## ƌ

	minister =  { 
		trait		= "stern imperialist"    #iȒ鍑`
		id			= 59
		name		= NPERSONALITY_STERN_IMPERIALIST
		desc		= DPERSONALITY_STERN_IMPERIALIST
		position	= HeadOfState
		value		= 0
		#command	= { type = unit value = -0.1 }
		command         = { type = unit when = cost value = -0.05 }
		command		= { type = production which = consumer value = -0.05 }
		command		= { type = dissent value = 0.2 }
	}

	minister =  { 
		trait		= "resigned generalissimo"    #ނ匳
		id			= 62
		name		= NPERSONALITY_RESIGNED_GENERALISSIMO
		desc		= DPERSONALITY_RESIGNED_GENERALISSIMO
		position	= HeadOfState
		value		= 0
		command		= { type = dissent value = 0.1 }
		command		= { type = resource which = money value = -0.1 }
		#command	= { type = production which = supplies value = 0.1 } 
		command		= { type = tc_mod value = 0.15 }
	}

	minister =  { 
		trait		= "die-hard reformer"    #s̉v
		id			= 66
		name		= NPERSONALITY_DIE_HARD_REFORMER
		desc		= DPERSONALITY_DIE_HARD_REFORMER
		position	= HeadOfState
		value		= 0
		command		= { type = resource which = money value = -0.25 }
		command		= { type = production which = consumer value = -0.1 } 
		command		= { type = belligerence which = declare_war value = -0.15 } 
	}

	minister =  { 
		trait		= "pig-headed isolationist"    #dȌǗ`
		id			= 67
		name		= NPERSONALITY_PIG_HEADED_ISOLATIONIST
		desc		= DPERSONALITY_PIG_HEADED_ISOLATIONIST
		position	= HeadOfState
		value		= 0
		command		= { type = resource which = money value = 0.25 }
		command		= { type = belligerence which = declare_war value = 0.3 } 
	}

	minister =  { 
		trait		= "weary stiffneck"    #aȊŎ
		id			= 64
		name		= NPERSONALITY_WEARY_STIFF_NECK
		desc		= DPERSONALITY_WEARY_STIFF_NECK
		position	= HeadOfState
		value		= 0
		command		= { type = unit when = morale value = 0.05 }
		command		= { type = diplomacy_cost value = 0.1 } 
	}

	minister =  { 
		trait		= "popular figurehead"    #`݂̂̎w
		id			= 68
		name		= NPERSONALITY_POPULAR_FIGUREHEAD
		desc		= DPERSONALITY_POPULAR_FIGUREHEAD
		position	= HeadOfState
		value		= 0
		command		= { type = dissent value = -0.5 }
		command		= { type = production which = consumer value = 0.1 } 
	}

	minister =  { 
		trait		= "benevolent gentleman"    #Ȑam
		id			= 63
		name		= NPERSONALITY_BENEVOLENT_GENTLEMAN
		desc		= DPERSONALITY_BENEVOLENT_GENTLEMAN
		position	= HeadOfState
		value		= 0
		command		= { type = dissent value = -0.1 }
		command		= { type = production which = consumer value = -0.05 } 
		command		= { type = belligerence which = declare_war value = 0.2 } 
	}

	minister =  { 
		trait		= "insignificant layman"    #\Ȗ}l
		id			= 65
		name		= NPERSONALITY_INSIGNIFICANT_LAYMAN
		desc		= DPERSONALITY_INSIGNIFICANT_LAYMAN
		position	= HeadOfState
		value		= 0
		command		= { type = dissent value = 0.05 }
		command		= { type = resource which = money value = 0.05 }
	}

	minister =  { 
		trait		= "powerhungry demagogue"    #͂ɋQ
		id			= 57
		name		= NPERSONALITY_POWER_HUNGRY_DEMAGOGUE
		desc		= DPERSONALITY_POWER_HUNGRY_DEMAGOGUE
		position	= HeadOfState
		value		= 0
		command		= { type = belligerence which = peace value = -0.5 } 
		command		= { type = belligerence which = war value = 0.2 }
		command		= { type = diplomacy_chances which = alliance when = dictatorships value = 25 }
	}	

	minister =  { 
		trait		= "barking buffoon"    #悾̓
		id			= 58
		name		= NPERSONALITY_BARKING_BUFFOON
		desc		= DPERSONALITY_BARKING_BUFFOON
		position	= HeadOfState
		value		= 0
		command		= { type = unit when = morale value = -0.05 }
		command		= { type = belligerence which = peace value = -0.4 } 
		command		= { type = diplomacy_chances which = alliance when = democracies value = 15 }
	}

	minister =  { 
		trait		= "ruthless powermonger"     #̖͂S
		id			= 60
		name		= "NPERSONALITY_RUTHLESS_POWERMONGER" 
		desc		= "DPERSONALITY_RUTHLESS_POWERMONGER" 
		position	= HeadOfState
		value		= 0
		command		= { type = resource which = money value = -0.25 }	
		command		= { type = unit when = organisation value = -0.1 }
		#command	= { type = unit which = infantry value = -0.25 }
		#command	= { type = unit which = militia value = -0.25 }
		command		= { type = intelligence_chances which = coup when = national value = -4 }
	}

	minister =  { 
		trait		= "autocratic charmer"    #}
		id			= 61
		name		= NPERSONALITY_AUTOCRATIC_CHARMER
		desc		= DPERSONALITY_AUTOCRATIC_CHARMER
		position	= HeadOfState
		value		= 0
		command		= { type = dissent value = -0.1 }
		command		= { type = production which = production value = -0.1 } 
		command		= { type = production which = consumer value = -0.05 } 
	}


## {

	minister =  { 
		trait		= "silent workhorse"    #ǖقȋΕ׉
		id			= 69
		name		= NPERSONALITY_SILENT_WORKHORSE
		desc		= DPERSONALITY_SILENT_WORKHORSE
		position	= HeadOfGovernment
		value		= 0
		command		= { type = production which = production value = 0.05 }
		command		= { type = diplomacy_cost value = 0.2 }  
	}

	minister =  { 
		trait		= "old general"    #R叫
		id			= 75
		name		= NPERSONALITY_OLD_GENERAL
		desc		= DPERSONALITY_OLD_GENERAL
		position	= headofgovernment
		value		= 0
		#command	= { type = unit which = infantry value = -0.05 }
		#command	= { type = unit which = bergsjaeger value = -0.05 }
		#command	= { type = unit which = militia value = -0.05 }
		#command	= { type = unit which = heavy_cruiser value = 0.05 }
		#command	= { type = unit which = light_cruiser value = 0.05 }
		#command	= { type = unit which = destroyer value = 0.05 }

		command		= { type = unit which = land when = attack value = 0.035 }
		command		= { type = unit which = land when = defence value = 0.035 }
	}

	minister =  { 
		trait		= "old admiral"    #CR叫
		id			= 76
		name		= NPERSONALITY_OLD_ADMIRAL
		desc		= DPERSONALITY_OLD_ADMIRAL
		position	= headofgovernment
		value		= 0
		#command	= { type = unit which = heavy_cruiser value = -0.05 }
		#command	= { type = unit which = light_cruiser value = -0.05 }
		#command	= { type = unit which = destroyer value = -0.05 }
		#command	= { type = unit which = tactical_bomber value = 0.05 }
		#command	= { type = extra which = escort value = 0.05 }

		command		= { type = unit which = navy when = attack value = 0.035 }
		command		= { type = unit which = navy when = defence value = 0.035 }
	}

	minister =  { 
		trait		= "old airmarshal"    #R叫
		id			= 77
		name		= NPERSONALITY_OLD_AIR_MARSHAL
		desc		= DPERSONALITY_OLD_AIR_MARSHAL
		position	= headofgovernment
		value		= 0
		#command	= { type = unit which = tactical_bomber value = -0.05 }
		#command	= { type = extra which = escort value = -0.05 }
		#command	= { type = unit which = infantry value = 0.05 }
		#command	= { type = unit which = bergsjaeger value = 0.05 }
		#command	= { type = unit which = militia value = 0.05 }

		command		= { type = unit which = air when = attack value = 0.035 }
		command		= { type = unit which = air when = defence value = 0.035 }
	}

	minister =  { 
		trait		= "ambitious union boss"    #SɔR錳Jg\
		id			= 79
		name		= NPERSONALITY_AMBITIOUS_UNION_BOSS
		desc		= DPERSONALITY_AMBITIOUS_UNION_BOSS
		position	= headofgovernment
		value		= 0
		command		= { type = production which = consumer value = -0.15 } 
		command		= { type = resource which = money value = -0.3 }
		command		= { type = dissent value = 0.05 }
	}

	minister =  { 
		trait		= "corporate suit"    #rWlX}
		id			= 80
		name		= NPERSONALITY_CORPORATE_SUIT
		desc		= DPERSONALITY_CORPORATE_SUIT
		position	= headofgovernment
		value		= 0
		command		= { type = resource which = money value = 0.5 }
		command		= { type = dissent value = 0.1 }
		#command	= { type = unit value = 0.05 }
	}

	minister =  { 
		trait		= "naive optimist"    #iC[uȊyV
		id			= 70
		name		= NPERSONALITY_NAIVE_OPTIMIST
		desc		= DPERSONALITY_NAIVE_OPTIMIST
		position	= HeadOfGovernment
		value		= 0
		command		= { type = production which = consumer value = -0.1 }
		command		= { type = belligerence which = declare_war value = 0.1 } 
	}

	minister =  { 
		trait		= "backroom backstabber"    #H̒Bl
		id			= 73
		name		= NPERSONALITY_BACKROOM_BACKSTABBER
		desc		= DPERSONALITY_BACKROOM_BACKSTABBER
		position	= HeadOfGovernment
		value		= -1
		command		= { type = production which = production value = -0.05 }
		command		= { type = intelligence_chances which = coup when = national value = -2 }
		command		= { type = intelligence_network when = all value = 25 }
	}

	minister =  { 
		trait		= "happy amateur"    #K^ȑfl
		id			= 72
		name		= NPERSONALITY_HAPPY_AMATEUR
		desc		= DPERSONALITY_HAPPY_AMATEUR
		position	= HeadOfGovernment
		value		= 0
		command		= { type = dissent value = -0.1 }
		command		= { type = resource which = money value = -0.05 }
	}

	minister =  { 
		trait		= "smiling oilman"    #ɂ₩ȐΖ
		id			= 74
		name		= NPERSONALITY_SMILING_OILMAN
		desc		= DPERSONALITY_SMILING_OILMAN
		position	= headofgovernment
		value		= 0
		command		= { type = resource which = oil value = 0.25 } #0.1
		command		= { type = diplomacy_chances which = alliance value = -10 }
	}

	minister =  { 
		trait		= "political protege"    #͎҂̍񂿂Ⴍ
		id			= 78
		name		= NPERSONALITY_POLITICAL_PROTEGE
		desc		= DPERSONALITY_POLITICAL_PROTEGE
		position	= headofgovernment
		value		= 0
		command		= { type = production which = consumer value = 0.03 } 
		command		= { type = dissent value = -0.05 }
	}

	minister =  { 
		trait		= "flamboyant tough guy"    #hDȃ^tKC
		id			= 71
		name		= NPERSONALITY_FLAMBOYANT_TOUGH_GUY
		desc		= DPERSONALITY_FLAMBOYANT_TOUGH_GUY
		position	= HeadOfGovernment
		value		= 0
		command		= { type = diplomacy_chances which = alliance when = close_government_type value = 25 }
 		#command	= { type = leader_skill value = -0.1 } 
	}


## b

	minister =  { 
		trait		= "biased intellectual"    #
		id			= 1
		name		= NPERSONALITY_BIASED_INTELLECTUAL
		desc		= DPERSONALITY_BIASED_INTELLECTUAL
		position	= ForeignMinister
		value		= 0 
		command		= { type = research which = infantry value = -0.1 } 
        }

	minister =  { 
		trait		= "ideological crusader"    #ΖC
		id			= 2
		name		= NPERSONALITY_IDEOLOGICAL_CRUSADER
		desc		= DPERSONALITY_IDEOLOGICAL_CRUSADER
		position	= ForeignMinister
		value		= 0 
		command		= { type = research which = armor value = -0.1 } 
	}
	
	minister =  { 
		trait		= "apologetic clerk"    #Y
		id			= 3
		name		= NPERSONALITY_APOLOGETIC_CLERK
		desc		= DPERSONALITY_APOLOGETIC_CLERK
		position	= ForeignMinister 
		value		= 0
		command		= { type = research which = industry value = -0.1 } 
	}

	minister =  { 
		trait		= "iron fisted brute"    #閧
		id			= 4
		name		= NPERSONALITY_IRON_FISTED_BRUTE
		desc		= DPERSONALITY_IRON_FISTED_BRUTE
		position	= ForeignMinister
		value		= 0
		command		= { type = research which = secret_weapons value = -0.1 } 	
        }

	minister =  { 
		trait		= "great compromiser"    #RhNg
		id			= 5
		name		= NPERSONALITY_GREAT_COMPROMISER
		desc		= DPERSONALITY_GREAT_COMPROMISER
		position	= ForeignMinister 
		value		= 0
		command		= { type = research which = land_doctrines value = -0.1 }
 	}

	minister =  { 
		trait		= "general staffer"    #CR
		id			= 6
		name		= NPERSONALITY_GENERAL_STAFFER
		desc		= DPERSONALITY_GENERAL_STAFFER
		position	= ForeignMinister 
		value		= 0
		command		= { type = research which = naval value = -0.075 } 
		command		= { type = research which = naval_doctrines value = -0.075 } 
	}

	minister =  { 
		trait		= "the cloak n dagger schemer"    #R
		id			= 7
		name		= NPERSONALITY_THE_CLOAK_N_DAGGER_SCHEMER
		desc		= DPERSONALITY_THE_CLOAK_N_DAGGER_SCHEMER
		position	= ForeignMinister
		value		= 0
		command		= { type = research which = aircraft value = -0.05 } 
		command		= { type = research which = air_doctrines value = -0.05 } 
	}


## Rb

	minister =  { 
		trait		= "administrative genius"    #V˓I
		id			= 8
		name		= NPERSONALITY_ADMINISTRATIVE_GENIUS
		desc		= DPERSONALITY_ADMINISTRATIVE_GENIUS
		position	= ArmamentMinister
		value		= 0
		command		= { type = production which = production value = 0.1 } 
	}

	minister =  { 
		trait		= "military entrepreneur"    #̗Em
		id			= 12
		name		= NPERSONALITY_MILITARY_ENTREPRENEUR
		desc		= DPERSONALITY_MILITARY_ENTREPRENEUR
		position	= ArmamentMinister
		value		= 0
		#command	= { type = production which = supplies value = 0.2 }
		command		= { type = tc_mod value = 0.35 }
	}

	minister =  { 
		trait		= "resource industrialist"    #zRƉƃ^Cv
		id			= 9
		name		= NPERSONALITY_RESOURCE_INDUSTRIALIST
		desc		= DPERSONALITY_RESOURCE_INDUSTRIALIST
		position	= ArmamentMinister
		value		= 0
		command		= { type = production which = production value = 0.05 } 
		command		= { type = research which = industry value = -0.1 } 
	}

	minister =  { 
		trait		= "theoretical scientist"    #_Ȋw
		id			= 11
		name		= NPERSONALITY_THEORETICAL_SCIENTIST
		desc		= DPERSONALITY_THEORETICAL_SCIENTIST
		position	= ArmamentMinister
		value		= 0
		command		= { type = research which = secret_weapons value = -0.15 }
	}

	minister =  { 
		trait		= "infantry proponent"    #d
		id			= 16
		name		= NPERSONALITY_INFANTRY_PROPONENT
		desc		= DPERSONALITY_INFANTRY_PROPONENT
		position	= ArmamentMinister
		value		= 0
		command		= { type = research which = infantry value = -0.15 }
	}

	minister =  { 
		trait		= "tank proponent"    #ԏd
		id			= 15
		name		= NPERSONALITY_TANK_PROPONENT
		desc		= DPERSONALITY_TANK_PROPONENT
		position	= ArmamentMinister
		value		= 0
		command		= { type = research which = armor value = -0.2 }
	}

	minister =  { 
		trait		= "battle fleet proponent"    #͑d
		id			= 13
		name		= NPERSONALITY_BATTLE_FLEET_PROPONENT
		desc		= DPERSONALITY_BATTLE_FLEET_PROPONENT
		position	= ArmamentMinister
		value		= 0
		command		= { type = research which = naval value = -0.2 }
	}

	minister =  { 
		trait		= "air superiority proponent"    #󌠏d
		id			= 54
		name		= NPERSONALITY_AIR_SUPERIORITY_PROPONENT
		desc		= DPERSONALITY_AIR_SUPERIORITY_PROPONENT
		position	= ArmamentMinister
		value		= 0
		command		= { type = research which = aircraft value = -0.15 }
	}

	minister =  { 
		trait		= "submarine proponent"    #͏d
		id			= 14
		name		= NPERSONALITY_SUBMARINE_PROPONENT
		desc		= DPERSONALITY_SUBMARINE_PROPONENT
		position	= ArmamentMinister
		value		= 0
		#command	= { type = unit which = submarine value = -0.1 }

		command		= { type = unit which = submarine when = attack value = 1 }
		command		= { type = unit which = submarine when = defence value = 1 }
	}

	minister =  { 
		trait		= "air to ground proponent"    #Βn퓬d
		id			= 17
		name		= NPERSONALITY_AIR_TO_GROUND_PROPONENT
		desc		= DPERSONALITY_AIR_TO_GROUND_PROPONENT
		position	= ArmamentMinister
		value		= 0
		#command	= { type = unit which = cas value = -0.05 }
		#command	= { type = unit which = tactical_bomber value = -0.05 }

		command		= { type = unit which = tactical_bomber when = attack value = 0.4 }
		command		= { type = unit which = tactical_bomber when = defence value = 0.4 }
		command		= { type = unit which = cas when = attack value = 0.4 }
		command		= { type = unit which = cas when = defence value = 0.4 }
	}

	minister =  { 
		trait		= "air to sea proponent"    #Ί͐퓬d
		id			= 18
		name		= NPERSONALITY_AIR_TO_SEA_PROPONENT
		desc		= DPERSONALITY_AIR_TO_SEA_PROPONENT
		position	= ArmamentMinister
		value		= 0
		#command	= { type = unit which = naval_bomber value = -0.05 }
		#command	= { type = extra which = cag value = -0.05 }

		command		= { type = unit which = naval_bomber when = attack value = 0.4 }
		command		= { type = unit which = naval_bomber when = defence value = 0.4 }
	}

	minister =  { 
		trait		= "strategic air proponent"    #헪d
		id			= 19
		name		= NPERSONALITY_STRATEGIC_AIR_PROPONENT
		desc		= DPERSONALITY_STRATEGIC_AIR_PROPONENT
		position	= ArmamentMinister
		value		= 0
		#command	= { type = unit which = strategic_bomber value = -0.10 }

		command		= { type = unit which = strategic_bomber when = attack value = 0.4 }
		command		= { type = unit which = strategic_bomber when = defence value = 0.4 }
	}

	minister =  { 
		trait		= "laissez-faire capitalist"    #RC_
		id			= 10
		name		= NPERSONALITY_LAISSEZ_FAIRES_CAPITALIST
		desc		= DPERSONALITY_LAISSEZ_FAIRES_CAPITALIST
		position	= ArmamentMinister
		value		= 0
		command		= { type = production which = consumer value = -0.2 } 
	}

	minister =  { 
		trait		= "corrupt kleptocrat"    #D_
		id			= 55
		name		= NPERSONALITY_CORRUPT_KLEPTOCRAT
		desc		= DPERSONALITY_CORRUPT_KLEPTOCRAT
		position	= ArmamentMinister
		value		= -1
		command		= { type = production which = production value = -0.05 }
		command		= { type = production which = supplies value = -0.1 }
	}


## b

	minister =  { 
		trait		= "crime fighter"    #d
		id			= 22
		name		= NPERSONALITY_CRIME_FIGHTER
		desc		= DPERSONALITY_CRIME_FIGHTER
		position	= MinisterOfSecurity
		value		= 0
		command		= { type = production which = consumer value = -0.1 }
	}

	minister =  { 
		trait		= "silent lawyer"    #ÂȖ@
		id			= 20
		name		= NPERSONALITY_SILENT_LAWYER
		desc		= DPERSONALITY_SILENT_LAWYER
		position	= MinisterOfSecurity
		value		= 0
		command		= { type = production which = consumer value = -0.05 }
	}

	minister =  { 
		trait		= "man of the people"    #l̐l
		id			= 25
		name		= NPERSONALITY_MAN_OF_THE_PEOPLE
		desc		= DPERSONALITY_MAN_OF_THE_PEOPLE
		position	= MinisterOfSecurity
		value		= 0
		command		= { type = populationgrowth when = non_national value = 0.1 }
		command		= { type = populationgrowth value = 0.1 }
	}

	minister =  { 
		trait		= "compassionate gentleman"    #[am
		id			= 21
		name		= NPERSONALITY_COMPASSIONATE_GENTLEMAN
		desc		= DPERSONALITY_COMPASSIONATE_GENTLEMAN
		position	= MinisterOfSecurity
		command		= { type = production which = production when = non_national value = 0.05 }
		command		= { type = populationgrowth when = non_national value = 0.05 }
	}

	minister =  { 
		trait		= "prince of terror"    #|̐i
		id			= 23
		name		= NPERSONALITY_PRINCE_OF_TERROR
		desc		= DPERSONALITY_PRINCE_OF_TERROR
		position	= MinisterOfSecurity
		value		= 0
		command		= { type = production which = production when = non_national value = 0.15 }
		command		= { type = production which = consumer value = 0.1 }
	}

	minister =  { 
		trait		= "efficient sociopath"    #ЉI`
		id			= 26
		name		= NPERSONALITY_EFFICIENT_SOCIOPATH
		desc		= DPERSONALITY_EFFICIENT_SOCIOPATH
		position	= MinisterOfSecurity
		value		= 0
		command		= { type = production which = production when = non_national value = 0.1 }
		command		= { type = populationgrowth value = -0.1 }
	}

	minister =  { 
		trait		= "back stabber"    #H̖l
		id			= 24
		name		= NPERSONALITY_BACK_STABBER
		desc		= DPERSONALITY_BACK_STABBER
		position	= MinisterOfSecurity
		value		= -1
		command		= { type = production which = consumer value = 0.05 }
	}

	minister =  { 
		trait		= "crooked kleptocrat"    #Ȃ炸Ґ
		id			= 56
		name		= NPERSONALITY_CROOKED_KLEPTOCRAT
		desc		= DPERSONALITY_CROOKED_KLEPTOCRAT
		position	= ministerofsecurity
		value		= -1
		command		= { type = production which = production value = -0.03 }
	}


## b

	minister =  { 
		trait		= "industrial specialist"    #Yƕ͂̐
		id			= 31
		name		= NPERSONALITY_INDUSTRIAL_SPECIALIST
		desc		= DPERSONALITY_INDUSTRIAL_SPECIALIST
		position	= MinisterOfIntelligence
		value		= 0
		command		= { type = production which = production value = 0.05 }
#		command		= { type = intelligence_chances which = steal_blueprint value = 2 }
#		command		= { type = intelligence_chances which = sabotage_industry value = 2 }
	}

	minister =  { 
		trait		= "political specialist"    #YƃXpC̐
		id			= 29
		name		= NPERSONALITY_POLITICAL_SPECIALIST
		desc		= DPERSONALITY_POLITICAL_SPECIALIST
		position	= MinisterOfIntelligence
		value		= 0
		command		= { type = intelligence_chances which = steal_blueprint value = 30 }
#		command		= { type = diplomacy_chances which = influence_nation value = 20 } 
#		command		= { type = intelligence_chances which = coup value = 2 }
#		command		= { type = intelligence_chances which = minister_assassination value = 2 }
#		command		= { type = intelligence_chances which = smear_campaign value = 2 }
#		command		= { type = intelligence_chances which = found_partisans value = 2 }
#		command		= { type = intelligence_chances which = massmedia value = 2 }
	}

	minister =  { 
		trait		= "dismal enigma"    #sCȓ̐l
		id			= 30
		name		= NPERSONALITY_DISMAL_ENIGMA
		desc		= DPERSONALITY_DISMAL_ENIGMA
		position	= MinisterOfIntelligence
		value		= 0
		command		= { type = intelligence_network when = all value = 20 } #5
		command		= { type = intelligence_report which = production value = 10 } #1
	}

	minister =  { 
		trait		= "technical specialist"    #Zp͂̐
		id			= 27
		name		= NPERSONALITY_TECHNICAL_SPECIALIST
		desc		= DPERSONALITY_TECHNICAL_SPECIALIST
		position	= MinisterOfIntelligence
		value		= 0
		command		= { type = research value = -0.05 }
#		command		= { type = intelligence_chances which = steal_blueprint value = 2 }
#		command		= { type = intelligence_chances which = disrupt_techteam value = 2 }
#		command		= { type = intelligence_chances which = nuclear_sabotage value = 2 }
	}

	minister =  { 
		trait		= "logistics specialist"    #⋕͂̐
		id			= 28
		name		= NPERSONALITY_LOGISTICS_SPECIALIST
		desc		= DPERSONALITY_LOGISTICS_SPECIALIST
		position	= MinisterOfIntelligence
		value		= 0
		command		= { type = detection which = land value = 30 }
#		command		= { type = intelligence_report which = land value = 2 }
	}

	minister =  { 
		trait		= "naval intelligence specialist"    #CR̐
		id			= 32
		name		= NPERSONALITY_NAVAL_INTELLIGENCE_SPECIALIST
		desc		= DPERSONALITY_NAVAL_INTELLIGENCE_SPECIALIST
		position	= MinisterOfIntelligence
		value		= 0
		command		= { type = unit which = navy when = attack value = 0.035 }
		command		= { type = unit which = navy when = defence value = 0.035 }
#		command		= { type = detection which = navy value = 0.2 }
#		command		= { type = detection which = convoy value = 2 }
#		command		= { type = intelligence_chances which = steal_blueprint value = 2 }
#		command		= { type = intelligence_chances which = disrupt_techteam value = 2 }
#		command		= { type = intelligence_report which = navy value = 2 }
	}


## Qd

	minister =  { 
		trait		= "school of manoeuvre"    #@_
		id			= 33
		name		= NPERSONALITY_SCHOOL_OF_MANOEUVRE
		desc		= DPERSONALITY_SCHOOL_OF_MANOEUVRE
		position	= ChiefOfStaff
		value		= 0
		command		= { type = unit when = speed value = 0.1 }

		command		= { type = unit which = cavalry when = attack value = 0.05 }
	}

	minister =  { 
		trait		= "school of defence"    #hq_
		id			= 37
		name		= NPERSONALITY_SCHOOL_OF_DEFENCE
		desc		= DPERSONALITY_SCHOOL_OF_DEFENCE
		position	= ChiefOfStaff 
		value		= 0
		command		= { type = unit which = land when = defence value = 0.1 }

		command		= { type = unit which = garrison when = defence value = 0.05 }
	}

	minister =  { 
		trait		= "school of psychology"    #__
		id			= 36
		name		= NPERSONALITY_SCHOOL_OF_PSYCHOLOGY
		desc		= DPERSONALITY_SCHOOL_OF_PSYCHOLOGY
		position	= ChiefOfStaff
		value		= 0
		command		= { type = unit when = morale value = 0.2 }
	}

	minister =  { 
		trait		= "school of mass combat"    #lCp_
		id			= 35
		name		= NPERSONALITY_SCHOOL_OF_MASS_COMBAT
		desc		= DPERSONALITY_SCHOOL_OF_MASS_COMBAT
		position	= ChiefOfStaff
		value		= 0
		command		= { type = populationgrowth when = national value = 0.1 }
		#command	= { type = unit which = infantry value = -0.05 }
	}

	minister =  { 
		trait		= "school of fire support"    #Η͎x_
		id			= 34
		name		= NPERSONALITY_SCHOOL_OF_FIRE_SUPPORT
		desc		= DPERSONALITY_SCHOOL_OF_FIRE_SUPPORT
		position	= ChiefOfStaff
		value		= 0
		#command		= { type = research which = armor value = -0.05 }
 		#command	= { type = extra which = artillery value = -0.05 }
		#command	= { type = extra which = rocket_artillery value = -0.05 }
		#command	= { type = extra which = sp_artillery value = -0.05 }
		#command	= { type = extra which = sp_rct_artillery value = -0.05 }
		#command	= { type = extra which = anti_air value = -0.05 }
		#command	= { type = extra which = tank_destroyer value = -0.05 }
		#command	= { type = extra which = light_armor_brigade value = -0.05 }
		#command	= { type = extra which = heavy_armor value = -0.05 }
		#command	= { type = extra which = super_heavy_armor value = -0.05 }
		#command	= { type = extra which = anti_tank value = -0.05 }

		command		= { type = unit which = land when = attack value = 0.05 }
	}


## Rb

	minister =  { 
		trait		= "guns and butter doctrine" #RDhNg
		id			= 42
		name		= NPERSONALITY_GUNS_AND_BUTTER_DOCTRINE
		desc		= DPERSONALITY_GUNS_AND_BUTTER_DOCTRINE
		position	= chiefofarmy
		value		= 0
		command		= { type = supply_consumption value = -0.05 }
	}

	minister =  { 
		trait		= "decisive battle doctrine" #hNg
		id			= 40
		name		= NPERSONALITY_DECISIVE_BATTLE_DOCTRINE 
		desc		= DPERSONALITY_DECISIVE_BATTLE_DOCTRINE 
		position	= ChiefOfArmy
		value		= 0
		#command	= { type = unit which = infantry value = -0.05 }
		#command	= { type = unit which = infantry when = attack value = 0.05 }
		#command	= { type = extra which = artillery value = -0.05 }
		#command	= { type = extra which = artillery when = attack value = 0.05 }
		#command	= { type = extra which = rocket_artillery value = -0.05 }
		#command	= { type = extra which = rocket_artillery when = attack value = 0.05 } 
		#command	= { type = extra which = anti_tank value = -0.05 }
		#command	= { type = extra which = anti_tank when = attack value = 0.05 }

		command	= { type = unit which = infantry when = attack value = 0.05 }
		command	= { type = unit which = militia when = attack value = 0.05 }
		command	= { type = unit which = bergsjaeger when = attack value = 0.05 }
		command	= { type = unit which = motorized when = attack value = 0.05 }
		command	= { type = unit which = mechanized when = attack value = 0.05 }
	}

	minister =  { 
		trait		= "static defence doctrine" #ÓIhhNg
		id			= 39
		name		= NPERSONALITY_STATIC_DEFENCE_DOCTRINE
		desc		= DPERSONALITY_STATIC_DEFENCE_DOCTRINE
		position	= ChiefOfArmy
		value		= 0
		#command	= { type = unit which = infantry value = -0.05 }
		#command	= { type = unit which = infantry when = defence value = 0.05 }
		#command	= { type = extra which = anti_tank value = -0.05 }
		#command	= { type = extra which = anti_tank when = defence value = 0.05 }
		#command	= { type = province which = landfort value = -0.1 } 

		command	= { type = unit which = infantry when = defence value = 0.05 }
		command	= { type = unit which = militia when = defence value = 0.05 }
		command	= { type = unit which = bergsjaeger when = defence value = 0.05 }
		command	= { type = unit which = motorized when = defence value = 0.05 }
		command	= { type = unit which = mechanized when = defence value = 0.05 }
	}

	minister =  { 
		trait		= "armoured spearhead doctrine" #@bˌhNg
		id			= 41
		name		= NPERSONALITY_ARMOURED_SPEARHEAD_DOCTRINE
		desc		= DPERSONALITY_ARMOURED_SPEARHEAD_DOCTRINE
		position	= chiefofarmy
		value		= 0
		#command	= { type = unit which = armor value = -0.05 }
		#command	= { type = unit which = armor when = attack value = 0.05 }
		#command	= { type = unit which = mechanized value = -0.05 }
		#command	= { type = unit which = mechanized when = attack value = 0.05 }
		#command	= { type = extra which = tank_destroyer value = -0.05 }
		#command	= { type = extra which = tank_destroyer when = attack value = 0.05 }
		#command	= { type = extra which = sp_artillery value = -0.05 }
		#command	= { type = extra which = sp_artillery when = attack value = 0.05 }
		#command	= { type = extra which = sp_rct_artillery value = -0.05 }
		#command	= { type = extra which = sp_rct_artillery when = attack value = 0.05 }

		command	= { type = unit which = armor when = attack value = 0.05 }
		command	= { type = unit which = light_armor when = attack value = 0.05 }
	}

	minister =  { 
		trait		= "elastic defence doctrine" #e͓IhhNg
		id			= 38
		name		= NPERSONALITY_ELASTIC_DEFENCE_DOCTRINE
		desc		= DPERSONALITY_ELASTIC_DEFENCE_DOCTRINE
		position	= ChiefOfArmy
		value		= 0
 		#command	= { type = unit which = motorized value = -0.05 }
		#command	= { type = unit which = motorized when = defence value = 0.05 }
		#command	= { type = unit which = mechanized value = -0.05 }
		#command	= { type = unit which = mechanized when = defence value = 0.05 }
		#command	= { type = extra which = sp_artillery value = -0.05 }
		#command	= { type = extra which = sp_artillery when = defence value = 0.05 } 
		#command	= { type = extra which = sp_rct_artillery value = -0.05 }
		#command	= { type = extra which = sp_rct_artillery when = defence value = 0.05 }

		command	= { type = unit which = armor when = defence value = 0.05 }
		command	= { type = unit which = light_armor when = defence value = 0.05 }
	}


## CRb

	minister =  { 
		trait		= "base control doctrine" #nxzhNg
		id			= 47
		name		= NPERSONALITY_BASE_CONTROL_DOCTRINE
		desc		= DPERSONALITY_BASE_CONTROL_DOCTRINE
		position	= chiefofnavy
		value		= 0
		#command	= { type = unit which = battleship when = attack value = -0.1 }
		#command	= { type = unit which = battleship when = defence value = -0.1 }
		#command	= { type = unit which = battlecruiser when = attack value = -0.1 }
		#command	= { type = unit which = battlecruiser when = defence value = -0.1 }
		#command	= { type = unit which = heavy_cruiser value = 0.05 }
		#command	= { type = unit which = light_cruiser value = 0.05 }
		#command	= { type = unit which = destroyer value = -0.05 }
		#command	= { type = unit which = transport value = -0.1 }
		#command	= { type = unit which = marine value = -0.1 }

		command		= { type = unit which = marine when = attack value = 0.05 }
		command		= { type = unit which = marine when = defence value = 0.05 }
	}

	minister =  { 
		trait		= "power projection doctrine" #͓hNg
		id			= 45
		name		= NPERSONALITY_POWER_PROJECTION_DOCTRINE
		desc		= DPERSONALITY_POWER_PROJECTION_DOCTRINE
		position	= chiefofnavy
		value		= 0
		#command	= { type = unit which = carrier when = attack value = 0.1 }
		#command	= { type = unit which = carrier when = defence value = 0.1 }
		#command	= { type = unit which = battleship when = attack value = 0.05 }
		#command	= { type = unit which = battleship when = defence value = 0.05 }
		#command	= { type = unit which = heavy_cruiser when = attack value = 0.05 }
		#command	= { type = unit which = heavy_cruiser when = defence value = 0.05 }
		#command	= { type = unit which = light_cruiser when = attack value = 0.05 }
		#command	= { type = unit which = light_cruiser when = defence value = 0.05 }
		#command	= { type = unit which = destroyer value = 0.1 }
		#command	= { type = unit which = transport value = 0.1 }

		command		= { type = unit which = carrier when = attack value = 0.05 }
		command		= { type = unit which = carrier when = defence value = 0.05 }
		command		= { type = unit which = escort_carrier when = attack value = 0.05 }
		command		= { type = unit which = escort_carrier when = defence value = 0.05 }
	}

	minister =  { 
		trait		= "decisive naval battle doctrine" #hNg
		id			= 44
		name		= NPERSONALITY_DECISIVE_BATTLE_DOCTRINE2
		desc		= DPERSONALITY_DECISIVE_BATTLE_DOCTRINE2
		position	= chiefofnavy
		value		= 0
		#command	= { type = unit which = battleship when = attack value = 0.05 }
		#command	= { type = unit which = battleship when = defence value = 0.05 }
		#command	= { type = unit which = battlecruiser when = attack value = 0.05 }
		#command	= { type = unit which = battlecruiser when = defence value = 0.05 }
		#command	= { type = unit which = heavy_cruiser when = attack value = 0.05 }
		#command	= { type = unit which = heavy_cruiser when = defence value = 0.05 }
		#command	= { type = unit which = light_cruiser when = attack value = 0.05 }
		#command	= { type = unit which = light_cruiser when = defence value = 0.05 }
		#command	= { type = unit which = carrier when = attack value = -0.1 }
		#command	= { type = unit which = carrier when = defence value = -0.1 }

		command		= { type = unit which = battleship when = attack value = 0.05 }
		command		= { type = unit which = battleship when = defence value = 0.05 }
		command		= { type = unit which = battlecruiser when = attack value = 0.05 }
		command		= { type = unit which = battlecruiser when = defence value = 0.05 }
		command		= { type = unit which = heavy_cruiser when = attack value = 0.05 }
		command		= { type = unit which = heavy_cruiser when = defence value = 0.05 }
	}

	minister =  { 
		trait		= "open seas doctrine" #OChNg
		id			= 43
		name		= NPERSONALITY_OPEN_SEAS_DOCTRINE
		desc		= DPERSONALITY_OPEN_SEAS_DOCTRINE
		position	= chiefofnavy
		value		= 0
		#command	= { type = unit which = carrier when = attack value = 0.05 }
		#command	= { type = unit which = carrier when = defence value = 0.05 }
		#command	= { type = unit which = light_cruiser when = attack value = 0.05 }
		#command	= { type = unit which = light_cruiser when = defence value = 0.05 }
		#command	= { type = unit which = destroyer when = attack value = 0.05 }
		#command	= { type = unit which = destroyer when = defence value = 0.05 }
		#command	= { type = unit which = transport when = attack value = 0.05 }
		#command	= { type = unit which = transport when = defence value = 0.05 }
		#command	= { type = unit which = submarine when = attack value = -0.1 }
		#command	= { type = unit which = submarine when = defence value = -0.1 }

		command		= { type = unit which = light_cruiser when = attack value = 0.1 }
		command		= { type = unit which = light_cruiser when = defence value = 0.1 }
		command		= { type = unit which = destroyer when = attack value = 0.1 }
		command		= { type = unit which = destroyer when = defence value = 0.1 }
	}

	minister =  { 
		trait		= "indirect approach doctrine" #Ԑڐڋ߃hNg
		id		= 46
		name		= NPERSONALITY_INDIRECT_APPROACH_DOCTRINE
		desc		= DPERSONALITY_INDIRECT_APPROACH_DOCTRINE
		position	= chiefofnavy
		value		= 0
		#command	= { type = unit which = battlecruiser when = attack value = 0.1 }
		#command	= { type = unit which = battlecruiser when = defence value = 0.1 }
		#command	= { type = unit which = submarine when = attack value = 0.1 }
		#command	= { type = unit which = submarine when = defence value = 0.1 }
		#command	= { type = unit which = destroyer value = -0.05 }
		#command	= { type = unit which = transport value = -0.05 }

		command		= { type = unit which = submarine when = attack value = 0.15 }
		command		= { type = unit which = submarine when = defence value = 0.15 }
	}


## Rb

	minister =  { 
		trait		= "air superiority doctrine"    #󌠃hNg
		id			= 48
		name		= NPERSONALITY_AIR_SUPERIORITY_DOCTRINE
		desc		= DPERSONALITY_AIR_SUPERIORITY_DOCTRINE
		position	= chiefofair
		value		= 0

		command		= { type = unit which = multi_role when = attack value = 0.05 }
		command		= { type = unit which = multi_role when = defence value = 0.05 }
		command		= { type = unit which = interceptor when = attack value = 0.05 }
		command		= { type = unit which = interceptor when = defence value = 0.05 }

		#command	= { type = unit which = multi_role value = -0.05 }
		#command	= { type = unit which = interceptor value = -0.05 }
		#command	= { type = unit which = strategic_bomber value = 0.1 }
		#command	= { type = unit which = naval_bomber value = 0.1 }
		#command	= { type = extra which = anti_air value = -0.05 }
	}

	minister =  { 
		trait		= "naval aviation doctrine"    #CRxhNg
		id			= 49
		name		= NPERSONALITY_NAVAL_AVIATION_DOCTRINE
		desc		= DPERSONALITY_NAVAL_AVIATION_DOCTRINE
		position	= chiefofair
		value		= 0

		command		= { type = unit which = naval_bomber when = attack value = 0.15 } #0.05
		command		= { type = unit which = naval_bomber when = defence value = 0.15 } #0.05

		#command	= { type = unit which = naval_bomber value = -0.05 }
		#command	= { type = unit which = carrier when = attack value = 0.05 }
		#command	= { type = unit which = carrier when = defence value = 0.05 }
		#command	= { type = unit which = escort_carrier when = attack value = 0.05 }
		#command	= { type = unit which = escort_carrier when = defence value = 0.05 }
		#command	= { type = extra which = cag value = -0.05 }
		#command	= { type = unit which = strategic_bomber value = 0.1 }
	}

	minister =  { 
		trait		= "army aviation doctrine"    #RxhNg
		id			= 50
		name		= NPERSONALITY_ARMY_AVIATION_DOCTRINE
		desc		= DPERSONALITY_ARMY_AVIATION_DOCTRINE
		position	= chiefofair
		value		= 0

		command		= { type = unit which = tactical_bomber when = attack value = 0.15 } #0.05
		command		= { type = unit which = tactical_bomber when = defence value = 0.15 } #0.05
		command		= { type = unit which = cas when = attack value = 0.15 } #0.05
		command		= { type = unit which = cas when = defence value = 0.15 } #0.05

		#command	= { type = unit which = tactical_bomber value = -0.05 }
		#command	= { type = unit which = cas value = -0.05 }
		#command	= { type = unit which = strategic_bomber value = 0.1 }
	}

	minister =  { 
		trait		= "carpet bombing doctrine"    #O~hNg
		id			= 51
		name		= NPERSONALITY_CARPET_BOMBING_DOCTRINE
		desc		= DPERSONALITY_CARPET_BOMBING_DOCTRINE
		position	= chiefofair
		value		= 0

		command		= { type = unit which = strategic_bomber when = attack value = 0.15 } #0.1
		command		= { type = unit which = strategic_bomber when = defence value = 0.15 } #0.1

		#command	= { type = unit which = strategic_bomber value = -0.1 }
		#command	= { type = extra which = escort value = -0.1 }
	}

	minister =  { 
		trait		= "vertical envelopment doctrine"    #̏WUhNg
		id			= 52
		name		= NPERSONALITY_VERTICAL_ENVELOPMENT_DOCTRINE
		desc		= DPERSONALITY_VERTICAL_ENVELOPMENT_DOCTRINE
		position	= chiefofair
		value		= 0
		#command	= { type = unit which = transport_plane value = -0.1 }
		#command	= { type = unit which = paratrooper value = -0.1 }
		command		= { type = unit which = paratrooper when = attack value = 0.05 } #0.1
		command		= { type = unit which = paratrooper when = defence value = 0.05 } #0.1
	}


## ŗL

	minister =  { 
		trait		= "Paranoid megalomaniac"    #qg[ ƌ 35
		id			= 81
		name		= NPERSONALITY_HITLER
		desc		= DPERSONALITY_HITLER
		position	= headofstate
		value		= 0
		command		= { type = populationgrowth value = 0.1 }
		command		= { type = unit when = morale value = 0.1 }
		command		= { type = unit when = speed value = 0.1 }
	}
	minister =  { 
		trait		= "Paranoid megalomaniac2"    #X^[ ƌ 36
		id			= 82
		name		= NPERSONALITY_STALIN
		desc		= DPERSONALITY_STALIN
		position	= headofstate
		value		= 0
		command         = { type = unit when = cost value = -0.1 }
		command		= { type = unit when = morale value = 0.1 }
		command		= { type = unit when = organisation value = -0.05 }
	}
	minister =  { 
		trait		= "Bulldog"    #`[` { 36
		id			= 83
		name		= NPERSONALITY_CHURCHILL
		desc		= DPERSONALITY_CHURCHILL
		position	= headofgovernment
		value		= 0
		command		= { type = unit when = morale value = 0.05 }
		command		= { type = unit when = organisation value = 0.05 }
		command		= { type = dissent value = -0.2 }
		command		= { type = production which = consumer value = -0.1 }
	}
	minister =  { 
		trait		= "Imperialist buffoon"    #b\[j { 36
		id			= 84
		name		= NPERSONALITY_MUSSOLINI
		desc		= DPERSONALITY_MUSSOLINI
		position	= headofgovernment
		value		= 0
		command		= { type = populationgrowth value = 0.1 }
		command		= { type = dissent value = -0.1 }
	}
	minister =  { 
		trait		= "Democrat idealistic"    #[Yxg ƌ 36
		id			= 85
		name		= NPERSONALITY_ROOSEVELT
		desc		= DPERSONALITY_ROOSEVELT
		position	= headofstate
		value		= 0
		command		= { type = resource which = money value = 0.15 }
		command		= { type = research which = industry value = -0.05 }
		command		= { type = research which = secret_weapons value = -0.05 }
	}
	minister =  { 
		trait		= "Puppet emperor"    #aVc ƌ 36
		id			= 86
		name		= NPERSONALITY_HIROHITO
		desc		= DPERSONALITY_HIROHITO
		position	= headofstate
		value		= 0
		command         = { type = unit when = cost value = -0.1 }
		command		= { type = unit when = morale value = 0.1 }
		command		= { type = dissent value = -0.1 }
	}
	minister =  { 
		trait		= "Genius organizer"    #Vy[A Rb 42
		id			= 87
		name		= NPERSONALITY_SPEER
		desc		= DPERSONALITY_SPEER
		position	= ArmamentMinister
		value		= 0
		command		= { type = production which = production value = 0.2 }
	}

	minister = {
		trait		= "SS Reichsfuhrer"    #q[ b 38
		id 			= 130
		name		= NPERSONALITY_HIMMLER
		desc		= DPERSONALITY_HIMMLER
		position	= ministerofsecurity
		value		= 0
		command		= { type = production which = production when = non_national value = 0.175 }		
		command		= { type = production which = consumer value = 0.15 }
	}
	
	
	minister =  { 
		trait		= "The Iron Knight"    #Q[O Rb 36
		id			= 136
		name		= NPERSONALITY_GOERING
		desc		= DPERSONALITY_GOERING
		position	= chiefofair
		value		= 0
		command		= { type = unit which = tactical_bomber when = attack value = 0.1 }
		command		= { type = unit which = cas when = attack value = 0.1 }
	}

	minister =  {
		trait		= "The Brown Eminence"    #{} { 41
		id			= 137
		name		= NPERSONALITY_BORMANN
		desc		= DPERSONALITY_BORMANN
		position	= HeadOfGovernment
		value		= 0
		command		= { type = production which = production value = 0.06 }	
		command		= { type = dissent value = 0.1 }
		
	}

	minister =  {
		trait		= "Master of Propaganda"    #QbxX b 42
		id			= 138
		name		= NPERSONALITY_GOEBBELS
		desc		= DPERSONALITY_GOEBBELS
		position	= ministerofsecurity
		value		= 0
		command		= { type = dissent value = -0.35 }
		command		= { type = unit when = cost which = militia value = -0.5 }
		command		= { type = research which = secret_weapons value = -0.1 }
	}
		
	minister =  { 
		trait		= "Organization 'Todt'"    #g[g Rb 38
		id			= 139
		name		= NPERSONALITY_TODT
		desc		= DPERSONALITY_TODT
		position	= ArmamentMinister
		value		= 0
		command		= { type = province which = landfort value = -0.35 }
		command		= { type = province which = coastalfort value = -0.5 }
		command		= { type = province which = flak value = -0.5 }
		command		= { type = province which = radar_station value = -0.5 }
	}
	minister =  {
		trait		= "Iron Lazar"    #[U Rb 36
		id			= 151
		name		= NPERSONALITY_KAGANOVICH
		desc		= DPERSONALITY_KAGANOVICH
		position	= ArmamentMinister
		value		= 0
		command		= { type = production which = production value = 0.075 }
		command		= { type = research which = industry value = -0.1 } 
	}

	minister =  {
		trait		= "Deep Battle Proponent"    #gn`FtXL[ Qd 36
		id			= 153
		name		= NPERSONALITY_DEEPBATTLEDOCTRINE
		desc		= DPERSONALITY_DEEPBATTLEDOCTRINE
		position	= ChiefOfStaff
		value		= 0
		command		= { type = unit when = speed value = 0.1 }
		command		= { type = unit which = armor when = attack value = 0.05 }
		command		= { type = unit which = mechanized when = attack value = 0.05 }
		command		= { type = unit which = motorized when = attack value = 0.05 }
		command		= { type = unit which = infantry when = attack value = 0.025 }
	}
	
	minister =  {
		trait		= "collectivizer"    #gt { 36
		id			= 154
		name		= NPERSONALITY_MOLOTOV
		desc		= DPERSONALITY_MOLOTOV
		position	= HeadOfGovernment
		value		= 0
		command		= { type = production which = production value = 0.05 }
		command		= { type = research which = industry value = -0.050 } 
		command		= { type = production which = consumer value = 0.025 }
	}		
	
	minister =  { 
		trait		= "Director of FBI"    #t[@[ b 36
		id			= 157
		name		= NPERSONALITY_HOOVER
		desc		= DPERSONALITY_HOOVER
		position	= MinisterOfSecurity
		value		= 0
		command		= { type = production which = consumer value = -0.1 }
		command		= { type = dissent value = -0.1 }
	}	
	
	minister =  {
		trait		= "Secretary of War"    #XeB\ Rb 40
		id			= 159
		name		= NPERSONALITY_STIMSON
		desc		= DPERSONALITY_STIMSON
		position	= ArmamentMinister
		value		= 0
		command		= { type = tc_mod value = 0.2 }
		command		= { type = populationgrowth when = national value = 0.05 } 
	}	

	minister =  {
		trait		= "Razor"    #p@ { 41
		id			= 168
		name		= NPERSONALITY_HIDEKI
		desc		= DPERSONALITY_HIDEKI
		position	= HeadOfGovernment
		value		= 0
		command		= { type = production which = consumer value = -0.15 }
		command		= { type = production which = production when = non_national value = 0.1 }
		command		= { type = populationgrowth when = non_national value = 0.1 }

	}

	minister =  { 
		trait		= "Doctrine of autonomy"    # Qd 43
		id			= 170
		name		= NPERSONALITY_AUTONOMY_DOCTRINE
		desc		= DPERSONALITY_AUTONOMY_DOCTRINE
		position	= ChiefOfStaff
		value		= 0
		command		= { type = unit when = morale value = 0.2 }
		command		= { type = unit which = land when = attack value = 0.05 }
		command		= { type = unit which = land when = defence value = 0.05 }
	}

	minister =  {  
		trait		= "Static Defense Supporter"    #K Rb 36
		id			= 165
		name		= NPERSONALITY_GAMELIN_COA
		desc		= DPERSONALITY_GAMELIN_COA
		position	= ChiefOfArmy
		value		= 0
		command		= { type = province which = landfort value = -0.1 }
	}

	minister =  {
		trait		= "tsar unifier"    #{XO ƌ 36    JCU[Cq
		id			= 201
		name		= NPERSONALITY_TSAR_UNIFIER
		desc		= DPERSONALITY_TSAR_UNIFIER
		position	= headofstate
		value		= 0
		command		= { type = dissent value = -0.05 }
		command		= { type = production which = consumer value = -0.05 }
		command		= { type = unit when = morale value = 0.05 }
	}


	minister =  {
		trait		= "Purged Purger"    #S[_ b 36
		id			= 152
		name		= NPERSONALITY_YAGODA
		desc		= DPERSONALITY_YAGODA
		position	= MinisterOfSecurity
		value		= -1
		command		= { type = dissent value = -0.2 }
	}

	minister =  { 
		trait		= "The Pacifier"	#`Fo { 36
		id			= 143
		name		= NPERSONALITY_CHAMBERLAIN
		desc		= DPERSONALITY_CHAMBERLAIN
		position	= HeadOfGovernment
		value		= 0
		command		= { type = production which = consumer value = -0.15 }
		command		= { type = dissent value = -0.1 }
	}

	minister =  { 
		trait		= "Guilty Man"    #{hEB { 36
		id			= 140
		name		= NPERSONALITY_BALDWIN
		desc		= DPERSONALITY_BALDWIN
		position	= HeadOfGovernment
		value		= -1
		command		= { type = production which = production value = 0.03 }			
		command		= { type = production which = consumer value = 0.05 }
		command		= { type = dissent value = -0.2 }
	}

	minister =  { 
		trait		= "Autarkic Fascist"	#b\[j Rb 36
		id			= 146
		name		= NPERSONALITY_AUTARKIC
		desc		= DPERSONALITY_AUTARKIC
		position	= ArmamentMinister
		value		= 0
		command		= { type = production which = production value = 0.075 } 
		command		= { type = research which = industry value = -0.1 }
	}

	minister =	{
		trait		= "Undersecretary of War"		#pA[j Rb 36
		id			= 147
		name		= NPERSONALITY_PARIANI
		desc		= DPERSONALITY_PARIANI
		position	= ChiefOfArmy
		value		= 0
		command		= { type = unit when = organisation which = infantry value = 0.03 }
		command		= { type = unit when = organisation which = bergsjaeger value = 0.06 }
		command		= { type = unit when = morale which = infantry value = 0.03 }
		command		= { type = unit when = morale which = bergsjaeger value = 0.06 }
		command		= { type = unit which = infantry when = defence value = -0.05 }
		command		= { type = unit which = bergsjaeger when = defence value = -0.05 }
	}	

	minister =  { 
		trait		= "Old School Admiral"		#J@j CRb 36
		id			= 148
		name		= NPERSONALITY_CAVAGNARI
		desc		= DPERSONALITY_CAVAGNARI
		position	= chiefofnavy
		value		= 0
		command		= { type = unit which = battleship when = attack value = 0.07 }
		command		= { type = unit which = battleship when = defence value = 0.07 }
		command		= { type = unit which = battlecruiser when = attack value = 0.07 }
		command		= { type = unit which = battlecruiser when = defence value = 0.07 }
		command		= { type = unit which = heavy_cruiser when = attack value = 0.07 }
		command		= { type = unit which = heavy_cruiser when = defence value = 0.07 }
		command		= { type = unit which = light_cruiser when = attack value = 0.07 }
		command		= { type = unit which = light_cruiser when = defence value = 0.07 }
		command		= { type = unit which = carrier when = attack value = -0.1 }
		command		= { type = unit which = carrier when = defence value = -0.1 }
	}	

	minister =  { 
		trait		= "orthodox economist"		#[Q\[ Rb 36
		id			= 156
		name		= NPERSONALITY_MORGENTHAU
		desc		= DPERSONALITY_MORGENTHAU
		position	= ArmamentMinister
		value		= 0
		command		= { type = production which = production value = 0.075 }		
		command		= { type = production which = consumer value = 0.05 }
	}

	minister =  { 					#CL[Y Rb 36
		trait		= "Secretary of the Interior"
		id			= 161
		name		= NPERSONALITY_ICKES
		desc		= DPERSONALITY_ICKES
		position	= ArmamentMinister
		value		= 0
		command		= { type = resource which = oil value = 0.3 } 
		command 	= { type = resource which = money value = -0.05 }
	}

	minister =  { 						#II[ Rb 36
		trait		= "Supporter of Devaluation"
		id			= 162
		name		= NPERSONALITY_AURIOL
		desc		= DPERSONALITY_AURIOL
		position	= ArmamentMinister
		value		= 0
		command		= { type = resource which = money value = 0.05 }
		command 	= { type = production which = consumer value = -0.05 }
		command		= { type = production which = production value = 0.1 }
	}
	
	minister =  { 
		trait		= "Opposer of the far right"			#h b 36
		id			= 163
		name		= NPERSONALITY_DORMOY
		desc		= DPERSONALITY_DORMOY
		position	= MinisterOfSecurity
		command 	= { type = production which = consumer value = 0.05 }
		command		= { type = dissent value = -0.25 }
	}	

	minister =  { 						#K Qd 36
		trait		= "Fortifications Supporter"
		id			= 164
		name		= NPERSONALITY_GAMELIN_COS
		desc		= DPERSONALITY_GAMELIN_COS
		position	= ChiefOfStaff
		value		= 0
		command		= { type = province which = landfort value = -0.1 } 
		command		= { type = province which = coastalfort value = -0.15 }
		command		= { type = unit when = speed value = -0.1 }
	}
	
	minister =  { 						#{l Rb 4136
		trait		= "Opposer to military spending"
		id			= 167
		name		= NPERSONALITY_BONNET
		desc		= DPERSONALITY_BONNET
		position	= ArmamentMinister
		value		= 0
		command		= { type = resource which = money value = 0.1 }
		command 	= { type = production which = consumer value = -0.35 }
		command		= { type = production which = supplies value = -0.1 }
	}

	minister =  { 
		trait		= "Benevolent Puppet Kaiser"    #Bw ƌ 36
		id			= 98
		name		= NPERSONALITY_WILHELM_II
		desc		= DPERSONALITY_WILHELM_II
		position	= headofstate
		value		= 0
		command 	= { type = production which = consumer value = 0.15 }
		command		= { type = dissent value = 0.15 }
		command 	= { type = unit when = cost which = navy value = -0.15 }
		command 	= { type = unit when = morale value = 0.1 }
		command		= { type = unit which = infantry when = attack value = 0.05 }
		command		= { type = unit which = infantry when = defence value = 0.05 }
		command		= { type = unit which = cavalry when = attack value = 0.05 }
		command		= { type = unit which = cavalry when = defence value = 0.05 }
	}

	minister =  {
		trait		= "Jiang_Jieshi_1"    #Ӊ΂P { 36
		id			= 177
		name		= NPERSONALITY_JIANG_JIESHI_1
		desc		= DPERSONALITY_JIANG_JIESHI_1
		position	= HeadOfGovernment
		value		= 0
		command     = { type = resource which = money value = 0.1 }
		command     = { type = unit which = all when = organisation value = 0.05 }
		command     = { type = unit which = all when = morale value = -0.1 }
		command     = { type = research which = armor when = time value = -0.05 }
		command     = { type = supply_consumption value = -0.05 }
	}

	minister = {
		trait       = "Dai_Li_1"    # Պ} b 38
		id          = 180
		name        = NPERSONALITY_DAI_LI_1
		desc        = DPERSONALITY_DAI_LI_1
		position    = MinisterOfSecurity
		value       = 0
		command     = { type = dissent value = -0.15 }
		command     = { type = unit which = all when = morale value = 0.05 }
	}

	minister = {
		trait       = "Mao_Zedong_1"    # ё򓌂P ƌ 36
		id          = 182
		name        = NPERSONALITY_MAO_ZEDONG_1
		desc        = DPERSONALITY_MAO_ZEDONG_1
		position    = HeadOfState
		value       = 0
		command     = { type = dissent value = -0.25 }
		command	    = { type = production which = consumer value = -0.2 }
		command     = { type = unit which = infantry when = morale value = 0.05 }
		command     = { type = unit which = militia when = morale value = 0.05 }
		command     = { type = unit which = cavalry when = morale value = 0.05 }
		command     = { type = unit which = bergsjaeger when = morale value = 0.05 }

	}

	minister = {
		trait       = "Mao_Zedong_2"    # ё򓌂Q Rb 36
		id          = 183
		name        = NPERSONALITY_MAO_ZEDONG_2
		desc        = DPERSONALITY_MAO_ZEDONG_2
		position    = ChiefofArmy
		value       = 0
		command     = { type = supply_consumption value = -0.05 }

		command     = { type = unit when = speed value = 0.05 }

		command     = { type = unit which = infantry when = defence value = 0.05 }
		command     = { type = unit which = militia when = defence value = 0.05 }
		command     = { type = unit which = cavalry when = defence value = 0.05 }
		command     = { type = unit which = bergsjaeger when = defence value = 0.05 }
	}

	minister = {
		trait       = "Zhou_Enlai"    #  { 40
		id          = 184
		name        = NPERSONALITY_ZHOU_ENLAI
		desc        = DPERSONALITY_ZHOU_ENLAI
		position    = HeadOfGovernment
		value       = 0
		command     = { type = dissent value = -0.1 }
		command     = { type = production which = production when = national value = 0.1 }
		command     = { type = production which = consumer value = -0.05 }
	}

	minister = {
		trait       = "Deng_Xiaoping"    #  ƌ 42
		id          = 185
		name        = NPERSONALITY_DENG_XIAOPING
		desc        = DPERSONALITY_DENG_XIAOPING
		position    = HeadOfState
		value       = 0
		command     = { type = production which = production when = national value = 0.10 }
		command     = { type = production which = supplies value = -0.1 }
		command	    = { type = province which = ic when = time value = -0.2 }
		command     = { type = province which = ic when = cost value = -0.2 }
		command     = { type = production which = consumer value = 0.15 }
		command     = { type = research which = all when = time value = -0.05 }
		command     = { type = production which = upgrading value = -0.05 }
	}

	minister =  { 
		trait		= "koko"    # jBݒ薳̃ViIp
		id		= 200
		name		= "jBݒ薳̃ViIp"
		desc		= "̓b̓vCAreB̂߂ɒjB܂ݒ肳ĂȂViIŁA
񒆊jBICMPAjBƓ悤Ɉ߂ɓoꂵ܂B
̓boꂷꍇA̓bI邱Ƃ͂ł܂B
IłAMOD҂̃~Xł̂ŁAAB
܂Ȃb͊Ȃ߁AÎÊ͂@xłB"
		position	= ministerofsecurity
		value		= -1
		command		= { type = populationgrowth when = non_national value = 0.9 }
		command		= { type = production which = production when = non_national value = 0.8 }
	}



##ėp

	minister =  { 
		trait		= "Generic"
		id			= 0
		name		= "Generic minister"
		desc		= "Used if no valid personality found"
		position	= generic # NOTE: DO NOT CHANGE!
		value		= -1
	}
	minister =  { 
		trait		= "undistinguished suit"
		id			= 53
		name		= NPERSONALITY_UNDISTINGUISHED_SUIT
		desc		= DPERSONALITY_UNDISTINGUISHED_SUIT
		value		= -1
	}