allowed_brigades =  artillery
allowed_brigades =  rocket_artillery
allowed_brigades =  anti_tank
allowed_brigades =  armored_car
allowed_brigades =  engineer
#allowed_brigades =  sp_artillery
#allowed_brigades =  sp_rct_artillery
#allowed_brigades =  tank_destroyer
#allowed_brigades =  light_armor_brigade
#allowed_brigades =  heavy_armor
#allowed_brigades =  super_heavy_armor
allowed_brigades =  anti_air
allowed_brigades =  police

# Early Marine Division - 1  1938
model = {
	cost 					= 7 #9
	buildtime	 			= 100 #190
	manpower 				= 10 #15
	maxspeed 				= 6 #4
	defaultorganisation 			= 40
	morale					= 40
	defensiveness 				= 15
	toughness				= 12
	softness				= 100
	suppression				= 0
	airdefence				= 3
	softattack				= 8
	hardattack				= 1
	airattack				= 0 #2
	transportweight				= 10
	supplyconsumption 			= 1 #0.8
	fuelconsumption				= 0
	upgrade_time_factor 			= 0.5
	upgrade_cost_factor 			= 1
	equipment = { manpower = 10000 anti_tank = 100 }
}
# Basic Marine Division - 2  1940
model = {
	cost 					= 7 #9
	buildtime	 			= 100 #190
	manpower 				= 10 #15
	maxspeed 				= 6 #5
	defaultorganisation 			= 40
	morale					= 40
	defensiveness 				= 18
	toughness				= 18
	softness				= 100
	suppression				= 0
	airdefence				= 4
	softattack				= 10
	hardattack				= 2
	airattack				= 0 #3
	transportweight				= 10
	supplyconsumption 			= 1 #0.8
	fuelconsumption				= 0
	upgrade_time_factor 			= 0.5
	upgrade_cost_factor 			= 1
	equipment = { manpower = 10000 anti_tank = 100 }
}
# Improved Marine Division - 3  1942
model = {
	cost 					= 7 #9
	buildtime	 			= 100 #190
	manpower 				= 10 #15
	maxspeed 				= 6 #5
	defaultorganisation 			= 40
	morale					= 40
	defensiveness 				= 20
	toughness				= 24
	softness				= 100
	suppression				= 0
	airdefence				= 5
	softattack				= 12
	hardattack				= 4
	airattack				= 0 #4
	transportweight				= 10
	supplyconsumption 			= 1 #0.9
	fuelconsumption				= 0
	upgrade_time_factor 			= 0.5
	upgrade_cost_factor 			= 1
	equipment = { manpower = 10000 anti_tank = 100 }
}
# Advanced Marine Division - 4  1944
model = {
	cost 					= 7 #9
	buildtime	 			= 100 #190
	manpower 				= 10 #15
	maxspeed 				= 6 #5
	defaultorganisation 			= 40
	morale					= 40
	defensiveness 				= 25
	toughness				= 30
	softness				= 100
	suppression				= 0
	airdefence				= 6
	softattack				= 14
	hardattack				= 5
	airattack				= 0 #5
	transportweight				= 10
	supplyconsumption 			= 1 #0.9
	fuelconsumption				= 0
	upgrade_time_factor 			= 0.5
	upgrade_cost_factor 			= 1
	equipment = { manpower = 10000 anti_tank = 100 }
}
# Semimodern Marine Division - 5  1947
model = {
	cost 					= 7 #9
	buildtime	 			= 100 #190
	manpower 				= 10 #15
	maxspeed 				= 6 #5
	defaultorganisation 			= 40
	morale					= 40
	defensiveness 				= 30
	toughness				= 35
	softness				= 100
	suppression				= 0
	airdefence				= 7
	softattack				= 16
	hardattack				= 6
	airattack				= 0 #6
	transportweight				= 10
	supplyconsumption 			= 1 #0.9
	fuelconsumption				= 0
	upgrade_time_factor 			= 0.5
	upgrade_cost_factor 			= 1
	equipment = { manpower = 10000 anti_tank = 100 }
}
# Modern Marine Division - 6  1951
model = {
	cost 					= 7 #9
	buildtime	 			= 100 #190
	manpower 				= 10 #15
	maxspeed 				= 6 #5
	defaultorganisation 			= 40
	morale					= 40
	defensiveness 				= 35
	toughness				= 38
	softness				= 100
	suppression				= 0
	airdefence				= 8
	softattack				= 20
	hardattack				= 8
	airattack				= 0 #8
	transportweight				= 10
	supplyconsumption 			= 1 #0.9
	fuelconsumption				= 0
	upgrade_time_factor 			= 0.5
	upgrade_cost_factor 			= 1
	equipment = { manpower = 10000 anti_tank = 100 }
}

# GCAC - 7
model = {
	cost 					= 1
	buildtime	 			= 1
	manpower 				= 15
	maxspeed 				= 7
	defaultorganisation             	= 200
	morale					= 20
	defensiveness 			        = 50
	toughness				= 50
	softness				= 75
	suppression				= 0
	softattack				= 50
	hardattack				= 35
	airattack				= 100
	airdefence				= 999
	transportweight				= 10
	supplyconsumption 			= 0.01
	fuelconsumption				= 0
	upgrade_time_factor 			= 0.5
	upgrade_cost_factor 			= 1
	equipment = { sp_artillery = 100 }
}