10 } 
		command = { type = ambush value = -10 } 
		command = { type = breakthrough value = -10 } 
		command = { type = encirclement value = -10 } 
	} 
} 


event = {
	id = 1300027

	country = SCA
	save_date = yes

	decision = { atwar = yes } 

	decision_trigger = { supplies = 20000 } 

	trigger = {
ai = no
	} 

	name = "09 XJWirA̍U`bg̊Jn"
	desc = "gpł̂́AQ[ň݂̂łB" 

	date = { day = 0 month = 0 year = 1914 } 
	offset = 30000
	deathdate = { day = 0 month = 0 year = 1963 } 

	action = {
		name = "UJnI"
		command = { type = morale which = land value = 30 } 
		command = { type = counterattack value = 10 } 
		command = { type = assault value = 10 } 
		command = { type = ambush value = 10 } 
		command = { type = breakthrough value = 10 } 
		command = { type = encirclement value = 10 } 
		command = {  type = supplies value = -20000 } 
	} 
} 

event = {
	id = 1300028

	country = SCA

	trigger = { event = { id = 1300027 days = 30 } } 

	name = "XJWirA̍U`bg̏I"
	desc = "gpꃖo߂܂BU`bgI܂B" 

	date = { day = 0 month = 0 year = 1914 } 
	offset = 1
	deathdate = { day = 0 month = 0 year = 1963 } 

	action = {
		name = "dȂ"
		command = { type = morale which = land value = -30 } 
		command = { type = counterattack value = -10 } 
		command = { type = assault value = -10 } 
		command = { type = ambush value = -10 } 
		command = { type = breakthrough value = -10 } 
		command = { type = encirclement value = -10 } 
	} 
} 

event = {
	id = 1300029

	country = OTT
	save_date = yes

	decision = { atwar = yes } 

	decision_trigger = { supplies = 20000 } 

	trigger = {
ai = no
	} 

	name = "09 IX}̍U`bg̊Jn"
	desc = "gpł̂́AQ[ň݂̂łB" 


	date = { day = 0 month = 0 year = 1914 } 
	offset = 30000
	deathdate = { day = 0 month = 0 year = 1963 } 

	action = {
		name = "UJnI"
		command = { type = morale which = land value = 30 } 
		command = { type = counterattack value = 10 } 
		command = { type = assault value = 10 } 
		command = { type = ambush value = 10 } 
		command = { type = breakthrough value = 10 } 
		command = { type = encirclement value = 10 } 
		command = {  type = supplies value = -20000 } 
	} 
} 

event = {
	id = 1300030

	country = OTT

	trigger = { event = { id = 1300029 days = 30 } } 

	name = "IX}̍U`bg̏I"
	desc = "gpꃖo߂܂BU`bgI܂B" 

	date = { day = 0 month = 0 year = 1914 } 
	offset = 1
	deathdate = { day = 0 month = 0 year = 1963 } 

	action = {
		name = "dȂ"
		command = { type = morale which = land value = -30 } 
		command = { type = counterattack value = -10 } 
		command = { type = assault value = -10 } 
		command = { type = ambush value = -10 } 
		command = { type = breakthrough value = -10 } 
		command = { type = encirclement value = -10 } 
	} 
} 

event = {
	id = 1300031

	country = CHC
	save_date = yes

	decision = { atwar = yes } 

	decision_trigger = { supplies = 20000 } 

	trigger = {
ai = no
	} 

	name = "09 Y}̍U`bg̊Jn"
	desc = "gpł̂́AQ[ň݂̂łB" 

	date = { day = 0 month = 0 year = 1914 } 
	offset = 30000
	deathdate = { day = 0 month = 0 year = 1963 } 

	action = {
		name = "UJnI"
		command = { type = morale which = land value = 30 } 
		command = { type = counterattack value = 10 } 
		command = { type = assault value = 10 } 
		command = { type = ambush value = 10 } 
		command = { type = breakthrough value = 10 } 
		command = { type = encirclement value = 10 } 
		command = {  type = supplies value = -20000 } 
	} 
} 

event = {
	id = 1300032

	country = CHC

	trigger = { event = { id = 1300031 days = 30 } } 

	name = "Y}̍U`bg̏I"
	desc = "gpꃖo߂܂BU`bgI܂B" 


	date = { day = 0 month = 0 year = 1914 } 
	offset = 1
	deathdate = { day = 0 month = 0 year = 1963 } 

	action = {
		name = "dȂ"
		command = { type = morale which = land value = -30 } 
		command = { type = counterattack value = -10 } 
		command = { type = assault value = -10 } 
		command = { type = ambush value = -10 } 
		command = { type = breakthrough value = -10 } 
		command = { type = encirclement value = -10 } 
	} 
} 

event = {
	id = 1300033

	country = IND
	save_date = yes

	decision = { atwar = yes } 

	decision_trigger = { supplies = 20000 } 

	trigger = {
ai = no
	} 

	name = "09 Ch̍U`bg̊Jn"
	desc = "gpł̂́AQ[ň݂̂łB" 


	date = { day = 0 month = 0 year = 1914 } 
	offset = 30000
	deathdate = { day = 0 month = 0 year = 1963 } 

	action = {
		name = "UJnI"
		command = { type = morale which = land value = 30 } 
		command = { type = counterattack value = 10 } 
		command = { type = assault value = 10 } 
		command = { type = ambush value = 10 } 
		command = { type = breakthrough value = 10 } 
		command = { type = encirclement value = 10 } 
		command = {  type = supplies value = -20000 } 
	} 
} 

event = {
	id = 1300034

	country = IND

	trigger = { event = { id = 1300033 days = 30 } } 

	name = "Ch̍U`bg̏I"
	desc = "gpꃖo߂܂BU`bgI܂B" 

	date = { day = 0 month = 0 year = 1914 } 
	offset = 1
	deathdate = { day = 0 month = 0 year = 1963 } 

	action = {
		name = "dȂ"
		command = { type = morale which = land value = -30 } 
		command = { type = counterattack value = -10 } 
		command = { type = assault value = -10 } 
		command = { type = ambush value = -10 } 
		command = { type = breakthrough value = -10 } 
		command = { type = encirclement value = -10 } 
	} 
} 

event = {
	id = 1300035

	country = U14
	save_date = yes

	decision = { atwar = yes } 

	decision_trigger = { supplies = 20000 } 

	trigger = {
ai = no
	} 

	name = "09 ĘA̍U`bg̊Jn"
	desc = "gpł̂́AQ[ň݂̂łB" 

	date = { day = 0 month = 0 year = 1914 } 
	offset = 30000
	deathdate = { day = 0 month = 0 year = 1963 } 

	action = {
		name = "UJnI"
		command = { type = morale which = land value = 30 } 
		command = { type = counterattack value = 10 } 
		command = { type = assault value = 10 } 
		command = { type = ambush value = 10 } 
		command = { type = breakthrough value = 10 } 
		command = { type = encirclement value = 10 } 
		command = {  type = supplies value = -20000 } 
	} 
} 

event = {
	id = 1300036

	country = U14

	trigger = { event = { id = 1300035 days = 30 } } 

	name = "ĘA̍U`bg̏I"
	desc = "gpꃖo߂܂BU`bgI܂B" 

	date = { day = 0 month = 0 year = 1914 } 
	offset = 1
	deathdate = { day = 0 month = 0 year = 1963 } 

	action = {
		name = "dȂ"
		command = { type = morale which = land value = -30 } 
		command = { type = counterattack value = -10 } 
		command = { type = assault value = -10 } 
		command = { type = ambush value = -10 } 
		command = { type = breakthrough value = -10 } 
		command = { type = encirclement value = -10 } 
	} 
} 

event = {
	id = 1300037

	country = U78
	save_date = yes

	decision = { atwar = yes } 

	decision_trigger = { supplies = 20000 } 

	trigger = {
ai = no
	} 

	name = "09 ĘA̍U`bg̊Jn"
	desc = "gpł̂́AQ[ň݂̂łB" 

	date = { day = 0 month = 0 year = 1914 } 
	offset = 30000
	deathdate = { day = 0 month = 0 year = 1963 } 

	action = {
		name = "UJnI"
		command = { type = morale which = land value = 30 } 
		command = { type = counterattack value = 10 } 
		command = { type = assault value = 10 } 
		command = { type = ambush value = 10 } 
		command = { type = breakthrough value = 10 } 
		command = { type = encirclement value = 10 } 
		command = {  type = supplies value = -20000 } 
	} 
} 

event = {
	id = 1300038

	country = U78

	trigger = { event = { id = 1300037 days = 30 } } 

	name = "ĘA̍U`bg̏I"
	desc = "gpꃖo߂܂BU`bgI܂B" 

	date = { day = 0 month = 0 year = 1914 } 
	offset = 1
	deathdate = { day = 0 month = 0 year = 1963 } 

	action = {
		name = "dȂ"
		command = { type = morale which = land value = -30 } 
		command = { type = counterattack value = -10 } 
		command = { type = assault value = -10 } 
		command = { type = ambush value = -10 } 
		command = { type = breakthrough value = -10 } 
		command = { type = encirclement value = -10 } 
	} 
} 

event = {
	id = 1300039

	country = U13
	save_date = yes

	decision = { atwar = yes } 

	decision_trigger = { supplies = 20000 } 

	trigger = {
ai = no
	} 

	name = "09 I[XgVA̍U`bg̊Jn"
	desc = "gpł̂́AQ[ň݂̂łB" 

	date = { day = 0 month = 0 year = 1914 } 
	offset = 30000
	deathdate = { day = 0 month = 0 year = 1963 } 

	action = {
		name = "UJnI"
		command = { type = morale which = land value = 30 } 
		command = { type = counterattack value = 10 } 
		command = { type = assault value = 10 } 
		command = { type = ambush value = 10 } 
		command = { type = breakthrough value = 10 } 
		command = { type = encirclement value = 10 } 
		command = {  type = supplies value = -20000 } 
	} 
} 

event = {
	id = 1300040

	country = U13

	trigger = { event = { id = 1300039 days = 30 } } 

	name = "I[XgVA̍U`bg̏I"
	desc = "gpꃖo߂܂BU`bgI܂B" 

	date = { day = 0 month = 0 year = 1914 } 
	offset = 1
	deathdate = { day = 0 month = 0 year = 1963 } 

	action = {
		name = "dȂ"
		command = { type = morale which = land value = -30 } 
		command = { type = counterattack value = -10 } 
		command = { type = assault value = -10 } 
		command = { type = ambush value = -10 } 
		command = { type = breakthrough value = -10 } 
		command = { type = encirclement value = -10 } 
	} 
} 

event = {
	id = 1300041

	country = IDC
	save_date = yes

	decision = { atwar = yes } 

	decision_trigger = { supplies = 20000 } 

	trigger = {
ai = no
	} 

	name = "09 ChVi̍U`bg̊Jn"
	desc = "gpł̂́AQ[ň݂̂łB" 

	date = { day = 0 month = 0 year = 1914 } 
	offset = 30000
	deathdate = { day = 0 month = 0 year = 1963 } 

	action = {
		name = "UJnI"
		command = { type = morale which = land value = 30 } 
		command = { type = counterattack value = 10 } 
		command = { type = assault value = 10 } 
		command = { type = ambush value = 10 } 
		command = { type = breakthrough value = 10 } 
		command = { type = encirclement value = 10 } 
		command = {  type = supplies value = -20000 } 
	} 
} 

event = {
	id = 1300042

	country = IDC

	trigger = { event = { id = 1300041 days = 30 } } 

	name = "ChVi̍U`bg̏I"
	desc = "gpꃖo߂܂BU`bgI܂B" 

	date = { day = 0 month = 0 year = 1914 } 
	offset = 1
	deathdate = { day = 0 month = 0 year = 1963 } 

	action = {
		name = "dȂ"
		command = { type = morale which = land value = -30 } 
		command = { type = counterattack value = -10 } 
		command = { type = assault value = -10 } 
		command = { type = ambush value = -10 } 
		command = { type = breakthrough value = -10 } 
		command = { type = encirclement value = -10 } 
	} 
} 

event = {
	id = 1300043

	country = U17
	save_date = yes

	decision = { atwar = yes } 

	decision_trigger = { supplies = 20000 } 

	trigger = {
ai = no
	} 

	name = "09 AtJA̍U`bg̊Jn"
	desc = "gpł̂́AQ[ň݂̂łB" 

	date = { day = 0 month = 0 year = 1914 } 
	offset = 30000
	deathdate = { day = 0 month = 0 year = 1963 } 

	action = {
		name = "UJnI"
		command = { type = morale which = land value = 30 } 
		command = { type = counterattack value = 10 } 
		command = { type = assault value = 10 } 
		command = { type = ambush value = 10 } 
		command = { type = breakthrough value = 10 } 
		command = { type = encirclement value = 10 } 
		command = {  type = supplies value = -20000 } 
	} 
} 

event = {
	id = 1300044

	country = U17

	trigger = { event = { id = 1300043 days = 30 } } 

	name = "AtJA̍U`bg̏I"
	desc = "gpꃖo߂܂BU`bgI܂B" 

	date = { day = 0 month = 0 year = 1914 } 
	offset = 1
	deathdate = { day = 0 month = 0 year = 1963 } 

	action = {
		name = "dȂ"
		command = { type = morale which = land value = -30 } 
		command = { type = counterattack value = -10 } 
		command = { type = assault value = -10 } 
		command = { type = ambush value = -10 } 
		command = { type = breakthrough value = -10 } 
		command = { type = encirclement value = -10 } 
	} 
} 

event = {
	id = 1300045

	country = ARA
	save_date = yes

	decision = { atwar = yes } 

	decision_trigger = { supplies = 20000 } 

	trigger = {
ai = no
	} 

	name = "09 AuAM̍U`bg̊Jn"
	desc = "gpł̂́AQ[ň݂̂łB" 

	date = { day = 0 month = 0 year = 1914 } 
	offset = 30000
	deathdate = { day = 0 month = 0 year = 1963 } 

	action = {
		name = "UJnI"
		command = { type = morale which = land value = 30 } 
		command = { type = counterattack value = 10 } 
		command = { type = assault value = 10 } 
		command = { type = ambush value = 10 } 
		command = { type = breakthrough value = 10 } 
		command = { type = encirclement value = 10 } 
		command = {  type = supplies value = -20000 } 
	} 
} 

event = {
	id = 1300046

	country = ARA

	trigger = { event = { id = 1300045 days = 30 } } 

	name = "AuAM̍U`bg̏I"
	desc = "gpꃖo߂܂BU`bgI܂B" 

	date = { day = 0 month = 0 year = 1914 } 
	offset = 1
	deathdate = { day = 0 month = 0 year = 1963 } 

	action = {
		name = "dȂ"
		command = { type = morale which = land value = -30 } 
		command = { type = counterattack value = -10 } 
		command = { type = assault value = -10 } 
		command = { type = ambush value = -10 } 
		command = { type = breakthrough value = -10 } 
		command = { type = encirclement value = -10 } 
	} 
} 


event = {
	id = 1300047

	country = U12
	save_date = yes

	decision = { atwar = yes } 

	decision_trigger = { supplies = 20000 } 

	trigger = {
ai = no
	} 

	name = "09 REFX̍U`bg̊Jn"
	desc = "gpł̂́AQ[ň݂̂łB" 

	date = { day = 0 month = 0 year = 1914 } 
	offset = 30000
	deathdate = { day = 0 month = 0 year = 1963 } 

	action = {
		name = "UJnI"
		command = { type = morale which = land value = 30 } 
		command = { type = counterattack value = 10 } 
		command = { type = assault value = 10 } 
		command = { type = ambush value = 10 } 
		command = { type = breakthrough value = 10 } 
		command = { type = encirclement value = 10 } 
		command = {  type = supplies value = -20000 } 
	} 
} 

event = {
	id = 1300048

	country = U12

	trigger = { event = { id = 1300047 days = 30 } } 

	name = "REFX̍U`bg̏I"
	desc = "gpꃖo߂܂BU`bgI܂B" 

	date = { day = 0 month = 0 year = 1914 } 
	offset = 1
	deathdate = { day = 0 month = 0 year = 1963 } 

	action = {
		name = "dȂ"
		command = { type = morale which = land value = -30 } 
		command = { type = counterattack value = -10 } 
		command = { type = assault value = -10 } 
		command = { type = ambush value = -10 } 
		command = { type = breakthrough value = -10 } 
		command = { type = encirclement value = -10 } 
	} 
} 




event = {
	id = 1300049

	country = POL
	save_date = yes

	decision = { atwar = yes } 

	decision_trigger = { supplies = 20000 } 

	trigger = {
ai = no
	} 

	name = "09 |[h̍U`bg̊Jn"
	desc = "gpł̂́AQ[ň݂̂łB" 

	date = { day = 0 month = 0 year = 1914 } 
	offset = 30000
	deathdate = { day = 0 month = 0 year = 1963 } 

	action = {
		name = "UJnI"
		command = { type = morale which = land value = 30 } 
		command = { type = counterattack value = 10 } 
		command = { type = assault value = 10 } 
		command = { type = ambush value = 10 } 
		command = { type = breakthrough value = 10 } 
		command = { type = encirclement value = 10 } 
		command = {  type = supplies value = -20000 } 
	} 
} 

event = {
	id = 1300050

	country = POL

	trigger = { event = { id = 1300049 days = 30 } } 

	name = "|[h̍U`bg̏I"
	desc = "gpꃖo߂܂BU`bgI܂B" 

	date = { day = 0 month = 0 year = 1914 } 
	offset = 1
	deathdate = { day = 0 month = 0 year = 1963 } 

	action = {
		name = "dȂ"
		command = { type = morale which = land value = -30 } 
		command = { type = counterattack value = -10 } 
		command = { type = assault value = -10 } 
		command = { type = ambush value = -10 } 
		command = { type = breakthrough value = -10 } 
		command = { type = encirclement value = -10 } 
	} 
} 

event = {
	id = 1300053

	country = SPA

	save_date = yes

	decision = { atwar = yes } 

	decision_trigger = { supplies = 20000 } 

	trigger = {
ai = no
	} 

	name = "09 XyC̍U`bg̊Jn"
	desc = "gpł̂́AQ[ň݂̂łB" 

	date = { day = 0 month = 0 year = 1914 } 
	offset = 30000
	deathdate = { day = 0 month = 0 year = 1963 } 

	action = {
		name = "UJnI"
		command = { type = morale which = land value = 30 } 
		command = { type = counterattack value = 10 } 
		command = { type = assault value = 10 } 
		command = { type = ambush value = 10 } 
		command = { type = breakthrough value = 10 } 
		command = { type = encirclement value = 10 } 
		command = {  type = supplies value = -20000 } 
	} 
} 

event = {
	id = 1300054

	country = SPA

	trigger = { event = { id = 1300053 days = 30 } } 

	name = "XyC̍U`bg̏I"
	desc = "gpꃖo߂܂BU`bgI܂B" 

	date = { day = 0 month = 0 year = 1914 } 
	offset = 1
	deathdate = { day = 0 month = 0 year = 1963 } 

	action = {
		name = "dȂ"
		command = { type = morale which = land value = -30 } 
		command = { type = counterattack value = -10 } 
		command = { type = assault value = -10 } 
		command = { type = ambush value = -10 } 
		command = { type = breakthrough value = -10 } 
		command = { type = encirclement value = -10 } 
	} 
} 

event = {
	id = 1300055

	country = DFR

	save_date = yes

	decision = { atwar = yes } 

	decision_trigger = { supplies = 20000 } 

	trigger = {
ai = no
	} 

	name = "09 hCc̍U`bg̊Jn"
	desc = "gpł̂́AQ[ň݂̂łB" 

	date = { day = 0 month = 0 year = 1914 } 
	offset = 30000
	deathdate = { day = 0 month = 0 year = 1963 } 

	action = {
		name = "UJnI"
		command = { type = morale which = land value = 30 } 
		command = { type = counterattack value = 10 } 
		command = { type = assault value = 10 } 
		command = { type = ambush value = 10 } 
		command = { type = breakthrough value = 10 } 
		command = { type = encirclement value = 10 } 
		command = {  type = supplies value = -20000 } 
	} 
} 

event = {
	id = 1300056

	country = DFR

	trigger = { event = { id = 1300055 days = 30 } } 

	name = "hCc̍U`bg̏I"
	desc = "gpꃖo߂܂BU`bgI܂B" 

	date = { day = 0 month = 0 year = 1914 } 
	offset = 1
	deathdate = { day = 0 month = 0 year = 1963 } 

	action = {
		name = "dȂ"
		command = { type = morale which = land value = -30 } 
		command = { type = counterattack value = -10 } 
		command = { type = assault value = -10 } 
		command = { type = ambush value = -10 } 
		command = { type = breakthrough value = -10 } 
		command = { type = encirclement value = -10 } 
	} 
} 


event = {
	id = 1300057

	country = UKR

	save_date = yes

	decision = { atwar = yes } 

	decision_trigger = { supplies = 20000 } 

	trigger = {
ai = no
	} 

	name = "09 ENCi̍U`bg̊Jn"
	desc = "gpł̂́AQ[ň݂̂łB" 

	date = { day = 0 month = 0 year = 1914 } 
	offset = 30000
	deathdate = { day = 0 month = 0 year = 1963 } 

	action = {
		name = "UJnI"
		command = { type = morale which = land value = 30 } 
		command = { type = counterattack value = 10 } 
		command = { type = assault value = 10 } 
		command = { type = ambush value = 10 } 
		command = { type = breakthrough value = 10 } 
		command = { type = encirclement value = 10 } 
		command = {  type = supplies value = -20000 } 
	} 
} 

event = {
	id = 1300058

	country = UKR

	trigger = { event = { id = 1300057 days = 30 } } 

	name = "ENCi̍U`bg̏I"
	desc = "gpꃖo߂܂BU`bgI܂B" 

	date = { day = 0 month = 0 year = 1914 } 
	offset = 1
	deathdate = { day = 0 month = 0 year = 1963 } 

	action = {
		name = "dȂ"
		command = { type = morale which = land value = -30 } 
		command = { type = counterattack value = -10 } 
		command = { type = assault value = -10 } 
		command = { type = ambush value = -10 } 
		command = { type = breakthrough value = -10 } 
		command = { type = encirclement value = -10 } 
	} 
} 

event = {
	id = 1300059

	country = DDR
	save_date = yes

	decision = { atwar = yes } 

	decision_trigger = { supplies = 20000 } 

	trigger = {
ai = no
	} 

	name = "09 hCc̍U`bg̊Jn"
	desc = "gpł̂́AQ[ň݂̂łB" 

	date = { day = 0 month = 0 year = 1914 } 
	offset = 30000
	deathdate = { day = 0 month = 0 year = 1963 } 

	action = {
		name = "UJnI"
		command = { type = morale which = land value = 30 } 
		command = { type = counterattack value = 10 } 
		command = { type = assault value = 10 } 
		command = { type = ambush value = 10 } 
		command = { type = breakthrough value = 10 } 
		command = { type = encirclement value = 10 } 
		command = {  type = supplies value = -20000 } 
	} 
} 

event = {
	id = 1300060

	country = DDR

	trigger = { event = { id = 1300059 days = 30 } } 

	name = "hCc̍U`bg̏I"
	desc = "gpꃖo߂܂BU`bgI܂B" 

	date = { day = 0 month = 0 year = 1914 } 
	offset = 1
	deathdate = { day = 0 month = 0 year = 1963 } 

	action = {
		name = "dȂ"
		command = { type = morale which = land value = -30 } 
		command = { type = counterattack value = -10 } 
		command = { type = assault value = -10 } 
		command = { type = ambush value = -10 } 
		command = { type = breakthrough value = -10 } 
		command = { type = encirclement value = -10 } 
	} 
} 

event = {
	id = 1300061

	country = U19
	save_date = yes

	decision = { atwar = yes } 

	decision_trigger = { supplies = 20000 } 

	trigger = {
ai = no
	} 

	name = "09 EAM̍U`bg̊Jn"
	desc = "gpł̂́AQ[ň݂̂łB" 

	date = { day = 0 month = 0 year = 1914 } 
	offset = 30000
	deathdate = { day = 0 month = 0 year = 1963 } 

	action = {
		name = "UJnI"
		command = { type = morale which = land value = 30 } 
		command = { type = counterattack value = 10 } 
		command = { type = assault value = 10 } 
		command = { type = ambush value = 10 } 
		command = { type = breakthrough value = 10 } 
		command = { type = encirclement value = 10 } 
		command = {  type = supplies value = -20000 } 
	} 
} 

event = {
	id = 1300062

	country = U19

	trigger = { event = { id = 1300061 days = 30 } } 

	name = "EAM̍U`bg̏I"
	desc = "gpꃖo߂܂BU`bgI܂B" 

	date = { day = 0 month = 0 year = 1914 } 
	offset = 1
	deathdate = { day = 0 month = 0 year = 1963 } 

	action = {
		name = "dȂ"
		command = { type = morale which = land value = -30 } 
		command = { type = counterattack value = -10 } 
		command = { type = assault value = -10 } 
		command = { type = ambush value = -10 } 
		command = { type = breakthrough value = -10 } 
		command = { type = encirclement value = -10 } 
	} 
} 