#  7       ^XC_[̌ ݒ

#  646801  ^̂߂̃tOǗ 1
#  646701  ^XC_[̌ ēKp 1
#  646802  ^̂߂̃tOǗ 2
#  646702  ^XC_[̌ ēKp 2
#  646803  ^̂߂̃tOǗ 3
#  646703  ^XC_[̌ ēKp 3
#  646804  ^̂߂̃tOǗ 4
#  646704  ^XC_[̌ ēKp 4
#  646805  ^̂߂̃tOǗ 5
#  646705  ^XC_[̌ ēKp 5
#  646806  ^̂߂̃tOǗ 6
#  646706  ^XC_[̌ ēKp 6
#  646807  ^̂߂̃tOǗ 7
#  646707  ^XC_[̌ ēKp 7
#  646808  ^̂߂̃tOǗ 8
#  646708  ^XC_[̌ ēKp 8
#  646809  ^̂߂̃tOǗ 9
#  646709  ^XC_[̌ ēKp 9

#  646900  ^XC_[̌ʂ̓Kp
#  646901  ^XC_[̌ʂ̓KpiSƈꊇj

#  8000    CxgiSZpꊇj
#  6468512 CxgiSZpꊇj̋
#  6468513 CxgiSZpꊇj̋iSƈꊇj

#  616141  CRkւ̗A͂̑Ή

#  ΂ɋ

event = {
	id = 7

	invention = yes
        save_date = yes

	name = "^XC_[̌ ݒ"
	desc = "^XC_[̌ʂZbg܂B"

	action = {
			name = "OK"
command = { trigger = { local_flag = SLD_1 } type = ground_def_eff value = -0.01 when = 1 }
command = { trigger = { local_flag = SLD_2 } type = ground_def_eff value = -0.02 when = 1 }
command = { trigger = { local_flag = SLD_3 } type = ground_def_eff value = -0.03 when = 1 }
command = { trigger = { local_flag = SLD_4 } type = ground_def_eff value = -0.04 when = 1 }
command = { trigger = { local_flag = SLD_5 } type = ground_def_eff value = -0.05 when = 1 }
command = { trigger = { local_flag = SLD_6 } type = ground_def_eff value = -0.06 when = 1 }
command = { trigger = { local_flag = SLD_7 } type = ground_def_eff value = -0.07 when = 1 }
command = { trigger = { local_flag = SLD_8 } type = ground_def_eff value = -0.08 when = 1 }
command = { trigger = { local_flag = SLD_9 } type = ground_def_eff value = -0.09 when = 1 }
command = { trigger = { local_flag = SLD_10 } type = ground_def_eff value = -0.1 when = 1 }


command = { trigger = { local_flag = SLD_1 } type = build_cost which = land when = on_upgrade where = relative value = 36 }
command = { trigger = { local_flag = SLD_2 } type = build_cost which = land when = on_upgrade where = relative value = 32 }
command = { trigger = { local_flag = SLD_3 } type = build_cost which = land when = on_upgrade where = relative value = 28 }
command = { trigger = { local_flag = SLD_4 } type = build_cost which = land when = on_upgrade where = relative value = 24 }
command = { trigger = { local_flag = SLD_5 } type = build_cost which = land when = on_upgrade where = relative value = 20 }
command = { trigger = { local_flag = SLD_6 } type = build_cost which = land when = on_upgrade where = relative value = 16 }
command = { trigger = { local_flag = SLD_7 } type = build_cost which = land when = on_upgrade where = relative value = 12 }
command = { trigger = { local_flag = SLD_8 } type = build_cost which = land when = on_upgrade where = relative value = 8 }
command = { trigger = { local_flag = SLD_9 } type = build_cost which = land when = on_upgrade where = relative value = 4 }
command = { trigger = { local_flag = SLD_10 } type = build_cost which = land when = on_upgrade where = relative value = 0 }

command = { trigger = { local_flag = SLD_1 } type = build_cost which = artillery when = on_upgrade where = relative value = 36 }
command = { trigger = { local_flag = SLD_2 } type = build_cost which = artillery when = on_upgrade where = relative value = 32 }
command = { trigger = { local_flag = SLD_3 } type = build_cost which = artillery when = on_upgrade where = relative value = 28 }
command = { trigger = { local_flag = SLD_4 } type = build_cost which = artillery when = on_upgrade where = relative value = 24 }
command = { trigger = { local_flag = SLD_5 } type = build_cost which = artillery when = on_upgrade where = relative value = 20 }
command = { trigger = { local_flag = SLD_6 } type = build_cost which = artillery when = on_upgrade where = relative value = 16 }
command = { trigger = { local_flag = SLD_7 } type = build_cost which = artillery when = on_upgrade where = relative value = 12 }
command = { trigger = { local_flag = SLD_8 } type = build_cost which = artillery when = on_upgrade where = relative value = 8 }
command = { trigger = { local_flag = SLD_9 } type = build_cost which = artillery when = on_upgrade where = relative value = 4 }
command = { trigger = { local_flag = SLD_10 } type = build_cost which = artillery when = on_upgrade where = relative value = 0 }

command = { trigger = { local_flag = SLD_1 } type = build_cost which = rocket_artillery when = on_upgrade where = relative value = 36 }
command = { trigger = { local_flag = SLD_2 } type = build_cost which = rocket_artillery when = on_upgrade where = relative value = 32 }
command = { trigger = { local_flag = SLD_3 } type = build_cost which = rocket_artillery when = on_upgrade where = relative value = 28 }
command = { trigger = { local_flag = SLD_4 } type = build_cost which = rocket_artillery when = on_upgrade where = relative value = 24 }
command = { trigger = { local_flag = SLD_5 } type = build_cost which = rocket_artillery when = on_upgrade where = relative value = 20 }
command = { trigger = { local_flag = SLD_6 } type = build_cost which = rocket_artillery when = on_upgrade where = relative value = 16 }
command = { trigger = { local_flag = SLD_7 } type = build_cost which = rocket_artillery when = on_upgrade where = relative value = 12 }
command = { trigger = { local_flag = SLD_8 } type = build_cost which = rocket_artillery when = on_upgrade where = relative value = 8 }
command = { trigger = { local_flag = SLD_9 } type = build_cost which = rocket_artillery when = on_upgrade where = relative value = 4 }
command = { trigger = { local_flag = SLD_10 } type = build_cost which = rocket_artillery when = on_upgrade where = relative value = 0 }

command = { trigger = { local_flag = SLD_1 } type = build_cost which = anti_tank when = on_upgrade where = relative value = 36 }
command = { trigger = { local_flag = SLD_2 } type = build_cost which = anti_tank when = on_upgrade where = relative value = 32 }
command = { trigger = { local_flag = SLD_3 } type = build_cost which = anti_tank when = on_upgrade where = relative value = 28 }
command = { trigger = { local_flag = SLD_4 } type = build_cost which = anti_tank when = on_upgrade where = relative value = 24 }
command = { trigger = { local_flag = SLD_5 } type = build_cost which = anti_tank when = on_upgrade where = relative value = 20 }
command = { trigger = { local_flag = SLD_6 } type = build_cost which = anti_tank when = on_upgrade where = relative value = 16 }
command = { trigger = { local_flag = SLD_7 } type = build_cost which = anti_tank when = on_upgrade where = relative value = 12 }
command = { trigger = { local_flag = SLD_8 } type = build_cost which = anti_tank when = on_upgrade where = relative value = 8 }
command = { trigger = { local_flag = SLD_9 } type = build_cost which = anti_tank when = on_upgrade where = relative value = 4 }
command = { trigger = { local_flag = SLD_10 } type = build_cost which = anti_tank when = on_upgrade where = relative value = 0 }

command = { trigger = { local_flag = SLD_1 } type = build_cost which = armored_car when = on_upgrade where = relative value = 36 }
command = { trigger = { local_flag = SLD_2 } type = build_cost which = armored_car when = on_upgrade where = relative value = 32 }
command = { trigger = { local_flag = SLD_3 } type = build_cost which = armored_car when = on_upgrade where = relative value = 28 }
command = { trigger = { local_flag = SLD_4 } type = build_cost which = armored_car when = on_upgrade where = relative value = 24 }
command = { trigger = { local_flag = SLD_5 } type = build_cost which = armored_car when = on_upgrade where = relative value = 20 }
command = { trigger = { local_flag = SLD_6 } type = build_cost which = armored_car when = on_upgrade where = relative value = 16 }
command = { trigger = { local_flag = SLD_7 } type = build_cost which = armored_car when = on_upgrade where = relative value = 12 }
command = { trigger = { local_flag = SLD_8 } type = build_cost which = armored_car when = on_upgrade where = relative value = 8 }
command = { trigger = { local_flag = SLD_9 } type = build_cost which = armored_car when = on_upgrade where = relative value = 4 }
command = { trigger = { local_flag = SLD_10 } type = build_cost which = armored_car when = on_upgrade where = relative value = 0 }

command = { trigger = { local_flag = SLD_1 } type = build_cost which = engineer when = on_upgrade where = relative value = 36 }
command = { trigger = { local_flag = SLD_2 } type = build_cost which = engineer when = on_upgrade where = relative value = 32 }
command = { trigger = { local_flag = SLD_3 } type = build_cost which = engineer when = on_upgrade where = relative value = 28 }
command = { trigger = { local_flag = SLD_4 } type = build_cost which = engineer when = on_upgrade where = relative value = 24 }
command = { trigger = { local_flag = SLD_5 } type = build_cost which = engineer when = on_upgrade where = relative value = 20 }
command = { trigger = { local_flag = SLD_6 } type = build_cost which = engineer when = on_upgrade where = relative value = 16 }
command = { trigger = { local_flag = SLD_7 } type = build_cost which = engineer when = on_upgrade where = relative value = 12 }
command = { trigger = { local_flag = SLD_8 } type = build_cost which = engineer when = on_upgrade where = relative value = 8 }
command = { trigger = { local_flag = SLD_9 } type = build_cost which = engineer when = on_upgrade where = relative value = 4 }
command = { trigger = { local_flag = SLD_10 } type = build_cost which = engineer when = on_upgrade where = relative value = 0 }

command = { trigger = { local_flag = SLD_1 } type = build_cost which = sp_artillery when = on_upgrade where = relative value = 36 }
command = { trigger = { local_flag = SLD_2 } type = build_cost which = sp_artillery when = on_upgrade where = relative value = 32 }
command = { trigger = { local_flag = SLD_3 } type = build_cost which = sp_artillery when = on_upgrade where = relative value = 28 }
command = { trigger = { local_flag = SLD_4 } type = build_cost which = sp_artillery when = on_upgrade where = relative value = 24 }
command = { trigger = { local_flag = SLD_5 } type = build_cost which = sp_artillery when = on_upgrade where = relative value = 20 }
command = { trigger = { local_flag = SLD_6 } type = build_cost which = sp_artillery when = on_upgrade where = relative value = 16 }
command = { trigger = { local_flag = SLD_7 } type = build_cost which = sp_artillery when = on_upgrade where = relative value = 12 }
command = { trigger = { local_flag = SLD_8 } type = build_cost which = sp_artillery when = on_upgrade where = relative value = 8 }
command = { trigger = { local_flag = SLD_9 } type = build_cost which = sp_artillery when = on_upgrade where = relative value = 4 }
command = { trigger = { local_flag = SLD_10 } type = build_cost which = sp_artillery when = on_upgrade where = relative value = 0 }

command = { trigger = { local_flag = SLD_1 } type = build_cost which = sp_rct_artillery when = on_upgrade where = relative value = 36 }
command = { trigger = { local_flag = SLD_2 } type = build_cost which = sp_rct_artillery when = on_upgrade where = relative value = 32 }
command = { trigger = { local_flag = SLD_3 } type = build_cost which = sp_rct_artillery when = on_upgrade where = relative value = 28 }
command = { trigger = { local_flag = SLD_4 } type = build_cost which = sp_rct_artillery when = on_upgrade where = relative value = 24 }
command = { trigger = { local_flag = SLD_5 } type = build_cost which = sp_rct_artillery when = on_upgrade where = relative value = 20 }
command = { trigger = { local_flag = SLD_6 } type = build_cost which = sp_rct_artillery when = on_upgrade where = relative value = 16 }
command = { trigger = { local_flag = SLD_7 } type = build_cost which = sp_rct_artillery when = on_upgrade where = relative value = 12 }
command = { trigger = { local_flag = SLD_8 } type = build_cost which = sp_rct_artillery when = on_upgrade where = relative value = 8 }
command = { trigger = { local_flag = SLD_9 } type = build_cost which = sp_rct_artillery when = on_upgrade where = relative value = 4 }
command = { trigger = { local_flag = SLD_10 } type = build_cost which = sp_rct_artillery when = on_upgrade where = relative value = 0 }

command = { trigger = { local_flag = SLD_1 } type = build_cost which = tank_destroyer when = on_upgrade where = relative value = 36 }
command = { trigger = { local_flag = SLD_2 } type = build_cost which = tank_destroyer when = on_upgrade where = relative value = 32 }
command = { trigger = { local_flag = SLD_3 } type = build_cost which = tank_destroyer when = on_upgrade where = relative value = 28 }
command = { trigger = { local_flag = SLD_4 } type = build_cost which = tank_destroyer when = on_upgrade where = relative value = 24 }
command = { trigger = { local_flag = SLD_5 } type = build_cost which = tank_destroyer when = on_upgrade where = relative value = 20 }
command = { trigger = { local_flag = SLD_6 } type = build_cost which = tank_destroyer when = on_upgrade where = relative value = 16 }
command = { trigger = { local_flag = SLD_7 } type = build_cost which = tank_destroyer when = on_upgrade where = relative value = 12 }
command = { trigger = { local_flag = SLD_8 } type = build_cost which = tank_destroyer when = on_upgrade where = relative value = 8 }
command = { trigger = { local_flag = SLD_9 } type = build_cost which = tank_destroyer when = on_upgrade where = relative value = 4 }
command = { trigger = { local_flag = SLD_10 } type = build_cost which = tank_destroyer when = on_upgrade where = relative value = 0 }

command = { trigger = { local_flag = SLD_1 } type = build_cost which = light_armor_brigade when = on_upgrade where = relative value = 36 }
command = { trigger = { local_flag = SLD_2 } type = build_cost which = light_armor_brigade when = on_upgrade where = relative value = 32 }
command = { trigger = { local_flag = SLD_3 } type = build_cost which = light_armor_brigade when = on_upgrade where = relative value = 28 }
command = { trigger = { local_flag = SLD_4 } type = build_cost which = light_armor_brigade when = on_upgrade where = relative value = 24 }
command = { trigger = { local_flag = SLD_5 } type = build_cost which = light_armor_brigade when = on_upgrade where = relative value = 20 }
command = { trigger = { local_flag = SLD_6 } type = build_cost which = light_armor_brigade when = on_upgrade where = relative value = 16 }
command = { trigger = { local_flag = SLD_7 } type = build_cost which = light_armor_brigade when = on_upgrade where = relative value = 12 }
command = { trigger = { local_flag = SLD_8 } type = build_cost which = light_armor_brigade when = on_upgrade where = relative value = 8 }
command = { trigger = { local_flag = SLD_9 } type = build_cost which = light_armor_brigade when = on_upgrade where = relative value = 4 }
command = { trigger = { local_flag = SLD_10 } type = build_cost which = light_armor_brigade when = on_upgrade where = relative value = 0 }

command = { trigger = { local_flag = SLD_1 } type = build_cost which = heavy_armor when = on_upgrade where = relative value = 36 }
command = { trigger = { local_flag = SLD_2 } type = build_cost which = heavy_armor when = on_upgrade where = relative value = 32 }
command = { trigger = { local_flag = SLD_3 } type = build_cost which = heavy_armor when = on_upgrade where = relative value = 28 }
command = { trigger = { local_flag = SLD_4 } type = build_cost which = heavy_armor when = on_upgrade where = relative value = 24 }
command = { trigger = { local_flag = SLD_5 } type = build_cost which = heavy_armor when = on_upgrade where = relative value = 20 }
command = { trigger = { local_flag = SLD_6 } type = build_cost which = heavy_armor when = on_upgrade where = relative value = 16 }
command = { trigger = { local_flag = SLD_7 } type = build_cost which = heavy_armor when = on_upgrade where = relative value = 12 }
command = { trigger = { local_flag = SLD_8 } type = build_cost which = heavy_armor when = on_upgrade where = relative value = 8 }
command = { trigger = { local_flag = SLD_9 } type = build_cost which = heavy_armor when = on_upgrade where = relative value = 4 }
command = { trigger = { local_flag = SLD_10 } type = build_cost which = heavy_armor when = on_upgrade where = relative value = 0 }

command = { trigger = { local_flag = SLD_1 } type = build_cost which = super_heavy_armor when = on_upgrade where = relative value = 36 }
command = { trigger = { local_flag = SLD_2 } type = build_cost which = super_heavy_armor when = on_upgrade where = relative value = 32 }
command = { trigger = { local_flag = SLD_3 } type = build_cost which = super_heavy_armor when = on_upgrade where = relative value = 28 }
command = { trigger = { local_flag = SLD_4 } type = build_cost which = super_heavy_armor when = on_upgrade where = relative value = 24 }
command = { trigger = { local_flag = SLD_5 } type = build_cost which = super_heavy_armor when = on_upgrade where = relative value = 20 }
command = { trigger = { local_flag = SLD_6 } type = build_cost which = super_heavy_armor when = on_upgrade where = relative value = 16 }
command = { trigger = { local_flag = SLD_7 } type = build_cost which = super_heavy_armor when = on_upgrade where = relative value = 12 }
command = { trigger = { local_flag = SLD_8 } type = build_cost which = super_heavy_armor when = on_upgrade where = relative value = 8 }
command = { trigger = { local_flag = SLD_9 } type = build_cost which = super_heavy_armor when = on_upgrade where = relative value = 4 }
command = { trigger = { local_flag = SLD_10 } type = build_cost which = super_heavy_armor when = on_upgrade where = relative value = 0 }

command = { trigger = { local_flag = SLD_1 } type = build_cost which = anti_air when = on_upgrade where = relative value = 36 }
command = { trigger = { local_flag = SLD_2 } type = build_cost which = anti_air when = on_upgrade where = relative value = 32 }
command = { trigger = { local_flag = SLD_3 } type = build_cost which = anti_air when = on_upgrade where = relative value = 28 }
command = { trigger = { local_flag = SLD_4 } type = build_cost which = anti_air when = on_upgrade where = relative value = 24 }
command = { trigger = { local_flag = SLD_5 } type = build_cost which = anti_air when = on_upgrade where = relative value = 20 }
command = { trigger = { local_flag = SLD_6 } type = build_cost which = anti_air when = on_upgrade where = relative value = 16 }
command = { trigger = { local_flag = SLD_7 } type = build_cost which = anti_air when = on_upgrade where = relative value = 12 }
command = { trigger = { local_flag = SLD_8 } type = build_cost which = anti_air when = on_upgrade where = relative value = 8 }
command = { trigger = { local_flag = SLD_9 } type = build_cost which = anti_air when = on_upgrade where = relative value = 4 }
command = { trigger = { local_flag = SLD_10 } type = build_cost which = anti_air when = on_upgrade where = relative value = 0 }


command = { trigger = { local_flag = SLD_1 } type = local_clrflag which = SLD_1 }
command = { trigger = { local_flag = SLD_2 } type = local_clrflag which = SLD_2 }
command = { trigger = { local_flag = SLD_3 } type = local_clrflag which = SLD_3 }
command = { trigger = { local_flag = SLD_4 } type = local_clrflag which = SLD_4 }
command = { trigger = { local_flag = SLD_5 } type = local_clrflag which = SLD_5 }
command = { trigger = { local_flag = SLD_6 } type = local_clrflag which = SLD_6 }
command = { trigger = { local_flag = SLD_7 } type = local_clrflag which = SLD_7 }
command = { trigger = { local_flag = SLD_8 } type = local_clrflag which = SLD_8 }
command = { trigger = { local_flag = SLD_9 } type = local_clrflag which = SLD_9 }
command = { trigger = { local_flag = SLD_10 } type = local_clrflag which = SLD_10 }

command = { 
trigger = { policy = { type = professional_army value = 1 }
NOT = { policy = { type = professional_army value = 2 } } }
type = ground_def_eff value = 0.01 when = 1
}

command = { 
trigger = { policy = { type = professional_army value = 2 }
NOT = { policy = { type = professional_army value = 3 } } }
type = ground_def_eff value = 0.02 when = 1
}

command = { 
trigger = { policy = { type = professional_army value = 3 }
NOT = { policy = { type = professional_army value = 4 } } }
type = ground_def_eff value = 0.03 when = 1
}

command = { 
trigger = { policy = { type = professional_army value = 4 }
NOT = { policy = { type = professional_army value = 5 } } }
type = ground_def_eff value = 0.04 when = 1
}

command = { 
trigger = { policy = { type = professional_army value = 5 }
NOT = { policy = { type = professional_army value = 6 } } }
type = ground_def_eff value = 0.05 when = 1
}

command = { 
trigger = { policy = { type = professional_army value = 6 }
NOT = { policy = { type = professional_army value = 7 } } }
type = ground_def_eff value = 0.06 when = 1
}

command = { 
trigger = { policy = { type = professional_army value = 7 }
NOT = { policy = { type = professional_army value = 8 } } }
type = ground_def_eff value = 0.07 when = 1
}

command = { 
trigger = { policy = { type = professional_army value = 8 }
NOT = { policy = { type = professional_army value = 9 } } }
type = ground_def_eff value = 0.08 when = 1
}

command = { 
trigger = { policy = { type = professional_army value = 9 }
NOT = { policy = { type = professional_army value = 10 } } }
type = ground_def_eff value = 0.09 when = 1
}

command = {
trigger = { policy = { type = professional_army value = 10 } }
type = ground_def_eff value = 0.1 when = 1
}



command = { 
trigger = { policy = { type = professional_army value = 1 }
NOT = { policy = { type = professional_army value = 2 } } }
type = build_cost which = land when = on_upgrade where = relative value = -36
}

command = { 
trigger = { policy = { type = professional_army value = 1 }
NOT = { policy = { type = professional_army value = 2 } } }
type = build_cost which = artillery when = on_upgrade where = relative value = -36
}

command = { 
trigger = { policy = { type = professional_army value = 1 }
NOT = { policy = { type = professional_army value = 2 } } }
type = build_cost which = rocket_artillery when = on_upgrade where = relative value = -36
}

command = { 
trigger = { policy = { type = professional_army value = 1 }
NOT = { policy = { type = professional_army value = 2 } } }
type = build_cost which = anti_tank when = on_upgrade where = relative value = -36
}

command = { 
trigger = { policy = { type = professional_army value = 1 }
NOT = { policy = { type = professional_army value = 2 } } }
type = build_cost which = armored_car when = on_upgrade where = relative value = -36
}

command = { 
trigger = { policy = { type = professional_army value = 1 }
NOT = { policy = { type = professional_army value = 2 } } }
type = build_cost which = engineer when = on_upgrade where = relative value = -36
}

command = { 
trigger = { policy = { type = professional_army value = 1 }
NOT = { policy = { type = professional_army value = 2 } } }
type = build_cost which = sp_artillery when = on_upgrade where = relative value = -36
}

command = { 
trigger = { policy = { type = professional_army value = 1 }
NOT = { policy = { type = professional_army value = 2 } } }
type = build_cost which = sp_rct_artillery when = on_upgrade where = relative value = -36
}

command = { 
trigger = { policy = { type = professional_army value = 1 }
NOT = { policy = { type = professional_army value = 2 } } }
type = build_cost which = tank_destroyer when = on_upgrade where = relative value = -36
}

command = { 
trigger = { policy = { type = professional_army value = 1 }
NOT = { policy = { type = professional_army value = 2 } } }
type = build_cost which = light_armor_brigade when = on_upgrade where = relative value = -36
}

command = { 
trigger = { policy = { type = professional_army value = 1 }
NOT = { policy = { type = professional_army value = 2 } } }
type = build_cost which = heavy_armor when = on_upgrade where = relative value = -36
}

command = { 
trigger = { policy = { type = professional_army value = 1 }
NOT = { policy = { type = professional_army value = 2 } } }
type = build_cost which = super_heavy_armor when = on_upgrade where = relative value = -36
}

command = { 
trigger = { policy = { type = professional_army value = 1 }
NOT = { policy = { type = professional_army value = 2 } } }
type = build_cost which = anti_air when = on_upgrade where = relative value = -36
}


command = { 
trigger = { policy = { type = professional_army value = 2 }
NOT = { policy = { type = professional_army value = 3 } } }
type = build_cost which = land when = on_upgrade where = relative value = -32
}

command = { 
trigger = { policy = { type = professional_army value = 2 }
NOT = { policy = { type = professional_army value = 3 } } }
type = build_cost which = artillery when = on_upgrade where = relative value = -32
}

command = { 
trigger = { policy = { type = professional_army value = 2 }
NOT = { policy = { type = professional_army value = 3 } } }
type = build_cost which = rocket_artillery when = on_upgrade where = relative value = -32
}

command = { 
trigger = { policy = { type = professional_army value = 2 }
NOT = { policy = { type = professional_army value = 3 } } }
type = build_cost which = anti_tank when = on_upgrade where = relative value = -32
}

command = { 
trigger = { policy = { type = professional_army value = 2 }
NOT = { policy = { type = professional_army value = 3 } } }
type = build_cost which = armored_car when = on_upgrade where = relative value = -32
}

command = { 
trigger = { policy = { type = professional_army value = 2 }
NOT = { policy = { type = professional_army value = 3 } } }
type = build_cost which = engineer when = on_upgrade where = relative value = -32
}

command = { 
trigger = { policy = { type = professional_army value = 2 }
NOT = { policy = { type = professional_army value = 3 } } }
type = build_cost which = sp_artillery when = on_upgrade where = relative value = -32
}

command = { 
trigger = { policy = { type = professional_army value = 2 }
NOT = { policy = { type = professional_army value = 3 } } }
type = build_cost which = sp_rct_artillery when = on_upgrade where = relative value = -32
}

command = { 
trigger = { policy = { type = professional_army value = 2 }
NOT = { policy = { type = professional_army value = 3 } } }
type = build_cost which = tank_destroyer when = on_upgrade where = relative value = -32
}

command = { 
trigger = { policy = { type = professional_army value = 2 }
NOT = { policy = { type = professional_army value = 3 } } }
type = build_cost which = light_armor_brigade when = on_upgrade where = relative value = -32
}

command = { 
trigger = { policy = { type = professional_army value = 2 }
NOT = { policy = { type = professional_army value = 3 } } }
type = build_cost which = heavy_armor when = on_upgrade where = relative value = -32
}

command = { 
trigger = { policy = { type = professional_army value = 2 }
NOT = { policy = { type = professional_army value = 3 } } }
type = build_cost which = super_heavy_armor when = on_upgrade where = relative value = -32
}

command = { 
trigger = { policy = { type = professional_army value = 2 }
NOT = { policy = { type = professional_army value = 3 } } }
type = build_cost which = anti_air when = on_upgrade where = relative value = -32
}


command = { 
trigger = { policy = { type = professional_army value = 3 }
NOT = { policy = { type = professional_army value = 4 } } }
type = build_cost which = land when = on_upgrade where = relative value = -28
}

command = { 
trigger = { policy = { type = professional_army value = 3 }
NOT = { policy = { type = professional_army value = 4 } } }
type = build_cost which = artillery when = on_upgrade where = relative value = -28
}

command = { 
trigger = { policy = { type = professional_army value = 3 }
NOT = { policy = { type = professional_army value = 4 } } }
type = build_cost which = rocket_artillery when = on_upgrade where = relative value = -28
}

command = { 
trigger = { policy = { type = professional_army value = 3 }
NOT = { policy = { type = professional_army value = 4 } } }
type = build_cost which = anti_tank when = on_upgrade where = relative value = -28
}

command = { 
trigger = { policy = { type = professional_army value = 3 }
NOT = { policy = { type = professional_army value = 4 } } }
type = build_cost which = armored_car when = on_upgrade where = relative value = -28
}

command = { 
trigger = { policy = { type = professional_army value = 3 }
NOT = { policy = { type = professional_army value = 4 } } }
type = build_cost which = engineer when = on_upgrade where = relative value = -28
}

command = { 
trigger = { policy = { type = professional_army value = 3 }
NOT = { policy = { type = professional_army value = 4 } } }
type = build_cost which = sp_artillery when = on_upgrade where = relative value = -28
}

command = { 
trigger = { policy = { type = professional_army value = 3 }
NOT = { policy = { type = professional_army value = 4 } } }
type = build_cost which = sp_rct_artillery when = on_upgrade where = relative value = -28
}

command = { 
trigger = { policy = { type = professional_army value = 3 }
NOT = { policy = { type = professional_army value = 4 } } }
type = build_cost which = tank_destroyer when = on_upgrade where = relative value = -28
}

command = { 
trigger = { policy = { type = professional_army value = 3 }
NOT = { policy = { type = professional_army value = 4 } } }
type = build_cost which = light_armor_brigade when = on_upgrade where = relative value = -28
}

command = { 
trigger = { policy = { type = professional_army value = 3 }
NOT = { policy = { type = professional_army value = 4 } } }
type = build_cost which = heavy_armor when = on_upgrade where = relative value = -28
}

command = { 
trigger = { policy = { type = professional_army value = 3 }
NOT = { policy = { type = professional_army value = 4 } } }
type = build_cost which = super_heavy_armor when = on_upgrade where = relative value = -28
}

command = { 
trigger = { policy = { type = professional_army value = 3 }
NOT = { policy = { type = professional_army value = 4 } } }
type = build_cost which = anti_air when = on_upgrade where = relative value = -28
}


command = { 
trigger = { policy = { type = professional_army value = 4 }
NOT = { policy = { type = professional_army value = 5 } } }
type = build_cost which = land when = on_upgrade where = relative value = -24
}

command = { 
trigger = { policy = { type = professional_army value = 4 }
NOT = { policy = { type = professional_army value = 5 } } }
type = build_cost which = artillery when = on_upgrade where = relative value = -24
}

command = { 
trigger = { policy = { type = professional_army value = 4 }
NOT = { policy = { type = professional_army value = 5 } } }
type = build_cost which = rocket_artillery when = on_upgrade where = relative value = -24
}

command = { 
trigger = { policy = { type = professional_army value = 4 }
NOT = { policy = { type = professional_army value = 5 } } }
type = build_cost which = anti_tank when = on_upgrade where = relative value = -24
}

command = { 
trigger = { policy = { type = professional_army value = 4 }
NOT = { policy = { type = professional_army value = 5 } } }
type = build_cost which = armored_car when = on_upgrade where = relative value = -24
}

command = { 
trigger = { policy = { type = professional_army value = 4 }
NOT = { policy = { type = professional_army value = 5 } } }
type = build_cost which = engineer when = on_upgrade where = relative value = -24
}

command = { 
trigger = { policy = { type = professional_army value = 4 }
NOT = { policy = { type = professional_army value = 5 } } }
type = build_cost which = sp_artillery when = on_upgrade where = relative value = -24
}

command = { 
trigger = { policy = { type = professional_army value = 4 }
NOT = { policy = { type = professional_army value = 5 } } }
type = build_cost which = sp_rct_artillery when = on_upgrade where = relative value = -24
}

command = { 
trigger = { policy = { type = professional_army value = 4 }
NOT = { policy = { type = professional_army value = 5 } } }
type = build_cost which = tank_destroyer when = on_upgrade where = relative value = -24
}

command = { 
trigger = { policy = { type = professional_army value = 4 }
NOT = { policy = { type = professional_army value = 5 } } }
type = build_cost which = light_armor_brigade when = on_upgrade where = relative value = -24
}

command = { 
trigger = { policy = { type = professional_army value = 4 }
NOT = { policy = { type = professional_army value = 5 } } }
type = build_cost which = heavy_armor when = on_upgrade where = relative value = -24
}

command = { 
trigger = { policy = { type = professional_army value = 4 }
NOT = { policy = { type = professional_army value = 5 } } }
type = build_cost which = super_heavy_armor when = on_upgrade where = relative value = -24
}

command = { 
trigger = { policy = { type = professional_army value = 4 }
NOT = { policy = { type = professional_army value = 5 } } }
type = build_cost which = anti_air when = on_upgrade where = relative value = -24
}


command = { 
trigger = { policy = { type = professional_army value = 5 }
NOT = { policy = { type = professional_army value = 6 } } }
type = build_cost which = land when = on_upgrade where = relative value = -20
}

command = { 
trigger = { policy = { type = professional_army value = 5 }
NOT = { policy = { type = professional_army value = 6 } } }
type = build_cost which = artillery when = on_upgrade where = relative value = -20
}

command = { 
trigger = { policy = { type = professional_army value = 5 }
NOT = { policy = { type = professional_army value = 6 } } }
type = build_cost which = rocket_artillery when = on_upgrade where = relative value = -20
}

command = { 
trigger = { policy = { type = professional_army value = 5 }
NOT = { policy = { type = professional_army value = 6 } } }
type = build_cost which = anti_tank when = on_upgrade where = relative value = -20
}

command = { 
trigger = { policy = { type = professional_army value = 5 }
NOT = { policy = { type = professional_army value = 6 } } }
type = build_cost which = armored_car when = on_upgrade where = relative value = -20
}

command = { 
trigger = { policy = { type = professional_army value = 5 }
NOT = { policy = { type = professional_army value = 6 } } }
type = build_cost which = engineer when = on_upgrade where = relative value = -20
}

command = { 
trigger = { policy = { type = professional_army value = 5 }
NOT = { policy = { type = professional_army value = 6 } } }
type = build_cost which = sp_artillery when = on_upgrade where = relative value = -20
}

command = { 
trigger = { policy = { type = professional_army value = 5 }
NOT = { policy = { type = professional_army value = 6 } } }
type = build_cost which = sp_rct_artillery when = on_upgrade where = relative value = -20
}

command = { 
trigger = { policy = { type = professional_army value = 5 }
NOT = { policy = { type = professional_army value = 6 } } }
type = build_cost which = tank_destroyer when = on_upgrade where = relative value = -20
}

command = { 
trigger = { policy = { type = professional_army value = 5 }
NOT = { policy = { type = professional_army value = 6 } } }
type = build_cost which = light_armor_brigade when = on_upgrade where = relative value = -20
}

command = { 
trigger = { policy = { type = professional_army value = 5 }
NOT = { policy = { type = professional_army value = 6 } } }
type = build_cost which = heavy_armor when = on_upgrade where = relative value = -20
}

command = { 
trigger = { policy = { type = professional_army value = 5 }
NOT = { policy = { type = professional_army value = 6 } } }
type = build_cost which = super_heavy_armor when = on_upgrade where = relative value = -20
}

command = { 
trigger = { policy = { type = professional_army value = 5 }
NOT = { policy = { type = professional_army value = 6 } } }
type = build_cost which = anti_air when = on_upgrade where = relative value = -20
}


command = { 
trigger = { policy = { type = professional_army value = 6 }
NOT = { policy = { type = professional_army value = 7 } } }
type = build_cost which = land when = on_upgrade where = relative value = -16
}

command = { 
trigger = { policy = { type = professional_army value = 6 }
NOT = { policy = { type = professional_army value = 7 } } }
type = build_cost which = artillery when = on_upgrade where = relative value = -16
}

command = { 
trigger = { policy = { type = professional_army value = 6 }
NOT = { policy = { type = professional_army value = 7 } } }
type = build_cost which = rocket_artillery when = on_upgrade where = relative value = -16
}

command = { 
trigger = { policy = { type = professional_army value = 6 }
NOT = { policy = { type = professional_army value = 7 } } }
type = build_cost which = anti_tank when = on_upgrade where = relative value = -16
}

command = { 
trigger = { policy = { type = professional_army value = 6 }
NOT = { policy = { type = professional_army value = 7 } } }
type = build_cost which = armored_car when = on_upgrade where = relative value = -16
}

command = { 
trigger = { policy = { type = professional_army value = 6 }
NOT = { policy = { type = professional_army value = 7 } } }
type = build_cost which = engineer when = on_upgrade where = relative value = -16
}

command = { 
trigger = { policy = { type = professional_army value = 6 }
NOT = { policy = { type = professional_army value = 7 } } }
type = build_cost which = sp_artillery when = on_upgrade where = relative value = -16
}

command = { 
trigger = { policy = { type = professional_army value = 6 }
NOT = { policy = { type = professional_army value = 7 } } }
type = build_cost which = sp_rct_artillery when = on_upgrade where = relative value = -16
}

command = { 
trigger = { policy = { type = professional_army value = 6 }
NOT = { policy = { type = professional_army value = 7 } } }
type = build_cost which = tank_destroyer when = on_upgrade where = relative value = -16
}

command = { 
trigger = { policy = { type = professional_army value = 6 }
NOT = { policy = { type = professional_army value = 7 } } }
type = build_cost which = light_armor_brigade when = on_upgrade where = relative value = -16
}

command = { 
trigger = { policy = { type = professional_army value = 6 }
NOT = { policy = { type = professional_army value = 7 } } }
type = build_cost which = heavy_armor when = on_upgrade where = relative value = -16
}

command = { 
trigger = { policy = { type = professional_army value = 6 }
NOT = { policy = { type = professional_army value = 7 } } }
type = build_cost which = super_heavy_armor when = on_upgrade where = relative value = -16
}

command = { 
trigger = { policy = { type = professional_army value = 6 }
NOT = { policy = { type = professional_army value = 7 } } }
type = build_cost which = anti_air when = on_upgrade where = relative value = -16
}


command = { 
trigger = { policy = { type = professional_army value = 7 }
NOT = { policy = { type = professional_army value = 8 } } }
type = build_cost which = land when = on_upgrade where = relative value = -12
}

command = { 
trigger = { policy = { type = professional_army value = 7 }
NOT = { policy = { type = professional_army value = 8 } } }
type = build_cost which = artillery when = on_upgrade where = relative value = -12
}

command = { 
trigger = { policy = { type = professional_army value = 7 }
NOT = { policy = { type = professional_army value = 8 } } }
type = build_cost which = rocket_artillery when = on_upgrade where = relative value = -12
}

command = { 
trigger = { policy = { type = professional_army value = 7 }
NOT = { policy = { type = professional_army value = 8 } } }
type = build_cost which = anti_tank when = on_upgrade where = relative value = -12
}

command = { 
trigger = { policy = { type = professional_army value = 7 }
NOT = { policy = { type = professional_army value = 8 } } }
type = build_cost which = armored_car when = on_upgrade where = relative value = -12
}

command = { 
trigger = { policy = { type = professional_army value = 7 }
NOT = { policy = { type = professional_army value = 8 } } }
type = build_cost which = engineer when = on_upgrade where = relative value = -12
}

command = { 
trigger = { policy = { type = professional_army value = 7 }
NOT = { policy = { type = professional_army value = 8 } } }
type = build_cost which = sp_artillery when = on_upgrade where = relative value = -12
}

command = { 
trigger = { policy = { type = professional_army value = 7 }
NOT = { policy = { type = professional_army value = 8 } } }
type = build_cost which = sp_rct_artillery when = on_upgrade where = relative value = -12
}

command = { 
trigger = { policy = { type = professional_army value = 7 }
NOT = { policy = { type = professional_army value = 8 } } }
type = build_cost which = tank_destroyer when = on_upgrade where = relative value = -12
}

command = { 
trigger = { policy = { type = professional_army value = 7 }
NOT = { policy = { type = professional_army value = 8 } } }
type = build_cost which = light_armor_brigade when = on_upgrade where = relative value = -12
}

command = { 
trigger = { policy = { type = professional_army value = 7 }
NOT = { policy = { type = professional_army value = 8 } } }
type = build_cost which = heavy_armor when = on_upgrade where = relative value = -12
}

command = { 
trigger = { policy = { type = professional_army value = 7 }
NOT = { policy = { type = professional_army value = 8 } } }
type = build_cost which = super_heavy_armor when = on_upgrade where = relative value = -12
}

command = { 
trigger = { policy = { type = professional_army value = 7 }
NOT = { policy = { type = professional_army value = 8 } } }
type = build_cost which = anti_air when = on_upgrade where = relative value = -12
}


command = { 
trigger = { policy = { type = professional_army value = 8 }
NOT = { policy = { type = professional_army value = 9 } } }
type = build_cost which = land when = on_upgrade where = relative value = -8
}

command = { 
trigger = { policy = { type = professional_army value = 8 }
NOT = { policy = { type = professional_army value = 9 } } }
type = build_cost which = artillery when = on_upgrade where = relative value = -8
}

command = { 
trigger = { policy = { type = professional_army value = 8 }
NOT = { policy = { type = professional_army value = 9 } } }
type = build_cost which = rocket_artillery when = on_upgrade where = relative value = -8
}

command = { 
trigger = { policy = { type = professional_army value = 8 }
NOT = { policy = { type = professional_army value = 9 } } }
type = build_cost which = anti_tank when = on_upgrade where = relative value = -8
}

command = { 
trigger = { policy = { type = professional_army value = 8 }
NOT = { policy = { type = professional_army value = 9 } } }
type = build_cost which = armored_car when = on_upgrade where = relative value = -8
}

command = { 
trigger = { policy = { type = professional_army value = 8 }
NOT = { policy = { type = professional_army value = 9 } } }
type = build_cost which = engineer when = on_upgrade where = relative value = -8
}

command = { 
trigger = { policy = { type = professional_army value = 8 }
NOT = { policy = { type = professional_army value = 9 } } }
type = build_cost which = sp_artillery when = on_upgrade where = relative value = -8
}

command = { 
trigger = { policy = { type = professional_army value = 8 }
NOT = { policy = { type = professional_army value = 9 } } }
type = build_cost which = sp_rct_artillery when = on_upgrade where = relative value = -8
}

command = { 
trigger = { policy = { type = professional_army value = 8 }
NOT = { policy = { type = professional_army value = 9 } } }
type = build_cost which = tank_destroyer when = on_upgrade where = relative value = -8
}

command = { 
trigger = { policy = { type = professional_army value = 8 }
NOT = { policy = { type = professional_army value = 9 } } }
type = build_cost which = light_armor_brigade when = on_upgrade where = relative value = -8
}

command = { 
trigger = { policy = { type = professional_army value = 8 }
NOT = { policy = { type = professional_army value = 9 } } }
type = build_cost which = heavy_armor when = on_upgrade where = relative value = -8
}

command = { 
trigger = { policy = { type = professional_army value = 8 }
NOT = { policy = { type = professional_army value = 9 } } }
type = build_cost which = super_heavy_armor when = on_upgrade where = relative value = -8
}

command = { 
trigger = { policy = { type = professional_army value = 8 }
NOT = { policy = { type = professional_army value = 9 } } }
type = build_cost which = anti_air when = on_upgrade where = relative value = -8
}


command = { 
trigger = { policy = { type = professional_army value = 9 }
NOT = { policy = { type = professional_army value = 10 } } }
type = build_cost which = land when = on_upgrade where = relative value = -4
}

command = { 
trigger = { policy = { type = professional_army value = 9 }
NOT = { policy = { type = professional_army value = 10 } } }
type = build_cost which = artillery when = on_upgrade where = relative value = -4
}

command = { 
trigger = { policy = { type = professional_army value = 9 }
NOT = { policy = { type = professional_army value = 10 } } }
type = build_cost which = rocket_artillery when = on_upgrade where = relative value = -4
}

command = { 
trigger = { policy = { type = professional_army value = 9 }
NOT = { policy = { type = professional_army value = 10 } } }
type = build_cost which = anti_tank when = on_upgrade where = relative value = -4
}

command = { 
trigger = { policy = { type = professional_army value = 9 }
NOT = { policy = { type = professional_army value = 10 } } }
type = build_cost which = armored_car when = on_upgrade where = relative value = -4
}

command = { 
trigger = { policy = { type = professional_army value = 9 }
NOT = { policy = { type = professional_army value = 10 } } }
type = build_cost which = engineer when = on_upgrade where = relative value = -4
}

command = { 
trigger = { policy = { type = professional_army value = 9 }
NOT = { policy = { type = professional_army value = 10 } } }
type = build_cost which = sp_artillery when = on_upgrade where = relative value = -4
}

command = { 
trigger = { policy = { type = professional_army value = 9 }
NOT = { policy = { type = professional_army value = 10 } } }
type = build_cost which = sp_rct_artillery when = on_upgrade where = relative value = -4
}

command = { 
trigger = { policy = { type = professional_army value = 9 }
NOT = { policy = { type = professional_army value = 10 } } }
type = build_cost which = tank_destroyer when = on_upgrade where = relative value = -4
}

command = { 
trigger = { policy = { type = professional_army value = 9 }
NOT = { policy = { type = professional_army value = 10 } } }
type = build_cost which = light_armor_brigade when = on_upgrade where = relative value = -4
}

command = { 
trigger = { policy = { type = professional_army value = 9 }
NOT = { policy = { type = professional_army value = 10 } } }
type = build_cost which = heavy_armor when = on_upgrade where = relative value = -4
}

command = { 
trigger = { policy = { type = professional_army value = 9 }
NOT = { policy = { type = professional_army value = 10 } } }
type = build_cost which = super_heavy_armor when = on_upgrade where = relative value = -4
}

command = { 
trigger = { policy = { type = professional_army value = 9 }
NOT = { policy = { type = professional_army value = 10 } } }
type = build_cost which = anti_air when = on_upgrade where = relative value = -4
}


command = { 
trigger = { policy = { type = professional_army value = 10 } }
type = build_cost which = land when = on_upgrade where = relative value = -0
}

command = { 
trigger = { policy = { type = professional_army value = 10 } }
type = build_cost which = artillery when = on_upgrade where = relative value = -0
}

command = { 
trigger = { policy = { type = professional_army value = 10 } }
type = build_cost which = rocket_artillery when = on_upgrade where = relative value = -0
}

command = { 
trigger = { policy = { type = professional_army value = 10 } }
type = build_cost which = anti_tank when = on_upgrade where = relative value = -0
}

command = { 
trigger = { policy = { type = professional_army value = 10 } }
type = build_cost which = armored_car when = on_upgrade where = relative value = -0
}

command = { 
trigger = { policy = { type = professional_army value = 10 } }
type = build_cost which = engineer when = on_upgrade where = relative value = -0
}

command = { 
trigger = { policy = { type = professional_army value = 10 } }
type = build_cost which = sp_artillery when = on_upgrade where = relative value = -0
}

command = { 
trigger = { policy = { type = professional_army value = 10 } }
type = build_cost which = sp_rct_artillery when = on_upgrade where = relative value = -0
}

command = { 
trigger = { policy = { type = professional_army value = 10 } }
type = build_cost which = tank_destroyer when = on_upgrade where = relative value = -0
}

command = { 
trigger = { policy = { type = professional_army value = 10 } }
type = build_cost which = light_armor_brigade when = on_upgrade where = relative value = -0
}

command = { 
trigger = { policy = { type = professional_army value = 10 } }
type = build_cost which = heavy_armor when = on_upgrade where = relative value = -0
}

command = { 
trigger = { policy = { type = professional_army value = 10 } }
type = build_cost which = super_heavy_armor when = on_upgrade where = relative value = -0
}

command = { 
trigger = { policy = { type = professional_army value = 10 } }
type = build_cost which = anti_air when = on_upgrade where = relative value = -0
}



command = {
trigger = { policy = { type = professional_army value = 1 }
NOT = { policy = { type = professional_army value = 2 } } }
type = local_setflag which = SLD_1
}

command = {
trigger = { policy = { type = professional_army value = 2 }
NOT = { policy = { type = professional_army value = 3 } } }
type = local_setflag which = SLD_2
}

command = {
trigger = { policy = { type = professional_army value = 3 }
NOT = { policy = { type = professional_army value = 4 } } }
type = local_setflag which = SLD_3
}

command = {
trigger = { policy = { type = professional_army value = 4 }
NOT = { policy = { type = professional_army value = 5 } } }
type = local_setflag which = SLD_4
}

command = {
trigger = { policy = { type = professional_army value = 5 }
NOT = { policy = { type = professional_army value = 6 } } }
type = local_setflag which = SLD_5
}

command = {
trigger = { policy = { type = professional_army value = 6 }
NOT = { policy = { type = professional_army value = 7 } } }
type = local_setflag which = SLD_6
}

command = {
trigger = { policy = { type = professional_army value = 7 }
NOT = { policy = { type = professional_army value = 8 } } }
type = local_setflag which = SLD_7
}

command = {
trigger = { policy = { type = professional_army value = 8 }
NOT = { policy = { type = professional_army value = 9 } } }
type = local_setflag which = SLD_8
}

command = {
trigger = { policy = { type = professional_army value = 9 }
NOT = { policy = { type = professional_army value = 10 } } }
type = local_setflag which = SLD_9
}

command = {
trigger = { policy = { type = professional_army value = 10 } }
type = local_setflag which = SLD_10
}


command = {
type = event which = 646801 where = -1 when = 359
}


	}
}


event = {
	id = 646801

        all = yes

	name = "^̂߂̃tOǗ "
	desc = "tOǗp̃CxgłB" 

one_action = yes
persistent = yes

	action = {
		name = "OK"
		command = { type = local_setflag which = SLD_A1 }
	}
}

event = {
	id = 646701

	invention = yes

	trigger = { local_flag = SLD_A1 }

	name = "^XC_[̌ ēKp "
	desc = "^XC_[̌ʂăZbg܂B"

		action = {
			name = "OK"

command = { trigger = { local_flag = SLD_1 } type = ground_def_eff value = -0.01 when = 1 }
command = { trigger = { local_flag = SLD_2 } type = ground_def_eff value = -0.02 when = 1 }
command = { trigger = { local_flag = SLD_3 } type = ground_def_eff value = -0.03 when = 1 }
command = { trigger = { local_flag = SLD_4 } type = ground_def_eff value = -0.04 when = 1 }
command = { trigger = { local_flag = SLD_5 } type = ground_def_eff value = -0.05 when = 1 }
command = { trigger = { local_flag = SLD_6 } type = ground_def_eff value = -0.06 when = 1 }
command = { trigger = { local_flag = SLD_7 } type = ground_def_eff value = -0.07 when = 1 }
command = { trigger = { local_flag = SLD_8 } type = ground_def_eff value = -0.08 when = 1 }
command = { trigger = { local_flag = SLD_9 } type = ground_def_eff value = -0.09 when = 1 }
command = { trigger = { local_flag = SLD_10 } type = ground_def_eff value = -0.1 when = 1 }


command = { trigger = { local_flag = SLD_1 } type = build_cost which = land when = on_upgrade where = relative value = 36 }
command = { trigger = { local_flag = SLD_2 } type = build_cost which = land when = on_upgrade where = relative value = 32 }
command = { trigger = { local_flag = SLD_3 } type = build_cost which = land when = on_upgrade where = relative value = 28 }
command = { trigger = { local_flag = SLD_4 } type = build_cost which = land when = on_upgrade where = relative value = 24 }
command = { trigger = { local_flag = SLD_5 } type = build_cost which = land when = on_upgrade where = relative value = 20 }
command = { trigger = { local_flag = SLD_6 } type = build_cost which = land when = on_upgrade where = relative value = 16 }
command = { trigger = { local_flag = SLD_7 } type = build_cost which = land when = on_upgrade where = relative value = 12 }
command = { trigger = { local_flag = SLD_8 } type = build_cost which = land when = on_upgrade where = relative value = 8 }
command = { trigger = { local_flag = SLD_9 } type = build_cost which = land when = on_upgrade where = relative value = 4 }
command = { trigger = { local_flag = SLD_10 } type = build_cost which = land when = on_upgrade where = relative value = 0 }

command = { trigger = { local_flag = SLD_1 } type = build_cost which = artillery when = on_upgrade where = relative value = 36 }
command = { trigger = { local_flag = SLD_2 } type = build_cost which = artillery when = on_upgrade where = relative value = 32 }
command = { trigger = { local_flag = SLD_3 } type = build_cost which = artillery when = on_upgrade where = relative value = 28 }
command = { trigger = { local_flag = SLD_4 } type = build_cost which = artillery when = on_upgrade where = relative value = 24 }
command = { trigger = { local_flag = SLD_5 } type = build_cost which = artillery when = on_upgrade where = relative value = 20 }
command = { trigger = { local_flag = SLD_6 } type = build_cost which = artillery when = on_upgrade where = relative value = 16 }
command = { trigger = { local_flag = SLD_7 } type = build_cost which = artillery when = on_upgrade where = relative value = 12 }
command = { trigger = { local_flag = SLD_8 } type = build_cost which = artillery when = on_upgrade where = relative value = 8 }
command = { trigger = { local_flag = SLD_9 } type = build_cost which = artillery when = on_upgrade where = relative value = 4 }
command = { trigger = { local_flag = SLD_10 } type = build_cost which = artillery when = on_upgrade where = relative value = 0 }

command = { trigger = { local_flag = SLD_1 } type = build_cost which = rocket_artillery when = on_upgrade where = relative value = 36 }
command = { trigger = { local_flag = SLD_2 } type = build_cost which = rocket_artillery when = on_upgrade where = relative value = 32 }
command = { trigger = { local_flag = SLD_3 } type = build_cost which = rocket_artillery when = on_upgrade where = relative value = 28 }
command = { trigger = { local_flag = SLD_4 } type = build_cost which = rocket_artillery when = on_upgrade where = relative value = 24 }
command = { trigger = { local_flag = SLD_5 } type = build_cost which = rocket_artillery when = on_upgrade where = relative value = 20 }
command = { trigger = { local_flag = SLD_6 } type = build_cost which = rocket_artillery when = on_upgrade where = relative value = 16 }
command = { trigger = { local_flag = SLD_7 } type = build_cost which = rocket_artillery when = on_upgrade where = relative value = 12 }
command = { trigger = { local_flag = SLD_8 } type = build_cost which = rocket_artillery when = on_upgrade where = relative value = 8 }
command = { trigger = { local_flag = SLD_9 } type = build_cost which = rocket_artillery when = on_upgrade where = relative value = 4 }
command = { trigger = { local_flag = SLD_10 } type = build_cost which = rocket_artillery when = on_upgrade where = relative value = 0 }

command = { trigger = { local_flag = SLD_1 } type = build_cost which = anti_tank when = on_upgrade where = relative value = 36 }
command = { trigger = { local_flag = SLD_2 } type = build_cost which = anti_tank when = on_upgrade where = relative value = 32 }
command = { trigger = { local_flag = SLD_3 } type = build_cost which = anti_tank when = on_upgrade where = relative value = 28 }
command = { trigger = { local_flag = SLD_4 } type = build_cost which = anti_tank when = on_upgrade where = relative value = 24 }
command = { trigger = { local_flag = SLD_5 } type = build_cost which = anti_tank when = on_upgrade where = relative value = 20 }
command = { trigger = { local_flag = SLD_6 } type = build_cost which = anti_tank when = on_upgrade where = relative value = 16 }
command = { trigger = { local_flag = SLD_7 } type = build_cost which = anti_tank when = on_upgrade where = relative value = 12 }
command = { trigger = { local_flag = SLD_8 } type = build_cost which = anti_tank when = on_upgrade where = relative value = 8 }
command = { trigger = { local_flag = SLD_9 } type = build_cost which = anti_tank when = on_upgrade where = relative value = 4 }
command = { trigger = { local_flag = SLD_10 } type = build_cost which = anti_tank when = on_upgrade where = relative value = 0 }

command = { trigger = { local_flag = SLD_1 } type = build_cost which = armored_car when = on_upgrade where = relative value = 36 }
command = { trigger = { local_flag = SLD_2 } type = build_cost which = armored_car when = on_upgrade where = relative value = 32 }
command = { trigger = { local_flag = SLD_3 } type = build_cost which = armored_car when = on_upgrade where = relative value = 28 }
command = { trigger = { local_flag = SLD_4 } type = build_cost which = armored_car when = on_upgrade where = relative value = 24 }
command = { trigger = { local_flag = SLD_5 } type = build_cost which = armored_car when = on_upgrade where = relative value = 20 }
command = { trigger = { local_flag = SLD_6 } type = build_cost which = armored_car when = on_upgrade where = relative value = 16 }
command = { trigger = { local_flag = SLD_7 } type = build_cost which = armored_car when = on_upgrade where = relative value = 12 }
command = { trigger = { local_flag = SLD_8 } type = build_cost which = armored_car when = on_upgrade where = relative value = 8 }
command = { trigger = { local_flag = SLD_9 } type = build_cost which = armored_car when = on_upgrade where = relative value = 4 }
command = { trigger = { local_flag = SLD_10 } type = build_cost which = armored_car when = on_upgrade where = relative value = 0 }

command = { trigger = { local_flag = SLD_1 } type = build_cost which = engineer when = on_upgrade where = relative value = 36 }
command = { trigger = { local_flag = SLD_2 } type = build_cost which = engineer when = on_upgrade where = relative value = 32 }
command = { trigger = { local_flag = SLD_3 } type = build_cost which = engineer when = on_upgrade where = relative value = 28 }
command = { trigger = { local_flag = SLD_4 } type = build_cost which = engineer when = on_upgrade where = relative value = 24 }
command = { trigger = { local_flag = SLD_5 } type = build_cost which = engineer when = on_upgrade where = relative value = 20 }
command = { trigger = { local_flag = SLD_6 } type = build_cost which = engineer when = on_upgrade where = relative value = 16 }
command = { trigger = { local_flag = SLD_7 } type = build_cost which = engineer when = on_upgrade where = relative value = 12 }
command = { trigger = { local_flag = SLD_8 } type = build_cost which = engineer when = on_upgrade where = relative value = 8 }
command = { trigger = { local_flag = SLD_9 } type = build_cost which = engineer when = on_upgrade where = relative value = 4 }
command = { trigger = { local_flag = SLD_10 } type = build_cost which = engineer when = on_upgrade where = relative value = 0 }

command = { trigger = { local_flag = SLD_1 } type = build_cost which = sp_artillery when = on_upgrade where = relative value = 36 }
command = { trigger = { local_flag = SLD_2 } type = build_cost which = sp_artillery when = on_upgrade where = relative value = 32 }
command = { trigger = { local_flag = SLD_3 } type = build_cost which = sp_artillery when = on_upgrade where = relative value = 28 }
command = { trigger = { local_flag = SLD_4 } type = build_cost which = sp_artillery when = on_upgrade where = relative value = 24 }
command = { trigger = { local_flag = SLD_5 } type = build_cost which = sp_artillery when = on_upgrade where = relative value = 20 }
command = { trigger = { local_flag = SLD_6 } type = build_cost which = sp_artillery when = on_upgrade where = relative value = 16 }
command = { trigger = { local_flag = SLD_7 } type = build_cost which = sp_artillery when = on_upgrade where = relative value = 12 }
command = { trigger = { local_flag = SLD_8 } type = build_cost which = sp_artillery when = on_upgrade where = relative value = 8 }
command = { trigger = { local_flag = SLD_9 } type = build_cost which = sp_artillery when = on_upgrade where = relative value = 4 }
command = { trigger = { local_flag = SLD_10 } type = build_cost which = sp_artillery when = on_upgrade where = relative value = 0 }

command = { trigger = { local_flag = SLD_1 } type = build_cost which = sp_rct_artillery when = on_upgrade where = relative value = 36 }
command = { trigger = { local_flag = SLD_2 } type = build_cost which = sp_rct_artillery when = on_upgrade where = relative value = 32 }
command = { trigger = { local_flag = SLD_3 } type = build_cost which = sp_rct_artillery when = on_upgrade where = relative value = 28 }
command = { trigger = { local_flag = SLD_4 } type = build_cost which = sp_rct_artillery when = on_upgrade where = relative value = 24 }
command = { trigger = { local_flag = SLD_5 } type = build_cost which = sp_rct_artillery when = on_upgrade where = relative value = 20 }
command = { trigger = { local_flag = SLD_6 } type = build_cost which = sp_rct_artillery when = on_upgrade where = relative value = 16 }
command = { trigger = { local_flag = SLD_7 } type = build_cost which = sp_rct_artillery when = on_upgrade where = relative value = 12 }
command = { trigger = { local_flag = SLD_8 } type = build_cost which = sp_rct_artillery when = on_upgrade where = relative value = 8 }
command = { trigger = { local_flag = SLD_9 } type = build_cost which = sp_rct_artillery when = on_upgrade where = relative value = 4 }
command = { trigger = { local_flag = SLD_10 } type = build_cost which = sp_rct_artillery when = on_upgrade where = relative value = 0 }

command = { trigger = { local_flag = SLD_1 } type = build_cost which = tank_destroyer when = on_upgrade where = relative value = 36 }
command = { trigger = { local_flag = SLD_2 } type = build_cost which = tank_destroyer when = on_upgrade where = relative value = 32 }
command = { trigger = { local_flag = SLD_3 } type = build_cost which = tank_destroyer when = on_upgrade where = relative value = 28 }
command = { trigger = { local_flag = SLD_4 } type = build_cost which = tank_destroyer when = on_upgrade where = relative value = 24 }
command = { trigger = { local_flag = SLD_5 } type = build_cost which = tank_destroyer when = on_upgrade where = relative value = 20 }
command = { trigger = { local_flag = SLD_6 } type = build_cost which = tank_destroyer when = on_upgrade where = relative value = 16 }
command = { trigger = { local_flag = SLD_7 } type = build_cost which = tank_destroyer when = on_upgrade where = relative value = 12 }
command = { trigger = { local_flag = SLD_8 } type = build_cost which = tank_destroyer when = on_upgrade where = relative value = 8 }
command = { trigger = { local_flag = SLD_9 } type = build_cost which = tank_destroyer when = on_upgrade where = relative value = 4 }
command = { trigger = { local_flag = SLD_10 } type = build_cost which = tank_destroyer when = on_upgrade where = relative value = 0 }

command = { trigger = { local_flag = SLD_1 } type = build_cost which = light_armor_brigade when = on_upgrade where = relative value = 36 }
command = { trigger = { local_flag = SLD_2 } type = build_cost which = light_armor_brigade when = on_upgrade where = relative value = 32 }
command = { trigger = { local_flag = SLD_3 } type = build_cost which = light_armor_brigade when = on_upgrade where = relative value = 28 }
command = { trigger = { local_flag = SLD_4 } type = build_cost which = light_armor_brigade when = on_upgrade where = relative value = 24 }
command = { trigger = { local_flag = SLD_5 } type = build_cost which = light_armor_brigade when = on_upgrade where = relative value = 20 }
command = { trigger = { local_flag = SLD_6 } type = build_cost which = light_armor_brigade when = on_upgrade where = relative value = 16 }
command = { trigger = { local_flag = SLD_7 } type = build_cost which = light_armor_brigade when = on_upgrade where = relative value = 12 }
command = { trigger = { local_flag = SLD_8 } type = build_cost which = light_armor_brigade when = on_upgrade where = relative value = 8 }
command = { trigger = { local_flag = SLD_9 } type = build_cost which = light_armor_brigade when = on_upgrade where = relative value = 4 }
command = { trigger = { local_flag = SLD_10 } type = build_cost which = light_armor_brigade when = on_upgrade where = relative value = 0 }

command = { trigger = { local_flag = SLD_1 } type = build_cost which = heavy_armor when = on_upgrade where = relative value = 36 }
command = { trigger = { local_flag = SLD_2 } type = build_cost which = heavy_armor when = on_upgrade where = relative value = 32 }
command = { trigger = { local_flag = SLD_3 } type = build_cost which = heavy_armor when = on_upgrade where = relative value = 28 }
command = { trigger = { local_flag = SLD_4 } type = build_cost which = heavy_armor when = on_upgrade where = relative value = 24 }
command = { trigger = { local_flag = SLD_5 } type = build_cost which = heavy_armor when = on_upgrade where = relative value = 20 }
command = { trigger = { local_flag = SLD_6 } type = build_cost which = heavy_armor when = on_upgrade where = relative value = 16 }
command = { trigger = { local_flag = SLD_7 } type = build_cost which = heavy_armor when = on_upgrade where = relative value = 12 }
command = { trigger = { local_flag = SLD_8 } type = build_cost which = heavy_armor when = on_upgrade where = relative value = 8 }
command = { trigger = { local_flag = SLD_9 } type = build_cost which = heavy_armor when = on_upgrade where = relative value = 4 }
command = { trigger = { local_flag = SLD_10 } type = build_cost which = heavy_armor when = on_upgrade where = relative value = 0 }

command = { trigger = { local_flag = SLD_1 } type = build_cost which = super_heavy_armor when = on_upgrade where = relative value = 36 }
command = { trigger = { local_flag = SLD_2 } type = build_cost which = super_heavy_armor when = on_upgrade where = relative value = 32 }
command = { trigger = { local_flag = SLD_3 } type = build_cost which = super_heavy_armor when = on_upgrade where = relative value = 28 }
command = { trigger = { local_flag = SLD_4 } type = build_cost which = super_heavy_armor when = on_upgrade where = relative value = 24 }
command = { trigger = { local_flag = SLD_5 } type = build_cost which = super_heavy_armor when = on_upgrade where = relative value = 20 }
command = { trigger = { local_flag = SLD_6 } type = build_cost which = super_heavy_armor when = on_upgrade where = relative value = 16 }
command = { trigger = { local_flag = SLD_7 } type = build_cost which = super_heavy_armor when = on_upgrade where = relative value = 12 }
command = { trigger = { local_flag = SLD_8 } type = build_cost which = super_heavy_armor when = on_upgrade where = relative value = 8 }
command = { trigger = { local_flag = SLD_9 } type = build_cost which = super_heavy_armor when = on_upgrade where = relative value = 4 }
command = { trigger = { local_flag = SLD_10 } type = build_cost which = super_heavy_armor when = on_upgrade where = relative value = 0 }

command = { trigger = { local_flag = SLD_1 } type = build_cost which = anti_air when = on_upgrade where = relative value = 36 }
command = { trigger = { local_flag = SLD_2 } type = build_cost which = anti_air when = on_upgrade where = relative value = 32 }
command = { trigger = { local_flag = SLD_3 } type = build_cost which = anti_air when = on_upgrade where = relative value = 28 }
command = { trigger = { local_flag = SLD_4 } type = build_cost which = anti_air when = on_upgrade where = relative value = 24 }
command = { trigger = { local_flag = SLD_5 } type = build_cost which = anti_air when = on_upgrade where = relative value = 20 }
command = { trigger = { local_flag = SLD_6 } type = build_cost which = anti_air when = on_upgrade where = relative value = 16 }
command = { trigger = { local_flag = SLD_7 } type = build_cost which = anti_air when = on_upgrade where = relative value = 12 }
command = { trigger = { local_flag = SLD_8 } type = build_cost which = anti_air when = on_upgrade where = relative value = 8 }
command = { trigger = { local_flag = SLD_9 } type = build_cost which = anti_air when = on_upgrade where = relative value = 4 }
command = { trigger = { local_flag = SLD_10 } type = build_cost which = anti_air when = on_upgrade where = relative value = 0 }


command = { trigger = { local_flag = SLD_1 } type = local_clrflag which = SLD_1 }
command = { trigger = { local_flag = SLD_2 } type = local_clrflag which = SLD_2 }
command = { trigger = { local_flag = SLD_3 } type = local_clrflag which = SLD_3 }
command = { trigger = { local_flag = SLD_4 } type = local_clrflag which = SLD_4 }
command = { trigger = { local_flag = SLD_5 } type = local_clrflag which = SLD_5 }
command = { trigger = { local_flag = SLD_6 } type = local_clrflag which = SLD_6 }
command = { trigger = { local_flag = SLD_7 } type = local_clrflag which = SLD_7 }
command = { trigger = { local_flag = SLD_8 } type = local_clrflag which = SLD_8 }
command = { trigger = { local_flag = SLD_9 } type = local_clrflag which = SLD_9 }
command = { trigger = { local_flag = SLD_10 } type = local_clrflag which = SLD_10 }


command = { 
trigger = { policy = { type = professional_army value = 1 }
NOT = { policy = { type = professional_army value = 2 } } }
type = ground_def_eff value = 0.01 when = 1
}
command = { 
trigger = { policy = { type = professional_army value = 2 }
NOT = { policy = { type = professional_army value = 3 } } }
type = ground_def_eff value = 0.02 when = 1
}

command = { 
trigger = { policy = { type = professional_army value = 3 }
NOT = { policy = { type = professional_army value = 4 } } }
type = ground_def_eff value = 0.03 when = 1
}

command = { 
trigger = { policy = { type = professional_army value = 4 }
NOT = { policy = { type = professional_army value = 5 } } }
type = ground_def_eff value = 0.04 when = 1
}

command = { 
trigger = { policy = { type = professional_army value = 5 }
NOT = { policy = { type = professional_army value = 6 } } }
type = ground_def_eff value = 0.05 when = 1
}

command = { 
trigger = { policy = { type = professional_army value = 6 }
NOT = { policy = { type = professional_army value = 7 } } }
type = ground_def_eff value = 0.06 when = 1
}

command = { 
trigger = { policy = { type = professional_army value = 7 }
NOT = { policy = { type = professional_army value = 8 } } }
type = ground_def_eff value = 0.07 when = 1
}

command = { 
trigger = { policy = { type = professional_army value = 8 }
NOT = { policy = { type = professional_army value = 9 } } }
type = ground_def_eff value = 0.08 when = 1
}

command = { 
trigger = { policy = { type = professional_army value = 9 }
NOT = { policy = { type = professional_army value = 10 } } }
type = ground_def_eff value = 0.09 when = 1
}

command = {
trigger = { policy = { type = professional_army value = 10 } }
type = ground_def_eff value = 0.1 when = 1
}


command = { 
trigger = { policy = { type = professional_army value = 1 }
NOT = { policy = { type = professional_army value = 2 } } }
type = build_cost which = land when = on_upgrade where = relative value = -36
}

command = { 
trigger = { policy = { type = professional_army value = 1 }
NOT = { policy = { type = professional_army value = 2 } } }
type = build_cost which = artillery when = on_upgrade where = relative value = -36
}

command = { 
trigger = { policy = { type = professional_army value = 1 }
NOT = { policy = { type = professional_army value = 2 } } }
type = build_cost which = rocket_artillery when = on_upgrade where = relative value = -36
}

command = { 
trigger = { policy = { type = professional_army value = 1 }
NOT = { policy = { type = professional_army value = 2 } } }
type = build_cost which = anti_tank when = on_upgrade where = relative value = -36
}

command = { 
trigger = { policy = { type = professional_army value = 1 }
NOT = { policy = { type = professional_army value = 2 } } }
type = build_cost which = armored_car when = on_upgrade where = relative value = -36
}

command = { 
trigger = { policy = { type = professional_army value = 1 }
NOT = { policy = { type = professional_army value = 2 } } }
type = build_cost which = engineer when = on_upgrade where = relative value = -36
}

command = { 
trigger = { policy = { type = professional_army value = 1 }
NOT = { policy = { type = professional_army value = 2 } } }
type = build_cost which = sp_artillery when = on_upgrade where = relative value = -36
}

command = { 
trigger = { policy = { type = professional_army value = 1 }
NOT = { policy = { type = professional_army value = 2 } } }
type = build_cost which = sp_rct_artillery when = on_upgrade where = relative value = -36
}

command = { 
trigger = { policy = { type = professional_army value = 1 }
NOT = { policy = { type = professional_army value = 2 } } }
type = build_cost which = tank_destroyer when = on_upgrade where = relative value = -36
}

command = { 
trigger = { policy = { type = professional_army value = 1 }
NOT = { policy = { type = professional_army value = 2 } } }
type = build_cost which = light_armor_brigade when = on_upgrade where = relative value = -36
}

command = { 
trigger = { policy = { type = professional_army value = 1 }
NOT = { policy = { type = professional_army value = 2 } } }
type = build_cost which = heavy_armor when = on_upgrade where = relative value = -36
}

command = { 
trigger = { policy = { type = professional_army value = 1 }
NOT = { policy = { type = professional_army value = 2 } } }
type = build_cost which = super_heavy_armor when = on_upgrade where = relative value = -36
}

command = { 
trigger = { policy = { type = professional_army value = 1 }
NOT = { policy = { type = professional_army value = 2 } } }
type = build_cost which = anti_air when = on_upgrade where = relative value = -36
}


command = { 
trigger = { policy = { type = professional_army value = 2 }
NOT = { policy = { type = professional_army value = 3 } } }
type = build_cost which = land when = on_upgrade where = relative value = -32
}

command = { 
trigger = { policy = { type = professional_army value = 2 }
NOT = { policy = { type = professional_army value = 3 } } }
type = build_cost which = artillery when = on_upgrade where = relative value = -32
}

command = { 
trigger = { policy = { type = professional_army value = 2 }
NOT = { policy = { type = professional_army value = 3 } } }
type = build_cost which = rocket_artillery when = on_upgrade where = relative value = -32
}

command = { 
trigger = { policy = { type = professional_army value = 2 }
NOT = { policy = { type = professional_army value = 3 } } }
type = build_cost which = anti_tank when = on_upgrade where = relative value = -32
}

command = { 
trigger = { policy = { type = professional_army value = 2 }
NOT = { policy = { type = professional_army value = 3 } } }
type = build_cost which = armored_car when = on_upgrade where = relative value = -32
}

command = { 
trigger = { policy = { type = professional_army value = 2 }
NOT = { policy = { type = professional_army value = 3 } } }
type = build_cost which = engineer when = on_upgrade where = relative value = -32
}

command = { 
trigger = { policy = { type = professional_army value = 2 }
NOT = { policy = { type = professional_army value = 3 } } }
type = build_cost which = sp_artillery when = on_upgrade where = relative value = -32
}

command = { 
trigger = { policy = { type = professional_army value = 2 }
NOT = { policy = { type = professional_army value = 3 } } }
type = build_cost which = sp_rct_artillery when = on_upgrade where = relative value = -32
}

command = { 
trigger = { policy = { type = professional_army value = 2 }
NOT = { policy = { type = professional_army value = 3 } } }
type = build_cost which = tank_destroyer when = on_upgrade where = relative value = -32
}

command = { 
trigger = { policy = { type = professional_army value = 2 }
NOT = { policy = { type = professional_army value = 3 } } }
type = build_cost which = light_armor_brigade when = on_upgrade where = relative value = -32
}

command = { 
trigger = { policy = { type = professional_army value = 2 }
NOT = { policy = { type = professional_army value = 3 } } }
type = build_cost which = heavy_armor when = on_upgrade where = relative value = -32
}

command = { 
trigger = { policy = { type = professional_army value = 2 }
NOT = { policy = { type = professional_army value = 3 } } }
type = build_cost which = super_heavy_armor when = on_upgrade where = relative value = -32
}

command = { 
trigger = { policy = { type = professional_army value = 2 }
NOT = { policy = { type = professional_army value = 3 } } }
type = build_cost which = anti_air when = on_upgrade where = relative value = -32
}


command = { 
trigger = { policy = { type = professional_army value = 3 }
NOT = { policy = { type = professional_army value = 4 } } }
type = build_cost which = land when = on_upgrade where = relative value = -28
}

command = { 
trigger = { policy = { type = professional_army value = 3 }
NOT = { policy = { type = professional_army value = 4 } } }
type = build_cost which = artillery when = on_upgrade where = relative value = -28
}

command = { 
trigger = { policy = { type = professional_army value = 3 }
NOT = { policy = { type = professional_army value = 4 } } }
type = build_cost which = rocket_artillery when = on_upgrade where = relative value = -28
}

command = { 
trigger = { policy = { type = professional_army value = 3 }
NOT = { policy = { type = professional_army value = 4 } } }
type = build_cost which = anti_tank when = on_upgrade where = relative value = -28
}

command = { 
trigger = { policy = { type = professional_army value = 3 }
NOT = { policy = { type = professional_army value = 4 } } }
type = build_cost which = armored_car when = on_upgrade where = relative value = -28
}

command = { 
trigger = { policy = { type = professional_army value = 3 }
NOT = { policy = { type = professional_army value = 4 } } }
type = build_cost which = engineer when = on_upgrade where = relative value = -28
}

command = { 
trigger = { policy = { type = professional_army value = 3 }
NOT = { policy = { type = professional_army value = 4 } } }
type = build_cost which = sp_artillery when = on_upgrade where = relative value = -28
}

command = { 
trigger = { policy = { type = professional_army value = 3 }
NOT = { policy = { type = professional_army value = 4 } } }
type = build_cost which = sp_rct_artillery when = on_upgrade where = relative value = -28
}

command = { 
trigger = { policy = { type = professional_army value = 3 }
NOT = { policy = { type = professional_army value = 4 } } }
type = build_cost which = tank_destroyer when = on_upgrade where = relative value = -28
}

command = { 
trigger = { policy = { type = professional_army value = 3 }
NOT = { policy = { type = professional_army value = 4 } } }
type = build_cost which = light_armor_brigade when = on_upgrade where = relative value = -28
}

command = { 
trigger = { policy = { type = professional_army value = 3 }
NOT = { policy = { type = professional_army value = 4 } } }
type = build_cost which = heavy_armor when = on_upgrade where = relative value = -28
}

command = { 
trigger = { policy = { type = professional_army value = 3 }
NOT = { policy = { type = professional_army value = 4 } } }
type = build_cost which = super_heavy_armor when = on_upgrade where = relative value = -28
}

command = { 
trigger = { policy = { type = professional_army value = 3 }
NOT = { policy = { type = professional_army value = 4 } } }
type = build_cost which = anti_air when = on_upgrade where = relative value = -28
}


command = { 
trigger = { policy = { type = professional_army value = 4 }
NOT = { policy = { type = professional_army value = 5 } } }
type = build_cost which = land when = on_upgrade where = relative value = -24
}

command = { 
trigger = { policy = { type = professional_army value = 4 }
NOT = { policy = { type = professional_army value = 5 } } }
type = build_cost which = artillery when = on_upgrade where = relative value = -24
}

command = { 
trigger = { policy = { type = professional_army value = 4 }
NOT = { policy = { type = professional_army value = 5 } } }
type = build_cost which = rocket_artillery when = on_upgrade where = relative value = -24
}

command = { 
trigger = { policy = { type = professional_army value = 4 }
NOT = { policy = { type = professional_army value = 5 } } }
type = build_cost which = anti_tank when = on_upgrade where = relative value = -24
}

command = { 
trigger = { policy = { type = professional_army value = 4 }
NOT = { policy = { type = professional_army value = 5 } } }
type = build_cost which = armored_car when = on_upgrade where = relative value = -24
}

command = { 
trigger = { policy = { type = professional_army value = 4 }
NOT = { policy = { type = professional_army value = 5 } } }
type = build_cost which = engineer when = on_upgrade where = relative value = -24
}

command = { 
trigger = { policy = { type = professional_army value = 4 }
NOT = { policy = { type = professional_army value = 5 } } }
type = build_cost which = sp_artillery when = on_upgrade where = relative value = -24
}

command = { 
trigger = { policy = { type = professional_army value = 4 }
NOT = { policy = { type = professional_army value = 5 } } }
type = build_cost which = sp_rct_artillery when = on_upgrade where = relative value = -24
}

command = { 
trigger = { policy = { type = professional_army value = 4 }
NOT = { policy = { type = professional_army value = 5 } } }
type = build_cost which = tank_destroyer when = on_upgrade where = relative value = -24
}

command = { 
trigger = { policy = { type = professional_army value = 4 }
NOT = { policy = { type = professional_army value = 5 } } }
type = build_cost which = light_armor_brigade when = on_upgrade where = relative value = -24
}

command = { 
trigger = { policy = { type = professional_army value = 4 }
NOT = { policy = { type = professional_army value = 5 } } }
type = build_cost which = heavy_armor when = on_upgrade where = relative value = -24
}

command = { 
trigger = { policy = { type = professional_army value = 4 }
NOT = { policy = { type = professional_army value = 5 } } }
type = build_cost which = super_heavy_armor when = on_upgrade where = relative value = -24
}

command = { 
trigger = { policy = { type = professional_army value = 4 }
NOT = { policy = { type = professional_army value = 5 } } }
type = build_cost which = anti_air when = on_upgrade where = relative value = -24
}


command = { 
trigger = { policy = { type = professional_army value = 5 }
NOT = { policy = { type = professional_army value = 6 } } }
type = build_cost which = land when = on_upgrade where = relative value = -20
}

command = { 
trigger = { policy = { type = professional_army value = 5 }
NOT = { policy = { type = professional_army value = 6 } } }
type = build_cost which = artillery when = on_upgrade where = relative value = -20
}

command = { 
trigger = { policy = { type = professional_army value = 5 }
NOT = { policy = { type = professional_army value = 6 } } }
type = build_cost which = rocket_artillery when = on_upgrade where = relative value = -20
}

command = { 
trigger = { policy = { type = professional_army value = 5 }
NOT = { policy = { type = professional_army value = 6 } } }
type = build_cost which = anti_tank when = on_upgrade where = relative value = -20
}

command = { 
trigger = { policy = { type = professional_army value = 5 }
NOT = { policy = { type = professional_army value = 6 } } }
type = build_cost which = armored_car when = on_upgrade where = relative value = -20
}

command = { 
trigger = { policy = { type = professional_army value = 5 }
NOT = { policy = { type = professional_army value = 6 } } }
type = build_cost which = engineer when = on_upgrade where = relative value = -20
}

command = { 
trigger = { policy = { type = professional_army value = 5 }
NOT = { policy = { type = professional_army value = 6 } } }
type = build_cost which = sp_artillery when = on_upgrade where = relative value = -20
}

command = { 
trigger = { policy = { type = professional_army value = 5 }
NOT = { policy = { type = professional_army value = 6 } } }
type = build_cost which = sp_rct_artillery when = on_upgrade where = relative value = -20
}

command = { 
trigger = { policy = { type = professional_army value = 5 }
NOT = { policy = { type = professional_army value = 6 } } }
type = build_cost which = tank_destroyer when = on_upgrade where = relative value = -20
}

command = { 
trigger = { policy = { type = professional_army value = 5 }
NOT = { policy = { type = professional_army value = 6 } } }
type = build_cost which = light_armor_brigade when = on_upgrade where = relative value = -20
}

command = { 
trigger = { policy = { type = professional_army value = 5 }
NOT = { policy = { type = professional_army value = 6 } } }
type = build_cost which = heavy_armor when = on_upgrade where = relative value = -20
}

command = { 
trigger = { policy = { type = professional_army value = 5 }
NOT = { policy = { type = professional_army value = 6 } } }
type = build_cost which = super_heavy_armor when = on_upgrade where = relative value = -20
}

command = { 
trigger = { policy = { type = professional_army value = 5 }
NOT = { policy = { type = professional_army value = 6 } } }
type = build_cost which = anti_air when = on_upgrade where = relative value = -20
}


command = { 
trigger = { policy = { type = professional_army value = 6 }
NOT = { policy = { type = professional_army value = 7 } } }
type = build_cost which = land when = on_upgrade where = relative value = -16
}

command = { 
trigger = { policy = { type = professional_army value = 6 }
NOT = { policy = { type = professional_army value = 7 } } }
type = build_cost which = artillery when = on_upgrade where = relative value = -16
}

command = { 
trigger = { policy = { type = professional_army value = 6 }
NOT = { policy = { type = professional_army value = 7 } } }
type = build_cost which = rocket_artillery when = on_upgrade where = relative value = -16
}

command = { 
trigger = { policy = { type = professional_army value = 6 }
NOT = { policy = { type = professional_army value = 7 } } }
type = build_cost which = anti_tank when = on_upgrade where = relative value = -16
}

command = { 
trigger = { policy = { type = professional_army value = 6 }
NOT = { policy = { type = professional_army value = 7 } } }
type = build_cost which = armored_car when = on_upgrade where = relative value = -16
}

command = { 
trigger = { policy = { type = professional_army value = 6 }
NOT = { policy = { type = professional_army value = 7 } } }
type = build_cost which = engineer when = on_upgrade where = relative value = -16
}

command = { 
trigger = { policy = { type = professional_army value = 6 }
NOT = { policy = { type = professional_army value = 7 } } }
type = build_cost which = sp_artillery when = on_upgrade where = relative value = -16
}

command = { 
trigger = { policy = { type = professional_army value = 6 }
NOT = { policy = { type = professional_army value = 7 } } }
type = build_cost which = sp_rct_artillery when = on_upgrade where = relative value = -16
}

command = { 
trigger = { policy = { type = professional_army value = 6 }
NOT = { policy = { type = professional_army value = 7 } } }
type = build_cost which = tank_destroyer when = on_upgrade where = relative value = -16
}

command = { 
trigger = { policy = { type = professional_army value = 6 }
NOT = { policy = { type = professional_army value = 7 } } }
type = build_cost which = light_armor_brigade when = on_upgrade where = relative value = -16
}

command = { 
trigger = { policy = { type = professional_army value = 6 }
NOT = { policy = { type = professional_army value = 7 } } }
type = build_cost which = heavy_armor when = on_upgrade where = relative value = -16
}

command = { 
trigger = { policy = { type = professional_army value = 6 }
NOT = { policy = { type = professional_army value = 7 } } }
type = build_cost which = super_heavy_armor when = on_upgrade where = relative value = -16
}

command = { 
trigger = { policy = { type = professional_army value = 6 }
NOT = { policy = { type = professional_army value = 7 } } }
type = build_cost which = anti_air when = on_upgrade where = relative value = -16
}


command = { 
trigger = { policy = { type = professional_army value = 7 }
NOT = { policy = { type = professional_army value = 8 } } }
type = build_cost which = land when = on_upgrade where = relative value = -12
}

command = { 
trigger = { policy = { type = professional_army value = 7 }
NOT = { policy = { type = professional_army value = 8 } } }
type = build_cost which = artillery when = on_upgrade where = relative value = -12
}

command = { 
trigger = { policy = { type = professional_army value = 7 }
NOT = { policy = { type = professional_army value = 8 } } }
type = build_cost which = rocket_artillery when = on_upgrade where = relative value = -12
}

command = { 
trigger = { policy = { type = professional_army value = 7 }
NOT = { policy = { type = professional_army value = 8 } } }
type = build_cost which = anti_tank when = on_upgrade where = relative value = -12
}

command = { 
trigger = { policy = { type = professional_army value = 7 }
NOT = { policy = { type = professional_army value = 8 } } }
type = build_cost which = armored_car when = on_upgrade where = relative value = -12
}

command = { 
trigger = { policy = { type = professional_army value = 7 }
NOT = { policy = { type = professional_army value = 8 } } }
type = build_cost which = engineer when = on_upgrade where = relative value = -12
}

command = { 
trigger = { policy = { type = professional_army value = 7 }
NOT = { policy = { type = professional_army value = 8 } } }
type = build_cost which = sp_artillery when = on_upgrade where = relative value = -12
}

command = { 
trigger = { policy = { type = professional_army value = 7 }
NOT = { policy = { type = professional_army value = 8 } } }
type = build_cost which = sp_rct_artillery when = on_upgrade where = relative value = -12
}

command = { 
trigger = { policy = { type = professional_army value = 7 }
NOT = { policy = { type = professional_army value = 8 } } }
type = build_cost which = tank_destroyer when = on_upgrade where = relative value = -12
}

command = { 
trigger = { policy = { type = professional_army value = 7 }
NOT = { policy = { type = professional_army value = 8 } } }
type = build_cost which = light_armor_brigade when = on_upgrade where = relative value = -12
}

command = { 
trigger = { policy = { type = professional_army value = 7 }
NOT = { policy = { type = professional_army value = 8 } } }
type = build_cost which = heavy_armor when = on_upgrade where = relative value = -12
}

command = { 
trigger = { policy = { type = professional_army value = 7 }
NOT = { policy = { type = professional_army value = 8 } } }
type = build_cost which = super_heavy_armor when = on_upgrade where = relative value = -12
}

command = { 
trigger = { policy = { type = professional_army value = 7 }
NOT = { policy = { type = professional_army value = 8 } } }
type = build_cost which = anti_air when = on_upgrade where = relative value = -12
}


command = { 
trigger = { policy = { type = professional_army value = 8 }
NOT = { policy = { type = professional_army value = 9 } } }
type = build_cost which = land when = on_upgrade where = relative value = -8
}

command = { 
trigger = { policy = { type = professional_army value = 8 }
NOT = { policy = { type = professional_army value = 9 } } }
type = build_cost which = artillery when = on_upgrade where = relative value = -8
}

command = { 
trigger = { policy = { type = professional_army value = 8 }
NOT = { policy = { type = professional_army value = 9 } } }
type = build_cost which = rocket_artillery when = on_upgrade where = relative value = -8
}

command = { 
trigger = { policy = { type = professional_army value = 8 }
NOT = { policy = { type = professional_army value = 9 } } }
type = build_cost which = anti_tank when = on_upgrade where = relative value = -8
}

command = { 
trigger = { policy = { type = professional_army value = 8 }
NOT = { policy = { type = professional_army value = 9 } } }
type = build_cost which = armored_car when = on_upgrade where = relative value = -8
}

command = { 
trigger = { policy = { type = professional_army value = 8 }
NOT = { policy = { type = professional_army value = 9 } } }
type = build_cost which = engineer when = on_upgrade where = relative value = -8
}

command = { 
trigger = { policy = { type = professional_army value = 8 }
NOT = { policy = { type = professional_army value = 9 } } }
type = build_cost which = sp_artillery when = on_upgrade where = relative value = -8
}

command = { 
trigger = { policy = { type = professional_army value = 8 }
NOT = { policy = { type = professional_army value = 9 } } }
type = build_cost which = sp_rct_artillery when = on_upgrade where = relative value = -8
}

command = { 
trigger = { policy = { type = professional_army value = 8 }
NOT = { policy = { type = professional_army value = 9 } } }
type = build_cost which = tank_destroyer when = on_upgrade where = relative value = -8
}

command = { 
trigger = { policy = { type = professional_army value = 8 }
NOT = { policy = { type = professional_army value = 9 } } }
type = build_cost which = light_armor_brigade when = on_upgrade where = relative value = -8
}

command = { 
trigger = { policy = { type = professional_army value = 8 }
NOT = { policy = { type = professional_army value = 9 } } }
type = build_cost which = heavy_armor when = on_upgrade where = relative value = -8
}

command = { 
trigger = { policy = { type = professional_army value = 8 }
NOT = { policy = { type = professional_army value = 9 } } }
type = build_cost which = super_heavy_armor when = on_upgrade where = relative value = -8
}

command = { 
trigger = { policy = { type = professional_army value = 8 }
NOT = { policy = { type = professional_army value = 9 } } }
type = build_cost which = anti_air when = on_upgrade where = relative value = -8
}


command = { 
trigger = { policy = { type = professional_army value = 9 }
NOT = { policy = { type = professional_army value = 10 } } }
type = build_cost which = land when = on_upgrade where = relative value = -4
}

command = { 
trigger = { policy = { type = professional_army value = 9 }
NOT = { policy = { type = professional_army value = 10 } } }
type = build_cost which = artillery when = on_upgrade where = relative value = -4
}

command = { 
trigger = { policy = { type = professional_army value = 9 }
NOT = { policy = { type = professional_army value = 10 } } }
type = build_cost which = rocket_artillery when = on_upgrade where = relative value = -4
}

command = { 
trigger = { policy = { type = professional_army value = 9 }
NOT = { policy = { type = professional_army value = 10 } } }
type = build_cost which = anti_tank when = on_upgrade where = relative value = -4
}

command = { 
trigger = { policy = { type = professional_army value = 9 }
NOT = { policy = { type = professional_army value = 10 } } }
type = build_cost which = armored_car when = on_upgrade where = relative value = -4
}

command = { 
trigger = { policy = { type = professional_army value = 9 }
NOT = { policy = { type = professional_army value = 10 } } }
type = build_cost which = engineer when = on_upgrade where = relative value = -4
}

command = { 
trigger = { policy = { type = professional_army value = 9 }
NOT = { policy = { type = professional_army value = 10 } } }
type = build_cost which = sp_artillery when = on_upgrade where = relative value = -4
}

command = { 
trigger = { policy = { type = professional_army value = 9 }
NOT = { policy = { type = professional_army value = 10 } } }
type = build_cost which = sp_rct_artillery when = on_upgrade where = relative value = -4
}

command = { 
trigger = { policy = { type = professional_army value = 9 }
NOT = { policy = { type = professional_army value = 10 } } }
type = build_cost which = tank_destroyer when = on_upgrade where = relative value = -4
}

command = { 
trigger = { policy = { type = professional_army value = 9 }
NOT = { policy = { type = professional_army value = 10 } } }
type = build_cost which = light_armor_brigade when = on_upgrade where = relative value = -4
}

command = { 
trigger = { policy = { type = professional_army value = 9 }
NOT = { policy = { type = professional_army value = 10 } } }
type = build_cost which = heavy_armor when = on_upgrade where = relative value = -4
}

command = { 
trigger = { policy = { type = professional_army value = 9 }
NOT = { policy = { type = professional_army value = 10 } } }
type = build_cost which = super_heavy_armor when = on_upgrade where = relative value = -4
}

command = { 
trigger = { policy = { type = professional_army value = 9 }
NOT = { policy = { type = professional_army value = 10 } } }
type = build_cost which = anti_air when = on_upgrade where = relative value = -4
}


command = { 
trigger = { policy = { type = professional_army value = 10 } }
type = build_cost which = land when = on_upgrade where = relative value = -0
}

command = { 
trigger = { policy = { type = professional_army value = 10 } }
type = build_cost which = artillery when = on_upgrade where = relative value = -0
}

command = { 
trigger = { policy = { type = professional_army value = 10 } }
type = build_cost which = rocket_artillery when = on_upgrade where = relative value = -0
}

command = { 
trigger = { policy = { type = professional_army value = 10 } }
type = build_cost which = anti_tank when = on_upgrade where = relative value = -0
}

command = { 
trigger = { policy = { type = professional_army value = 10 } }
type = build_cost which = armored_car when = on_upgrade where = relative value = -0
}

command = { 
trigger = { policy = { type = professional_army value = 10 } }
type = build_cost which = engineer when = on_upgrade where = relative value = -0
}

command = { 
trigger = { policy = { type = professional_army value = 10 } }
type = build_cost which = sp_artillery when = on_upgrade where = relative value = -0
}

command = { 
trigger = { policy = { type = professional_army value = 10 } }
type = build_cost which = sp_rct_artillery when = on_upgrade where = relative value = -0
}

command = { 
trigger = { policy = { type = professional_army value = 10 } }
type = build_cost which = tank_destroyer when = on_upgrade where = relative value = -0
}

command = { 
trigger = { policy = { type = professional_army value = 10 } }
type = build_cost which = light_armor_brigade when = on_upgrade where = relative value = -0
}

command = { 
trigger = { policy = { type = professional_army value = 10 } }
type = build_cost which = heavy_armor when = on_upgrade where = relative value = -0
}

command = { 
trigger = { policy = { type = professional_army value = 10 } }
type = build_cost which = super_heavy_armor when = on_upgrade where = relative value = -0
}

command = { 
trigger = { policy = { type = professional_army value = 10 } }
type = build_cost which = anti_air when = on_upgrade where = relative value = -0
}


command = {
trigger = { policy = { type = professional_army value = 1 }
NOT = { policy = { type = professional_army value = 2 } } }
type = local_setflag which = SLD_1
}

command = {
trigger = { policy = { type = professional_army value = 2 }
NOT = { policy = { type = professional_army value = 3 } } }
type = local_setflag which = SLD_2
}

command = {
trigger = { policy = { type = professional_army value = 3 }
NOT = { policy = { type = professional_army value = 4 } } }
type = local_setflag which = SLD_3
}

command = {
trigger = { policy = { type = professional_army value = 4 }
NOT = { policy = { type = professional_army value = 5 } } }
type = local_setflag which = SLD_4
}

command = {
trigger = { policy = { type = professional_army value = 5 }
NOT = { policy = { type = professional_army value = 6 } } }
type = local_setflag which = SLD_5
}

command = {
trigger = { policy = { type = professional_army value = 6 }
NOT = { policy = { type = professional_army value = 7 } } }
type = local_setflag which = SLD_6
}

command = {
trigger = { policy = { type = professional_army value = 7 }
NOT = { policy = { type = professional_army value = 8 } } }
type = local_setflag which = SLD_7
}

command = {
trigger = { policy = { type = professional_army value = 8 }
NOT = { policy = { type = professional_army value = 9 } } }
type = local_setflag which = SLD_8
}

command = {
trigger = { policy = { type = professional_army value = 9 }
NOT = { policy = { type = professional_army value = 10 } } }
type = local_setflag which = SLD_9
}

command = {
trigger = { policy = { type = professional_army value = 10 } }
type = local_setflag which = SLD_10
}

command = {
type = event which = 646802 where = -1 when = 360
}


			}
}


event = {
	id = 646802

        all = yes

	name = "^̂߂̃tOǗ "
	desc = "tOǗp̃CxgłB" 


one_action = yes
persistent = yes

	action = {
		name = "OK"
		command = { type = local_setflag which = SLD_A2 }
	}
}


event = {
	id = 646702

	invention = yes

	trigger = { local_flag = SLD_A2 }

	name = "^XC_[̌ ēKp "
	desc = "^XC_[̌ʂăZbg܂B"

		action = {
			name = "OK"

command = { trigger = { local_flag = SLD_1 } type = ground_def_eff value = -0.01 when = 1 }
command = { trigger = { local_flag = SLD_2 } type = ground_def_eff value = -0.02 when = 1 }
command = { trigger = { local_flag = SLD_3 } type = ground_def_eff value = -0.03 when = 1 }
command = { trigger = { local_flag = SLD_4 } type = ground_def_eff value = -0.04 when = 1 }
command = { trigger = { local_flag = SLD_5 } type = ground_def_eff value = -0.05 when = 1 }
command = { trigger = { local_flag = SLD_6 } type = ground_def_eff value = -0.06 when = 1 }
command = { trigger = { local_flag = SLD_7 } type = ground_def_eff value = -0.07 when = 1 }
command = { trigger = { local_flag = SLD_8 } type = ground_def_eff value = -0.08 when = 1 }
command = { trigger = { local_flag = SLD_9 } type = ground_def_eff value = -0.09 when = 1 }
command = { trigger = { local_flag = SLD_10 } type = ground_def_eff value = -0.1 when = 1 }


command = { trigger = { local_flag = SLD_1 } type = build_cost which = land when = on_upgrade where = relative value = 36 }
command = { trigger = { local_flag = SLD_2 } type = build_cost which = land when = on_upgrade where = relative value = 32 }
command = { trigger = { local_flag = SLD_3 } type = build_cost which = land when = on_upgrade where = relative value = 28 }
command = { trigger = { local_flag = SLD_4 } type = build_cost which = land when = on_upgrade where = relative value = 24 }
command = { trigger = { local_flag = SLD_5 } type = build_cost which = land when = on_upgrade where = relative value = 20 }
command = { trigger = { local_flag = SLD_6 } type = build_cost which = land when = on_upgrade where = relative value = 16 }
command = { trigger = { local_flag = SLD_7 } type = build_cost which = land when = on_upgrade where = relative value = 12 }
command = { trigger = { local_flag = SLD_8 } type = build_cost which = land when = on_upgrade where = relative value = 8 }
command = { trigger = { local_flag = SLD_9 } type = build_cost which = land when = on_upgrade where = relative value = 4 }
command = { trigger = { local_flag = SLD_10 } type = build_cost which = land when = on_upgrade where = relative value = 0 }

command = { trigger = { local_flag = SLD_1 } type = build_cost which = artillery when = on_upgrade where = relative value = 36 }
command = { trigger = { local_flag = SLD_2 } type = build_cost which = artillery when = on_upgrade where = relative value = 32 }
command = { trigger = { local_flag = SLD_3 } type = build_cost which = artillery when = on_upgrade where = relative value = 28 }
command = { trigger = { local_flag = SLD_4 } type = build_cost which = artillery when = on_upgrade where = relative value = 24 }
command = { trigger = { local_flag = SLD_5 } type = build_cost which = artillery when = on_upgrade where = relative value = 20 }
command = { trigger = { local_flag = SLD_6 } type = build_cost which = artillery when = on_upgrade where = relative value = 16 }
command = { trigger = { local_flag = SLD_7 } type = build_cost which = artillery when = on_upgrade where = relative value = 12 }
command = { trigger = { local_flag = SLD_8 } type = build_cost which = artillery when = on_upgrade where = relative value = 8 }
command = { trigger = { local_flag = SLD_9 } type = build_cost which = artillery when = on_upgrade where = relative value = 4 }
command = { trigger = { local_flag = SLD_10 } type = build_cost which = artillery when = on_upgrade where = relative value = 0 }

command = { trigger = { local_flag = SLD_1 } type = build_cost which = rocket_artillery when = on_upgrade where = relative value = 36 }
command = { trigger = { local_flag = SLD_2 } type = build_cost which = rocket_artillery when = on_upgrade where = relative value = 32 }
command = { trigger = { local_flag = SLD_3 } type = build_cost which = rocket_artillery when = on_upgrade where = relative value = 28 }
command = { trigger = { local_flag = SLD_4 } type = build_cost which = rocket_artillery when = on_upgrade where = relative value = 24 }
command = { trigger = { local_flag = SLD_5 } type = build_cost which = rocket_artillery when = on_upgrade where = relative value = 20 }
command = { trigger = { local_flag = SLD_6 } type = build_cost which = rocket_artillery when = on_upgrade where = relative value = 16 }
command = { trigger = { local_flag = SLD_7 } type = build_cost which = rocket_artillery when = on_upgrade where = relative value = 12 }
command = { trigger = { local_flag = SLD_8 } type = build_cost which = rocket_artillery when = on_upgrade where = relative value = 8 }
command = { trigger = { local_flag = SLD_9 } type = build_cost which = rocket_artillery when = on_upgrade where = relative value = 4 }
command = { trigger = { local_flag = SLD_10 } type = build_cost which = rocket_artillery when = on_upgrade where = relative value = 0 }

command = { trigger = { local_flag = SLD_1 } type = build_cost which = anti_tank when = on_upgrade where = relative value = 36 }
command = { trigger = { local_flag = SLD_2 } type = build_cost which = anti_tank when = on_upgrade where = relative value = 32 }
command = { trigger = { local_flag = SLD_3 } type = build_cost which = anti_tank when = on_upgrade where = relative value = 28 }
command = { trigger = { local_flag = SLD_4 } type = build_cost which = anti_tank when = on_upgrade where = relative value = 24 }
command = { trigger = { local_flag = SLD_5 } type = build_cost which = anti_tank when = on_upgrade where = relative value = 20 }
command = { trigger = { local_flag = SLD_6 } type = build_cost which = anti_tank when = on_upgrade where = relative value = 16 }
command = { trigger = { local_flag = SLD_7 } type = build_cost which = anti_tank when = on_upgrade where = relative value = 12 }
command = { trigger = { local_flag = SLD_8 } type = build_cost which = anti_tank when = on_upgrade where = relative value = 8 }
command = { trigger = { local_flag = SLD_9 } type = build_cost which = anti_tank when = on_upgrade where = relative value = 4 }
command = { trigger = { local_flag = SLD_10 } type = build_cost which = anti_tank when = on_upgrade where = relative value = 0 }

command = { trigger = { local_flag = SLD_1 } type = build_cost which = armored_car when = on_upgrade where = relative value = 36 }
command = { trigger = { local_flag = SLD_2 } type = build_cost which = armored_car when = on_upgrade where = relative value = 32 }
command = { trigger = { local_flag = SLD_3 } type = build_cost which = armored_car when = on_upgrade where = relative value = 28 }
command = { trigger = { local_flag = SLD_4 } type = build_cost which = armored_car when = on_upgrade where = relative value = 24 }
command = { trigger = { local_flag = SLD_5 } type = build_cost which = armored_car when = on_upgrade where = relative value = 20 }
command = { trigger = { local_flag = SLD_6 } type = build_cost which = armored_car when = on_upgrade where = relative value = 16 }
command = { trigger = { local_flag = SLD_7 } type = build_cost which = armored_car when = on_upgrade where = relative value = 12 }
command = { trigger = { local_flag = SLD_8 } type = build_cost which = armored_car when = on_upgrade where = relative value = 8 }
command = { trigger = { local_flag = SLD_9 } type = build_cost which = armored_car when = on_upgrade where = relative value = 4 }
command = { trigger = { local_flag = SLD_10 } type = build_cost which = armored_car when = on_upgrade where = relative value = 0 }

command = { trigger = { local_flag = SLD_1 } type = build_cost which = engineer when = on_upgrade where = relative value = 36 }
command = { trigger = { local_flag = SLD_2 } type = build_cost which = engineer when = on_upgrade where = relative value = 32 }
command = { trigger = { local_flag = SLD_3 } type = build_cost which = engineer when = on_upgrade where = relative value = 28 }
command = { trigger = { local_flag = SLD_4 } type = build_cost which = engineer when = on_upgrade where = relative value = 24 }
command = { trigger = { local_flag = SLD_5 } type = build_cost which = engineer when = on_upgrade where = relative value = 20 }
command = { trigger = { local_flag = SLD_6 } type = build_cost which = engineer when = on_upgrade where = relative value = 16 }
command = { trigger = { local_flag = SLD_7 } type = build_cost which = engineer when = on_upgrade where = relative value = 12 }
command = { trigger = { local_flag = SLD_8 } type = build_cost which = engineer when = on_upgrade where = relative value = 8 }
command = { trigger = { local_flag = SLD_9 } type = build_cost which = engineer when = on_upgrade where = relative value = 4 }
command = { trigger = { local_flag = SLD_10 } type = build_cost which = engineer when = on_upgrade where = relative value = 0 }

command = { trigger = { local_flag = SLD_1 } type = build_cost which = sp_artillery when = on_upgrade where = relative value = 36 }
command = { trigger = { local_flag = SLD_2 } type = build_cost which = sp_artillery when = on_upgrade where = relative value = 32 }
command = { trigger = { local_flag = SLD_3 } type = build_cost which = sp_artillery when = on_upgrade where = relative value = 28 }
command = { trigger = { local_flag = SLD_4 } type = build_cost which = sp_artillery when = on_upgrade where = relative value = 24 }
command = { trigger = { local_flag = SLD_5 } type = build_cost which = sp_artillery when = on_upgrade where = relative value = 20 }
command = { trigger = { local_flag = SLD_6 } type = build_cost which = sp_artillery when = on_upgrade where = relative value = 16 }
command = { trigger = { local_flag = SLD_7 } type = build_cost which = sp_artillery when = on_upgrade where = relative value = 12 }
command = { trigger = { local_flag = SLD_8 } type = build_cost which = sp_artillery when = on_upgrade where = relative value = 8 }
command = { trigger = { local_flag = SLD_9 } type = build_cost which = sp_artillery when = on_upgrade where = relative value = 4 }
command = { trigger = { local_flag = SLD_10 } type = build_cost which = sp_artillery when = on_upgrade where = relative value = 0 }

command = { trigger = { local_flag = SLD_1 } type = build_cost which = sp_rct_artillery when = on_upgrade where = relative value = 36 }
command = { trigger = { local_flag = SLD_2 } type = build_cost which = sp_rct_artillery when = on_upgrade where = relative value = 32 }
command = { trigger = { local_flag = SLD_3 } type = build_cost which = sp_rct_artillery when = on_upgrade where = relative value = 28 }
command = { trigger = { local_flag = SLD_4 } type = build_cost which = sp_rct_artillery when = on_upgrade where = relative value = 24 }
command = { trigger = { local_flag = SLD_5 } type = build_cost which = sp_rct_artillery when = on_upgrade where = relative value = 20 }
command = { trigger = { local_flag = SLD_6 } type = build_cost which = sp_rct_artillery when = on_upgrade where = relative value = 16 }
command = { trigger = { local_flag = SLD_7 } type = build_cost which = sp_rct_artillery when = on_upgrade where = relative value = 12 }
command = { trigger = { local_flag = SLD_8 } type = build_cost which = sp_rct_artillery when = on_upgrade where = relative value = 8 }
command = { trigger = { local_flag = SLD_9 } type = build_cost which = sp_rct_artillery when = on_upgrade where = relative value = 4 }
command = { trigger = { local_flag = SLD_10 } type = build_cost which = sp_rct_artillery when = on_upgrade where = relative value = 0 }

command = { trigger = { local_flag = SLD_1 } type = build_cost which = tank_destroyer when = on_upgrade where = relative value = 36 }
command = { trigger = { local_flag = SLD_2 } type = build_cost which = tank_destroyer when = on_upgrade where = relative value = 32 }
command = { trigger = { local_flag = SLD_3 } type = build_cost which = tank_destroyer when = on_upgrade where = relative value = 28 }
command = { trigger = { local_flag = SLD_4 } type = build_cost which = tank_destroyer when = on_upgrade where = relative value = 24 }
command = { trigger = { local_flag = SLD_5 } type = build_cost which = tank_destroyer when = on_upgrade where = relative value = 20 }
command = { trigger = { local_flag = SLD_6 } type = build_cost which = tank_destroyer when = on_upgrade where = relative value = 16 }
command = { trigger = { local_flag = SLD_7 } type = build_cost which = tank_destroyer when = on_upgrade where = relative value = 12 }
command = { trigger = { local_flag = SLD_8 } type = build_cost which = tank_destroyer when = on_upgrade where = relative value = 8 }
command = { trigger = { local_flag = SLD_9 } type = build_cost which = tank_destroyer when = on_upgrade where = relative value = 4 }
command = { trigger = { local_flag = SLD_10 } type = build_cost which = tank_destroyer when = on_upgrade where = relative value = 0 }

command = { trigger = { local_flag = SLD_1 } type = build_cost which = light_armor_brigade when = on_upgrade where = relative value = 36 }
command = { trigger = { local_flag = SLD_2 } type = build_cost which = light_armor_brigade when = on_upgrade where = relative value = 32 }
command = { trigger = { local_flag = SLD_3 } type = build_cost which = light_armor_brigade when = on_upgrade where = relative value = 28 }
command = { trigger = { local_flag = SLD_4 } type = build_cost which = light_armor_brigade when = on_upgrade where = relative value = 24 }
command = { trigger = { local_flag = SLD_5 } type = build_cost which = light_armor_brigade when = on_upgrade where = relative value = 20 }
command = { trigger = { local_flag = SLD_6 } type = build_cost which = light_armor_brigade when = on_upgrade where = relative value = 16 }
command = { trigger = { local_flag = SLD_7 } type = build_cost which = light_armor_brigade when = on_upgrade where = relative value = 12 }
command = { trigger = { local_flag = SLD_8 } type = build_cost which = light_armor_brigade when = on_upgrade where = relative value = 8 }
command = { trigger = { local_flag = SLD_9 } type = build_cost which = light_armor_brigade when = on_upgrade where = relative value = 4 }
command = { trigger = { local_flag = SLD_10 } type = build_cost which = light_armor_brigade when = on_upgrade where = relative value = 0 }

command = { trigger = { local_flag = SLD_1 } type = build_cost which = heavy_armor when = on_upgrade where = relative value = 36 }
command = { trigger = { local_flag = SLD_2 } type = build_cost which = heavy_armor when = on_upgrade where = relative value = 32 }
command = { trigger = { local_flag = SLD_3 } type = build_cost which = heavy_armor when = on_upgrade where = relative value = 28 }
command = { trigger = { local_flag = SLD_4 } type = build_cost which = heavy_armor when = on_upgrade where = relative value = 24 }
command = { trigger = { local_flag = SLD_5 } type = build_cost which = heavy_armor when = on_upgrade where = relative value = 20 }
command = { trigger = { local_flag = SLD_6 } type = build_cost which = heavy_armor when = on_upgrade where = relative value = 16 }
command = { trigger = { local_flag = SLD_7 } type = build_cost which = heavy_armor when = on_upgrade where = relative value = 12 }
command = { trigger = { local_flag = SLD_8 } type = build_cost which = heavy_armor when = on_upgrade where = relative value = 8 }
command = { trigger = { local_flag = SLD_9 } type = build_cost which = heavy_armor when = on_upgrade where = relative value = 4 }
command = { trigger = { local_flag = SLD_10 } type = build_cost which = heavy_armor when = on_upgrade where = relative value = 0 }

command = { trigger = { local_flag = SLD_1 } type = build_cost which = super_heavy_armor when = on_upgrade where = relative value = 36 }
command = { trigger = { local_flag = SLD_2 } type = build_cost which = super_heavy_armor when = on_upgrade where = relative value = 32 }
command = { trigger = { local_flag = SLD_3 } type = build_cost which = super_heavy_armor when = on_upgrade where = relative value = 28 }
command = { trigger = { local_flag = SLD_4 } type = build_cost which = super_heavy_armor when = on_upgrade where = relative value = 24 }
command = { trigger = { local_flag = SLD_5 } type = build_cost which = super_heavy_armor when = on_upgrade where = relative value = 20 }
command = { trigger = { local_flag = SLD_6 } type = build_cost which = super_heavy_armor when = on_upgrade where = relative value = 16 }
command = { trigger = { local_flag = SLD_7 } type = build_cost which = super_heavy_armor when = on_upgrade where = relative value = 12 }
command = { trigger = { local_flag = SLD_8 } type = build_cost which = super_heavy_armor when = on_upgrade where = relative value = 8 }
command = { trigger = { local_flag = SLD_9 } type = build_cost which = super_heavy_armor when = on_upgrade where = relative value = 4 }
command = { trigger = { local_flag = SLD_10 } type = build_cost which = super_heavy_armor when = on_upgrade where = relative value = 0 }

command = { trigger = { local_flag = SLD_1 } type = build_cost which = anti_air when = on_upgrade where = relative value = 36 }
command = { trigger = { local_flag = SLD_2 } type = build_cost which = anti_air when = on_upgrade where = relative value = 32 }
command = { trigger = { local_flag = SLD_3 } type = build_cost which = anti_air when = on_upgrade where = relative value = 28 }
command = { trigger = { local_flag = SLD_4 } type = build_cost which = anti_air when = on_upgrade where = relative value = 24 }
command = { trigger = { local_flag = SLD_5 } type = build_cost which = anti_air when = on_upgrade where = relative value = 20 }
command = { trigger = { local_flag = SLD_6 } type = build_cost which = anti_air when = on_upgrade where = relative value = 16 }
command = { trigger = { local_flag = SLD_7 } type = build_cost which = anti_air when = on_upgrade where = relative value = 12 }
command = { trigger = { local_flag = SLD_8 } type = build_cost which = anti_air when = on_upgrade where = relative value = 8 }
command = { trigger = { local_flag = SLD_9 } type = build_cost which = anti_air when = on_upgrade where = relative value = 4 }
command = { trigger = { local_flag = SLD_10 } type = build_cost which = anti_air when = on_upgrade where = relative value = 0 }


command = { trigger = { local_flag = SLD_1 } type = local_clrflag which = SLD_1 }
command = { trigger = { local_flag = SLD_2 } type = local_clrflag which = SLD_2 }
command = { trigger = { local_flag = SLD_3 } type = local_clrflag which = SLD_3 }
command = { trigger = { local_flag = SLD_4 } type = local_clrflag which = SLD_4 }
command = { trigger = { local_flag = SLD_5 } type = local_clrflag which = SLD_5 }
command = { trigger = { local_flag = SLD_6 } type = local_clrflag which = SLD_6 }
command = { trigger = { local_flag = SLD_7 } type = local_clrflag which = SLD_7 }
command = { trigger = { local_flag = SLD_8 } type = local_clrflag which = SLD_8 }
command = { trigger = { local_flag = SLD_9 } type = local_clrflag which = SLD_9 }
command = { trigger = { local_flag = SLD_10 } type = local_clrflag which = SLD_10 }


command = { 
trigger = { policy = { type = professional_army value = 1 }
NOT = { policy = { type = professional_army value = 2 } } }
type = ground_def_eff value = 0.01 when = 1
}
command = { 
trigger = { policy = { type = professional_army value = 2 }
NOT = { policy = { type = professional_army value = 3 } } }
type = ground_def_eff value = 0.02 when = 1
}

command = { 
trigger = { policy = { type = professional_army value = 3 }
NOT = { policy = { type = professional_army value = 4 } } }
type = ground_def_eff value = 0.03 when = 1
}

command = { 
trigger = { policy = { type = professional_army value = 4 }
NOT = { policy = { type = professional_army value = 5 } } }
type = ground_def_eff value = 0.04 when = 1
}

command = { 
trigger = { policy = { type = professional_army value = 5 }
NOT = { policy = { type = professional_army value = 6 } } }
type = ground_def_eff value = 0.05 when = 1
}

command = { 
trigger = { policy = { type = professional_army value = 6 }
NOT = { policy = { type = professional_army value = 7 } } }
type = ground_def_eff value = 0.06 when = 1
}

command = { 
trigger = { policy = { type = professional_army value = 7 }
NOT = { policy = { type = professional_army value = 8 } } }
type = ground_def_eff value = 0.07 when = 1
}

command = { 
trigger = { policy = { type = professional_army value = 8 }
NOT = { policy = { type = professional_army value = 9 } } }
type = ground_def_eff value = 0.08 when = 1
}

command = { 
trigger = { policy = { type = professional_army value = 9 }
NOT = { policy = { type = professional_army value = 10 } } }
type = ground_def_eff value = 0.09 when = 1
}

command = {
trigger = { policy = { type = professional_army value = 10 } }
type = ground_def_eff value = 0.1 when = 1
}



command = { 
trigger = { policy = { type = professional_army value = 1 }
NOT = { policy = { type = professional_army value = 2 } } }
type = build_cost which = land when = on_upgrade where = relative value = -36
}

command = { 
trigger = { policy = { type = professional_army value = 1 }
NOT = { policy = { type = professional_army value = 2 } } }
type = build_cost which = artillery when = on_upgrade where = relative value = -36
}

command = { 
trigger = { policy = { type = professional_army value = 1 }
NOT = { policy = { type = professional_army value = 2 } } }
type = build_cost which = rocket_artillery when = on_upgrade where = relative value = -36
}

command = { 
trigger = { policy = { type = professional_army value = 1 }
NOT = { policy = { type = professional_army value = 2 } } }
type = build_cost which = anti_tank when = on_upgrade where = relative value = -36
}

command = { 
trigger = { policy = { type = professional_army value = 1 }
NOT = { policy = { type = professional_army value = 2 } } }
type = build_cost which = armored_car when = on_upgrade where = relative value = -36
}

command = { 
trigger = { policy = { type = professional_army value = 1 }
NOT = { policy = { type = professional_army value = 2 } } }
type = build_cost which = engineer when = on_upgrade where = relative value = -36
}

command = { 
trigger = { policy = { type = professional_army value = 1 }
NOT = { policy = { type = professional_army value = 2 } } }
type = build_cost which = sp_artillery when = on_upgrade where = relative value = -36
}

command = { 
trigger = { policy = { type = professional_army value = 1 }
NOT = { policy = { type = professional_army value = 2 } } }
type = build_cost which = sp_rct_artillery when = on_upgrade where = relative value = -36
}

command = { 
trigger = { policy = { type = professional_army value = 1 }
NOT = { policy = { type = professional_army value = 2 } } }
type = build_cost which = tank_destroyer when = on_upgrade where = relative value = -36
}

command = { 
trigger = { policy = { type = professional_army value = 1 }
NOT = { policy = { type = professional_army value = 2 } } }
type = build_cost which = light_armor_brigade when = on_upgrade where = relative value = -36
}

command = { 
trigger = { policy = { type = professional_army value = 1 }
NOT = { policy = { type = professional_army value = 2 } } }
type = build_cost which = heavy_armor when = on_upgrade where = relative value = -36
}

command = { 
trigger = { policy = { type = professional_army value = 1 }
NOT = { policy = { type = professional_army value = 2 } } }
type = build_cost which = super_heavy_armor when = on_upgrade where = relative value = -36
}

command = { 
trigger = { policy = { type = professional_army value = 1 }
NOT = { policy = { type = professional_army value = 2 } } }
type = build_cost which = anti_air when = on_upgrade where = relative value = -36
}


command = { 
trigger = { policy = { type = professional_army value = 2 }
NOT = { policy = { type = professional_army value = 3 } } }
type = build_cost which = land when = on_upgrade where = relative value = -32
}

command = { 
trigger = { policy = { type = professional_army value = 2 }
NOT = { policy = { type = professional_army value = 3 } } }
type = build_cost which = artillery when = on_upgrade where = relative value = -32
}

command = { 
trigger = { policy = { type = professional_army value = 2 }
NOT = { policy = { type = professional_army value = 3 } } }
type = build_cost which = rocket_artillery when = on_upgrade where = relative value = -32
}

command = { 
trigger = { policy = { type = professional_army value = 2 }
NOT = { policy = { type = professional_army value = 3 } } }
type = build_cost which = anti_tank when = on_upgrade where = relative value = -32
}

command = { 
trigger = { policy = { type = professional_army value = 2 }
NOT = { policy = { type = professional_army value = 3 } } }
type = build_cost which = armored_car when = on_upgrade where = relative value = -32
}

command = { 
trigger = { policy = { type = professional_army value = 2 }
NOT = { policy = { type = professional_army value = 3 } } }
type = build_cost which = engineer when = on_upgrade where = relative value = -32
}

command = { 
trigger = { policy = { type = professional_army value = 2 }
NOT = { policy = { type = professional_army value = 3 } } }
type = build_cost which = sp_artillery when = on_upgrade where = relative value = -32
}

command = { 
trigger = { policy = { type = professional_army value = 2 }
NOT = { policy = { type = professional_army value = 3 } } }
type = build_cost which = sp_rct_artillery when = on_upgrade where = relative value = -32
}

command = { 
trigger = { policy = { type = professional_army value = 2 }
NOT = { policy = { type = professional_army value = 3 } } }
type = build_cost which = tank_destroyer when = on_upgrade where = relative value = -32
}

command = { 
trigger = { policy = { type = professional_army value = 2 }
NOT = { policy = { type = professional_army value = 3 } } }
type = build_cost which = light_armor_brigade when = on_upgrade where = relative value = -32
}

command = { 
trigger = { policy = { type = professional_army value = 2 }
NOT = { policy = { type = professional_army value = 3 } } }
type = build_cost which = heavy_armor when = on_upgrade where = relative value = -32
}

command = { 
trigger = { policy = { type = professional_army value = 2 }
NOT = { policy = { type = professional_army value = 3 } } }
type = build_cost which = super_heavy_armor when = on_upgrade where = relative value = -32
}

command = { 
trigger = { policy = { type = professional_army value = 2 }
NOT = { policy = { type = professional_army value = 3 } } }
type = build_cost which = anti_air when = on_upgrade where = relative value = -32
}


command = { 
trigger = { policy = { type = professional_army value = 3 }
NOT = { policy = { type = professional_army value = 4 } } }
type = build_cost which = land when = on_upgrade where = relative value = -28
}

command = { 
trigger = { policy = { type = professional_army value = 3 }
NOT = { policy = { type = professional_army value = 4 } } }
type = build_cost which = artillery when = on_upgrade where = relative value = -28
}

command = { 
trigger = { policy = { type = professional_army value = 3 }
NOT = { policy = { type = professional_army value = 4 } } }
type = build_cost which = rocket_artillery when = on_upgrade where = relative value = -28
}

command = { 
trigger = { policy = { type = professional_army value = 3 }
NOT = { policy = { type = professional_army value = 4 } } }
type = build_cost which = anti_tank when = on_upgrade where = relative value = -28
}

command = { 
trigger = { policy = { type = professional_army value = 3 }
NOT = { policy = { type = professional_army value = 4 } } }
type = build_cost which = armored_car when = on_upgrade where = relative value = -28
}

command = { 
trigger = { policy = { type = professional_army value = 3 }
NOT = { policy = { type = professional_army value = 4 } } }
type = build_cost which = engineer when = on_upgrade where = relative value = -28
}

command = { 
trigger = { policy = { type = professional_army value = 3 }
NOT = { policy = { type = professional_army value = 4 } } }
type = build_cost which = sp_artillery when = on_upgrade where = relative value = -28
}

command = { 
trigger = { policy = { type = professional_army value = 3 }
NOT = { policy = { type = professional_army value = 4 } } }
type = build_cost which = sp_rct_artillery when = on_upgrade where = relative value = -28
}

command = { 
trigger = { policy = { type = professional_army value = 3 }
NOT = { policy = { type = professional_army value = 4 } } }
type = build_cost which = tank_destroyer when = on_upgrade where = relative value = -28
}

command = { 
trigger = { policy = { type = professional_army value = 3 }
NOT = { policy = { type = professional_army value = 4 } } }
type = build_cost which = light_armor_brigade when = on_upgrade where = relative value = -28
}

command = { 
trigger = { policy = { type = professional_army value = 3 }
NOT = { policy = { type = professional_army value = 4 } } }
type = build_cost which = heavy_armor when = on_upgrade where = relative value = -28
}

command = { 
trigger = { policy = { type = professional_army value = 3 }
NOT = { policy = { type = professional_army value = 4 } } }
type = build_cost which = super_heavy_armor when = on_upgrade where = relative value = -28
}

command = { 
trigger = { policy = { type = professional_army value = 3 }
NOT = { policy = { type = professional_army value = 4 } } }
type = build_cost which = anti_air when = on_upgrade where = relative value = -28
}


command = { 
trigger = { policy = { type = professional_army value = 4 }
NOT = { policy = { type = professional_army value = 5 } } }
type = build_cost which = land when = on_upgrade where = relative value = -24
}

command = { 
trigger = { policy = { type = professional_army value = 4 }
NOT = { policy = { type = professional_army value = 5 } } }
type = build_cost which = artillery when = on_upgrade where = relative value = -24
}

command = { 
trigger = { policy = { type = professional_army value = 4 }
NOT = { policy = { type = professional_army value = 5 } } }
type = build_cost which = rocket_artillery when = on_upgrade where = relative value = -24
}

command = { 
trigger = { policy = { type = professional_army value = 4 }
NOT = { policy = { type = professional_army value = 5 } } }
type = build_cost which = anti_tank when = on_upgrade where = relative value = -24
}

command = { 
trigger = { policy = { type = professional_army value = 4 }
NOT = { policy = { type = professional_army value = 5 } } }
type = build_cost which = armored_car when = on_upgrade where = relative value = -24
}

command = { 
trigger = { policy = { type = professional_army value = 4 }
NOT = { policy = { type = professional_army value = 5 } } }
type = build_cost which = engineer when = on_upgrade where = relative value = -24
}

command = { 
trigger = { policy = { type = professional_army value = 4 }
NOT = { policy = { type = professional_army value = 5 } } }
type = build_cost which = sp_artillery when = on_upgrade where = relative value = -24
}

command = { 
trigger = { policy = { type = professional_army value = 4 }
NOT = { policy = { type = professional_army value = 5 } } }
type = build_cost which = sp_rct_artillery when = on_upgrade where = relative value = -24
}

command = { 
trigger = { policy = { type = professional_army value = 4 }
NOT = { policy = { type = professional_army value = 5 } } }
type = build_cost which = tank_destroyer when = on_upgrade where = relative value = -24
}

command = { 
trigger = { policy = { type = professional_army value = 4 }
NOT = { policy = { type = professional_army value = 5 } } }
type = build_cost which = light_armor_brigade when = on_upgrade where = relative value = -24
}

command = { 
trigger = { policy = { type = professional_army value = 4 }
NOT = { policy = { type = professional_army value = 5 } } }
type = build_cost which = heavy_armor when = on_upgrade where = relative value = -24
}

command = { 
trigger = { policy = { type = professional_army value = 4 }
NOT = { policy = { type = professional_army value = 5 } } }
type = build_cost which = super_heavy_armor when = on_upgrade where = relative value = -24
}

command = { 
trigger = { policy = { type = professional_army value = 4 }
NOT = { policy = { type = professional_army value = 5 } } }
type = build_cost which = anti_air when = on_upgrade where = relative value = -24
}


command = { 
trigger = { policy = { type = professional_army value = 5 }
NOT = { policy = { type = professional_army value = 6 } } }
type = build_cost which = land when = on_upgrade where = relative value = -20
}

command = { 
trigger = { policy = { type = professional_army value = 5 }
NOT = { policy = { type = professional_army value = 6 } } }
type = build_cost which = artillery when = on_upgrade where = relative value = -20
}

command = { 
trigger = { policy = { type = professional_army value = 5 }
NOT = { policy = { type = professional_army value = 6 } } }
type = build_cost which = rocket_artillery when = on_upgrade where = relative value = -20
}

command = { 
trigger = { policy = { type = professional_army value = 5 }
NOT = { policy = { type = professional_army value = 6 } } }
type = build_cost which = anti_tank when = on_upgrade where = relative value = -20
}

command = { 
trigger = { policy = { type = professional_army value = 5 }
NOT = { policy = { type = professional_army value = 6 } } }
type = build_cost which = armored_car when = on_upgrade where = relative value = -20
}

command = { 
trigger = { policy = { type = professional_army value = 5 }
NOT = { policy = { type = professional_army value = 6 } } }
type = build_cost which = engineer when = on_upgrade where = relative value = -20
}

command = { 
trigger = { policy = { type = professional_army value = 5 }
NOT = { policy = { type = professional_army value = 6 } } }
type = build_cost which = sp_artillery when = on_upgrade where = relative value = -20
}

command = { 
trigger = { policy = { type = professional_army value = 5 }
NOT = { policy = { type = professional_army value = 6 } } }
type = build_cost which = sp_rct_artillery when = on_upgrade where = relative value = -20
}

command = { 
trigger = { policy = { type = professional_army value = 5 }
NOT = { policy = { type = professional_army value = 6 } } }
type = build_cost which = tank_destroyer when = on_upgrade where = relative value = -20
}

command = { 
trigger = { policy = { type = professional_army value = 5 }
NOT = { policy = { type = professional_army value = 6 } } }
type = build_cost which = light_armor_brigade when = on_upgrade where = relative value = -20
}

command = { 
trigger = { policy = { type = professional_army value = 5 }
NOT = { policy = { type = professional_army value = 6 } } }
type = build_cost which = heavy_armor when = on_upgrade where = relative value = -20
}

command = { 
trigger = { policy = { type = professional_army value = 5 }
NOT = { policy = { type = professional_army value = 6 } } }
type = build_cost which = super_heavy_armor when = on_upgrade where = relative value = -20
}

command = { 
trigger = { policy = { type = professional_army value = 5 }
NOT = { policy = { type = professional_army value = 6 } } }
type = build_cost which = anti_air when = on_upgrade where = relative value = -20
}


command = { 
trigger = { policy = { type = professional_army value = 6 }
NOT = { policy = { type = professional_army value = 7 } } }
type = build_cost which = land when = on_upgrade where = relative value = -16
}

command = { 
trigger = { policy = { type = professional_army value = 6 }
NOT = { policy = { type = professional_army value = 7 } } }
type = build_cost which = artillery when = on_upgrade where = relative value = -16
}

command = { 
trigger = { policy = { type = professional_army value = 6 }
NOT = { policy = { type = professional_army value = 7 } } }
type = build_cost which = rocket_artillery when = on_upgrade where = relative value = -16
}

command = { 
trigger = { policy = { type = professional_army value = 6 }
NOT = { policy = { type = professional_army value = 7 } } }
type = build_cost which = anti_tank when = on_upgrade where = relative value = -16
}

command = { 
trigger = { policy = { type = professional_army value = 6 }
NOT = { policy = { type = professional_army value = 7 } } }
type = build_cost which = armored_car when = on_upgrade where = relative value = -16
}

command = { 
trigger = { policy = { type = professional_army value = 6 }
NOT = { policy = { type = professional_army value = 7 } } }
type = build_cost which = engineer when = on_upgrade where = relative value = -16
}

command = { 
trigger = { policy = { type = professional_army value = 6 }
NOT = { policy = { type = professional_army value = 7 } } }
type = build_cost which = sp_artillery when = on_upgrade where = relative value = -16
}

command = { 
trigger = { policy = { type = professional_army value = 6 }
NOT = { policy = { type = professional_army value = 7 } } }
type = build_cost which = sp_rct_artillery when = on_upgrade where = relative value = -16
}

command = { 
trigger = { policy = { type = professional_army value = 6 }
NOT = { policy = { type = professional_army value = 7 } } }
type = build_cost which = tank_destroyer when = on_upgrade where = relative value = -16
}

command = { 
trigger = { policy = { type = professional_army value = 6 }
NOT = { policy = { type = professional_army value = 7 } } }
type = build_cost which = light_armor_brigade when = on_upgrade where = relative value = -16
}

command = { 
trigger = { policy = { type = professional_army value = 6 }
NOT = { policy = { type = professional_army value = 7 } } }
type = build_cost which = heavy_armor when = on_upgrade where = relative value = -16
}

command = { 
trigger = { policy = { type = professional_army value = 6 }
NOT = { policy = { type = professional_army value = 7 } } }
type = build_cost which = super_heavy_armor when = on_upgrade where = relative value = -16
}

command = { 
trigger = { policy = { type = professional_army value = 6 }
NOT = { policy = { type = professional_army value = 7 } } }
type = build_cost which = anti_air when = on_upgrade where = relative value = -16
}


command = { 
trigger = { policy = { type = professional_army value = 7 }
NOT = { policy = { type = professional_army value = 8 } } }
type = build_cost which = land when = on_upgrade where = relative value = -12
}

command = { 
trigger = { policy = { type = professional_army value = 7 }
NOT = { policy = { type = professional_army value = 8 } } }
type = build_cost which = artillery when = on_upgrade where = relative value = -12
}

command = { 
trigger = { policy = { type = professional_army value = 7 }
NOT = { policy = { type = professional_army value = 8 } } }
type = build_cost which = rocket_artillery when = on_upgrade where = relative value = -12
}

command = { 
trigger = { policy = { type = professional_army value = 7 }
NOT = { policy = { type = professional_army value = 8 } } }
type = build_cost which = anti_tank when = on_upgrade where = relative value = -12
}

command = { 
trigger = { policy = { type = professional_army value = 7 }
NOT = { policy = { type = professional_army value = 8 } } }
type = build_cost which = armored_car when = on_upgrade where = relative value = -12
}

command = { 
trigger = { policy = { type = professional_army value = 7 }
NOT = { policy = { type = professional_army value = 8 } } }
type = build_cost which = engineer when = on_upgrade where = relative value = -12
}

command = { 
trigger = { policy = { type = professional_army value = 7 }
NOT = { policy = { type = professional_army value = 8 } } }
type = build_cost which = sp_artillery when = on_upgrade where = relative value = -12
}

command = { 
trigger = { policy = { type = professional_army value = 7 }
NOT = { policy = { type = professional_army value = 8 } } }
type = build_cost which = sp_rct_artillery when = on_upgrade where = relative value = -12
}

command = { 
trigger = { policy = { type = professional_army value = 7 }
NOT = { policy = { type = professional_army value = 8 } } }
type = build_cost which = tank_destroyer when = on_upgrade where = relative value = -12
}

command = { 
trigger = { policy = { type = professional_army value = 7 }
NOT = { policy = { type = professional_army value = 8 } } }
type = build_cost which = light_armor_brigade when = on_upgrade where = relative value = -12
}

command = { 
trigger = { policy = { type = professional_army value = 7 }
NOT = { policy = { type = professional_army value = 8 } } }
type = build_cost which = heavy_armor when = on_upgrade where = relative value = -12
}

command = { 
trigger = { policy = { type = professional_army value = 7 }
NOT = { policy = { type = professional_army value = 8 } } }
type = build_cost which = super_heavy_armor when = on_upgrade where = relative value = -12
}

command = { 
trigger = { policy = { type = professional_army value = 7 }
NOT = { policy = { type = professional_army value = 8 } } }
type = build_cost which = anti_air when = on_upgrade where = relative value = -12
}


command = { 
trigger = { policy = { type = professional_army value = 8 }
NOT = { policy = { type = professional_army value = 9 } } }
type = build_cost which = land when = on_upgrade where = relative value = -8
}

command = { 
trigger = { policy = { type = professional_army value = 8 }
NOT = { policy = { type = professional_army value = 9 } } }
type = build_cost which = artillery when = on_upgrade where = relative value = -8
}

command = { 
trigger = { policy = { type = professional_army value = 8 }
NOT = { policy = { type = professional_army value = 9 } } }
type = build_cost which = rocket_artillery when = on_upgrade where = relative value = -8
}

command = { 
trigger = { policy = { type = professional_army value = 8 }
NOT = { policy = { type = professional_army value = 9 } } }
type = build_cost which = anti_tank when = on_upgrade where = relative value = -8
}

command = { 
trigger = { policy = { type = professional_army value = 8 }
NOT = { policy = { type = professional_army value = 9 } } }
type = build_cost which = armored_car when = on_upgrade where = relative value = -8
}

command = { 
trigger = { policy = { type = professional_army value = 8 }
NOT = { policy = { type = professional_army value = 9 } } }
type = build_cost which = engineer when = on_upgrade where = relative value = -8
}

command = { 
trigger = { policy = { type = professional_army value = 8 }
NOT = { policy = { type = professional_army value = 9 } } }
type = build_cost which = sp_artillery when = on_upgrade where = relative value = -8
}

command = { 
trigger = { policy = { type = professional_army value = 8 }
NOT = { policy = { type = professional_army value = 9 } } }
type = build_cost which = sp_rct_artillery when = on_upgrade where = relative value = -8
}

command = { 
trigger = { policy = { type = professional_army value = 8 }
NOT = { policy = { type = professional_army value = 9 } } }
type = build_cost which = tank_destroyer when = on_upgrade where = relative value = -8
}

command = { 
trigger = { policy = { type = professional_army value = 8 }
NOT = { policy = { type = professional_army value = 9 } } }
type = build_cost which = light_armor_brigade when = on_upgrade where = relative value = -8
}

command = { 
trigger = { policy = { type = professional_army value = 8 }
NOT = { policy = { type = professional_army value = 9 } } }
type = build_cost which = heavy_armor when = on_upgrade where = relative value = -8
}

command = { 
trigger = { policy = { type = professional_army value = 8 }
NOT = { policy = { type = professional_army value = 9 } } }
type = build_cost which = super_heavy_armor when = on_upgrade where = relative value = -8
}

command = { 
trigger = { policy = { type = professional_army value = 8 }
NOT = { policy = { type = professional_army value = 9 } } }
type = build_cost which = anti_air when = on_upgrade where = relative value = -8
}


command = { 
trigger = { policy = { type = professional_army value = 9 }
NOT = { policy = { type = professional_army value = 10 } } }
type = build_cost which = land when = on_upgrade where = relative value = -4
}

command = { 
trigger = { policy = { type = professional_army value = 9 }
NOT = { policy = { type = professional_army value = 10 } } }
type = build_cost which = artillery when = on_upgrade where = relative value = -4
}

command = { 
trigger = { policy = { type = professional_army value = 9 }
NOT = { policy = { type = professional_army value = 10 } } }
type = build_cost which = rocket_artillery when = on_upgrade where = relative value = -4
}

command = { 
trigger = { policy = { type = professional_army value = 9 }
NOT = { policy = { type = professional_army value = 10 } } }
type = build_cost which = anti_tank when = on_upgrade where = relative value = -4
}

command = { 
trigger = { policy = { type = professional_army value = 9 }
NOT = { policy = { type = professional_army value = 10 } } }
type = build_cost which = armored_car when = on_upgrade where = relative value = -4
}

command = { 
trigger = { policy = { type = professional_army value = 9 }
NOT = { policy = { type = professional_army value = 10 } } }
type = build_cost which = engineer when = on_upgrade where = relative value = -4
}

command = { 
trigger = { policy = { type = professional_army value = 9 }
NOT = { policy = { type = professional_army value = 10 } } }
type = build_cost which = sp_artillery when = on_upgrade where = relative value = -4
}

command = { 
trigger = { policy = { type = professional_army value = 9 }
NOT = { policy = { type = professional_army value = 10 } } }
type = build_cost which = sp_rct_artillery when = on_upgrade where = relative value = -4
}

command = { 
trigger = { policy = { type = professional_army value = 9 }
NOT = { policy = { type = professional_army value = 10 } } }
type = build_cost which = tank_destroyer when = on_upgrade where = relative value = -4
}

command = { 
trigger = { policy = { type = professional_army value = 9 }
NOT = { policy = { type = professional_army value = 10 } } }
type = build_cost which = light_armor_brigade when = on_upgrade where = relative value = -4
}

command = { 
trigger = { policy = { type = professional_army value = 9 }
NOT = { policy = { type = professional_army value = 10 } } }
type = build_cost which = heavy_armor when = on_upgrade where = relative value = -4
}

command = { 
trigger = { policy = { type = professional_army value = 9 }
NOT = { policy = { type = professional_army value = 10 } } }
type = build_cost which = super_heavy_armor when = on_upgrade where = relative value = -4
}

command = { 
trigger = { policy = { type = professional_army value = 9 }
NOT = { policy = { type = professional_army value = 10 } } }
type = build_cost which = anti_air when = on_upgrade where = relative value = -4
}


command = { 
trigger = { policy = { type = professional_army value = 10 } }
type = build_cost which = land when = on_upgrade where = relative value = -0
}

command = { 
trigger = { policy = { type = professional_army value = 10 } }
type = build_cost which = artillery when = on_upgrade where = relative value = -0
}

command = { 
trigger = { policy = { type = professional_army value = 10 } }
type = build_cost which = rocket_artillery when = on_upgrade where = relative value = -0
}

command = { 
trigger = { policy = { type = professional_army value = 10 } }
type = build_cost which = anti_tank when = on_upgrade where = relative value = -0
}

command = { 
trigger = { policy = { type = professional_army value = 10 } }
type = build_cost which = armored_car when = on_upgrade where = relative value = -0
}

command = { 
trigger = { policy = { type = professional_army value = 10 } }
type = build_cost which = engineer when = on_upgrade where = relative value = -0
}

command = { 
trigger = { policy = { type = professional_army value = 10 } }
type = build_cost which = sp_artillery when = on_upgrade where = relative value = -0
}

command = { 
trigger = { policy = { type = professional_army value = 10 } }
type = build_cost which = sp_rct_artillery when = on_upgrade where = relative value = -0
}

command = { 
trigger = { policy = { type = professional_army value = 10 } }
type = build_cost which = tank_destroyer when = on_upgrade where = relative value = -0
}

command = { 
trigger = { policy = { type = professional_army value = 10 } }
type = build_cost which = light_armor_brigade when = on_upgrade where = relative value = -0
}

command = { 
trigger = { policy = { type = professional_army value = 10 } }
type = build_cost which = heavy_armor when = on_upgrade where = relative value = -0
}

command = { 
trigger = { policy = { type = professional_army value = 10 } }
type = build_cost which = super_heavy_armor when = on_upgrade where = relative value = -0
}

command = { 
trigger = { policy = { type = professional_army value = 10 } }
type = build_cost which = anti_air when = on_upgrade where = relative value = -0
}



command = {
trigger = { policy = { type = professional_army value = 1 }
NOT = { policy = { type = professional_army value = 2 } } }
type = local_setflag which = SLD_1
}

command = {
trigger = { policy = { type = professional_army value = 2 }
NOT = { policy = { type = professional_army value = 3 } } }
type = local_setflag which = SLD_2
}

command = {
trigger = { policy = { type = professional_army value = 3 }
NOT = { policy = { type = professional_army value = 4 } } }
type = local_setflag which = SLD_3
}

command = {
trigger = { policy = { type = professional_army value = 4 }
NOT = { policy = { type = professional_army value = 5 } } }
type = local_setflag which = SLD_4
}

command = {
trigger = { policy = { type = professional_army value = 5 }
NOT = { policy = { type = professional_army value = 6 } } }
type = local_setflag which = SLD_5
}

command = {
trigger = { policy = { type = professional_army value = 6 }
NOT = { policy = { type = professional_army value = 7 } } }
type = local_setflag which = SLD_6
}

command = {
trigger = { policy = { type = professional_army value = 7 }
NOT = { policy = { type = professional_army value = 8 } } }
type = local_setflag which = SLD_7
}

command = {
trigger = { policy = { type = professional_army value = 8 }
NOT = { policy = { type = professional_army value = 9 } } }
type = local_setflag which = SLD_8
}

command = {
trigger = { policy = { type = professional_army value = 9 }
NOT = { policy = { type = professional_army value = 10 } } }
type = local_setflag which = SLD_9
}

command = {
trigger = { policy = { type = professional_army value = 10 } }
type = local_setflag which = SLD_10
}

command = {
type = event which = 646803 where = -1 when = 360
}


			}
}

event = {
	id = 646803

        all = yes

	name = "^̂߂̃tOǗ O"
	desc = "tOǗp̃CxgłB" 


one_action = yes
persistent = yes

	action = {
		name = "OK"
		command = { type = local_setflag which = SLD_A3 }
	}
}


event = {
	id = 646703

	invention = yes

	trigger = { local_flag = SLD_A3 }

	name = "^XC_[̌ ēKp O"
	desc = "^XC_[̌ʂăZbg܂B"



		action = {
			name = "OK"

command = { trigger = { local_flag = SLD_1 } type = ground_def_eff value = -0.01 when = 1 }
command = { trigger = { local_flag = SLD_2 } type = ground_def_eff value = -0.02 when = 1 }
command = { trigger = { local_flag = SLD_3 } type = ground_def_eff value = -0.03 when = 1 }
command = { trigger = { local_flag = SLD_4 } type = ground_def_eff value = -0.04 when = 1 }
command = { trigger = { local_flag = SLD_5 } type = ground_def_eff value = -0.05 when = 1 }
command = { trigger = { local_flag = SLD_6 } type = ground_def_eff value = -0.06 when = 1 }
command = { trigger = { local_flag = SLD_7 } type = ground_def_eff value = -0.07 when = 1 }
command = { trigger = { local_flag = SLD_8 } type = ground_def_eff value = -0.08 when = 1 }
command = { trigger = { local_flag = SLD_9 } type = ground_def_eff value = -0.09 when = 1 }
command = { trigger = { local_flag = SLD_10 } type = ground_def_eff value = -0.1 when = 1 }



command = { trigger = { local_flag = SLD_1 } type = build_cost which = land when = on_upgrade where = relative value = 36 }
command = { trigger = { local_flag = SLD_2 } type = build_cost which = land when = on_upgrade where = relative value = 32 }
command = { trigger = { local_flag = SLD_3 } type = build_cost which = land when = on_upgrade where = relative value = 28 }
command = { trigger = { local_flag = SLD_4 } type = build_cost which = land when = on_upgrade where = relative value = 24 }
command = { trigger = { local_flag = SLD_5 } type = build_cost which = land when = on_upgrade where = relative value = 20 }
command = { trigger = { local_flag = SLD_6 } type = build_cost which = land when = on_upgrade where = relative value = 16 }
command = { trigger = { local_flag = SLD_7 } type = build_cost which = land when = on_upgrade where = relative value = 12 }
command = { trigger = { local_flag = SLD_8 } type = build_cost which = land when = on_upgrade where = relative value = 8 }
command = { trigger = { local_flag = SLD_9 } type = build_cost which = land when = on_upgrade where = relative value = 4 }
command = { trigger = { local_flag = SLD_10 } type = build_cost which = land when = on_upgrade where = relative value = 0 }

command = { trigger = { local_flag = SLD_1 } type = build_cost which = artillery when = on_upgrade where = relative value = 36 }
command = { trigger = { local_flag = SLD_2 } type = build_cost which = artillery when = on_upgrade where = relative value = 32 }
command = { trigger = { local_flag = SLD_3 } type = build_cost which = artillery when = on_upgrade where = relative value = 28 }
command = { trigger = { local_flag = SLD_4 } type = build_cost which = artillery when = on_upgrade where = relative value = 24 }
command = { trigger = { local_flag = SLD_5 } type = build_cost which = artillery when = on_upgrade where = relative value = 20 }
command = { trigger = { local_flag = SLD_6 } type = build_cost which = artillery when = on_upgrade where = relative value = 16 }
command = { trigger = { local_flag = SLD_7 } type = build_cost which = artillery when = on_upgrade where = relative value = 12 }
command = { trigger = { local_flag = SLD_8 } type = build_cost which = artillery when = on_upgrade where = relative value = 8 }
command = { trigger = { local_flag = SLD_9 } type = build_cost which = artillery when = on_upgrade where = relative value = 4 }
command = { trigger = { local_flag = SLD_10 } type = build_cost which = artillery when = on_upgrade where = relative value = 0 }

command = { trigger = { local_flag = SLD_1 } type = build_cost which = rocket_artillery when = on_upgrade where = relative value = 36 }
command = { trigger = { local_flag = SLD_2 } type = build_cost which = rocket_artillery when = on_upgrade where = relative value = 32 }
command = { trigger = { local_flag = SLD_3 } type = build_cost which = rocket_artillery when = on_upgrade where = relative value = 28 }
command = { trigger = { local_flag = SLD_4 } type = build_cost which = rocket_artillery when = on_upgrade where = relative value = 24 }
command = { trigger = { local_flag = SLD_5 } type = build_cost which = rocket_artillery when = on_upgrade where = relative value = 20 }
command = { trigger = { local_flag = SLD_6 } type = build_cost which = rocket_artillery when = on_upgrade where = relative value = 16 }
command = { trigger = { local_flag = SLD_7 } type = build_cost which = rocket_artillery when = on_upgrade where = relative value = 12 }
command = { trigger = { local_flag = SLD_8 } type = build_cost which = rocket_artillery when = on_upgrade where = relative value = 8 }
command = { trigger = { local_flag = SLD_9 } type = build_cost which = rocket_artillery when = on_upgrade where = relative value = 4 }
command = { trigger = { local_flag = SLD_10 } type = build_cost which = rocket_artillery when = on_upgrade where = relative value = 0 }

command = { trigger = { local_flag = SLD_1 } type = build_cost which = anti_tank when = on_upgrade where = relative value = 36 }
command = { trigger = { local_flag = SLD_2 } type = build_cost which = anti_tank when = on_upgrade where = relative value = 32 }
command = { trigger = { local_flag = SLD_3 } type = build_cost which = anti_tank when = on_upgrade where = relative value = 28 }
command = { trigger = { local_flag = SLD_4 } type = build_cost which = anti_tank when = on_upgrade where = relative value = 24 }
command = { trigger = { local_flag = SLD_5 } type = build_cost which = anti_tank when = on_upgrade where = relative value = 20 }
command = { trigger = { local_flag = SLD_6 } type = build_cost which = anti_tank when = on_upgrade where = relative value = 16 }
command = { trigger = { local_flag = SLD_7 } type = build_cost which = anti_tank when = on_upgrade where = relative value = 12 }
command = { trigger = { local_flag = SLD_8 } type = build_cost which = anti_tank when = on_upgrade where = relative value = 8 }
command = { trigger = { local_flag = SLD_9 } type = build_cost which = anti_tank when = on_upgrade where = relative value = 4 }
command = { trigger = { local_flag = SLD_10 } type = build_cost which = anti_tank when = on_upgrade where = relative value = 0 }

command = { trigger = { local_flag = SLD_1 } type = build_cost which = armored_car when = on_upgrade where = relative value = 36 }
command = { trigger = { local_flag = SLD_2 } type = build_cost which = armored_car when = on_upgrade where = relative value = 32 }
command = { trigger = { local_flag = SLD_3 } type = build_cost which = armored_car when = on_upgrade where = relative value = 28 }
command = { trigger = { local_flag = SLD_4 } type = build_cost which = armored_car when = on_upgrade where = relative value = 24 }
command = { trigger = { local_flag = SLD_5 } type = build_cost which = armored_car when = on_upgrade where = relative value = 20 }
command = { trigger = { local_flag = SLD_6 } type = build_cost which = armored_car when = on_upgrade where = relative value = 16 }
command = { trigger = { local_flag = SLD_7 } type = build_cost which = armored_car when = on_upgrade where = relative value = 12 }
command = { trigger = { local_flag = SLD_8 } type = build_cost which = armored_car when = on_upgrade where = relative value = 8 }
command = { trigger = { local_flag = SLD_9 } type = build_cost which = armored_car when = on_upgrade where = relative value = 4 }
command = { trigger = { local_flag = SLD_10 } type = build_cost which = armored_car when = on_upgrade where = relative value = 0 }

command = { trigger = { local_flag = SLD_1 } type = build_cost which = engineer when = on_upgrade where = relative value = 36 }
command = { trigger = { local_flag = SLD_2 } type = build_cost which = engineer when = on_upgrade where = relative value = 32 }
command = { trigger = { local_flag = SLD_3 } type = build_cost which = engineer when = on_upgrade where = relative value = 28 }
command = { trigger = { local_flag = SLD_4 } type = build_cost which = engineer when = on_upgrade where = relative value = 24 }
command = { trigger = { local_flag = SLD_5 } type = build_cost which = engineer when = on_upgrade where = relative value = 20 }
command = { trigger = { local_flag = SLD_6 } type = build_cost which = engineer when = on_upgrade where = relative value = 16 }
command = { trigger = { local_flag = SLD_7 } type = build_cost which = engineer when = on_upgrade where = relative value = 12 }
command = { trigger = { local_flag = SLD_8 } type = build_cost which = engineer when = on_upgrade where = relative value = 8 }
command = { trigger = { local_flag = SLD_9 } type = build_cost which = engineer when = on_upgrade where = relative value = 4 }
command = { trigger = { local_flag = SLD_10 } type = build_cost which = engineer when = on_upgrade where = relative value = 0 }

command = { trigger = { local_flag = SLD_1 } type = build_cost which = sp_artillery when = on_upgrade where = relative value = 36 }
command = { trigger = { local_flag = SLD_2 } type = build_cost which = sp_artillery when = on_upgrade where = relative value = 32 }
command = { trigger = { local_flag = SLD_3 } type = build_cost which = sp_artillery when = on_upgrade where = relative value = 28 }
command = { trigger = { local_flag = SLD_4 } type = build_cost which = sp_artillery when = on_upgrade where = relative value = 24 }
command = { trigger = { local_flag = SLD_5 } type = build_cost which = sp_artillery when = on_upgrade where = relative value = 20 }
command = { trigger = { local_flag = SLD_6 } type = build_cost which = sp_artillery when = on_upgrade where = relative value = 16 }
command = { trigger = { local_flag = SLD_7 } type = build_cost which = sp_artillery when = on_upgrade where = relative value = 12 }
command = { trigger = { local_flag = SLD_8 } type = build_cost which = sp_artillery when = on_upgrade where = relative value = 8 }
command = { trigger = { local_flag = SLD_9 } type = build_cost which = sp_artillery when = on_upgrade where = relative value = 4 }
command = { trigger = { local_flag = SLD_10 } type = build_cost which = sp_artillery when = on_upgrade where = relative value = 0 }

command = { trigger = { local_flag = SLD_1 } type = build_cost which = sp_rct_artillery when = on_upgrade where = relative value = 36 }
command = { trigger = { local_flag = SLD_2 } type = build_cost which = sp_rct_artillery when = on_upgrade where = relative value = 32 }
command = { trigger = { local_flag = SLD_3 } type = build_cost which = sp_rct_artillery when = on_upgrade where = relative value = 28 }
command = { trigger = { local_flag = SLD_4 } type = build_cost which = sp_rct_artillery when = on_upgrade where = relative value = 24 }
command = { trigger = { local_flag = SLD_5 } type = build_cost which = sp_rct_artillery when = on_upgrade where = relative value = 20 }
command = { trigger = { local_flag = SLD_6 } type = build_cost which = sp_rct_artillery when = on_upgrade where = relative value = 16 }
command = { trigger = { local_flag = SLD_7 } type = build_cost which = sp_rct_artillery when = on_upgrade where = relative value = 12 }
command = { trigger = { local_flag = SLD_8 } type = build_cost which = sp_rct_artillery when = on_upgrade where = relative value = 8 }
command = { trigger = { local_flag = SLD_9 } type = build_cost which = sp_rct_artillery when = on_upgrade where = relative value = 4 }
command = { trigger = { local_flag = SLD_10 } type = build_cost which = sp_rct_artillery when = on_upgrade where = relative value = 0 }

command = { trigger = { local_flag = SLD_1 } type = build_cost which = tank_destroyer when = on_upgrade where = relative value = 36 }
command = { trigger = { local_flag = SLD_2 } type = build_cost which = tank_destroyer when = on_upgrade where = relative value = 32 }
command = { trigger = { local_flag = SLD_3 } type = build_cost which = tank_destroyer when = on_upgrade where = relative value = 28 }
command = { trigger = { local_flag = SLD_4 } type = build_cost which = tank_destroyer when = on_upgrade where = relative value = 24 }
command = { trigger = { local_flag = SLD_5 } type = build_cost which = tank_destroyer when = on_upgrade where = relative value = 20 }
command = { trigger = { local_flag = SLD_6 } type = build_cost which = tank_destroyer when = on_upgrade where = relative value = 16 }
command = { trigger = { local_flag = SLD_7 } type = build_cost which = tank_destroyer when = on_upgrade where = relative value = 12 }
command = { trigger = { local_flag = SLD_8 } type = build_cost which = tank_destroyer when = on_upgrade where = relative value = 8 }
command = { trigger = { local_flag = SLD_9 } type = build_cost which = tank_destroyer when = on_upgrade where = relative value = 4 }
command = { trigger = { local_flag = SLD_10 } type = build_cost which = tank_destroyer when = on_upgrade where = relative value = 0 }

command = { trigger = { local_flag = SLD_1 } type = build_cost which = light_armor_brigade when = on_upgrade where = relative value = 36 }
command = { trigger = { local_flag = SLD_2 } type = build_cost which = light_armor_brigade when = on_upgrade where = relative value = 32 }
command = { trigger = { local_flag = SLD_3 } type = build_cost which = light_armor_brigade when = on_upgrade where = relative value = 28 }
command = { trigger = { local_flag = SLD_4 } type = build_cost which = light_armor_brigade when = on_upgrade where = relative value = 24 }
command = { trigger = { local_flag = SLD_5 } type = build_cost which = light_armor_brigade when = on_upgrade where = relative value = 20 }
command = { trigger = { local_flag = SLD_6 } type = build_cost which = light_armor_brigade when = on_upgrade where = relative value = 16 }
command = { trigger = { local_flag = SLD_7 } type = build_cost which = light_armor_brigade when = on_upgrade where = relative value = 12 }
command = { trigger = { local_flag = SLD_8 } type = build_cost which = light_armor_brigade when = on_upgrade where = relative value = 8 }
command = { trigger = { local_flag = SLD_9 } type = build_cost which = light_armor_brigade when = on_upgrade where = relative value = 4 }
command = { trigger = { local_flag = SLD_10 } type = build_cost which = light_armor_brigade when = on_upgrade where = relative value = 0 }

command = { trigger = { local_flag = SLD_1 } type = build_cost which = heavy_armor when = on_upgrade where = relative value = 36 }
command = { trigger = { local_flag = SLD_2 } type = build_cost which = heavy_armor when = on_upgrade where = relative value = 32 }
command = { trigger = { local_flag = SLD_3 } type = build_cost which = heavy_armor when = on_upgrade where = relative value = 28 }
command = { trigger = { local_flag = SLD_4 } type = build_cost which = heavy_armor when = on_upgrade where = relative value = 24 }
command = { trigger = { local_flag = SLD_5 } type = build_cost which = heavy_armor when = on_upgrade where = relative value = 20 }
command = { trigger = { local_flag = SLD_6 } type = build_cost which = heavy_armor when = on_upgrade where = relative value = 16 }
command = { trigger = { local_flag = SLD_7 } type = build_cost which = heavy_armor when = on_upgrade where = relative value = 12 }
command = { trigger = { local_flag = SLD_8 } type = build_cost which = heavy_armor when = on_upgrade where = relative value = 8 }
command = { trigger = { local_flag = SLD_9 } type = build_cost which = heavy_armor when = on_upgrade where = relative value = 4 }
command = { trigger = { local_flag = SLD_10 } type = build_cost which = heavy_armor when = on_upgrade where = relative value = 0 }

command = { trigger = { local_flag = SLD_1 } type = build_cost which = super_heavy_armor when = on_upgrade where = relative value = 36 }
command = { trigger = { local_flag = SLD_2 } type = build_cost which = super_heavy_armor when = on_upgrade where = relative value = 32 }
command = { trigger = { local_flag = SLD_3 } type = build_cost which = super_heavy_armor when = on_upgrade where = relative value = 28 }
command = { trigger = { local_flag = SLD_4 } type = build_cost which = super_heavy_armor when = on_upgrade where = relative value = 24 }
command = { trigger = { local_flag = SLD_5 } type = build_cost which = super_heavy_armor when = on_upgrade where = relative value = 20 }
command = { trigger = { local_flag = SLD_6 } type = build_cost which = super_heavy_armor when = on_upgrade where = relative value = 16 }
command = { trigger = { local_flag = SLD_7 } type = build_cost which = super_heavy_armor when = on_upgrade where = relative value = 12 }
command = { trigger = { local_flag = SLD_8 } type = build_cost which = super_heavy_armor when = on_upgrade where = relative value = 8 }
command = { trigger = { local_flag = SLD_9 } type = build_cost which = super_heavy_armor when = on_upgrade where = relative value = 4 }
command = { trigger = { local_flag = SLD_10 } type = build_cost which = super_heavy_armor when = on_upgrade where = relative value = 0 }

command = { trigger = { local_flag = SLD_1 } type = build_cost which = anti_air when = on_upgrade where = relative value = 36 }
command = { trigger = { local_flag = SLD_2 } type = build_cost which = anti_air when = on_upgrade where = relative value = 32 }
command = { trigger = { local_flag = SLD_3 } type = build_cost which = anti_air when = on_upgrade where = relative value = 28 }
command = { trigger = { local_flag = SLD_4 } type = build_cost which = anti_air when = on_upgrade where = relative value = 24 }
command = { trigger = { local_flag = SLD_5 } type = build_cost which = anti_air when = on_upgrade where = relative value = 20 }
command = { trigger = { local_flag = SLD_6 } type = build_cost which = anti_air when = on_upgrade where = relative value = 16 }
command = { trigger = { local_flag = SLD_7 } type = build_cost which = anti_air when = on_upgrade where = relative value = 12 }
command = { trigger = { local_flag = SLD_8 } type = build_cost which = anti_air when = on_upgrade where = relative value = 8 }
command = { trigger = { local_flag = SLD_9 } type = build_cost which = anti_air when = on_upgrade where = relative value = 4 }
command = { trigger = { local_flag = SLD_10 } type = build_cost which = anti_air when = on_upgrade where = relative value = 0 }


command = { trigger = { local_flag = SLD_1 } type = local_clrflag which = SLD_1 }
command = { trigger = { local_flag = SLD_2 } type = local_clrflag which = SLD_2 }
command = { trigger = { local_flag = SLD_3 } type = local_clrflag which = SLD_3 }
command = { trigger = { local_flag = SLD_4 } type = local_clrflag which = SLD_4 }
command = { trigger = { local_flag = SLD_5 } type = local_clrflag which = SLD_5 }
command = { trigger = { local_flag = SLD_6 } type = local_clrflag which = SLD_6 }
command = { trigger = { local_flag = SLD_7 } type = local_clrflag which = SLD_7 }
command = { trigger = { local_flag = SLD_8 } type = local_clrflag which = SLD_8 }
command = { trigger = { local_flag = SLD_9 } type = local_clrflag which = SLD_9 }
command = { trigger = { local_flag = SLD_10 } type = local_clrflag which = SLD_10 }


command = { 
trigger = { policy = { type = professional_army value = 1 }
NOT = { policy = { type = professional_army value = 2 } } }
type = ground_def_eff value = 0.01 when = 1
}
command = { 
trigger = { policy = { type = professional_army value = 2 }
NOT = { policy = { type = professional_army value = 3 } } }
type = ground_def_eff value = 0.02 when = 1
}

command = { 
trigger = { policy = { type = professional_army value = 3 }
NOT = { policy = { type = professional_army value = 4 } } }
type = ground_def_eff value = 0.03 when = 1
}

command = { 
trigger = { policy = { type = professional_army value = 4 }
NOT = { policy = { type = professional_army value = 5 } } }
type = ground_def_eff value = 0.04 when = 1
}

command = { 
trigger = { policy = { type = professional_army value = 5 }
NOT = { policy = { type = professional_army value = 6 } } }
type = ground_def_eff value = 0.05 when = 1
}

command = { 
trigger = { policy = { type = professional_army value = 6 }
NOT = { policy = { type = professional_army value = 7 } } }
type = ground_def_eff value = 0.06 when = 1
}

command = { 
trigger = { policy = { type = professional_army value = 7 }
NOT = { policy = { type = professional_army value = 8 } } }
type = ground_def_eff value = 0.07 when = 1
}

command = { 
trigger = { policy = { type = professional_army value = 8 }
NOT = { policy = { type = professional_army value = 9 } } }
type = ground_def_eff value = 0.08 when = 1
}

command = { 
trigger = { policy = { type = professional_army value = 9 }
NOT = { policy = { type = professional_army value = 10 } } }
type = ground_def_eff value = 0.09 when = 1
}

command = {
trigger = { policy = { type = professional_army value = 10 } }
type = ground_def_eff value = 0.1 when = 1
}



command = { 
trigger = { policy = { type = professional_army value = 1 }
NOT = { policy = { type = professional_army value = 2 } } }
type = build_cost which = land when = on_upgrade where = relative value = -36
}

command = { 
trigger = { policy = { type = professional_army value = 1 }
NOT = { policy = { type = professional_army value = 2 } } }
type = build_cost which = artillery when = on_upgrade where = relative value = -36
}

command = { 
trigger = { policy = { type = professional_army value = 1 }
NOT = { policy = { type = professional_army value = 2 } } }
type = build_cost which = rocket_artillery when = on_upgrade where = relative value = -36
}

command = { 
trigger = { policy = { type = professional_army value = 1 }
NOT = { policy = { type = professional_army value = 2 } } }
type = build_cost which = anti_tank when = on_upgrade where = relative value = -36
}

command = { 
trigger = { policy = { type = professional_army value = 1 }
NOT = { policy = { type = professional_army value = 2 } } }
type = build_cost which = armored_car when = on_upgrade where = relative value = -36
}

command = { 
trigger = { policy = { type = professional_army value = 1 }
NOT = { policy = { type = professional_army value = 2 } } }
type = build_cost which = engineer when = on_upgrade where = relative value = -36
}

command = { 
trigger = { policy = { type = professional_army value = 1 }
NOT = { policy = { type = professional_army value = 2 } } }
type = build_cost which = sp_artillery when = on_upgrade where = relative value = -36
}

command = { 
trigger = { policy = { type = professional_army value = 1 }
NOT = { policy = { type = professional_army value = 2 } } }
type = build_cost which = sp_rct_artillery when = on_upgrade where = relative value = -36
}

command = { 
trigger = { policy = { type = professional_army value = 1 }
NOT = { policy = { type = professional_army value = 2 } } }
type = build_cost which = tank_destroyer when = on_upgrade where = relative value = -36
}

command = { 
trigger = { policy = { type = professional_army value = 1 }
NOT = { policy = { type = professional_army value = 2 } } }
type = build_cost which = light_armor_brigade when = on_upgrade where = relative value = -36
}

command = { 
trigger = { policy = { type = professional_army value = 1 }
NOT = { policy = { type = professional_army value = 2 } } }
type = build_cost which = heavy_armor when = on_upgrade where = relative value = -36
}

command = { 
trigger = { policy = { type = professional_army value = 1 }
NOT = { policy = { type = professional_army value = 2 } } }
type = build_cost which = super_heavy_armor when = on_upgrade where = relative value = -36
}

command = { 
trigger = { policy = { type = professional_army value = 1 }
NOT = { policy = { type = professional_army value = 2 } } }
type = build_cost which = anti_air when = on_upgrade where = relative value = -36
}


command = { 
trigger = { policy = { type = professional_army value = 2 }
NOT = { policy = { type = professional_army value = 3 } } }
type = build_cost which = land when = on_upgrade where = relative value = -32
}

command = { 
trigger = { policy = { type = professional_army value = 2 }
NOT = { policy = { type = professional_army value = 3 } } }
type = build_cost which = artillery when = on_upgrade where = relative value = -32
}

command = { 
trigger = { policy = { type = professional_army value = 2 }
NOT = { policy = { type = professional_army value = 3 } } }
type = build_cost which = rocket_artillery when = on_upgrade where = relative value = -32
}

command = { 
trigger = { policy = { type = professional_army value = 2 }
NOT = { policy = { type = professional_army value = 3 } } }
type = build_cost which = anti_tank when = on_upgrade where = relative value = -32
}

command = { 
trigger = { policy = { type = professional_army value = 2 }
NOT = { policy = { type = professional_army value = 3 } } }
type = build_cost which = armored_car when = on_upgrade where = relative value = -32
}

command = { 
trigger = { policy = { type = professional_army value = 2 }
NOT = { policy = { type = professional_army value = 3 } } }
type = build_cost which = engineer when = on_upgrade where = relative value = -32
}

command = { 
trigger = { policy = { type = professional_army value = 2 }
NOT = { policy = { type = professional_army value = 3 } } }
type = build_cost which = sp_artillery when = on_upgrade where = relative value = -32
}

command = { 
trigger = { policy = { type = professional_army value = 2 }
NOT = { policy = { type = professional_army value = 3 } } }
type = build_cost which = sp_rct_artillery when = on_upgrade where = relative value = -32
}

command = { 
trigger = { policy = { type = professional_army value = 2 }
NOT = { policy = { type = professional_army value = 3 } } }
type = build_cost which = tank_destroyer when = on_upgrade where = relative value = -32
}

command = { 
trigger = { policy = { type = professional_army value = 2 }
NOT = { policy = { type = professional_army value = 3 } } }
type = build_cost which = light_armor_brigade when = on_upgrade where = relative value = -32
}

command = { 
trigger = { policy = { type = professional_army value = 2 }
NOT = { policy = { type = professional_army value = 3 } } }
type = build_cost which = heavy_armor when = on_upgrade where = relative value = -32
}

command = { 
trigger = { policy = { type = professional_army value = 2 }
NOT = { policy = { type = professional_army value = 3 } } }
type = build_cost which = super_heavy_armor when = on_upgrade where = relative value = -32
}

command = { 
trigger = { policy = { type = professional_army value = 2 }
NOT = { policy = { type = professional_army value = 3 } } }
type = build_cost which = anti_air when = on_upgrade where = relative value = -32
}


command = { 
trigger = { policy = { type = professional_army value = 3 }
NOT = { policy = { type = professional_army value = 4 } } }
type = build_cost which = land when = on_upgrade where = relative value = -28
}

command = { 
trigger = { policy = { type = professional_army value = 3 }
NOT = { policy = { type = professional_army value = 4 } } }
type = build_cost which = artillery when = on_upgrade where = relative value = -28
}

command = { 
trigger = { policy = { type = professional_army value = 3 }
NOT = { policy = { type = professional_army value = 4 } } }
type = build_cost which = rocket_artillery when = on_upgrade where = relative value = -28
}

command = { 
trigger = { policy = { type = professional_army value = 3 }
NOT = { policy = { type = professional_army value = 4 } } }
type = build_cost which = anti_tank when = on_upgrade where = relative value = -28
}

command = { 
trigger = { policy = { type = professional_army value = 3 }
NOT = { policy = { type = professional_army value = 4 } } }
type = build_cost which = armored_car when = on_upgrade where = relative value = -28
}

command = { 
trigger = { policy = { type = professional_army value = 3 }
NOT = { policy = { type = professional_army value = 4 } } }
type = build_cost which = engineer when = on_upgrade where = relative value = -28
}

command = { 
trigger = { policy = { type = professional_army value = 3 }
NOT = { policy = { type = professional_army value = 4 } } }
type = build_cost which = sp_artillery when = on_upgrade where = relative value = -28
}

command = { 
trigger = { policy = { type = professional_army value = 3 }
NOT = { policy = { type = professional_army value = 4 } } }
type = build_cost which = sp_rct_artillery when = on_upgrade where = relative value = -28
}

command = { 
trigger = { policy = { type = professional_army value = 3 }
NOT = { policy = { type = professional_army value = 4 } } }
type = build_cost which = tank_destroyer when = on_upgrade where = relative value = -28
}

command = { 
trigger = { policy = { type = professional_army value = 3 }
NOT = { policy = { type = professional_army value = 4 } } }
type = build_cost which = light_armor_brigade when = on_upgrade where = relative value = -28
}

command = { 
trigger = { policy = { type = professional_army value = 3 }
NOT = { policy = { type = professional_army value = 4 } } }
type = build_cost which = heavy_armor when = on_upgrade where = relative value = -28
}

command = { 
trigger = { policy = { type = professional_army value = 3 }
NOT = { policy = { type = professional_army value = 4 } } }
type = build_cost which = super_heavy_armor when = on_upgrade where = relative value = -28
}

command = { 
trigger = { policy = { type = professional_army value = 3 }
NOT = { policy = { type = professional_army value = 4 } } }
type = build_cost which = anti_air when = on_upgrade where = relative value = -28
}


command = { 
trigger = { policy = { type = professional_army value = 4 }
NOT = { policy = { type = professional_army value = 5 } } }
type = build_cost which = land when = on_upgrade where = relative value = -24
}

command = { 
trigger = { policy = { type = professional_army value = 4 }
NOT = { policy = { type = professional_army value = 5 } } }
type = build_cost which = artillery when = on_upgrade where = relative value = -24
}

command = { 
trigger = { policy = { type = professional_army value = 4 }
NOT = { policy = { type = professional_army value = 5 } } }
type = build_cost which = rocket_artillery when = on_upgrade where = relative value = -24
}

command = { 
trigger = { policy = { type = professional_army value = 4 }
NOT = { policy = { type = professional_army value = 5 } } }
type = build_cost which = anti_tank when = on_upgrade where = relative value = -24
}

command = { 
trigger = { policy = { type = professional_army value = 4 }
NOT = { policy = { type = professional_army value = 5 } } }
type = build_cost which = armored_car when = on_upgrade where = relative value = -24
}

command = { 
trigger = { policy = { type = professional_army value = 4 }
NOT = { policy = { type = professional_army value = 5 } } }
type = build_cost which = engineer when = on_upgrade where = relative value = -24
}

command = { 
trigger = { policy = { type = professional_army value = 4 }
NOT = { policy = { type = professional_army value = 5 } } }
type = build_cost which = sp_artillery when = on_upgrade where = relative value = -24
}

command = { 
trigger = { policy = { type = professional_army value = 4 }
NOT = { policy = { type = professional_army value = 5 } } }
type = build_cost which = sp_rct_artillery when = on_upgrade where = relative value = -24
}

command = { 
trigger = { policy = { type = professional_army value = 4 }
NOT = { policy = { type = professional_army value = 5 } } }
type = build_cost which = tank_destroyer when = on_upgrade where = relative value = -24
}

command = { 
trigger = { policy = { type = professional_army value = 4 }
NOT = { policy = { type = professional_army value = 5 } } }
type = build_cost which = light_armor_brigade when = on_upgrade where = relative value = -24
}

command = { 
trigger = { policy = { type = professional_army value = 4 }
NOT = { policy = { type = professional_army value = 5 } } }
type = build_cost which = heavy_armor when = on_upgrade where = relative value = -24
}

command = { 
trigger = { policy = { type = professional_army value = 4 }
NOT = { policy = { type = professional_army value = 5 } } }
type = build_cost which = super_heavy_armor when = on_upgrade where = relative value = -24
}

command = { 
trigger = { policy = { type = professional_army value = 4 }
NOT = { policy = { type = professional_army value = 5 } } }
type = build_cost which = anti_air when = on_upgrade where = relative value = -24
}


command = { 
trigger = { policy = { type = professional_army value = 5 }
NOT = { policy = { type = professional_army value = 6 } } }
type = build_cost which = land when = on_upgrade where = relative value = -20
}

command = { 
trigger = { policy = { type = professional_army value = 5 }
NOT = { policy = { type = professional_army value = 6 } } }
type = build_cost which = artillery when = on_upgrade where = relative value = -20
}

command = { 
trigger = { policy = { type = professional_army value = 5 }
NOT = { policy = { type = professional_army value = 6 } } }
type = build_cost which = rocket_artillery when = on_upgrade where = relative value = -20
}

command = { 
trigger = { policy = { type = professional_army value = 5 }
NOT = { policy = { type = professional_army value = 6 } } }
type = build_cost which = anti_tank when = on_upgrade where = relative value = -20
}

command = { 
trigger = { policy = { type = professional_army value = 5 }
NOT = { policy = { type = professional_army value = 6 } } }
type = build_cost which = armored_car when = on_upgrade where = relative value = -20
}

command = { 
trigger = { policy = { type = professional_army value = 5 }
NOT = { policy = { type = professional_army value = 6 } } }
type = build_cost which = engineer when = on_upgrade where = relative value = -20
}

command = { 
trigger = { policy = { type = professional_army value = 5 }
NOT = { policy = { type = professional_army value = 6 } } }
type = build_cost which = sp_artillery when = on_upgrade where = relative value = -20
}

command = { 
trigger = { policy = { type = professional_army value = 5 }
NOT = { policy = { type = professional_army value = 6 } } }
type = build_cost which = sp_rct_artillery when = on_upgrade where = relative value = -20
}

command = { 
trigger = { policy = { type = professional_army value = 5 }
NOT = { policy = { type = professional_army value = 6 } } }
type = build_cost which = tank_destroyer when = on_upgrade where = relative value = -20
}

command = { 
trigger = { policy = { type = professional_army value = 5 }
NOT = { policy = { type = professional_army value = 6 } } }
type = build_cost which = light_armor_brigade when = on_upgrade where = relative value = -20
}

command = { 
trigger = { policy = { type = professional_army value = 5 }
NOT = { policy = { type = professional_army value = 6 } } }
type = build_cost which = heavy_armor when = on_upgrade where = relative value = -20
}

command = { 
trigger = { policy = { type = professional_army value = 5 }
NOT = { policy = { type = professional_army value = 6 } } }
type = build_cost which = super_heavy_armor when = on_upgrade where = relative value = -20
}

command = { 
trigger = { policy = { type = professional_army value = 5 }
NOT = { policy = { type = professional_army value = 6 } } }
type = build_cost which = anti_air when = on_upgrade where = relative value = -20
}


command = { 
trigger = { policy = { type = professional_army value = 6 }
NOT = { policy = { type = professional_army value = 7 } } }
type = build_cost which = land when = on_upgrade where = relative value = -16
}

command = { 
trigger = { policy = { type = professional_army value = 6 }
NOT = { policy = { type = professional_army value = 7 } } }
type = build_cost which = artillery when = on_upgrade where = relative value = -16
}

command = { 
trigger = { policy = { type = professional_army value = 6 }
NOT = { policy = { type = professional_army value = 7 } } }
type = build_cost which = rocket_artillery when = on_upgrade where = relative value = -16
}

command = { 
trigger = { policy = { type = professional_army value = 6 }
NOT = { policy = { type = professional_army value = 7 } } }
type = build_cost which = anti_tank when = on_upgrade where = relative value = -16
}

command = { 
trigger = { policy = { type = professional_army value = 6 }
NOT = { policy = { type = professional_army value = 7 } } }
type = build_cost which = armored_car when = on_upgrade where = relative value = -16
}

command = { 
trigger = { policy = { type = professional_army value = 6 }
NOT = { policy = { type = professional_army value = 7 } } }
type = build_cost which = engineer when = on_upgrade where = relative value = -16
}

command = { 
trigger = { policy = { type = professional_army value = 6 }
NOT = { policy = { type = professional_army value = 7 } } }
type = build_cost which = sp_artillery when = on_upgrade where = relative value = -16
}

command = { 
trigger = { policy = { type = professional_army value = 6 }
NOT = { policy = { type = professional_army value = 7 } } }
type = build_cost which = sp_rct_artillery when = on_upgrade where = relative value = -16
}

command = { 
trigger = { policy = { type = professional_army value = 6 }
NOT = { policy = { type = professional_army value = 7 } } }
type = build_cost which = tank_destroyer when = on_upgrade where = relative value = -16
}

command = { 
trigger = { policy = { type = professional_army value = 6 }
NOT = { policy = { type = professional_army value = 7 } } }
type = build_cost which = light_armor_brigade when = on_upgrade where = relative value = -16
}

command = { 
trigger = { policy = { type = professional_army value = 6 }
NOT = { policy = { type = professional_army value = 7 } } }
type = build_cost which = heavy_armor when = on_upgrade where = relative value = -16
}

command = { 
trigger = { policy = { type = professional_army value = 6 }
NOT = { policy = { type = professional_army value = 7 } } }
type = build_cost which = super_heavy_armor when = on_upgrade where = relative value = -16
}

command = { 
trigger = { policy = { type = professional_army value = 6 }
NOT = { policy = { type = professional_army value = 7 } } }
type = build_cost which = anti_air when = on_upgrade where = relative value = -16
}


command = { 
trigger = { policy = { type = professional_army value = 7 }
NOT = { policy = { type = professional_army value = 8 } } }
type = build_cost which = land when = on_upgrade where = relative value = -12
}

command = { 
trigger = { policy = { type = professional_army value = 7 }
NOT = { policy = { type = professional_army value = 8 } } }
type = build_cost which = artillery when = on_upgrade where = relative value = -12
}

command = { 
trigger = { policy = { type = professional_army value = 7 }
NOT = { policy = { type = professional_army value = 8 } } }
type = build_cost which = rocket_artillery when = on_upgrade where = relative value = -12
}

command = { 
trigger = { policy = { type = professional_army value = 7 }
NOT = { policy = { type = professional_army value = 8 } } }
type = build_cost which = anti_tank when = on_upgrade where = relative value = -12
}

command = { 
trigger = { policy = { type = professional_army value = 7 }
NOT = { policy = { type = professional_army value = 8 } } }
type = build_cost which = armored_car when = on_upgrade where = relative value = -12
}

command = { 
trigger = { policy = { type = professional_army value = 7 }
NOT = { policy = { type = professional_army value = 8 } } }
type = build_cost which = engineer when = on_upgrade where = relative value = -12
}

command = { 
trigger = { policy = { type = professional_army value = 7 }
NOT = { policy = { type = professional_army value = 8 } } }
type = build_cost which = sp_artillery when = on_upgrade where = relative value = -12
}

command = { 
trigger = { policy = { type = professional_army value = 7 }
NOT = { policy = { type = professional_army value = 8 } } }
type = build_cost which = sp_rct_artillery when = on_upgrade where = relative value = -12
}

command = { 
trigger = { policy = { type = professional_army value = 7 }
NOT = { policy = { type = professional_army value = 8 } } }
type = build_cost which = tank_destroyer when = on_upgrade where = relative value = -12
}

command = { 
trigger = { policy = { type = professional_army value = 7 }
NOT = { policy = { type = professional_army value = 8 } } }
type = build_cost which = light_armor_brigade when = on_upgrade where = relative value = -12
}

command = { 
trigger = { policy = { type = professional_army value = 7 }
NOT = { policy = { type = professional_army value = 8 } } }
type = build_cost which = heavy_armor when = on_upgrade where = relative value = -12
}

command = { 
trigger = { policy = { type = professional_army value = 7 }
NOT = { policy = { type = professional_army value = 8 } } }
type = build_cost which = super_heavy_armor when = on_upgrade where = relative value = -12
}

command = { 
trigger = { policy = { type = professional_army value = 7 }
NOT = { policy = { type = professional_army value = 8 } } }
type = build_cost which = anti_air when = on_upgrade where = relative value = -12
}


command = { 
trigger = { policy = { type = professional_army value = 8 }
NOT = { policy = { type = professional_army value = 9 } } }
type = build_cost which = land when = on_upgrade where = relative value = -8
}

command = { 
trigger = { policy = { type = professional_army value = 8 }
NOT = { policy = { type = professional_army value = 9 } } }
type = build_cost which = artillery when = on_upgrade where = relative value = -8
}

command = { 
trigger = { policy = { type = professional_army value = 8 }
NOT = { policy = { type = professional_army value = 9 } } }
type = build_cost which = rocket_artillery when = on_upgrade where = relative value = -8
}

command = { 
trigger = { policy = { type = professional_army value = 8 }
NOT = { policy = { type = professional_army value = 9 } } }
type = build_cost which = anti_tank when = on_upgrade where = relative value = -8
}

command = { 
trigger = { policy = { type = professional_army value = 8 }
NOT = { policy = { type = professional_army value = 9 } } }
type = build_cost which = armored_car when = on_upgrade where = relative value = -8
}

command = { 
trigger = { policy = { type = professional_army value = 8 }
NOT = { policy = { type = professional_army value = 9 } } }
type = build_cost which = engineer when = on_upgrade where = relative value = -8
}

command = { 
trigger = { policy = { type = professional_army value = 8 }
NOT = { policy = { type = professional_army value = 9 } } }
type = build_cost which = sp_artillery when = on_upgrade where = relative value = -8
}

command = { 
trigger = { policy = { type = professional_army value = 8 }
NOT = { policy = { type = professional_army value = 9 } } }
type = build_cost which = sp_rct_artillery when = on_upgrade where = relative value = -8
}

command = { 
trigger = { policy = { type = professional_army value = 8 }
NOT = { policy = { type = professional_army value = 9 } } }
type = build_cost which = tank_destroyer when = on_upgrade where = relative value = -8
}

command = { 
trigger = { policy = { type = professional_army value = 8 }
NOT = { policy = { type = professional_army value = 9 } } }
type = build_cost which = light_armor_brigade when = on_upgrade where = relative value = -8
}

command = { 
trigger = { policy = { type = professional_army value = 8 }
NOT = { policy = { type = professional_army value = 9 } } }
type = build_cost which = heavy_armor when = on_upgrade where = relative value = -8
}

command = { 
trigger = { policy = { type = professional_army value = 8 }
NOT = { policy = { type = professional_army value = 9 } } }
type = build_cost which = super_heavy_armor when = on_upgrade where = relative value = -8
}

command = { 
trigger = { policy = { type = professional_army value = 8 }
NOT = { policy = { type = professional_army value = 9 } } }
type = build_cost which = anti_air when = on_upgrade where = relative value = -8
}


command = { 
trigger = { policy = { type = professional_army value = 9 }
NOT = { policy = { type = professional_army value = 10 } } }
type = build_cost which = land when = on_upgrade where = relative value = -4
}

command = { 
trigger = { policy = { type = professional_army value = 9 }
NOT = { policy = { type = professional_army value = 10 } } }
type = build_cost which = artillery when = on_upgrade where = relative value = -4
}

command = { 
trigger = { policy = { type = professional_army value = 9 }
NOT = { policy = { type = professional_army value = 10 } } }
type = build_cost which = rocket_artillery when = on_upgrade where = relative value = -4
}

command = { 
trigger = { policy = { type = professional_army value = 9 }
NOT = { policy = { type = professional_army value = 10 } } }
type = build_cost which = anti_tank when = on_upgrade where = relative value = -4
}

command = { 
trigger = { policy = { type = professional_army value = 9 }
NOT = { policy = { type = professional_army value = 10 } } }
type = build_cost which = armored_car when = on_upgrade where = relative value = -4
}

command = { 
trigger = { policy = { type = professional_army value = 9 }
NOT = { policy = { type = professional_army value = 10 } } }
type = build_cost which = engineer when = on_upgrade where = relative value = -4
}

command = { 
trigger = { policy = { type = professional_army value = 9 }
NOT = { policy = { type = professional_army value = 10 } } }
type = build_cost which = sp_artillery when = on_upgrade where = relative value = -4
}

command = { 
trigger = { policy = { type = professional_army value = 9 }
NOT = { policy = { type = professional_army value = 10 } } }
type = build_cost which = sp_rct_artillery when = on_upgrade where = relative value = -4
}

command = { 
trigger = { policy = { type = professional_army value = 9 }
NOT = { policy = { type = professional_army value = 10 } } }
type = build_cost which = tank_destroyer when = on_upgrade where = relative value = -4
}

command = { 
trigger = { policy = { type = professional_army value = 9 }
NOT = { policy = { type = professional_army value = 10 } } }
type = build_cost which = light_armor_brigade when = on_upgrade where = relative value = -4
}

command = { 
trigger = { policy = { type = professional_army value = 9 }
NOT = { policy = { type = professional_army value = 10 } } }
type = build_cost which = heavy_armor when = on_upgrade where = relative value = -4
}

command = { 
trigger = { policy = { type = professional_army value = 9 }
NOT = { policy = { type = professional_army value = 10 } } }
type = build_cost which = super_heavy_armor when = on_upgrade where = relative value = -4
}

command = { 
trigger = { policy = { type = professional_army value = 9 }
NOT = { policy = { type = professional_army value = 10 } } }
type = build_cost which = anti_air when = on_upgrade where = relative value = -4
}


command = { 
trigger = { policy = { type = professional_army value = 10 } }
type = build_cost which = land when = on_upgrade where = relative value = -0
}

command = { 
trigger = { policy = { type = professional_army value = 10 } }
type = build_cost which = artillery when = on_upgrade where = relative value = -0
}

command = { 
trigger = { policy = { type = professional_army value = 10 } }
type = build_cost which = rocket_artillery when = on_upgrade where = relative value = -0
}

command = { 
trigger = { policy = { type = professional_army value = 10 } }
type = build_cost which = anti_tank when = on_upgrade where = relative value = -0
}

command = { 
trigger = { policy = { type = professional_army value = 10 } }
type = build_cost which = armored_car when = on_upgrade where = relative value = -0
}

command = { 
trigger = { policy = { type = professional_army value = 10 } }
type = build_cost which = engineer when = on_upgrade where = relative value = -0
}

command = { 
trigger = { policy = { type = professional_army value = 10 } }
type = build_cost which = sp_artillery when = on_upgrade where = relative value = -0
}

command = { 
trigger = { policy = { type = professional_army value = 10 } }
type = build_cost which = sp_rct_artillery when = on_upgrade where = relative value = -0
}

command = { 
trigger = { policy = { type = professional_army value = 10 } }
type = build_cost which = tank_destroyer when = on_upgrade where = relative value = -0
}

command = { 
trigger = { policy = { type = professional_army value = 10 } }
type = build_cost which = light_armor_brigade when = on_upgrade where = relative value = -0
}

command = { 
trigger = { policy = { type = professional_army value = 10 } }
type = build_cost which = heavy_armor when = on_upgrade where = relative value = -0
}

command = { 
trigger = { policy = { type = professional_army value = 10 } }
type = build_cost which = super_heavy_armor when = on_upgrade where = relative value = -0
}

command = { 
trigger = { policy = { type = professional_army value = 10 } }
type = build_cost which = anti_air when = on_upgrade where = relative value = -0
}



command = {
trigger = { policy = { type = professional_army value = 1 }
NOT = { policy = { type = professional_army value = 2 } } }
type = local_setflag which = SLD_1
}

command = {
trigger = { policy = { type = professional_army value = 2 }
NOT = { policy = { type = professional_army value = 3 } } }
type = local_setflag which = SLD_2
}

command = {
trigger = { policy = { type = professional_army value = 3 }
NOT = { policy = { type = professional_army value = 4 } } }
type = local_setflag which = SLD_3
}

command = {
trigger = { policy = { type = professional_army value = 4 }
NOT = { policy = { type = professional_army value = 5 } } }
type = local_setflag which = SLD_4
}

command = {
trigger = { policy = { type = professional_army value = 5 }
NOT = { policy = { type = professional_army value = 6 } } }
type = local_setflag which = SLD_5
}

command = {
trigger = { policy = { type = professional_army value = 6 }
NOT = { policy = { type = professional_army value = 7 } } }
type = local_setflag which = SLD_6
}

command = {
trigger = { policy = { type = professional_army value = 7 }
NOT = { policy = { type = professional_army value = 8 } } }
type = local_setflag which = SLD_7
}

command = {
trigger = { policy = { type = professional_army value = 8 }
NOT = { policy = { type = professional_army value = 9 } } }
type = local_setflag which = SLD_8
}

command = {
trigger = { policy = { type = professional_army value = 9 }
NOT = { policy = { type = professional_army value = 10 } } }
type = local_setflag which = SLD_9
}

command = {
trigger = { policy = { type = professional_army value = 10 } }
type = local_setflag which = SLD_10
}

command = {
type = event which = 646804 where = -1 when = 360
}


			}
}

event = {
	id = 646804

        all = yes

	name = "^̂߂̃tOǗ l"
	desc = "tOǗp̃CxgłB" 


one_action = yes
persistent = yes

	action = {
		name = "OK"
		command = { type = local_setflag which = SLD_A4 }
	}
}


event = {
	id = 646704

	invention = yes

	trigger = { local_flag = SLD_A4 }

	name = "^XC_[̌ ēKp l"
	desc = "^XC_[̌ʂăZbg܂B"



		action = {
			name = "OK"

command = { trigger = { local_flag = SLD_1 } type = ground_def_eff value = -0.01 when = 1 }
command = { trigger = { local_flag = SLD_2 } type = ground_def_eff value = -0.02 when = 1 }
command = { trigger = { local_flag = SLD_3 } type = ground_def_eff value = -0.03 when = 1 }
command = { trigger = { local_flag = SLD_4 } type = ground_def_eff value = -0.04 when = 1 }
command = { trigger = { local_flag = SLD_5 } type = ground_def_eff value = -0.05 when = 1 }
command = { trigger = { local_flag = SLD_6 } type = ground_def_eff value = -0.06 when = 1 }
command = { trigger = { local_flag = SLD_7 } type = ground_def_eff value = -0.07 when = 1 }
command = { trigger = { local_flag = SLD_8 } type = ground_def_eff value = -0.08 when = 1 }
command = { trigger = { local_flag = SLD_9 } type = ground_def_eff value = -0.09 when = 1 }
command = { trigger = { local_flag = SLD_10 } type = ground_def_eff value = -0.1 when = 1 }



command = { trigger = { local_flag = SLD_1 } type = build_cost which = land when = on_upgrade where = relative value = 36 }
command = { trigger = { local_flag = SLD_2 } type = build_cost which = land when = on_upgrade where = relative value = 32 }
command = { trigger = { local_flag = SLD_3 } type = build_cost which = land when = on_upgrade where = relative value = 28 }
command = { trigger = { local_flag = SLD_4 } type = build_cost which = land when = on_upgrade where = relative value = 24 }
command = { trigger = { local_flag = SLD_5 } type = build_cost which = land when = on_upgrade where = relative value = 20 }
command = { trigger = { local_flag = SLD_6 } type = build_cost which = land when = on_upgrade where = relative value = 16 }
command = { trigger = { local_flag = SLD_7 } type = build_cost which = land when = on_upgrade where = relative value = 12 }
command = { trigger = { local_flag = SLD_8 } type = build_cost which = land when = on_upgrade where = relative value = 8 }
command = { trigger = { local_flag = SLD_9 } type = build_cost which = land when = on_upgrade where = relative value = 4 }
command = { trigger = { local_flag = SLD_10 } type = build_cost which = land when = on_upgrade where = relative value = 0 }

command = { trigger = { local_flag = SLD_1 } type = build_cost which = artillery when = on_upgrade where = relative value = 36 }
command = { trigger = { local_flag = SLD_2 } type = build_cost which = artillery when = on_upgrade where = relative value = 32 }
command = { trigger = { local_flag = SLD_3 } type = build_cost which = artillery when = on_upgrade where = relative value = 28 }
command = { trigger = { local_flag = SLD_4 } type = build_cost which = artillery when = on_upgrade where = relative value = 24 }
command = { trigger = { local_flag = SLD_5 } type = build_cost which = artillery when = on_upgrade where = relative value = 20 }
command = { trigger = { local_flag = SLD_6 } type = build_cost which = artillery when = on_upgrade where = relative value = 16 }
command = { trigger = { local_flag = SLD_7 } type = build_cost which = artillery when = on_upgrade where = relative value = 12 }
command = { trigger = { local_flag = SLD_8 } type = build_cost which = artillery when = on_upgrade where = relative value = 8 }
command = { trigger = { local_flag = SLD_9 } type = build_cost which = artillery when = on_upgrade where = relative value = 4 }
command = { trigger = { local_flag = SLD_10 } type = build_cost which = artillery when = on_upgrade where = relative value = 0 }

command = { trigger = { local_flag = SLD_1 } type = build_cost which = rocket_artillery when = on_upgrade where = relative value = 36 }
command = { trigger = { local_flag = SLD_2 } type = build_cost which = rocket_artillery when = on_upgrade where = relative value = 32 }
command = { trigger = { local_flag = SLD_3 } type = build_cost which = rocket_artillery when = on_upgrade where = relative value = 28 }
command = { trigger = { local_flag = SLD_4 } type = build_cost which = rocket_artillery when = on_upgrade where = relative value = 24 }
command = { trigger = { local_flag = SLD_5 } type = build_cost which = rocket_artillery when = on_upgrade where = relative value = 20 }
command = { trigger = { local_flag = SLD_6 } type = build_cost which = rocket_artillery when = on_upgrade where = relative value = 16 }
command = { trigger = { local_flag = SLD_7 } type = build_cost which = rocket_artillery when = on_upgrade where = relative value = 12 }
command = { trigger = { local_flag = SLD_8 } type = build_cost which = rocket_artillery when = on_upgrade where = relative value = 8 }
command = { trigger = { local_flag = SLD_9 } type = build_cost which = rocket_artillery when = on_upgrade where = relative value = 4 }
command = { trigger = { local_flag = SLD_10 } type = build_cost which = rocket_artillery when = on_upgrade where = relative value = 0 }

command = { trigger = { local_flag = SLD_1 } type = build_cost which = anti_tank when = on_upgrade where = relative value = 36 }
command = { trigger = { local_flag = SLD_2 } type = build_cost which = anti_tank when = on_upgrade where = relative value = 32 }
command = { trigger = { local_flag = SLD_3 } type = build_cost which = anti_tank when = on_upgrade where = relative value = 28 }
command = { trigger = { local_flag = SLD_4 } type = build_cost which = anti_tank when = on_upgrade where = relative value = 24 }
command = { trigger = { local_flag = SLD_5 } type = build_cost which = anti_tank when = on_upgrade where = relative value = 20 }
command = { trigger = { local_flag = SLD_6 } type = build_cost which = anti_tank when = on_upgrade where = relative value = 16 }
command = { trigger = { local_flag = SLD_7 } type = build_cost which = anti_tank when = on_upgrade where = relative value = 12 }
command = { trigger = { local_flag = SLD_8 } type = build_cost which = anti_tank when = on_upgrade where = relative value = 8 }
command = { trigger = { local_flag = SLD_9 } type = build_cost which = anti_tank when = on_upgrade where = relative value = 4 }
command = { trigger = { local_flag = SLD_10 } type = build_cost which = anti_tank when = on_upgrade where = relative value = 0 }

command = { trigger = { local_flag = SLD_1 } type = build_cost which = armored_car when = on_upgrade where = relative value = 36 }
command = { trigger = { local_flag = SLD_2 } type = build_cost which = armored_car when = on_upgrade where = relative value = 32 }
command = { trigger = { local_flag = SLD_3 } type = build_cost which = armored_car when = on_upgrade where = relative value = 28 }
command = { trigger = { local_flag = SLD_4 } type = build_cost which = armored_car when = on_upgrade where = relative value = 24 }
command = { trigger = { local_flag = SLD_5 } type = build_cost which = armored_car when = on_upgrade where = relative value = 20 }
command = { trigger = { local_flag = SLD_6 } type = build_cost which = armored_car when = on_upgrade where = relative value = 16 }
command = { trigger = { local_flag = SLD_7 } type = build_cost which = armored_car when = on_upgrade where = relative value = 12 }
command = { trigger = { local_flag = SLD_8 } type = build_cost which = armored_car when = on_upgrade where = relative value = 8 }
command = { trigger = { local_flag = SLD_9 } type = build_cost which = armored_car when = on_upgrade where = relative value = 4 }
command = { trigger = { local_flag = SLD_10 } type = build_cost which = armored_car when = on_upgrade where = relative value = 0 }

command = { trigger = { local_flag = SLD_1 } type = build_cost which = engineer when = on_upgrade where = relative value = 36 }
command = { trigger = { local_flag = SLD_2 } type = build_cost which = engineer when = on_upgrade where = relative value = 32 }
command = { trigger = { local_flag = SLD_3 } type = build_cost which = engineer when = on_upgrade where = relative value = 28 }
command = { trigger = { local_flag = SLD_4 } type = build_cost which = engineer when = on_upgrade where = relative value = 24 }
command = { trigger = { local_flag = SLD_5 } type = build_cost which = engineer when = on_upgrade where = relative value = 20 }
command = { trigger = { local_flag = SLD_6 } type = build_cost which = engineer when = on_upgrade where = relative value = 16 }
command = { trigger = { local_flag = SLD_7 } type = build_cost which = engineer when = on_upgrade where = relative value = 12 }
command = { trigger = { local_flag = SLD_8 } type = build_cost which = engineer when = on_upgrade where = relative value = 8 }
command = { trigger = { local_flag = SLD_9 } type = build_cost which = engineer when = on_upgrade where = relative value = 4 }
command = { trigger = { local_flag = SLD_10 } type = build_cost which = engineer when = on_upgrade where = relative value = 0 }

command = { trigger = { local_flag = SLD_1 } type = build_cost which = sp_artillery when = on_upgrade where = relative value = 36 }
command = { trigger = { local_flag = SLD_2 } type = build_cost which = sp_artillery when = on_upgrade where = relative value = 32 }
command = { trigger = { local_flag = SLD_3 } type = build_cost which = sp_artillery when = on_upgrade where = relative value = 28 }
command = { trigger = { local_flag = SLD_4 } type = build_cost which = sp_artillery when = on_upgrade where = relative value = 24 }
command = { trigger = { local_flag = SLD_5 } type = build_cost which = sp_artillery when = on_upgrade where = relative value = 20 }
command = { trigger = { local_flag = SLD_6 } type = build_cost which = sp_artillery when = on_upgrade where = relative value = 16 }
command = { trigger = { local_flag = SLD_7 } type = build_cost which = sp_artillery when = on_upgrade where = relative value = 12 }
command = { trigger = { local_flag = SLD_8 } type = build_cost which = sp_artillery when = on_upgrade where = relative value = 8 }
command = { trigger = { local_flag = SLD_9 } type = build_cost which = sp_artillery when = on_upgrade where = relative value = 4 }
command = { trigger = { local_flag = SLD_10 } type = build_cost which = sp_artillery when = on_upgrade where = relative value = 0 }

command = { trigger = { local_flag = SLD_1 } type = build_cost which = sp_rct_artillery when = on_upgrade where = relative value = 36 }
command = { trigger = { local_flag = SLD_2 } type = build_cost which = sp_rct_artillery when = on_upgrade where = relative value = 32 }
command = { trigger = { local_flag = SLD_3 } type = build_cost which = sp_rct_artillery when = on_upgrade where = relative value = 28 }
command = { trigger = { local_flag = SLD_4 } type = build_cost which = sp_rct_artillery when = on_upgrade where = relative value = 24 }
command = { trigger = { local_flag = SLD_5 } type = build_cost which = sp_rct_artillery when = on_upgrade where = relative value = 20 }
command = { trigger = { local_flag = SLD_6 } type = build_cost which = sp_rct_artillery when = on_upgrade where = relative value = 16 }
command = { trigger = { local_flag = SLD_7 } type = build_cost which = sp_rct_artillery when = on_upgrade where = relative value = 12 }
command = { trigger = { local_flag = SLD_8 } type = build_cost which = sp_rct_artillery when = on_upgrade where = relative value = 8 }
command = { trigger = { local_flag = SLD_9 } type = build_cost which = sp_rct_artillery when = on_upgrade where = relative value = 4 }
command = { trigger = { local_flag = SLD_10 } type = build_cost which = sp_rct_artillery when = on_upgrade where = relative value = 0 }

command = { trigger = { local_flag = SLD_1 } type = build_cost which = tank_destroyer when = on_upgrade where = relative value = 36 }
command = { trigger = { local_flag = SLD_2 } type = build_cost which = tank_destroyer when = on_upgrade where = relative value = 32 }
command = { trigger = { local_flag = SLD_3 } type = build_cost which = tank_destroyer when = on_upgrade where = relative value = 28 }
command = { trigger = { local_flag = SLD_4 } type = build_cost which = tank_destroyer when = on_upgrade where = relative value = 24 }
command = { trigger = { local_flag = SLD_5 } type = build_cost which = tank_destroyer when = on_upgrade where = relative value = 20 }
command = { trigger = { local_flag = SLD_6 } type = build_cost which = tank_destroyer when = on_upgrade where = relative value = 16 }
command = { trigger = { local_flag = SLD_7 } type = build_cost which = tank_destroyer when = on_upgrade where = relative value = 12 }
command = { trigger = { local_flag = SLD_8 } type = build_cost which = tank_destroyer when = on_upgrade where = relative value = 8 }
command = { trigger = { local_flag = SLD_9 } type = build_cost which = tank_destroyer when = on_upgrade where = relative value = 4 }
command = { trigger = { local_flag = SLD_10 } type = build_cost which = tank_destroyer when = on_upgrade where = relative value = 0 }

command = { trigger = { local_flag = SLD_1 } type = build_cost which = light_armor_brigade when = on_upgrade where = relative value = 36 }
command = { trigger = { local_flag = SLD_2 } type = build_cost which = light_armor_brigade when = on_upgrade where = relative value = 32 }
command = { trigger = { local_flag = SLD_3 } type = build_cost which = light_armor_brigade when = on_upgrade where = relative value = 28 }
command = { trigger = { local_flag = SLD_4 } type = build_cost which = light_armor_brigade when = on_upgrade where = relative value = 24 }
command = { trigger = { local_flag = SLD_5 } type = build_cost which = light_armor_brigade when = on_upgrade where = relative value = 20 }
command = { trigger = { local_flag = SLD_6 } type = build_cost which = light_armor_brigade when = on_upgrade where = relative value = 16 }
command = { trigger = { local_flag = SLD_7 } type = build_cost which = light_armor_brigade when = on_upgrade where = relative value = 12 }
command = { trigger = { local_flag = SLD_8 } type = build_cost which = light_armor_brigade when = on_upgrade where = relative value = 8 }
command = { trigger = { local_flag = SLD_9 } type = build_cost which = light_armor_brigade when = on_upgrade where = relative value = 4 }
command = { trigger = { local_flag = SLD_10 } type = build_cost which = light_armor_brigade when = on_upgrade where = relative value = 0 }

command = { trigger = { local_flag = SLD_1 } type = build_cost which = heavy_armor when = on_upgrade where = relative value = 36 }
command = { trigger = { local_flag = SLD_2 } type = build_cost which = heavy_armor when = on_upgrade where = relative value = 32 }
command = { trigger = { local_flag = SLD_3 } type = build_cost which = heavy_armor when = on_upgrade where = relative value = 28 }
command = { trigger = { local_flag = SLD_4 } type = build_cost which = heavy_armor when = on_upgrade where = relative value = 24 }
command = { trigger = { local_flag = SLD_5 } type = build_cost which = heavy_armor when = on_upgrade where = relative value = 20 }
command = { trigger = { local_flag = SLD_6 } type = build_cost which = heavy_armor when = on_upgrade where = relative value = 16 }
command = { trigger = { local_flag = SLD_7 } type = build_cost which = heavy_armor when = on_upgrade where = relative value = 12 }
command = { trigger = { local_flag = SLD_8 } type = build_cost which = heavy_armor when = on_upgrade where = relative value = 8 }
command = { trigger = { local_flag = SLD_9 } type = build_cost which = heavy_armor when = on_upgrade where = relative value = 4 }
command = { trigger = { local_flag = SLD_10 } type = build_cost which = heavy_armor when = on_upgrade where = relative value = 0 }

command = { trigger = { local_flag = SLD_1 } type = build_cost which = super_heavy_armor when = on_upgrade where = relative value = 36 }
command = { trigger = { local_flag = SLD_2 } type = build_cost which = super_heavy_armor when = on_upgrade where = relative value = 32 }
command = { trigger = { local_flag = SLD_3 } type = build_cost which = super_heavy_armor when = on_upgrade where = relative value = 28 }
command = { trigger = { local_flag = SLD_4 } type = build_cost which = super_heavy_armor when = on_upgrade where = relative value = 24 }
command = { trigger = { local_flag = SLD_5 } type = build_cost which = super_heavy_armor when = on_upgrade where = relative value = 20 }
command = { trigger = { local_flag = SLD_6 } type = build_cost which = super_heavy_armor when = on_upgrade where = relative value = 16 }
command = { trigger = { local_flag = SLD_7 } type = build_cost which = super_heavy_armor when = on_upgrade where = relative value = 12 }
command = { trigger = { local_flag = SLD_8 } type = build_cost which = super_heavy_armor when = on_upgrade where = relative value = 8 }
command = { trigger = { local_flag = SLD_9 } type = build_cost which = super_heavy_armor when = on_upgrade where = relative value = 4 }
command = { trigger = { local_flag = SLD_10 } type = build_cost which = super_heavy_armor when = on_upgrade where = relative value = 0 }

command = { trigger = { local_flag = SLD_1 } type = build_cost which = anti_air when = on_upgrade where = relative value = 36 }
command = { trigger = { local_flag = SLD_2 } type = build_cost which = anti_air when = on_upgrade where = relative value = 32 }
command = { trigger = { local_flag = SLD_3 } type = build_cost which = anti_air when = on_upgrade where = relative value = 28 }
command = { trigger = { local_flag = SLD_4 } type = build_cost which = anti_air when = on_upgrade where = relative value = 24 }
command = { trigger = { local_flag = SLD_5 } type = build_cost which = anti_air when = on_upgrade where = relative value = 20 }
command = { trigger = { local_flag = SLD_6 } type = build_cost which = anti_air when = on_upgrade where = relative value = 16 }
command = { trigger = { local_flag = SLD_7 } type = build_cost which = anti_air when = on_upgrade where = relative value = 12 }
command = { trigger = { local_flag = SLD_8 } type = build_cost which = anti_air when = on_upgrade where = relative value = 8 }
command = { trigger = { local_flag = SLD_9 } type = build_cost which = anti_air when = on_upgrade where = relative value = 4 }
command = { trigger = { local_flag = SLD_10 } type = build_cost which = anti_air when = on_upgrade where = relative value = 0 }


command = { trigger = { local_flag = SLD_1 } type = local_clrflag which = SLD_1 }
command = { trigger = { local_flag = SLD_2 } type = local_clrflag which = SLD_2 }
command = { trigger = { local_flag = SLD_3 } type = local_clrflag which = SLD_3 }
command = { trigger = { local_flag = SLD_4 } type = local_clrflag which = SLD_4 }
command = { trigger = { local_flag = SLD_5 } type = local_clrflag which = SLD_5 }
command = { trigger = { local_flag = SLD_6 } type = local_clrflag which = SLD_6 }
command = { trigger = { local_flag = SLD_7 } type = local_clrflag which = SLD_7 }
command = { trigger = { local_flag = SLD_8 } type = local_clrflag which = SLD_8 }
command = { trigger = { local_flag = SLD_9 } type = local_clrflag which = SLD_9 }
command = { trigger = { local_flag = SLD_10 } type = local_clrflag which = SLD_10 }


command = { 
trigger = { policy = { type = professional_army value = 1 }
NOT = { policy = { type = professional_army value = 2 } } }
type = ground_def_eff value = 0.01 when = 1
}
command = { 
trigger = { policy = { type = professional_army value = 2 }
NOT = { policy = { type = professional_army value = 3 } } }
type = ground_def_eff value = 0.02 when = 1
}

command = { 
trigger = { policy = { type = professional_army value = 3 }
NOT = { policy = { type = professional_army value = 4 } } }
type = ground_def_eff value = 0.03 when = 1
}

command = { 
trigger = { policy = { type = professional_army value = 4 }
NOT = { policy = { type = professional_army value = 5 } } }
type = ground_def_eff value = 0.04 when = 1
}

command = { 
trigger = { policy = { type = professional_army value = 5 }
NOT = { policy = { type = professional_army value = 6 } } }
type = ground_def_eff value = 0.05 when = 1
}

command = { 
trigger = { policy = { type = professional_army value = 6 }
NOT = { policy = { type = professional_army value = 7 } } }
type = ground_def_eff value = 0.06 when = 1
}

command = { 
trigger = { policy = { type = professional_army value = 7 }
NOT = { policy = { type = professional_army value = 8 } } }
type = ground_def_eff value = 0.07 when = 1
}

command = { 
trigger = { policy = { type = professional_army value = 8 }
NOT = { policy = { type = professional_army value = 9 } } }
type = ground_def_eff value = 0.08 when = 1
}

command = { 
trigger = { policy = { type = professional_army value = 9 }
NOT = { policy = { type = professional_army value = 10 } } }
type = ground_def_eff value = 0.09 when = 1
}

command = {
trigger = { policy = { type = professional_army value = 10 } }
type = ground_def_eff value = 0.1 when = 1
}



command = { 
trigger = { policy = { type = professional_army value = 1 }
NOT = { policy = { type = professional_army value = 2 } } }
type = build_cost which = land when = on_upgrade where = relative value = -36
}

command = { 
trigger = { policy = { type = professional_army value = 1 }
NOT = { policy = { type = professional_army value = 2 } } }
type = build_cost which = artillery when = on_upgrade where = relative value = -36
}

command = { 
trigger = { policy = { type = professional_army value = 1 }
NOT = { policy = { type = professional_army value = 2 } } }
type = build_cost which = rocket_artillery when = on_upgrade where = relative value = -36
}

command = { 
trigger = { policy = { type = professional_army value = 1 }
NOT = { policy = { type = professional_army value = 2 } } }
type = build_cost which = anti_tank when = on_upgrade where = relative value = -36
}

command = { 
trigger = { policy = { type = professional_army value = 1 }
NOT = { policy = { type = professional_army value = 2 } } }
type = build_cost which = armored_car when = on_upgrade where = relative value = -36
}

command = { 
trigger = { policy = { type = professional_army value = 1 }
NOT = { policy = { type = professional_army value = 2 } } }
type = build_cost which = engineer when = on_upgrade where = relative value = -36
}

command = { 
trigger = { policy = { type = professional_army value = 1 }
NOT = { policy = { type = professional_army value = 2 } } }
type = build_cost which = sp_artillery when = on_upgrade where = relative value = -36
}

command = { 
trigger = { policy = { type = professional_army value = 1 }
NOT = { policy = { type = professional_army value = 2 } } }
type = build_cost which = sp_rct_artillery when = on_upgrade where = relative value = -36
}

command = { 
trigger = { policy = { type = professional_army value = 1 }
NOT = { policy = { type = professional_army value = 2 } } }
type = build_cost which = tank_destroyer when = on_upgrade where = relative value = -36
}

command = { 
trigger = { policy = { type = professional_army value = 1 }
NOT = { policy = { type = professional_army value = 2 } } }
type = build_cost which = light_armor_brigade when = on_upgrade where = relative value = -36
}

command = { 
trigger = { policy = { type = professional_army value = 1 }
NOT = { policy = { type = professional_army value = 2 } } }
type = build_cost which = heavy_armor when = on_upgrade where = relative value = -36
}

command = { 
trigger = { policy = { type = professional_army value = 1 }
NOT = { policy = { type = professional_army value = 2 } } }
type = build_cost which = super_heavy_armor when = on_upgrade where = relative value = -36
}

command = { 
trigger = { policy = { type = professional_army value = 1 }
NOT = { policy = { type = professional_army value = 2 } } }
type = build_cost which = anti_air when = on_upgrade where = relative value = -36
}


command = { 
trigger = { policy = { type = professional_army value = 2 }
NOT = { policy = { type = professional_army value = 3 } } }
type = build_cost which = land when = on_upgrade where = relative value = -32
}

command = { 
trigger = { policy = { type = professional_army value = 2 }
NOT = { policy = { type = professional_army value = 3 } } }
type = build_cost which = artillery when = on_upgrade where = relative value = -32
}

command = { 
trigger = { policy = { type = professional_army value = 2 }
NOT = { policy = { type = professional_army value = 3 } } }
type = build_cost which = rocket_artillery when = on_upgrade where = relative value = -32
}

command = { 
trigger = { policy = { type = professional_army value = 2 }
NOT = { policy = { type = professional_army value = 3 } } }
type = build_cost which = anti_tank when = on_upgrade where = relative value = -32
}

command = { 
trigger = { policy = { type = professional_army value = 2 }
NOT = { policy = { type = professional_army value = 3 } } }
type = build_cost which = armored_car when = on_upgrade where = relative value = -32
}

command = { 
trigger = { policy = { type = professional_army value = 2 }
NOT = { policy = { type = professional_army value = 3 } } }
type = build_cost which = engineer when = on_upgrade where = relative value = -32
}

command = { 
trigger = { policy = { type = professional_army value = 2 }
NOT = { policy = { type = professional_army value = 3 } } }
type = build_cost which = sp_artillery when = on_upgrade where = relative value = -32
}

command = { 
trigger = { policy = { type = professional_army value = 2 }
NOT = { policy = { type = professional_army value = 3 } } }
type = build_cost which = sp_rct_artillery when = on_upgrade where = relative value = -32
}

command = { 
trigger = { policy = { type = professional_army value = 2 }
NOT = { policy = { type = professional_army value = 3 } } }
type = build_cost which = tank_destroyer when = on_upgrade where = relative value = -32
}

command = { 
trigger = { policy = { type = professional_army value = 2 }
NOT = { policy = { type = professional_army value = 3 } } }
type = build_cost which = light_armor_brigade when = on_upgrade where = relative value = -32
}

command = { 
trigger = { policy = { type = professional_army value = 2 }
NOT = { policy = { type = professional_army value = 3 } } }
type = build_cost which = heavy_armor when = on_upgrade where = relative value = -32
}

command = { 
trigger = { policy = { type = professional_army value = 2 }
NOT = { policy = { type = professional_army value = 3 } } }
type = build_cost which = super_heavy_armor when = on_upgrade where = relative value = -32
}

command = { 
trigger = { policy = { type = professional_army value = 2 }
NOT = { policy = { type = professional_army value = 3 } } }
type = build_cost which = anti_air when = on_upgrade where = relative value = -32
}


command = { 
trigger = { policy = { type = professional_army value = 3 }
NOT = { policy = { type = professional_army value = 4 } } }
type = build_cost which = land when = on_upgrade where = relative value = -28
}

command = { 
trigger = { policy = { type = professional_army value = 3 }
NOT = { policy = { type = professional_army value = 4 } } }
type = build_cost which = artillery when = on_upgrade where = relative value = -28
}

command = { 
trigger = { policy = { type = professional_army value = 3 }
NOT = { policy = { type = professional_army value = 4 } } }
type = build_cost which = rocket_artillery when = on_upgrade where = relative value = -28
}

command = { 
trigger = { policy = { type = professional_army value = 3 }
NOT = { policy = { type = professional_army value = 4 } } }
type = build_cost which = anti_tank when = on_upgrade where = relative value = -28
}

command = { 
trigger = { policy = { type = professional_army value = 3 }
NOT = { policy = { type = professional_army value = 4 } } }
type = build_cost which = armored_car when = on_upgrade where = relative value = -28
}

command = { 
trigger = { policy = { type = professional_army value = 3 }
NOT = { policy = { type = professional_army value = 4 } } }
type = build_cost which = engineer when = on_upgrade where = relative value = -28
}

command = { 
trigger = { policy = { type = professional_army value = 3 }
NOT = { policy = { type = professional_army value = 4 } } }
type = build_cost which = sp_artillery when = on_upgrade where = relative value = -28
}

command = { 
trigger = { policy = { type = professional_army value = 3 }
NOT = { policy = { type = professional_army value = 4 } } }
type = build_cost which = sp_rct_artillery when = on_upgrade where = relative value = -28
}

command = { 
trigger = { policy = { type = professional_army value = 3 }
NOT = { policy = { type = professional_army value = 4 } } }
type = build_cost which = tank_destroyer when = on_upgrade where = relative value = -28
}

command = { 
trigger = { policy = { type = professional_army value = 3 }
NOT = { policy = { type = professional_army value = 4 } } }
type = build_cost which = light_armor_brigade when = on_upgrade where = relative value = -28
}

command = { 
trigger = { policy = { type = professional_army value = 3 }
NOT = { policy = { type = professional_army value = 4 } } }
type = build_cost which = heavy_armor when = on_upgrade where = relative value = -28
}

command = { 
trigger = { policy = { type = professional_army value = 3 }
NOT = { policy = { type = professional_army value = 4 } } }
type = build_cost which = super_heavy_armor when = on_upgrade where = relative value = -28
}

command = { 
trigger = { policy = { type = professional_army value = 3 }
NOT = { policy = { type = professional_army value = 4 } } }
type = build_cost which = anti_air when = on_upgrade where = relative value = -28
}


command = { 
trigger = { policy = { type = professional_army value = 4 }
NOT = { policy = { type = professional_army value = 5 } } }
type = build_cost which = land when = on_upgrade where = relative value = -24
}

command = { 
trigger = { policy = { type = professional_army value = 4 }
NOT = { policy = { type = professional_army value = 5 } } }
type = build_cost which = artillery when = on_upgrade where = relative value = -24
}

command = { 
trigger = { policy = { type = professional_army value = 4 }
NOT = { policy = { type = professional_army value = 5 } } }
type = build_cost which = rocket_artillery when = on_upgrade where = relative value = -24
}

command = { 
trigger = { policy = { type = professional_army value = 4 }
NOT = { policy = { type = professional_army value = 5 } } }
type = build_cost which = anti_tank when = on_upgrade where = relative value = -24
}

command = { 
trigger = { policy = { type = professional_army value = 4 }
NOT = { policy = { type = professional_army value = 5 } } }
type = build_cost which = armored_car when = on_upgrade where = relative value = -24
}

command = { 
trigger = { policy = { type = professional_army value = 4 }
NOT = { policy = { type = professional_army value = 5 } } }
type = build_cost which = engineer when = on_upgrade where = relative value = -24
}

command = { 
trigger = { policy = { type = professional_army value = 4 }
NOT = { policy = { type = professional_army value = 5 } } }
type = build_cost which = sp_artillery when = on_upgrade where = relative value = -24
}

command = { 
trigger = { policy = { type = professional_army value = 4 }
NOT = { policy = { type = professional_army value = 5 } } }
type = build_cost which = sp_rct_artillery when = on_upgrade where = relative value = -24
}

command = { 
trigger = { policy = { type = professional_army value = 4 }
NOT = { policy = { type = professional_army value = 5 } } }
type = build_cost which = tank_destroyer when = on_upgrade where = relative value = -24
}

command = { 
trigger = { policy = { type = professional_army value = 4 }
NOT = { policy = { type = professional_army value = 5 } } }
type = build_cost which = light_armor_brigade when = on_upgrade where = relative value = -24
}

command = { 
trigger = { policy = { type = professional_army value = 4 }
NOT = { policy = { type = professional_army value = 5 } } }
type = build_cost which = heavy_armor when = on_upgrade where = relative value = -24
}

command = { 
trigger = { policy = { type = professional_army value = 4 }
NOT = { policy = { type = professional_army value = 5 } } }
type = build_cost which = super_heavy_armor when = on_upgrade where = relative value = -24
}

command = { 
trigger = { policy = { type = professional_army value = 4 }
NOT = { policy = { type = professional_army value = 5 } } }
type = build_cost which = anti_air when = on_upgrade where = relative value = -24
}


command = { 
trigger = { policy = { type = professional_army value = 5 }
NOT = { policy = { type = professional_army value = 6 } } }
type = build_cost which = land when = on_upgrade where = relative value = -20
}

command = { 
trigger = { policy = { type = professional_army value = 5 }
NOT = { policy = { type = professional_army value = 6 } } }
type = build_cost which = artillery when = on_upgrade where = relative value = -20
}

command = { 
trigger = { policy = { type = professional_army value = 5 }
NOT = { policy = { type = professional_army value = 6 } } }
type = build_cost which = rocket_artillery when = on_upgrade where = relative value = -20
}

command = { 
trigger = { policy = { type = professional_army value = 5 }
NOT = { policy = { type = professional_army value = 6 } } }
type = build_cost which = anti_tank when = on_upgrade where = relative value = -20
}

command = { 
trigger = { policy = { type = professional_army value = 5 }
NOT = { policy = { type = professional_army value = 6 } } }
type = build_cost which = armored_car when = on_upgrade where = relative value = -20
}

command = { 
trigger = { policy = { type = professional_army value = 5 }
NOT = { policy = { type = professional_army value = 6 } } }
type = build_cost which = engineer when = on_upgrade where = relative value = -20
}

command = { 
trigger = { policy = { type = professional_army value = 5 }
NOT = { policy = { type = professional_army value = 6 } } }
type = build_cost which = sp_artillery when = on_upgrade where = relative value = -20
}

command = { 
trigger = { policy = { type = professional_army value = 5 }
NOT = { policy = { type = professional_army value = 6 } } }
type = build_cost which = sp_rct_artillery when = on_upgrade where = relative value = -20
}

command = { 
trigger = { policy = { type = professional_army value = 5 }
NOT = { policy = { type = professional_army value = 6 } } }
type = build_cost which = tank_destroyer when = on_upgrade where = relative value = -20
}

command = { 
trigger = { policy = { type = professional_army value = 5 }
NOT = { policy = { type = professional_army value = 6 } } }
type = build_cost which = light_armor_brigade when = on_upgrade where = relative value = -20
}

command = { 
trigger = { policy = { type = professional_army value = 5 }
NOT = { policy = { type = professional_army value = 6 } } }
type = build_cost which = heavy_armor when = on_upgrade where = relative value = -20
}

command = { 
trigger = { policy = { type = professional_army value = 5 }
NOT = { policy = { type = professional_army value = 6 } } }
type = build_cost which = super_heavy_armor when = on_upgrade where = relative value = -20
}

command = { 
trigger = { policy = { type = professional_army value = 5 }
NOT = { policy = { type = professional_army value = 6 } } }
type = build_cost which = anti_air when = on_upgrade where = relative value = -20
}


command = { 
trigger = { policy = { type = professional_army value = 6 }
NOT = { policy = { type = professional_army value = 7 } } }
type = build_cost which = land when = on_upgrade where = relative value = -16
}

command = { 
trigger = { policy = { type = professional_army value = 6 }
NOT = { policy = { type = professional_army value = 7 } } }
type = build_cost which = artillery when = on_upgrade where = relative value = -16
}

command = { 
trigger = { policy = { type = professional_army value = 6 }
NOT = { policy = { type = professional_army value = 7 } } }
type = build_cost which = rocket_artillery when = on_upgrade where = relative value = -16
}

command = { 
trigger = { policy = { type = professional_army value = 6 }
NOT = { policy = { type = professional_army value = 7 } } }
type = build_cost which = anti_tank when = on_upgrade where = relative value = -16
}

command = { 
trigger = { policy = { type = professional_army value = 6 }
NOT = { policy = { type = professional_army value = 7 } } }
type = build_cost which = armored_car when = on_upgrade where = relative value = -16
}

command = { 
trigger = { policy = { type = professional_army value = 6 }
NOT = { policy = { type = professional_army value = 7 } } }
type = build_cost which = engineer when = on_upgrade where = relative value = -16
}

command = { 
trigger = { policy = { type = professional_army value = 6 }
NOT = { policy = { type = professional_army value = 7 } } }
type = build_cost which = sp_artillery when = on_upgrade where = relative value = -16
}

command = { 
trigger = { policy = { type = professional_army value = 6 }
NOT = { policy = { type = professional_army value = 7 } } }
type = build_cost which = sp_rct_artillery when = on_upgrade where = relative value = -16
}

command = { 
trigger = { policy = { type = professional_army value = 6 }
NOT = { policy = { type = professional_army value = 7 } } }
type = build_cost which = tank_destroyer when = on_upgrade where = relative value = -16
}

command = { 
trigger = { policy = { type = professional_army value = 6 }
NOT = { policy = { type = professional_army value = 7 } } }
type = build_cost which = light_armor_brigade when = on_upgrade where = relative value = -16
}

command = { 
trigger = { policy = { type = professional_army value = 6 }
NOT = { policy = { type = professional_army value = 7 } } }
type = build_cost which = heavy_armor when = on_upgrade where = relative value = -16
}

command = { 
trigger = { policy = { type = professional_army value = 6 }
NOT = { policy = { type = professional_army value = 7 } } }
type = build_cost which = super_heavy_armor when = on_upgrade where = relative value = -16
}

command = { 
trigger = { policy = { type = professional_army value = 6 }
NOT = { policy = { type = professional_army value = 7 } } }
type = build_cost which = anti_air when = on_upgrade where = relative value = -16
}


command = { 
trigger = { policy = { type = professional_army value = 7 }
NOT = { policy = { type = professional_army value = 8 } } }
type = build_cost which = land when = on_upgrade where = relative value = -12
}

command = { 
trigger = { policy = { type = professional_army value = 7 }
NOT = { policy = { type = professional_army value = 8 } } }
type = build_cost which = artillery when = on_upgrade where = relative value = -12
}

command = { 
trigger = { policy = { type = professional_army value = 7 }
NOT = { policy = { type = professional_army value = 8 } } }
type = build_cost which = rocket_artillery when = on_upgrade where = relative value = -12
}

command = { 
trigger = { policy = { type = professional_army value = 7 }
NOT = { policy = { type = professional_army value = 8 } } }
type = build_cost which = anti_tank when = on_upgrade where = relative value = -12
}

command = { 
trigger = { policy = { type = professional_army value = 7 }
NOT = { policy = { type = professional_army value = 8 } } }
type = build_cost which = armored_car when = on_upgrade where = relative value = -12
}

command = { 
trigger = { policy = { type = professional_army value = 7 }
NOT = { policy = { type = professional_army value = 8 } } }
type = build_cost which = engineer when = on_upgrade where = relative value = -12
}

command = { 
trigger = { policy = { type = professional_army value = 7 }
NOT = { policy = { type = professional_army value = 8 } } }
type = build_cost which = sp_artillery when = on_upgrade where = relative value = -12
}

command = { 
trigger = { policy = { type = professional_army value = 7 }
NOT = { policy = { type = professional_army value = 8 } } }
type = build_cost which = sp_rct_artillery when = on_upgrade where = relative value = -12
}

command = { 
trigger = { policy = { type = professional_army value = 7 }
NOT = { policy = { type = professional_army value = 8 } } }
type = build_cost which = tank_destroyer when = on_upgrade where = relative value = -12
}

command = { 
trigger = { policy = { type = professional_army value = 7 }
NOT = { policy = { type = professional_army value = 8 } } }
type = build_cost which = light_armor_brigade when = on_upgrade where = relative value = -12
}

command = { 
trigger = { policy = { type = professional_army value = 7 }
NOT = { policy = { type = professional_army value = 8 } } }
type = build_cost which = heavy_armor when = on_upgrade where = relative value = -12
}

command = { 
trigger = { policy = { type = professional_army value = 7 }
NOT = { policy = { type = professional_army value = 8 } } }
type = build_cost which = super_heavy_armor when = on_upgrade where = relative value = -12
}

command = { 
trigger = { policy = { type = professional_army value = 7 }
NOT = { policy = { type = professional_army value = 8 } } }
type = build_cost which = anti_air when = on_upgrade where = relative value = -12
}


command = { 
trigger = { policy = { type = professional_army value = 8 }
NOT = { policy = { type = professional_army value = 9 } } }
type = build_cost which = land when = on_upgrade where = relative value = -8
}

command = { 
trigger = { policy = { type = professional_army value = 8 }
NOT = { policy = { type = professional_army value = 9 } } }
type = build_cost which = artillery when = on_upgrade where = relative value = -8
}

command = { 
trigger = { policy = { type = professional_army value = 8 }
NOT = { policy = { type = professional_army value = 9 } } }
type = build_cost which = rocket_artillery when = on_upgrade where = relative value = -8
}

command = { 
trigger = { policy = { type = professional_army value = 8 }
NOT = { policy = { type = professional_army value = 9 } } }
type = build_cost which = anti_tank when = on_upgrade where = relative value = -8
}

command = { 
trigger = { policy = { type = professional_army value = 8 }
NOT = { policy = { type = professional_army value = 9 } } }
type = build_cost which = armored_car when = on_upgrade where = relative value = -8
}

command = { 
trigger = { policy = { type = professional_army value = 8 }
NOT = { policy = { type = professional_army value = 9 } } }
type = build_cost which = engineer when = on_upgrade where = relative value = -8
}

command = { 
trigger = { policy = { type = professional_army value = 8 }
NOT = { policy = { type = professional_army value = 9 } } }
type = build_cost which = sp_artillery when = on_upgrade where = relative value = -8
}

command = { 
trigger = { policy = { type = professional_army value = 8 }
NOT = { policy = { type = professional_army value = 9 } } }
type = build_cost which = sp_rct_artillery when = on_upgrade where = relative value = -8
}

command = { 
trigger = { policy = { type = professional_army value = 8 }
NOT = { policy = { type = professional_army value = 9 } } }
type = build_cost which = tank_destroyer when = on_upgrade where = relative value = -8
}

command = { 
trigger = { policy = { type = professional_army value = 8 }
NOT = { policy = { type = professional_army value = 9 } } }
type = build_cost which = light_armor_brigade when = on_upgrade where = relative value = -8
}

command = { 
trigger = { policy = { type = professional_army value = 8 }
NOT = { policy = { type = professional_army value = 9 } } }
type = build_cost which = heavy_armor when = on_upgrade where = relative value = -8
}

command = { 
trigger = { policy = { type = professional_army value = 8 }
NOT = { policy = { type = professional_army value = 9 } } }
type = build_cost which = super_heavy_armor when = on_upgrade where = relative value = -8
}

command = { 
trigger = { policy = { type = professional_army value = 8 }
NOT = { policy = { type = professional_army value = 9 } } }
type = build_cost which = anti_air when = on_upgrade where = relative value = -8
}


command = { 
trigger = { policy = { type = professional_army value = 9 }
NOT = { policy = { type = professional_army value = 10 } } }
type = build_cost which = land when = on_upgrade where = relative value = -4
}

command = { 
trigger = { policy = { type = professional_army value = 9 }
NOT = { policy = { type = professional_army value = 10 } } }
type = build_cost which = artillery when = on_upgrade where = relative value = -4
}

command = { 
trigger = { policy = { type = professional_army value = 9 }
NOT = { policy = { type = professional_army value = 10 } } }
type = build_cost which = rocket_artillery when = on_upgrade where = relative value = -4
}

command = { 
trigger = { policy = { type = professional_army value = 9 }
NOT = { policy = { type = professional_army value = 10 } } }
type = build_cost which = anti_tank when = on_upgrade where = relative value = -4
}

command = { 
trigger = { policy = { type = professional_army value = 9 }
NOT = { policy = { type = professional_army value = 10 } } }
type = build_cost which = armored_car when = on_upgrade where = relative value = -4
}

command = { 
trigger = { policy = { type = professional_army value = 9 }
NOT = { policy = { type = professional_army value = 10 } } }
type = build_cost which = engineer when = on_upgrade where = relative value = -4
}

command = { 
trigger = { policy = { type = professional_army value = 9 }
NOT = { policy = { type = professional_army value = 10 } } }
type = build_cost which = sp_artillery when = on_upgrade where = relative value = -4
}

command = { 
trigger = { policy = { type = professional_army value = 9 }
NOT = { policy = { type = professional_army value = 10 } } }
type = build_cost which = sp_rct_artillery when = on_upgrade where = relative value = -4
}

command = { 
trigger = { policy = { type = professional_army value = 9 }
NOT = { policy = { type = professional_army value = 10 } } }
type = build_cost which = tank_destroyer when = on_upgrade where = relative value = -4
}

command = { 
trigger = { policy = { type = professional_army value = 9 }
NOT = { policy = { type = professional_army value = 10 } } }
type = build_cost which = light_armor_brigade when = on_upgrade where = relative value = -4
}

command = { 
trigger = { policy = { type = professional_army value = 9 }
NOT = { policy = { type = professional_army value = 10 } } }
type = build_cost which = heavy_armor when = on_upgrade where = relative value = -4
}

command = { 
trigger = { policy = { type = professional_army value = 9 }
NOT = { policy = { type = professional_army value = 10 } } }
type = build_cost which = super_heavy_armor when = on_upgrade where = relative value = -4
}

command = { 
trigger = { policy = { type = professional_army value = 9 }
NOT = { policy = { type = professional_army value = 10 } } }
type = build_cost which = anti_air when = on_upgrade where = relative value = -4
}


command = { 
trigger = { policy = { type = professional_army value = 10 } }
type = build_cost which = land when = on_upgrade where = relative value = -0
}

command = { 
trigger = { policy = { type = professional_army value = 10 } }
type = build_cost which = artillery when = on_upgrade where = relative value = -0
}

command = { 
trigger = { policy = { type = professional_army value = 10 } }
type = build_cost which = rocket_artillery when = on_upgrade where = relative value = -0
}

command = { 
trigger = { policy = { type = professional_army value = 10 } }
type = build_cost which = anti_tank when = on_upgrade where = relative value = -0
}

command = { 
trigger = { policy = { type = professional_army value = 10 } }
type = build_cost which = armored_car when = on_upgrade where = relative value = -0
}

command = { 
trigger = { policy = { type = professional_army value = 10 } }
type = build_cost which = engineer when = on_upgrade where = relative value = -0
}

command = { 
trigger = { policy = { type = professional_army value = 10 } }
type = build_cost which = sp_artillery when = on_upgrade where = relative value = -0
}

command = { 
trigger = { policy = { type = professional_army value = 10 } }
type = build_cost which = sp_rct_artillery when = on_upgrade where = relative value = -0
}

command = { 
trigger = { policy = { type = professional_army value = 10 } }
type = build_cost which = tank_destroyer when = on_upgrade where = relative value = -0
}

command = { 
trigger = { policy = { type = professional_army value = 10 } }
type = build_cost which = light_armor_brigade when = on_upgrade where = relative value = -0
}

command = { 
trigger = { policy = { type = professional_army value = 10 } }
type = build_cost which = heavy_armor when = on_upgrade where = relative value = -0
}

command = { 
trigger = { policy = { type = professional_army value = 10 } }
type = build_cost which = super_heavy_armor when = on_upgrade where = relative value = -0
}

command = { 
trigger = { policy = { type = professional_army value = 10 } }
type = build_cost which = anti_air when = on_upgrade where = relative value = -0
}



command = {
trigger = { policy = { type = professional_army value = 1 }
NOT = { policy = { type = professional_army value = 2 } } }
type = local_setflag which = SLD_1
}

command = {
trigger = { policy = { type = professional_army value = 2 }
NOT = { policy = { type = professional_army value = 3 } } }
type = local_setflag which = SLD_2
}

command = {
trigger = { policy = { type = professional_army value = 3 }
NOT = { policy = { type = professional_army value = 4 } } }
type = local_setflag which = SLD_3
}

command = {
trigger = { policy = { type = professional_army value = 4 }
NOT = { policy = { type = professional_army value = 5 } } }
type = local_setflag which = SLD_4
}

command = {
trigger = { policy = { type = professional_army value = 5 }
NOT = { policy = { type = professional_army value = 6 } } }
type = local_setflag which = SLD_5
}

command = {
trigger = { policy = { type = professional_army value = 6 }
NOT = { policy = { type = professional_army value = 7 } } }
type = local_setflag which = SLD_6
}

command = {
trigger = { policy = { type = professional_army value = 7 }
NOT = { policy = { type = professional_army value = 8 } } }
type = local_setflag which = SLD_7
}

command = {
trigger = { policy = { type = professional_army value = 8 }
NOT = { policy = { type = professional_army value = 9 } } }
type = local_setflag which = SLD_8
}

command = {
trigger = { policy = { type = professional_army value = 9 }
NOT = { policy = { type = professional_army value = 10 } } }
type = local_setflag which = SLD_9
}

command = {
trigger = { policy = { type = professional_army value = 10 } }
type = local_setflag which = SLD_10
}

command = {
type = event which = 646805 where = -1 when = 360
}

			}
}

event = {
	id = 646805

        all = yes

	name = "^̂߂̃tOǗ ܉"
	desc = "tOǗp̃CxgłB" 


one_action = yes
persistent = yes

	action = {
		name = "OK"
		command = { type = local_setflag which = SLD_A5 }
	}
}


event = {
	id = 646705

	invention = yes

	trigger = { local_flag = SLD_A5 }

	name = "^XC_[̌ ēKp ܉"
	desc = "^XC_[̌ʂăZbg܂B"



		action = {
			name = "OK"

command = { trigger = { local_flag = SLD_1 } type = ground_def_eff value = -0.01 when = 1 }
command = { trigger = { local_flag = SLD_2 } type = ground_def_eff value = -0.02 when = 1 }
command = { trigger = { local_flag = SLD_3 } type = ground_def_eff value = -0.03 when = 1 }
command = { trigger = { local_flag = SLD_4 } type = ground_def_eff value = -0.04 when = 1 }
command = { trigger = { local_flag = SLD_5 } type = ground_def_eff value = -0.05 when = 1 }
command = { trigger = { local_flag = SLD_6 } type = ground_def_eff value = -0.06 when = 1 }
command = { trigger = { local_flag = SLD_7 } type = ground_def_eff value = -0.07 when = 1 }
command = { trigger = { local_flag = SLD_8 } type = ground_def_eff value = -0.08 when = 1 }
command = { trigger = { local_flag = SLD_9 } type = ground_def_eff value = -0.09 when = 1 }
command = { trigger = { local_flag = SLD_10 } type = ground_def_eff value = -0.1 when = 1 }



command = { trigger = { local_flag = SLD_1 } type = build_cost which = land when = on_upgrade where = relative value = 36 }
command = { trigger = { local_flag = SLD_2 } type = build_cost which = land when = on_upgrade where = relative value = 32 }
command = { trigger = { local_flag = SLD_3 } type = build_cost which = land when = on_upgrade where = relative value = 28 }
command = { trigger = { local_flag = SLD_4 } type = build_cost which = land when = on_upgrade where = relative value = 24 }
command = { trigger = { local_flag = SLD_5 } type = build_cost which = land when = on_upgrade where = relative value = 20 }
command = { trigger = { local_flag = SLD_6 } type = build_cost which = land when = on_upgrade where = relative value = 16 }
command = { trigger = { local_flag = SLD_7 } type = build_cost which = land when = on_upgrade where = relative value = 12 }
command = { trigger = { local_flag = SLD_8 } type = build_cost which = land when = on_upgrade where = relative value = 8 }
command = { trigger = { local_flag = SLD_9 } type = build_cost which = land when = on_upgrade where = relative value = 4 }
command = { trigger = { local_flag = SLD_10 } type = build_cost which = land when = on_upgrade where = relative value = 0 }

command = { trigger = { local_flag = SLD_1 } type = build_cost which = artillery when = on_upgrade where = relative value = 36 }
command = { trigger = { local_flag = SLD_2 } type = build_cost which = artillery when = on_upgrade where = relative value = 32 }
command = { trigger = { local_flag = SLD_3 } type = build_cost which = artillery when = on_upgrade where = relative value = 28 }
command = { trigger = { local_flag = SLD_4 } type = build_cost which = artillery when = on_upgrade where = relative value = 24 }
command = { trigger = { local_flag = SLD_5 } type = build_cost which = artillery when = on_upgrade where = relative value = 20 }
command = { trigger = { local_flag = SLD_6 } type = build_cost which = artillery when = on_upgrade where = relative value = 16 }
command = { trigger = { local_flag = SLD_7 } type = build_cost which = artillery when = on_upgrade where = relative value = 12 }
command = { trigger = { local_flag = SLD_8 } type = build_cost which = artillery when = on_upgrade where = relative value = 8 }
command = { trigger = { local_flag = SLD_9 } type = build_cost which = artillery when = on_upgrade where = relative value = 4 }
command = { trigger = { local_flag = SLD_10 } type = build_cost which = artillery when = on_upgrade where = relative value = 0 }

command = { trigger = { local_flag = SLD_1 } type = build_cost which = rocket_artillery when = on_upgrade where = relative value = 36 }
command = { trigger = { local_flag = SLD_2 } type = build_cost which = rocket_artillery when = on_upgrade where = relative value = 32 }
command = { trigger = { local_flag = SLD_3 } type = build_cost which = rocket_artillery when = on_upgrade where = relative value = 28 }
command = { trigger = { local_flag = SLD_4 } type = build_cost which = rocket_artillery when = on_upgrade where = relative value = 24 }
command = { trigger = { local_flag = SLD_5 } type = build_cost which = rocket_artillery when = on_upgrade where = relative value = 20 }
command = { trigger = { local_flag = SLD_6 } type = build_cost which = rocket_artillery when = on_upgrade where = relative value = 16 }
command = { trigger = { local_flag = SLD_7 } type = build_cost which = rocket_artillery when = on_upgrade where = relative value = 12 }
command = { trigger = { local_flag = SLD_8 } type = build_cost which = rocket_artillery when = on_upgrade where = relative value = 8 }
command = { trigger = { local_flag = SLD_9 } type = build_cost which = rocket_artillery when = on_upgrade where = relative value = 4 }
command = { trigger = { local_flag = SLD_10 } type = build_cost which = rocket_artillery when = on_upgrade where = relative value = 0 }

command = { trigger = { local_flag = SLD_1 } type = build_cost which = anti_tank when = on_upgrade where = relative value = 36 }
command = { trigger = { local_flag = SLD_2 } type = build_cost which = anti_tank when = on_upgrade where = relative value = 32 }
command = { trigger = { local_flag = SLD_3 } type = build_cost which = anti_tank when = on_upgrade where = relative value = 28 }
command = { trigger = { local_flag = SLD_4 } type = build_cost which = anti_tank when = on_upgrade where = relative value = 24 }
command = { trigger = { local_flag = SLD_5 } type = build_cost which = anti_tank when = on_upgrade where = relative value = 20 }
command = { trigger = { local_flag = SLD_6 } type = build_cost which = anti_tank when = on_upgrade where = relative value = 16 }
command = { trigger = { local_flag = SLD_7 } type = build_cost which = anti_tank when = on_upgrade where = relative value = 12 }
command = { trigger = { local_flag = SLD_8 } type = build_cost which = anti_tank when = on_upgrade where = relative value = 8 }
command = { trigger = { local_flag = SLD_9 } type = build_cost which = anti_tank when = on_upgrade where = relative value = 4 }
command = { trigger = { local_flag = SLD_10 } type = build_cost which = anti_tank when = on_upgrade where = relative value = 0 }

command = { trigger = { local_flag = SLD_1 } type = build_cost which = armored_car when = on_upgrade where = relative value = 36 }
command = { trigger = { local_flag = SLD_2 } type = build_cost which = armored_car when = on_upgrade where = relative value = 32 }
command = { trigger = { local_flag = SLD_3 } type = build_cost which = armored_car when = on_upgrade where = relative value = 28 }
command = { trigger = { local_flag = SLD_4 } type = build_cost which = armored_car when = on_upgrade where = relative value = 24 }
command = { trigger = { local_flag = SLD_5 } type = build_cost which = armored_car when = on_upgrade where = relative value = 20 }
command = { trigger = { local_flag = SLD_6 } type = build_cost which = armored_car when = on_upgrade where = relative value = 16 }
command = { trigger = { local_flag = SLD_7 } type = build_cost which = armored_car when = on_upgrade where = relative value = 12 }
command = { trigger = { local_flag = SLD_8 } type = build_cost which = armored_car when = on_upgrade where = relative value = 8 }
command = { trigger = { local_flag = SLD_9 } type = build_cost which = armored_car when = on_upgrade where = relative value = 4 }
command = { trigger = { local_flag = SLD_10 } type = build_cost which = armored_car when = on_upgrade where = relative value = 0 }

command = { trigger = { local_flag = SLD_1 } type = build_cost which = engineer when = on_upgrade where = relative value = 36 }
command = { trigger = { local_flag = SLD_2 } type = build_cost which = engineer when = on_upgrade where = relative value = 32 }
command = { trigger = { local_flag = SLD_3 } type = build_cost which = engineer when = on_upgrade where = relative value = 28 }
command = { trigger = { local_flag = SLD_4 } type = build_cost which = engineer when = on_upgrade where = relative value = 24 }
command = { trigger = { local_flag = SLD_5 } type = build_cost which = engineer when = on_upgrade where = relative value = 20 }
command = { trigger = { local_flag = SLD_6 } type = build_cost which = engineer when = on_upgrade where = relative value = 16 }
command = { trigger = { local_flag = SLD_7 } type = build_cost which = engineer when = on_upgrade where = relative value = 12 }
command = { trigger = { local_flag = SLD_8 } type = build_cost which = engineer when = on_upgrade where = relative value = 8 }
command = { trigger = { local_flag = SLD_9 } type = build_cost which = engineer when = on_upgrade where = relative value = 4 }
command = { trigger = { local_flag = SLD_10 } type = build_cost which = engineer when = on_upgrade where = relative value = 0 }

command = { trigger = { local_flag = SLD_1 } type = build_cost which = sp_artillery when = on_upgrade where = relative value = 36 }
command = { trigger = { local_flag = SLD_2 } type = build_cost which = sp_artillery when = on_upgrade where = relative value = 32 }
command = { trigger = { local_flag = SLD_3 } type = build_cost which = sp_artillery when = on_upgrade where = relative value = 28 }
command = { trigger = { local_flag = SLD_4 } type = build_cost which = sp_artillery when = on_upgrade where = relative value = 24 }
command = { trigger = { local_flag = SLD_5 } type = build_cost which = sp_artillery when = on_upgrade where = relative value = 20 }
command = { trigger = { local_flag = SLD_6 } type = build_cost which = sp_artillery when = on_upgrade where = relative value = 16 }
command = { trigger = { local_flag = SLD_7 } type = build_cost which = sp_artillery when = on_upgrade where = relative value = 12 }
command = { trigger = { local_flag = SLD_8 } type = build_cost which = sp_artillery when = on_upgrade where = relative value = 8 }
command = { trigger = { local_flag = SLD_9 } type = build_cost which = sp_artillery when = on_upgrade where = relative value = 4 }
command = { trigger = { local_flag = SLD_10 } type = build_cost which = sp_artillery when = on_upgrade where = relative value = 0 }

command = { trigger = { local_flag = SLD_1 } type = build_cost which = sp_rct_artillery when = on_upgrade where = relative value = 36 }
command = { trigger = { local_flag = SLD_2 } type = build_cost which = sp_rct_artillery when = on_upgrade where = relative value = 32 }
command = { trigger = { local_flag = SLD_3 } type = build_cost which = sp_rct_artillery when = on_upgrade where = relative value = 28 }
command = { trigger = { local_flag = SLD_4 } type = build_cost which = sp_rct_artillery when = on_upgrade where = relative value = 24 }
command = { trigger = { local_flag = SLD_5 } type = build_cost which = sp_rct_artillery when = on_upgrade where = relative value = 20 }
command = { trigger = { local_flag = SLD_6 } type = build_cost which = sp_rct_artillery when = on_upgrade where = relative value = 16 }
command = { trigger = { local_flag = SLD_7 } type = build_cost which = sp_rct_artillery when = on_upgrade where = relative value = 12 }
command = { trigger = { local_flag = SLD_8 } type = build_cost which = sp_rct_artillery when = on_upgrade where = relative value = 8 }
command = { trigger = { local_flag = SLD_9 } type = build_cost which = sp_rct_artillery when = on_upgrade where = relative value = 4 }
command = { trigger = { local_flag = SLD_10 } type = build_cost which = sp_rct_artillery when = on_upgrade where = relative value = 0 }

command = { trigger = { local_flag = SLD_1 } type = build_cost which = tank_destroyer when = on_upgrade where = relative value = 36 }
command = { trigger = { local_flag = SLD_2 } type = build_cost which = tank_destroyer when = on_upgrade where = relative value = 32 }
command = { trigger = { local_flag = SLD_3 } type = build_cost which = tank_destroyer when = on_upgrade where = relative value = 28 }
command = { trigger = { local_flag = SLD_4 } type = build_cost which = tank_destroyer when = on_upgrade where = relative value = 24 }
command = { trigger = { local_flag = SLD_5 } type = build_cost which = tank_destroyer when = on_upgrade where = relative value = 20 }
command = { trigger = { local_flag = SLD_6 } type = build_cost which = tank_destroyer when = on_upgrade where = relative value = 16 }
command = { trigger = { local_flag = SLD_7 } type = build_cost which = tank_destroyer when = on_upgrade where = relative value = 12 }
command = { trigger = { local_flag = SLD_8 } type = build_cost which = tank_destroyer when = on_upgrade where = relative value = 8 }
command = { trigger = { local_flag = SLD_9 } type = build_cost which = tank_destroyer when = on_upgrade where = relative value = 4 }
command = { trigger = { local_flag = SLD_10 } type = build_cost which = tank_destroyer when = on_upgrade where = relative value = 0 }

command = { trigger = { local_flag = SLD_1 } type = build_cost which = light_armor_brigade when = on_upgrade where = relative value = 36 }
command = { trigger = { local_flag = SLD_2 } type = build_cost which = light_armor_brigade when = on_upgrade where = relative value = 32 }
command = { trigger = { local_flag = SLD_3 } type = build_cost which = light_armor_brigade when = on_upgrade where = relative value = 28 }
command = { trigger = { local_flag = SLD_4 } type = build_cost which = light_armor_brigade when = on_upgrade where = relative value = 24 }
command = { trigger = { local_flag = SLD_5 } type = build_cost which = light_armor_brigade when = on_upgrade where = relative value = 20 }
command = { trigger = { local_flag = SLD_6 } type = build_cost which = light_armor_brigade when = on_upgrade where = relative value = 16 }
command = { trigger = { local_flag = SLD_7 } type = build_cost which = light_armor_brigade when = on_upgrade where = relative value = 12 }
command = { trigger = { local_flag = SLD_8 } type = build_cost which = light_armor_brigade when = on_upgrade where = relative value = 8 }
command = { trigger = { local_flag = SLD_9 } type = build_cost which = light_armor_brigade when = on_upgrade where = relative value = 4 }
command = { trigger = { local_flag = SLD_10 } type = build_cost which = light_armor_brigade when = on_upgrade where = relative value = 0 }

command = { trigger = { local_flag = SLD_1 } type = build_cost which = heavy_armor when = on_upgrade where = relative value = 36 }
command = { trigger = { local_flag = SLD_2 } type = build_cost which = heavy_armor when = on_upgrade where = relative value = 32 }
command = { trigger = { local_flag = SLD_3 } type = build_cost which = heavy_armor when = on_upgrade where = relative value = 28 }
command = { trigger = { local_flag = SLD_4 } type = build_cost which = heavy_armor when = on_upgrade where = relative value = 24 }
command = { trigger = { local_flag = SLD_5 } type = build_cost which = heavy_armor when = on_upgrade where = relative value = 20 }
command = { trigger = { local_flag = SLD_6 } type = build_cost which = heavy_armor when = on_upgrade where = relative value = 16 }
command = { trigger = { local_flag = SLD_7 } type = build_cost which = heavy_armor when = on_upgrade where = relative value = 12 }
command = { trigger = { local_flag = SLD_8 } type = build_cost which = heavy_armor when = on_upgrade where = relative value = 8 }
command = { trigger = { local_flag = SLD_9 } type = build_cost which = heavy_armor when = on_upgrade where = relative value = 4 }
command = { trigger = { local_flag = SLD_10 } type = build_cost which = heavy_armor when = on_upgrade where = relative value = 0 }

command = { trigger = { local_flag = SLD_1 } type = build_cost which = super_heavy_armor when = on_upgrade where = relative value = 36 }
command = { trigger = { local_flag = SLD_2 } type = build_cost which = super_heavy_armor when = on_upgrade where = relative value = 32 }
command = { trigger = { local_flag = SLD_3 } type = build_cost which = super_heavy_armor when = on_upgrade where = relative value = 28 }
command = { trigger = { local_flag = SLD_4 } type = build_cost which = super_heavy_armor when = on_upgrade where = relative value = 24 }
command = { trigger = { local_flag = SLD_5 } type = build_cost which = super_heavy_armor when = on_upgrade where = relative value = 20 }
command = { trigger = { local_flag = SLD_6 } type = build_cost which = super_heavy_armor when = on_upgrade where = relative value = 16 }
command = { trigger = { local_flag = SLD_7 } type = build_cost which = super_heavy_armor when = on_upgrade where = relative value = 12 }
command = { trigger = { local_flag = SLD_8 } type = build_cost which = super_heavy_armor when = on_upgrade where = relative value = 8 }
command = { trigger = { local_flag = SLD_9 } type = build_cost which = super_heavy_armor when = on_upgrade where = relative value = 4 }
command = { trigger = { local_flag = SLD_10 } type = build_cost which = super_heavy_armor when = on_upgrade where = relative value = 0 }

command = { trigger = { local_flag = SLD_1 } type = build_cost which = anti_air when = on_upgrade where = relative value = 36 }
command = { trigger = { local_flag = SLD_2 } type = build_cost which = anti_air when = on_upgrade where = relative value = 32 }
command = { trigger = { local_flag = SLD_3 } type = build_cost which = anti_air when = on_upgrade where = relative value = 28 }
command = { trigger = { local_flag = SLD_4 } type = build_cost which = anti_air when = on_upgrade where = relative value = 24 }
command = { trigger = { local_flag = SLD_5 } type = build_cost which = anti_air when = on_upgrade where = relative value = 20 }
command = { trigger = { local_flag = SLD_6 } type = build_cost which = anti_air when = on_upgrade where = relative value = 16 }
command = { trigger = { local_flag = SLD_7 } type = build_cost which = anti_air when = on_upgrade where = relative value = 12 }
command = { trigger = { local_flag = SLD_8 } type = build_cost which = anti_air when = on_upgrade where = relative value = 8 }
command = { trigger = { local_flag = SLD_9 } type = build_cost which = anti_air when = on_upgrade where = relative value = 4 }
command = { trigger = { local_flag = SLD_10 } type = build_cost which = anti_air when = on_upgrade where = relative value = 0 }


command = { trigger = { local_flag = SLD_1 } type = local_clrflag which = SLD_1 }
command = { trigger = { local_flag = SLD_2 } type = local_clrflag which = SLD_2 }
command = { trigger = { local_flag = SLD_3 } type = local_clrflag which = SLD_3 }
command = { trigger = { local_flag = SLD_4 } type = local_clrflag which = SLD_4 }
command = { trigger = { local_flag = SLD_5 } type = local_clrflag which = SLD_5 }
command = { trigger = { local_flag = SLD_6 } type = local_clrflag which = SLD_6 }
command = { trigger = { local_flag = SLD_7 } type = local_clrflag which = SLD_7 }
command = { trigger = { local_flag = SLD_8 } type = local_clrflag which = SLD_8 }
command = { trigger = { local_flag = SLD_9 } type = local_clrflag which = SLD_9 }
command = { trigger = { local_flag = SLD_10 } type = local_clrflag which = SLD_10 }


command = { 
trigger = { policy = { type = professional_army value = 1 }
NOT = { policy = { type = professional_army value = 2 } } }
type = ground_def_eff value = 0.01 when = 1
}
command = { 
trigger = { policy = { type = professional_army value = 2 }
NOT = { policy = { type = professional_army value = 3 } } }
type = ground_def_eff value = 0.02 when = 1
}

command = { 
trigger = { policy = { type = professional_army value = 3 }
NOT = { policy = { type = professional_army value = 4 } } }
type = ground_def_eff value = 0.03 when = 1
}

command = { 
trigger = { policy = { type = professional_army value = 4 }
NOT = { policy = { type = professional_army value = 5 } } }
type = ground_def_eff value = 0.04 when = 1
}

command = { 
trigger = { policy = { type = professional_army value = 5 }
NOT = { policy = { type = professional_army value = 6 } } }
type = ground_def_eff value = 0.05 when = 1
}

command = { 
trigger = { policy = { type = professional_army value = 6 }
NOT = { policy = { type = professional_army value = 7 } } }
type = ground_def_eff value = 0.06 when = 1
}

command = { 
trigger = { policy = { type = professional_army value = 7 }
NOT = { policy = { type = professional_army value = 8 } } }
type = ground_def_eff value = 0.07 when = 1
}

command = { 
trigger = { policy = { type = professional_army value = 8 }
NOT = { policy = { type = professional_army value = 9 } } }
type = ground_def_eff value = 0.08 when = 1
}

command = { 
trigger = { policy = { type = professional_army value = 9 }
NOT = { policy = { type = professional_army value = 10 } } }
type = ground_def_eff value = 0.09 when = 1
}

command = {
trigger = { policy = { type = professional_army value = 10 } }
type = ground_def_eff value = 0.1 when = 1
}



command = { 
trigger = { policy = { type = professional_army value = 1 }
NOT = { policy = { type = professional_army value = 2 } } }
type = build_cost which = land when = on_upgrade where = relative value = -36
}

command = { 
trigger = { policy = { type = professional_army value = 1 }
NOT = { policy = { type = professional_army value = 2 } } }
type = build_cost which = artillery when = on_upgrade where = relative value = -36
}

command = { 
trigger = { policy = { type = professional_army value = 1 }
NOT = { policy = { type = professional_army value = 2 } } }
type = build_cost which = rocket_artillery when = on_upgrade where = relative value = -36
}

command = { 
trigger = { policy = { type = professional_army value = 1 }
NOT = { policy = { type = professional_army value = 2 } } }
type = build_cost which = anti_tank when = on_upgrade where = relative value = -36
}

command = { 
trigger = { policy = { type = professional_army value = 1 }
NOT = { policy = { type = professional_army value = 2 } } }
type = build_cost which = armored_car when = on_upgrade where = relative value = -36
}

command = { 
trigger = { policy = { type = professional_army value = 1 }
NOT = { policy = { type = professional_army value = 2 } } }
type = build_cost which = engineer when = on_upgrade where = relative value = -36
}

command = { 
trigger = { policy = { type = professional_army value = 1 }
NOT = { policy = { type = professional_army value = 2 } } }
type = build_cost which = sp_artillery when = on_upgrade where = relative value = -36
}

command = { 
trigger = { policy = { type = professional_army value = 1 }
NOT = { policy = { type = professional_army value = 2 } } }
type = build_cost which = sp_rct_artillery when = on_upgrade where = relative value = -36
}

command = { 
trigger = { policy = { type = professional_army value = 1 }
NOT = { policy = { type = professional_army value = 2 } } }
type = build_cost which = tank_destroyer when = on_upgrade where = relative value = -36
}

command = { 
trigger = { policy = { type = professional_army value = 1 }
NOT = { policy = { type = professional_army value = 2 } } }
type = build_cost which = light_armor_brigade when = on_upgrade where = relative value = -36
}

command = { 
trigger = { policy = { type = professional_army value = 1 }
NOT = { policy = { type = professional_army value = 2 } } }
type = build_cost which = heavy_armor when = on_upgrade where = relative value = -36
}

command = { 
trigger = { policy = { type = professional_army value = 1 }
NOT = { policy = { type = professional_army value = 2 } } }
type = build_cost which = super_heavy_armor when = on_upgrade where = relative value = -36
}

command = { 
trigger = { policy = { type = professional_army value = 1 }
NOT = { policy = { type = professional_army value = 2 } } }
type = build_cost which = anti_air when = on_upgrade where = relative value = -36
}


command = { 
trigger = { policy = { type = professional_army value = 2 }
NOT = { policy = { type = professional_army value = 3 } } }
type = build_cost which = land when = on_upgrade where = relative value = -32
}

command = { 
trigger = { policy = { type = professional_army value = 2 }
NOT = { policy = { type = professional_army value = 3 } } }
type = build_cost which = artillery when = on_upgrade where = relative value = -32
}

command = { 
trigger = { policy = { type = professional_army value = 2 }
NOT = { policy = { type = professional_army value = 3 } } }
type = build_cost which = rocket_artillery when = on_upgrade where = relative value = -32
}

command = { 
trigger = { policy = { type = professional_army value = 2 }
NOT = { policy = { type = professional_army value = 3 } } }
type = build_cost which = anti_tank when = on_upgrade where = relative value = -32
}

command = { 
trigger = { policy = { type = professional_army value = 2 }
NOT = { policy = { type = professional_army value = 3 } } }
type = build_cost which = armored_car when = on_upgrade where = relative value = -32
}

command = { 
trigger = { policy = { type = professional_army value = 2 }
NOT = { policy = { type = professional_army value = 3 } } }
type = build_cost which = engineer when = on_upgrade where = relative value = -32
}

command = { 
trigger = { policy = { type = professional_army value = 2 }
NOT = { policy = { type = professional_army value = 3 } } }
type = build_cost which = sp_artillery when = on_upgrade where = relative value = -32
}

command = { 
trigger = { policy = { type = professional_army value = 2 }
NOT = { policy = { type = professional_army value = 3 } } }
type = build_cost which = sp_rct_artillery when = on_upgrade where = relative value = -32
}

command = { 
trigger = { policy = { type = professional_army value = 2 }
NOT = { policy = { type = professional_army value = 3 } } }
type = build_cost which = tank_destroyer when = on_upgrade where = relative value = -32
}

command = { 
trigger = { policy = { type = professional_army value = 2 }
NOT = { policy = { type = professional_army value = 3 } } }
type = build_cost which = light_armor_brigade when = on_upgrade where = relative value = -32
}

command = { 
trigger = { policy = { type = professional_army value = 2 }
NOT = { policy = { type = professional_army value = 3 } } }
type = build_cost which = heavy_armor when = on_upgrade where = relative value = -32
}

command = { 
trigger = { policy = { type = professional_army value = 2 }
NOT = { policy = { type = professional_army value = 3 } } }
type = build_cost which = super_heavy_armor when = on_upgrade where = relative value = -32
}

command = { 
trigger = { policy = { type = professional_army value = 2 }
NOT = { policy = { type = professional_army value = 3 } } }
type = build_cost which = anti_air when = on_upgrade where = relative value = -32
}


command = { 
trigger = { policy = { type = professional_army value = 3 }
NOT = { policy = { type = professional_army value = 4 } } }
type = build_cost which = land when = on_upgrade where = relative value = -28
}

command = { 
trigger = { policy = { type = professional_army value = 3 }
NOT = { policy = { type = professional_army value = 4 } } }
type = build_cost which = artillery when = on_upgrade where = relative value = -28
}

command = { 
trigger = { policy = { type = professional_army value = 3 }
NOT = { policy = { type = professional_army value = 4 } } }
type = build_cost which = rocket_artillery when = on_upgrade where = relative value = -28
}

command = { 
trigger = { policy = { type = professional_army value = 3 }
NOT = { policy = { type = professional_army value = 4 } } }
type = build_cost which = anti_tank when = on_upgrade where = relative value = -28
}

command = { 
trigger = { policy = { type = professional_army value = 3 }
NOT = { policy = { type = professional_army value = 4 } } }
type = build_cost which = armored_car when = on_upgrade where = relative value = -28
}

command = { 
trigger = { policy = { type = professional_army value = 3 }
NOT = { policy = { type = professional_army value = 4 } } }
type = build_cost which = engineer when = on_upgrade where = relative value = -28
}

command = { 
trigger = { policy = { type = professional_army value = 3 }
NOT = { policy = { type = professional_army value = 4 } } }
type = build_cost which = sp_artillery when = on_upgrade where = relative value = -28
}

command = { 
trigger = { policy = { type = professional_army value = 3 }
NOT = { policy = { type = professional_army value = 4 } } }
type = build_cost which = sp_rct_artillery when = on_upgrade where = relative value = -28
}

command = { 
trigger = { policy = { type = professional_army value = 3 }
NOT = { policy = { type = professional_army value = 4 } } }
type = build_cost which = tank_destroyer when = on_upgrade where = relative value = -28
}

command = { 
trigger = { policy = { type = professional_army value = 3 }
NOT = { policy = { type = professional_army value = 4 } } }
type = build_cost which = light_armor_brigade when = on_upgrade where = relative value = -28
}

command = { 
trigger = { policy = { type = professional_army value = 3 }
NOT = { policy = { type = professional_army value = 4 } } }
type = build_cost which = heavy_armor when = on_upgrade where = relative value = -28
}

command = { 
trigger = { policy = { type = professional_army value = 3 }
NOT = { policy = { type = professional_army value = 4 } } }
type = build_cost which = super_heavy_armor when = on_upgrade where = relative value = -28
}

command = { 
trigger = { policy = { type = professional_army value = 3 }
NOT = { policy = { type = professional_army value = 4 } } }
type = build_cost which = anti_air when = on_upgrade where = relative value = -28
}


command = { 
trigger = { policy = { type = professional_army value = 4 }
NOT = { policy = { type = professional_army value = 5 } } }
type = build_cost which = land when = on_upgrade where = relative value = -24
}

command = { 
trigger = { policy = { type = professional_army value = 4 }
NOT = { policy = { type = professional_army value = 5 } } }
type = build_cost which = artillery when = on_upgrade where = relative value = -24
}

command = { 
trigger = { policy = { type = professional_army value = 4 }
NOT = { policy = { type = professional_army value = 5 } } }
type = build_cost which = rocket_artillery when = on_upgrade where = relative value = -24
}

command = { 
trigger = { policy = { type = professional_army value = 4 }
NOT = { policy = { type = professional_army value = 5 } } }
type = build_cost which = anti_tank when = on_upgrade where = relative value = -24
}

command = { 
trigger = { policy = { type = professional_army value = 4 }
NOT = { policy = { type = professional_army value = 5 } } }
type = build_cost which = armored_car when = on_upgrade where = relative value = -24
}

command = { 
trigger = { policy = { type = professional_army value = 4 }
NOT = { policy = { type = professional_army value = 5 } } }
type = build_cost which = engineer when = on_upgrade where = relative value = -24
}

command = { 
trigger = { policy = { type = professional_army value = 4 }
NOT = { policy = { type = professional_army value = 5 } } }
type = build_cost which = sp_artillery when = on_upgrade where = relative value = -24
}

command = { 
trigger = { policy = { type = professional_army value = 4 }
NOT = { policy = { type = professional_army value = 5 } } }
type = build_cost which = sp_rct_artillery when = on_upgrade where = relative value = -24
}

command = { 
trigger = { policy = { type = professional_army value = 4 }
NOT = { policy = { type = professional_army value = 5 } } }
type = build_cost which = tank_destroyer when = on_upgrade where = relative value = -24
}

command = { 
trigger = { policy = { type = professional_army value = 4 }
NOT = { policy = { type = professional_army value = 5 } } }
type = build_cost which = light_armor_brigade when = on_upgrade where = relative value = -24
}

command = { 
trigger = { policy = { type = professional_army value = 4 }
NOT = { policy = { type = professional_army value = 5 } } }
type = build_cost which = heavy_armor when = on_upgrade where = relative value = -24
}

command = { 
trigger = { policy = { type = professional_army value = 4 }
NOT = { policy = { type = professional_army value = 5 } } }
type = build_cost which = super_heavy_armor when = on_upgrade where = relative value = -24
}

command = { 
trigger = { policy = { type = professional_army value = 4 }
NOT = { policy = { type = professional_army value = 5 } } }
type = build_cost which = anti_air when = on_upgrade where = relative value = -24
}


command = { 
trigger = { policy = { type = professional_army value = 5 }
NOT = { policy = { type = professional_army value = 6 } } }
type = build_cost which = land when = on_upgrade where = relative value = -20
}

command = { 
trigger = { policy = { type = professional_army value = 5 }
NOT = { policy = { type = professional_army value = 6 } } }
type = build_cost which = artillery when = on_upgrade where = relative value = -20
}

command = { 
trigger = { policy = { type = professional_army value = 5 }
NOT = { policy = { type = professional_army value = 6 } } }
type = build_cost which = rocket_artillery when = on_upgrade where = relative value = -20
}

command = { 
trigger = { policy = { type = professional_army value = 5 }
NOT = { policy = { type = professional_army value = 6 } } }
type = build_cost which = anti_tank when = on_upgrade where = relative value = -20
}

command = { 
trigger = { policy = { type = professional_army value = 5 }
NOT = { policy = { type = professional_army value = 6 } } }
type = build_cost which = armored_car when = on_upgrade where = relative value = -20
}

command = { 
trigger = { policy = { type = professional_army value = 5 }
NOT = { policy = { type = professional_army value = 6 } } }
type = build_cost which = engineer when = on_upgrade where = relative value = -20
}

command = { 
trigger = { policy = { type = professional_army value = 5 }
NOT = { policy = { type = professional_army value = 6 } } }
type = build_cost which = sp_artillery when = on_upgrade where = relative value = -20
}

command = { 
trigger = { policy = { type = professional_army value = 5 }
NOT = { policy = { type = professional_army value = 6 } } }
type = build_cost which = sp_rct_artillery when = on_upgrade where = relative value = -20
}

command = { 
trigger = { policy = { type = professional_army value = 5 }
NOT = { policy = { type = professional_army value = 6 } } }
type = build_cost which = tank_destroyer when = on_upgrade where = relative value = -20
}

command = { 
trigger = { policy = { type = professional_army value = 5 }
NOT = { policy = { type = professional_army value = 6 } } }
type = build_cost which = light_armor_brigade when = on_upgrade where = relative value = -20
}

command = { 
trigger = { policy = { type = professional_army value = 5 }
NOT = { policy = { type = professional_army value = 6 } } }
type = build_cost which = heavy_armor when = on_upgrade where = relative value = -20
}

command = { 
trigger = { policy = { type = professional_army value = 5 }
NOT = { policy = { type = professional_army value = 6 } } }
type = build_cost which = super_heavy_armor when = on_upgrade where = relative value = -20
}

command = { 
trigger = { policy = { type = professional_army value = 5 }
NOT = { policy = { type = professional_army value = 6 } } }
type = build_cost which = anti_air when = on_upgrade where = relative value = -20
}


command = { 
trigger = { policy = { type = professional_army value = 6 }
NOT = { policy = { type = professional_army value = 7 } } }
type = build_cost which = land when = on_upgrade where = relative value = -16
}

command = { 
trigger = { policy = { type = professional_army value = 6 }
NOT = { policy = { type = professional_army value = 7 } } }
type = build_cost which = artillery when = on_upgrade where = relative value = -16
}

command = { 
trigger = { policy = { type = professional_army value = 6 }
NOT = { policy = { type = professional_army value = 7 } } }
type = build_cost which = rocket_artillery when = on_upgrade where = relative value = -16
}

command = { 
trigger = { policy = { type = professional_army value = 6 }
NOT = { policy = { type = professional_army value = 7 } } }
type = build_cost which = anti_tank when = on_upgrade where = relative value = -16
}

command = { 
trigger = { policy = { type = professional_army value = 6 }
NOT = { policy = { type = professional_army value = 7 } } }
type = build_cost which = armored_car when = on_upgrade where = relative value = -16
}

command = { 
trigger = { policy = { type = professional_army value = 6 }
NOT = { policy = { type = professional_army value = 7 } } }
type = build_cost which = engineer when = on_upgrade where = relative value = -16
}

command = { 
trigger = { policy = { type = professional_army value = 6 }
NOT = { policy = { type = professional_army value = 7 } } }
type = build_cost which = sp_artillery when = on_upgrade where = relative value = -16
}

command = { 
trigger = { policy = { type = professional_army value = 6 }
NOT = { policy = { type = professional_army value = 7 } } }
type = build_cost which = sp_rct_artillery when = on_upgrade where = relative value = -16
}

command = { 
trigger = { policy = { type = professional_army value = 6 }
NOT = { policy = { type = professional_army value = 7 } } }
type = build_cost which = tank_destroyer when = on_upgrade where = relative value = -16
}

command = { 
trigger = { policy = { type = professional_army value = 6 }
NOT = { policy = { type = professional_army value = 7 } } }
type = build_cost which = light_armor_brigade when = on_upgrade where = relative value = -16
}

command = { 
trigger = { policy = { type = professional_army value = 6 }
NOT = { policy = { type = professional_army value = 7 } } }
type = build_cost which = heavy_armor when = on_upgrade where = relative value = -16
}

command = { 
trigger = { policy = { type = professional_army value = 6 }
NOT = { policy = { type = professional_army value = 7 } } }
type = build_cost which = super_heavy_armor when = on_upgrade where = relative value = -16
}

command = { 
trigger = { policy = { type = professional_army value = 6 }
NOT = { policy = { type = professional_army value = 7 } } }
type = build_cost which = anti_air when = on_upgrade where = relative value = -16
}


command = { 
trigger = { policy = { type = professional_army value = 7 }
NOT = { policy = { type = professional_army value = 8 } } }
type = build_cost which = land when = on_upgrade where = relative value = -12
}

command = { 
trigger = { policy = { type = professional_army value = 7 }
NOT = { policy = { type = professional_army value = 8 } } }
type = build_cost which = artillery when = on_upgrade where = relative value = -12
}

command = { 
trigger = { policy = { type = professional_army value = 7 }
NOT = { policy = { type = professional_army value = 8 } } }
type = build_cost which = rocket_artillery when = on_upgrade where = relative value = -12
}

command = { 
trigger = { policy = { type = professional_army value = 7 }
NOT = { policy = { type = professional_army value = 8 } } }
type = build_cost which = anti_tank when = on_upgrade where = relative value = -12
}

command = { 
trigger = { policy = { type = professional_army value = 7 }
NOT = { policy = { type = professional_army value = 8 } } }
type = build_cost which = armored_car when = on_upgrade where = relative value = -12
}

command = { 
trigger = { policy = { type = professional_army value = 7 }
NOT = { policy = { type = professional_army value = 8 } } }
type = build_cost which = engineer when = on_upgrade where = relative value = -12
}

command = { 
trigger = { policy = { type = professional_army value = 7 }
NOT = { policy = { type = professional_army value = 8 } } }
type = build_cost which = sp_artillery when = on_upgrade where = relative value = -12
}

command = { 
trigger = { policy = { type = professional_army value = 7 }
NOT = { policy = { type = professional_army value = 8 } } }
type = build_cost which = sp_rct_artillery when = on_upgrade where = relative value = -12
}

command = { 
trigger = { policy = { type = professional_army value = 7 }
NOT = { policy = { type = professional_army value = 8 } } }
type = build_cost which = tank_destroyer when = on_upgrade where = relative value = -12
}

command = { 
trigger = { policy = { type = professional_army value = 7 }
NOT = { policy = { type = professional_army value = 8 } } }
type = build_cost which = light_armor_brigade when = on_upgrade where = relative value = -12
}

command = { 
trigger = { policy = { type = professional_army value = 7 }
NOT = { policy = { type = professional_army value = 8 } } }
type = build_cost which = heavy_armor when = on_upgrade where = relative value = -12
}

command = { 
trigger = { policy = { type = professional_army value = 7 }
NOT = { policy = { type = professional_army value = 8 } } }
type = build_cost which = super_heavy_armor when = on_upgrade where = relative value = -12
}

command = { 
trigger = { policy = { type = professional_army value = 7 }
NOT = { policy = { type = professional_army value = 8 } } }
type = build_cost which = anti_air when = on_upgrade where = relative value = -12
}


command = { 
trigger = { policy = { type = professional_army value = 8 }
NOT = { policy = { type = professional_army value = 9 } } }
type = build_cost which = land when = on_upgrade where = relative value = -8
}

command = { 
trigger = { policy = { type = professional_army value = 8 }
NOT = { policy = { type = professional_army value = 9 } } }
type = build_cost which = artillery when = on_upgrade where = relative value = -8
}

command = { 
trigger = { policy = { type = professional_army value = 8 }
NOT = { policy = { type = professional_army value = 9 } } }
type = build_cost which = rocket_artillery when = on_upgrade where = relative value = -8
}

command = { 
trigger = { policy = { type = professional_army value = 8 }
NOT = { policy = { type = professional_army value = 9 } } }
type = build_cost which = anti_tank when = on_upgrade where = relative value = -8
}

command = { 
trigger = { policy = { type = professional_army value = 8 }
NOT = { policy = { type = professional_army value = 9 } } }
type = build_cost which = armored_car when = on_upgrade where = relative value = -8
}

command = { 
trigger = { policy = { type = professional_army value = 8 }
NOT = { policy = { type = professional_army value = 9 } } }
type = build_cost which = engineer when = on_upgrade where = relative value = -8
}

command = { 
trigger = { policy = { type = professional_army value = 8 }
NOT = { policy = { type = professional_army value = 9 } } }
type = build_cost which = sp_artillery when = on_upgrade where = relative value = -8
}

command = { 
trigger = { policy = { type = professional_army value = 8 }
NOT = { policy = { type = professional_army value = 9 } } }
type = build_cost which = sp_rct_artillery when = on_upgrade where = relative value = -8
}

command = { 
trigger = { policy = { type = professional_army value = 8 }
NOT = { policy = { type = professional_army value = 9 } } }
type = build_cost which = tank_destroyer when = on_upgrade where = relative value = -8
}

command = { 
trigger = { policy = { type = professional_army value = 8 }
NOT = { policy = { type = professional_army value = 9 } } }
type = build_cost which = light_armor_brigade when = on_upgrade where = relative value = -8
}

command = { 
trigger = { policy = { type = professional_army value = 8 }
NOT = { policy = { type = professional_army value = 9 } } }
type = build_cost which = heavy_armor when = on_upgrade where = relative value = -8
}

command = { 
trigger = { policy = { type = professional_army value = 8 }
NOT = { policy = { type = professional_army value = 9 } } }
type = build_cost which = super_heavy_armor when = on_upgrade where = relative value = -8
}

command = { 
trigger = { policy = { type = professional_army value = 8 }
NOT = { policy = { type = professional_army value = 9 } } }
type = build_cost which = anti_air when = on_upgrade where = relative value = -8
}


command = { 
trigger = { policy = { type = professional_army value = 9 }
NOT = { policy = { type = professional_army value = 10 } } }
type = build_cost which = land when = on_upgrade where = relative value = -4
}

command = { 
trigger = { policy = { type = professional_army value = 9 }
NOT = { policy = { type = professional_army value = 10 } } }
type = build_cost which = artillery when = on_upgrade where = relative value = -4
}

command = { 
trigger = { policy = { type = professional_army value = 9 }
NOT = { policy = { type = professional_army value = 10 } } }
type = build_cost which = rocket_artillery when = on_upgrade where = relative value = -4
}

command = { 
trigger = { policy = { type = professional_army value = 9 }
NOT = { policy = { type = professional_army value = 10 } } }
type = build_cost which = anti_tank when = on_upgrade where = relative value = -4
}

command = { 
trigger = { policy = { type = professional_army value = 9 }
NOT = { policy = { type = professional_army value = 10 } } }
type = build_cost which = armored_car when = on_upgrade where = relative value = -4
}

command = { 
trigger = { policy = { type = professional_army value = 9 }
NOT = { policy = { type = professional_army value = 10 } } }
type = build_cost which = engineer when = on_upgrade where = relative value = -4
}

command = { 
trigger = { policy = { type = professional_army value = 9 }
NOT = { policy = { type = professional_army value = 10 } } }
type = build_cost which = sp_artillery when = on_upgrade where = relative value = -4
}

command = { 
trigger = { policy = { type = professional_army value = 9 }
NOT = { policy = { type = professional_army value = 10 } } }
type = build_cost which = sp_rct_artillery when = on_upgrade where = relative value = -4
}

command = { 
trigger = { policy = { type = professional_army value = 9 }
NOT = { policy = { type = professional_army value = 10 } } }
type = build_cost which = tank_destroyer when = on_upgrade where = relative value = -4
}

command = { 
trigger = { policy = { type = professional_army value = 9 }
NOT = { policy = { type = professional_army value = 10 } } }
type = build_cost which = light_armor_brigade when = on_upgrade where = relative value = -4
}

command = { 
trigger = { policy = { type = professional_army value = 9 }
NOT = { policy = { type = professional_army value = 10 } } }
type = build_cost which = heavy_armor when = on_upgrade where = relative value = -4
}

command = { 
trigger = { policy = { type = professional_army value = 9 }
NOT = { policy = { type = professional_army value = 10 } } }
type = build_cost which = super_heavy_armor when = on_upgrade where = relative value = -4
}

command = { 
trigger = { policy = { type = professional_army value = 9 }
NOT = { policy = { type = professional_army value = 10 } } }
type = build_cost which = anti_air when = on_upgrade where = relative value = -4
}


command = { 
trigger = { policy = { type = professional_army value = 10 } }
type = build_cost which = land when = on_upgrade where = relative value = -0
}

command = { 
trigger = { policy = { type = professional_army value = 10 } }
type = build_cost which = artillery when = on_upgrade where = relative value = -0
}

command = { 
trigger = { policy = { type = professional_army value = 10 } }
type = build_cost which = rocket_artillery when = on_upgrade where = relative value = -0
}

command = { 
trigger = { policy = { type = professional_army value = 10 } }
type = build_cost which = anti_tank when = on_upgrade where = relative value = -0
}

command = { 
trigger = { policy = { type = professional_army value = 10 } }
type = build_cost which = armored_car when = on_upgrade where = relative value = -0
}

command = { 
trigger = { policy = { type = professional_army value = 10 } }
type = build_cost which = engineer when = on_upgrade where = relative value = -0
}

command = { 
trigger = { policy = { type = professional_army value = 10 } }
type = build_cost which = sp_artillery when = on_upgrade where = relative value = -0
}

command = { 
trigger = { policy = { type = professional_army value = 10 } }
type = build_cost which = sp_rct_artillery when = on_upgrade where = relative value = -0
}

command = { 
trigger = { policy = { type = professional_army value = 10 } }
type = build_cost which = tank_destroyer when = on_upgrade where = relative value = -0
}

command = { 
trigger = { policy = { type = professional_army value = 10 } }
type = build_cost which = light_armor_brigade when = on_upgrade where = relative value = -0
}

command = { 
trigger = { policy = { type = professional_army value = 10 } }
type = build_cost which = heavy_armor when = on_upgrade where = relative value = -0
}

command = { 
trigger = { policy = { type = professional_army value = 10 } }
type = build_cost which = super_heavy_armor when = on_upgrade where = relative value = -0
}

command = { 
trigger = { policy = { type = professional_army value = 10 } }
type = build_cost which = anti_air when = on_upgrade where = relative value = -0
}



command = {
trigger = { policy = { type = professional_army value = 1 }
NOT = { policy = { type = professional_army value = 2 } } }
type = local_setflag which = SLD_1
}

command = {
trigger = { policy = { type = professional_army value = 2 }
NOT = { policy = { type = professional_army value = 3 } } }
type = local_setflag which = SLD_2
}

command = {
trigger = { policy = { type = professional_army value = 3 }
NOT = { policy = { type = professional_army value = 4 } } }
type = local_setflag which = SLD_3
}

command = {
trigger = { policy = { type = professional_army value = 4 }
NOT = { policy = { type = professional_army value = 5 } } }
type = local_setflag which = SLD_4
}

command = {
trigger = { policy = { type = professional_army value = 5 }
NOT = { policy = { type = professional_army value = 6 } } }
type = local_setflag which = SLD_5
}

command = {
trigger = { policy = { type = professional_army value = 6 }
NOT = { policy = { type = professional_army value = 7 } } }
type = local_setflag which = SLD_6
}

command = {
trigger = { policy = { type = professional_army value = 7 }
NOT = { policy = { type = professional_army value = 8 } } }
type = local_setflag which = SLD_7
}

command = {
trigger = { policy = { type = professional_army value = 8 }
NOT = { policy = { type = professional_army value = 9 } } }
type = local_setflag which = SLD_8
}

command = {
trigger = { policy = { type = professional_army value = 9 }
NOT = { policy = { type = professional_army value = 10 } } }
type = local_setflag which = SLD_9
}

command = {
trigger = { policy = { type = professional_army value = 10 } }
type = local_setflag which = SLD_10
}

command = {
type = event which = 646806 where = -1 when = 360
}
			}
}

event = {
	id = 646806

        all = yes

	name = "^̂߂̃tOǗ Z"
	desc = "tOǗp̃CxgłB" 


one_action = yes
persistent = yes

	action = {
		name = "OK"
		command = { type = local_setflag which = SLD_A6 }
	}
}


event = {
	id = 646706

	invention = yes

	trigger = { local_flag = SLD_A6 }

	name = "^XC_[̌ ēKp Z"
	desc = "^XC_[̌ʂăZbg܂B"



		action = {
			name = "OK"

command = { trigger = { local_flag = SLD_1 } type = ground_def_eff value = -0.01 when = 1 }
command = { trigger = { local_flag = SLD_2 } type = ground_def_eff value = -0.02 when = 1 }
command = { trigger = { local_flag = SLD_3 } type = ground_def_eff value = -0.03 when = 1 }
command = { trigger = { local_flag = SLD_4 } type = ground_def_eff value = -0.04 when = 1 }
command = { trigger = { local_flag = SLD_5 } type = ground_def_eff value = -0.05 when = 1 }
command = { trigger = { local_flag = SLD_6 } type = ground_def_eff value = -0.06 when = 1 }
command = { trigger = { local_flag = SLD_7 } type = ground_def_eff value = -0.07 when = 1 }
command = { trigger = { local_flag = SLD_8 } type = ground_def_eff value = -0.08 when = 1 }
command = { trigger = { local_flag = SLD_9 } type = ground_def_eff value = -0.09 when = 1 }
command = { trigger = { local_flag = SLD_10 } type = ground_def_eff value = -0.1 when = 1 }



command = { trigger = { local_flag = SLD_1 } type = build_cost which = land when = on_upgrade where = relative value = 36 }
command = { trigger = { local_flag = SLD_2 } type = build_cost which = land when = on_upgrade where = relative value = 32 }
command = { trigger = { local_flag = SLD_3 } type = build_cost which = land when = on_upgrade where = relative value = 28 }
command = { trigger = { local_flag = SLD_4 } type = build_cost which = land when = on_upgrade where = relative value = 24 }
command = { trigger = { local_flag = SLD_5 } type = build_cost which = land when = on_upgrade where = relative value = 20 }
command = { trigger = { local_flag = SLD_6 } type = build_cost which = land when = on_upgrade where = relative value = 16 }
command = { trigger = { local_flag = SLD_7 } type = build_cost which = land when = on_upgrade where = relative value = 12 }
command = { trigger = { local_flag = SLD_8 } type = build_cost which = land when = on_upgrade where = relative value = 8 }
command = { trigger = { local_flag = SLD_9 } type = build_cost which = land when = on_upgrade where = relative value = 4 }
command = { trigger = { local_flag = SLD_10 } type = build_cost which = land when = on_upgrade where = relative value = 0 }

command = { trigger = { local_flag = SLD_1 } type = build_cost which = artillery when = on_upgrade where = relative value = 36 }
command = { trigger = { local_flag = SLD_2 } type = build_cost which = artillery when = on_upgrade where = relative value = 32 }
command = { trigger = { local_flag = SLD_3 } type = build_cost which = artillery when = on_upgrade where = relative value = 28 }
command = { trigger = { local_flag = SLD_4 } type = build_cost which = artillery when = on_upgrade where = relative value = 24 }
command = { trigger = { local_flag = SLD_5 } type = build_cost which = artillery when = on_upgrade where = relative value = 20 }
command = { trigger = { local_flag = SLD_6 } type = build_cost which = artillery when = on_upgrade where = relative value = 16 }
command = { trigger = { local_flag = SLD_7 } type = build_cost which = artillery when = on_upgrade where = relative value = 12 }
command = { trigger = { local_flag = SLD_8 } type = build_cost which = artillery when = on_upgrade where = relative value = 8 }
command = { trigger = { local_flag = SLD_9 } type = build_cost which = artillery when = on_upgrade where = relative value = 4 }
command = { trigger = { local_flag = SLD_10 } type = build_cost which = artillery when = on_upgrade where = relative value = 0 }

command = { trigger = { local_flag = SLD_1 } type = build_cost which = rocket_artillery when = on_upgrade where = relative value = 36 }
command = { trigger = { local_flag = SLD_2 } type = build_cost which = rocket_artillery when = on_upgrade where = relative value = 32 }
command = { trigger = { local_flag = SLD_3 } type = build_cost which = rocket_artillery when = on_upgrade where = relative value = 28 }
command = { trigger = { local_flag = SLD_4 } type = build_cost which = rocket_artillery when = on_upgrade where = relative value = 24 }
command = { trigger = { local_flag = SLD_5 } type = build_cost which = rocket_artillery when = on_upgrade where = relative value = 20 }
command = { trigger = { local_flag = SLD_6 } type = build_cost which = rocket_artillery when = on_upgrade where = relative value = 16 }
command = { trigger = { local_flag = SLD_7 } type = build_cost which = rocket_artillery when = on_upgrade where = relative value = 12 }
command = { trigger = { local_flag = SLD_8 } type = build_cost which = rocket_artillery when = on_upgrade where = relative value = 8 }
command = { trigger = { local_flag = SLD_9 } type = build_cost which = rocket_artillery when = on_upgrade where = relative value = 4 }
command = { trigger = { local_flag = SLD_10 } type = build_cost which = rocket_artillery when = on_upgrade where = relative value = 0 }

command = { trigger = { local_flag = SLD_1 } type = build_cost which = anti_tank when = on_upgrade where = relative value = 36 }
command = { trigger = { local_flag = SLD_2 } type = build_cost which = anti_tank when = on_upgrade where = relative value = 32 }
command = { trigger = { local_flag = SLD_3 } type = build_cost which = anti_tank when = on_upgrade where = relative value = 28 }
command = { trigger = { local_flag = SLD_4 } type = build_cost which = anti_tank when = on_upgrade where = relative value = 24 }
command = { trigger = { local_flag = SLD_5 } type = build_cost which = anti_tank when = on_upgrade where = relative value = 20 }
command = { trigger = { local_flag = SLD_6 } type = build_cost which = anti_tank when = on_upgrade where = relative value = 16 }
command = { trigger = { local_flag = SLD_7 } type = build_cost which = anti_tank when = on_upgrade where = relative value = 12 }
command = { trigger = { local_flag = SLD_8 } type = build_cost which = anti_tank when = on_upgrade where = relative value = 8 }
command = { trigger = { local_flag = SLD_9 } type = build_cost which = anti_tank when = on_upgrade where = relative value = 4 }
command = { trigger = { local_flag = SLD_10 } type = build_cost which = anti_tank when = on_upgrade where = relative value = 0 }

command = { trigger = { local_flag = SLD_1 } type = build_cost which = armored_car when = on_upgrade where = relative value = 36 }
command = { trigger = { local_flag = SLD_2 } type = build_cost which = armored_car when = on_upgrade where = relative value = 32 }
command = { trigger = { local_flag = SLD_3 } type = build_cost which = armored_car when = on_upgrade where = relative value = 28 }
command = { trigger = { local_flag = SLD_4 } type = build_cost which = armored_car when = on_upgrade where = relative value = 24 }
command = { trigger = { local_flag = SLD_5 } type = build_cost which = armored_car when = on_upgrade where = relative value = 20 }
command = { trigger = { local_flag = SLD_6 } type = build_cost which = armored_car when = on_upgrade where = relative value = 16 }
command = { trigger = { local_flag = SLD_7 } type = build_cost which = armored_car when = on_upgrade where = relative value = 12 }
command = { trigger = { local_flag = SLD_8 } type = build_cost which = armored_car when = on_upgrade where = relative value = 8 }
command = { trigger = { local_flag = SLD_9 } type = build_cost which = armored_car when = on_upgrade where = relative value = 4 }
command = { trigger = { local_flag = SLD_10 } type = build_cost which = armored_car when = on_upgrade where = relative value = 0 }

command = { trigger = { local_flag = SLD_1 } type = build_cost which = engineer when = on_upgrade where = relative value = 36 }
command = { trigger = { local_flag = SLD_2 } type = build_cost which = engineer when = on_upgrade where = relative value = 32 }
command = { trigger = { local_flag = SLD_3 } type = build_cost which = engineer when = on_upgrade where = relative value = 28 }
command = { trigger = { local_flag = SLD_4 } type = build_cost which = engineer when = on_upgrade where = relative value = 24 }
command = { trigger = { local_flag = SLD_5 } type = build_cost which = engineer when = on_upgrade where = relative value = 20 }
command = { trigger = { local_flag = SLD_6 } type = build_cost which = engineer when = on_upgrade where = relative value = 16 }
command = { trigger = { local_flag = SLD_7 } type = build_cost which = engineer when = on_upgrade where = relative value = 12 }
command = { trigger = { local_flag = SLD_8 } type = build_cost which = engineer when = on_upgrade where = relative value = 8 }
command = { trigger = { local_flag = SLD_9 } type = build_cost which = engineer when = on_upgrade where = relative value = 4 }
command = { trigger = { local_flag = SLD_10 } type = build_cost which = engineer when = on_upgrade where = relative value = 0 }

command = { trigger = { local_flag = SLD_1 } type = build_cost which = sp_artillery when = on_upgrade where = relative value = 36 }
command = { trigger = { local_flag = SLD_2 } type = build_cost which = sp_artillery when = on_upgrade where = relative value = 32 }
command = { trigger = { local_flag = SLD_3 } type = build_cost which = sp_artillery when = on_upgrade where = relative value = 28 }
command = { trigger = { local_flag = SLD_4 } type = build_cost which = sp_artillery when = on_upgrade where = relative value = 24 }
command = { trigger = { local_flag = SLD_5 } type = build_cost which = sp_artillery when = on_upgrade where = relative value = 20 }
command = { trigger = { local_flag = SLD_6 } type = build_cost which = sp_artillery when = on_upgrade where = relative value = 16 }
command = { trigger = { local_flag = SLD_7 } type = build_cost which = sp_artillery when = on_upgrade where = relative value = 12 }
command = { trigger = { local_flag = SLD_8 } type = build_cost which = sp_artillery when = on_upgrade where = relative value = 8 }
command = { trigger = { local_flag = SLD_9 } type = build_cost which = sp_artillery when = on_upgrade where = relative value = 4 }
command = { trigger = { local_flag = SLD_10 } type = build_cost which = sp_artillery when = on_upgrade where = relative value = 0 }

command = { trigger = { local_flag = SLD_1 } type = build_cost which = sp_rct_artillery when = on_upgrade where = relative value = 36 }
command = { trigger = { local_flag = SLD_2 } type = build_cost which = sp_rct_artillery when = on_upgrade where = relative value = 32 }
command = { trigger = { local_flag = SLD_3 } type = build_cost which = sp_rct_artillery when = on_upgrade where = relative value = 28 }
command = { trigger = { local_flag = SLD_4 } type = build_cost which = sp_rct_artillery when = on_upgrade where = relative value = 24 }
command = { trigger = { local_flag = SLD_5 } type = build_cost which = sp_rct_artillery when = on_upgrade where = relative value = 20 }
command = { trigger = { local_flag = SLD_6 } type = build_cost which = sp_rct_artillery when = on_upgrade where = relative value = 16 }
command = { trigger = { local_flag = SLD_7 } type = build_cost which = sp_rct_artillery when = on_upgrade where = relative value = 12 }
command = { trigger = { local_flag = SLD_8 } type = build_cost which = sp_rct_artillery when = on_upgrade where = relative value = 8 }
command = { trigger = { local_flag = SLD_9 } type = build_cost which = sp_rct_artillery when = on_upgrade where = relative value = 4 }
command = { trigger = { local_flag = SLD_10 } type = build_cost which = sp_rct_artillery when = on_upgrade where = relative value = 0 }

command = { trigger = { local_flag = SLD_1 } type = build_cost which = tank_destroyer when = on_upgrade where = relative value = 36 }
command = { trigger = { local_flag = SLD_2 } type = build_cost which = tank_destroyer when = on_upgrade where = relative value = 32 }
command = { trigger = { local_flag = SLD_3 } type = build_cost which = tank_destroyer when = on_upgrade where = relative value = 28 }
command = { trigger = { local_flag = SLD_4 } type = build_cost which = tank_destroyer when = on_upgrade where = relative value = 24 }
command = { trigger = { local_flag = SLD_5 } type = build_cost which = tank_destroyer when = on_upgrade where = relative value = 20 }
command = { trigger = { local_flag = SLD_6 } type = build_cost which = tank_destroyer when = on_upgrade where = relative value = 16 }
command = { trigger = { local_flag = SLD_7 } type = build_cost which = tank_destroyer when = on_upgrade where = relative value = 12 }
command = { trigger = { local_flag = SLD_8 } type = build_cost which = tank_destroyer when = on_upgrade where = relative value = 8 }
command = { trigger = { local_flag = SLD_9 } type = build_cost which = tank_destroyer when = on_upgrade where = relative value = 4 }
command = { trigger = { local_flag = SLD_10 } type = build_cost which = tank_destroyer when = on_upgrade where = relative value = 0 }

command = { trigger = { local_flag = SLD_1 } type = build_cost which = light_armor_brigade when = on_upgrade where = relative value = 36 }
command = { trigger = { local_flag = SLD_2 } type = build_cost which = light_armor_brigade when = on_upgrade where = relative value = 32 }
command = { trigger = { local_flag = SLD_3 } type = build_cost which = light_armor_brigade when = on_upgrade where = relative value = 28 }
command = { trigger = { local_flag = SLD_4 } type = build_cost which = light_armor_brigade when = on_upgrade where = relative value = 24 }
command = { trigger = { local_flag = SLD_5 } type = build_cost which = light_armor_brigade when = on_upgrade where = relative value = 20 }
command = { trigger = { local_flag = SLD_6 } type = build_cost which = light_armor_brigade when = on_upgrade where = relative value = 16 }
command = { trigger = { local_flag = SLD_7 } type = build_cost which = light_armor_brigade when = on_upgrade where = relative value = 12 }
command = { trigger = { local_flag = SLD_8 } type = build_cost which = light_armor_brigade when = on_upgrade where = relative value = 8 }
command = { trigger = { local_flag = SLD_9 } type = build_cost which = light_armor_brigade when = on_upgrade where = relative value = 4 }
command = { trigger = { local_flag = SLD_10 } type = build_cost which = light_armor_brigade when = on_upgrade where = relative value = 0 }

command = { trigger = { local_flag = SLD_1 } type = build_cost which = heavy_armor when = on_upgrade where = relative value = 36 }
command = { trigger = { local_flag = SLD_2 } type = build_cost which = heavy_armor when = on_upgrade where = relative value = 32 }
command = { trigger = { local_flag = SLD_3 } type = build_cost which = heavy_armor when = on_upgrade where = relative value = 28 }
command = { trigger = { local_flag = SLD_4 } type = build_cost which = heavy_armor when = on_upgrade where = relative value = 24 }
command = { trigger = { local_flag = SLD_5 } type = build_cost which = heavy_armor when = on_upgrade where = relative value = 20 }
command = { trigger = { local_flag = SLD_6 } type = build_cost which = heavy_armor when = on_upgrade where = relative value = 16 }
command = { trigger = { local_flag = SLD_7 } type = build_cost which = heavy_armor when = on_upgrade where = relative value = 12 }
command = { trigger = { local_flag = SLD_8 } type = build_cost which = heavy_armor when = on_upgrade where = relative value = 8 }
command = { trigger = { local_flag = SLD_9 } type = build_cost which = heavy_armor when = on_upgrade where = relative value = 4 }
command = { trigger = { local_flag = SLD_10 } type = build_cost which = heavy_armor when = on_upgrade where = relative value = 0 }

command = { trigger = { local_flag = SLD_1 } type = build_cost which = super_heavy_armor when = on_upgrade where = relative value = 36 }
command = { trigger = { local_flag = SLD_2 } type = build_cost which = super_heavy_armor when = on_upgrade where = relative value = 32 }
command = { trigger = { local_flag = SLD_3 } type = build_cost which = super_heavy_armor when = on_upgrade where = relative value = 28 }
command = { trigger = { local_flag = SLD_4 } type = build_cost which = super_heavy_armor when = on_upgrade where = relative value = 24 }
command = { trigger = { local_flag = SLD_5 } type = build_cost which = super_heavy_armor when = on_upgrade where = relative value = 20 }
command = { trigger = { local_flag = SLD_6 } type = build_cost which = super_heavy_armor when = on_upgrade where = relative value = 16 }
command = { trigger = { local_flag = SLD_7 } type = build_cost which = super_heavy_armor when = on_upgrade where = relative value = 12 }
command = { trigger = { local_flag = SLD_8 } type = build_cost which = super_heavy_armor when = on_upgrade where = relative value = 8 }
command = { trigger = { local_flag = SLD_9 } type = build_cost which = super_heavy_armor when = on_upgrade where = relative value = 4 }
command = { trigger = { local_flag = SLD_10 } type = build_cost which = super_heavy_armor when = on_upgrade where = relative value = 0 }

command = { trigger = { local_flag = SLD_1 } type = build_cost which = anti_air when = on_upgrade where = relative value = 36 }
command = { trigger = { local_flag = SLD_2 } type = build_cost which = anti_air when = on_upgrade where = relative value = 32 }
command = { trigger = { local_flag = SLD_3 } type = build_cost which = anti_air when = on_upgrade where = relative value = 28 }
command = { trigger = { local_flag = SLD_4 } type = build_cost which = anti_air when = on_upgrade where = relative value = 24 }
command = { trigger = { local_flag = SLD_5 } type = build_cost which = anti_air when = on_upgrade where = relative value = 20 }
command = { trigger = { local_flag = SLD_6 } type = build_cost which = anti_air when = on_upgrade where = relative value = 16 }
command = { trigger = { local_flag = SLD_7 } type = build_cost which = anti_air when = on_upgrade where = relative value = 12 }
command = { trigger = { local_flag = SLD_8 } type = build_cost which = anti_air when = on_upgrade where = relative value = 8 }
command = { trigger = { local_flag = SLD_9 } type = build_cost which = anti_air when = on_upgrade where = relative value = 4 }
command = { trigger = { local_flag = SLD_10 } type = build_cost which = anti_air when = on_upgrade where = relative value = 0 }


command = { trigger = { local_flag = SLD_1 } type = local_clrflag which = SLD_1 }
command = { trigger = { local_flag = SLD_2 } type = local_clrflag which = SLD_2 }
command = { trigger = { local_flag = SLD_3 } type = local_clrflag which = SLD_3 }
command = { trigger = { local_flag = SLD_4 } type = local_clrflag which = SLD_4 }
command = { trigger = { local_flag = SLD_5 } type = local_clrflag which = SLD_5 }
command = { trigger = { local_flag = SLD_6 } type = local_clrflag which = SLD_6 }
command = { trigger = { local_flag = SLD_7 } type = local_clrflag which = SLD_7 }
command = { trigger = { local_flag = SLD_8 } type = local_clrflag which = SLD_8 }
command = { trigger = { local_flag = SLD_9 } type = local_clrflag which = SLD_9 }
command = { trigger = { local_flag = SLD_10 } type = local_clrflag which = SLD_10 }


command = { 
trigger = { policy = { type = professional_army value = 1 }
NOT = { policy = { type = professional_army value = 2 } } }
type = ground_def_eff value = 0.01 when = 1
}
command = { 
trigger = { policy = { type = professional_army value = 2 }
NOT = { policy = { type = professional_army value = 3 } } }
type = ground_def_eff value = 0.02 when = 1
}

command = { 
trigger = { policy = { type = professional_army value = 3 }
NOT = { policy = { type = professional_army value = 4 } } }
type = ground_def_eff value = 0.03 when = 1
}

command = { 
trigger = { policy = { type = professional_army value = 4 }
NOT = { policy = { type = professional_army value = 5 } } }
type = ground_def_eff value = 0.04 when = 1
}

command = { 
trigger = { policy = { type = professional_army value = 5 }
NOT = { policy = { type = professional_army value = 6 } } }
type = ground_def_eff value = 0.05 when = 1
}

command = { 
trigger = { policy = { type = professional_army value = 6 }
NOT = { policy = { type = professional_army value = 7 } } }
type = ground_def_eff value = 0.06 when = 1
}

command = { 
trigger = { policy = { type = professional_army value = 7 }
NOT = { policy = { type = professional_army value = 8 } } }
type = ground_def_eff value = 0.07 when = 1
}

command = { 
trigger = { policy = { type = professional_army value = 8 }
NOT = { policy = { type = professional_army value = 9 } } }
type = ground_def_eff value = 0.08 when = 1
}

command = { 
trigger = { policy = { type = professional_army value = 9 }
NOT = { policy = { type = professional_army value = 10 } } }
type = ground_def_eff value = 0.09 when = 1
}

command = {
trigger = { policy = { type = professional_army value = 10 } }
type = ground_def_eff value = 0.1 when = 1
}



command = { 
trigger = { policy = { type = professional_army value = 1 }
NOT = { policy = { type = professional_army value = 2 } } }
type = build_cost which = land when = on_upgrade where = relative value = -36
}

command = { 
trigger = { policy = { type = professional_army value = 1 }
NOT = { policy = { type = professional_army value = 2 } } }
type = build_cost which = artillery when = on_upgrade where = relative value = -36
}

command = { 
trigger = { policy = { type = professional_army value = 1 }
NOT = { policy = { type = professional_army value = 2 } } }
type = build_cost which = rocket_artillery when = on_upgrade where = relative value = -36
}

command = { 
trigger = { policy = { type = professional_army value = 1 }
NOT = { policy = { type = professional_army value = 2 } } }
type = build_cost which = anti_tank when = on_upgrade where = relative value = -36
}

command = { 
trigger = { policy = { type = professional_army value = 1 }
NOT = { policy = { type = professional_army value = 2 } } }
type = build_cost which = armored_car when = on_upgrade where = relative value = -36
}

command = { 
trigger = { policy = { type = professional_army value = 1 }
NOT = { policy = { type = professional_army value = 2 } } }
type = build_cost which = engineer when = on_upgrade where = relative value = -36
}

command = { 
trigger = { policy = { type = professional_army value = 1 }
NOT = { policy = { type = professional_army value = 2 } } }
type = build_cost which = sp_artillery when = on_upgrade where = relative value = -36
}

command = { 
trigger = { policy = { type = professional_army value = 1 }
NOT = { policy = { type = professional_army value = 2 } } }
type = build_cost which = sp_rct_artillery when = on_upgrade where = relative value = -36
}

command = { 
trigger = { policy = { type = professional_army value = 1 }
NOT = { policy = { type = professional_army value = 2 } } }
type = build_cost which = tank_destroyer when = on_upgrade where = relative value = -36
}

command = { 
trigger = { policy = { type = professional_army value = 1 }
NOT = { policy = { type = professional_army value = 2 } } }
type = build_cost which = light_armor_brigade when = on_upgrade where = relative value = -36
}

command = { 
trigger = { policy = { type = professional_army value = 1 }
NOT = { policy = { type = professional_army value = 2 } } }
type = build_cost which = heavy_armor when = on_upgrade where = relative value = -36
}

command = { 
trigger = { policy = { type = professional_army value = 1 }
NOT = { policy = { type = professional_army value = 2 } } }
type = build_cost which = super_heavy_armor when = on_upgrade where = relative value = -36
}

command = { 
trigger = { policy = { type = professional_army value = 1 }
NOT = { policy = { type = professional_army value = 2 } } }
type = build_cost which = anti_air when = on_upgrade where = relative value = -36
}


command = { 
trigger = { policy = { type = professional_army value = 2 }
NOT = { policy = { type = professional_army value = 3 } } }
type = build_cost which = land when = on_upgrade where = relative value = -32
}

command = { 
trigger = { policy = { type = professional_army value = 2 }
NOT = { policy = { type = professional_army value = 3 } } }
type = build_cost which = artillery when = on_upgrade where = relative value = -32
}

command = { 
trigger = { policy = { type = professional_army value = 2 }
NOT = { policy = { type = professional_army value = 3 } } }
type = build_cost which = rocket_artillery when = on_upgrade where = relative value = -32
}

command = { 
trigger = { policy = { type = professional_army value = 2 }
NOT = { policy = { type = professional_army value = 3 } } }
type = build_cost which = anti_tank when = on_upgrade where = relative value = -32
}

command = { 
trigger = { policy = { type = professional_army value = 2 }
NOT = { policy = { type = professional_army value = 3 } } }
type = build_cost which = armored_car when = on_upgrade where = relative value = -32
}

command = { 
trigger = { policy = { type = professional_army value = 2 }
NOT = { policy = { type = professional_army value = 3 } } }
type = build_cost which = engineer when = on_upgrade where = relative value = -32
}

command = { 
trigger = { policy = { type = professional_army value = 2 }
NOT = { policy = { type = professional_army value = 3 } } }
type = build_cost which = sp_artillery when = on_upgrade where = relative value = -32
}

command = { 
trigger = { policy = { type = professional_army value = 2 }
NOT = { policy = { type = professional_army value = 3 } } }
type = build_cost which = sp_rct_artillery when = on_upgrade where = relative value = -32
}

command = { 
trigger = { policy = { type = professional_army value = 2 }
NOT = { policy = { type = professional_army value = 3 } } }
type = build_cost which = tank_destroyer when = on_upgrade where = relative value = -32
}

command = { 
trigger = { policy = { type = professional_army value = 2 }
NOT = { policy = { type = professional_army value = 3 } } }
type = build_cost which = light_armor_brigade when = on_upgrade where = relative value = -32
}

command = { 
trigger = { policy = { type = professional_army value = 2 }
NOT = { policy = { type = professional_army value = 3 } } }
type = build_cost which = heavy_armor when = on_upgrade where = relative value = -32
}

command = { 
trigger = { policy = { type = professional_army value = 2 }
NOT = { policy = { type = professional_army value = 3 } } }
type = build_cost which = super_heavy_armor when = on_upgrade where = relative value = -32
}

command = { 
trigger = { policy = { type = professional_army value = 2 }
NOT = { policy = { type = professional_army value = 3 } } }
type = build_cost which = anti_air when = on_upgrade where = relative value = -32
}


command = { 
trigger = { policy = { type = professional_army value = 3 }
NOT = { policy = { type = professional_army value = 4 } } }
type = build_cost which = land when = on_upgrade where = relative value = -28
}

command = { 
trigger = { policy = { type = professional_army value = 3 }
NOT = { policy = { type = professional_army value = 4 } } }
type = build_cost which = artillery when = on_upgrade where = relative value = -28
}

command = { 
trigger = { policy = { type = professional_army value = 3 }
NOT = { policy = { type = professional_army value = 4 } } }
type = build_cost which = rocket_artillery when = on_upgrade where = relative value = -28
}

command = { 
trigger = { policy = { type = professional_army value = 3 }
NOT = { policy = { type = professional_army value = 4 } } }
type = build_cost which = anti_tank when = on_upgrade where = relative value = -28
}

command = { 
trigger = { policy = { type = professional_army value = 3 }
NOT = { policy = { type = professional_army value = 4 } } }
type = build_cost which = armored_car when = on_upgrade where = relative value = -28
}

command = { 
trigger = { policy = { type = professional_army value = 3 }
NOT = { policy = { type = professional_army value = 4 } } }
type = build_cost which = engineer when = on_upgrade where = relative value = -28
}

command = { 
trigger = { policy = { type = professional_army value = 3 }
NOT = { policy = { type = professional_army value = 4 } } }
type = build_cost which = sp_artillery when = on_upgrade where = relative value = -28
}

command = { 
trigger = { policy = { type = professional_army value = 3 }
NOT = { policy = { type = professional_army value = 4 } } }
type = build_cost which = sp_rct_artillery when = on_upgrade where = relative value = -28
}

command = { 
trigger = { policy = { type = professional_army value = 3 }
NOT = { policy = { type = professional_army value = 4 } } }
type = build_cost which = tank_destroyer when = on_upgrade where = relative value = -28
}

command = { 
trigger = { policy = { type = professional_army value = 3 }
NOT = { policy = { type = professional_army value = 4 } } }
type = build_cost which = light_armor_brigade when = on_upgrade where = relative value = -28
}

command = { 
trigger = { policy = { type = professional_army value = 3 }
NOT = { policy = { type = professional_army value = 4 } } }
type = build_cost which = heavy_armor when = on_upgrade where = relative value = -28
}

command = { 
trigger = { policy = { type = professional_army value = 3 }
NOT = { policy = { type = professional_army value = 4 } } }
type = build_cost which = super_heavy_armor when = on_upgrade where = relative value = -28
}

command = { 
trigger = { policy = { type = professional_army value = 3 }
NOT = { policy = { type = professional_army value = 4 } } }
type = build_cost which = anti_air when = on_upgrade where = relative value = -28
}


command = { 
trigger = { policy = { type = professional_army value = 4 }
NOT = { policy = { type = professional_army value = 5 } } }
type = build_cost which = land when = on_upgrade where = relative value = -24
}

command = { 
trigger = { policy = { type = professional_army value = 4 }
NOT = { policy = { type = professional_army value = 5 } } }
type = build_cost which = artillery when = on_upgrade where = relative value = -24
}

command = { 
trigger = { policy = { type = professional_army value = 4 }
NOT = { policy = { type = professional_army value = 5 } } }
type = build_cost which = rocket_artillery when = on_upgrade where = relative value = -24
}

command = { 
trigger = { policy = { type = professional_army value = 4 }
NOT = { policy = { type = professional_army value = 5 } } }
type = build_cost which = anti_tank when = on_upgrade where = relative value = -24
}

command = { 
trigger = { policy = { type = professional_army value = 4 }
NOT = { policy = { type = professional_army value = 5 } } }
type = build_cost which = armored_car when = on_upgrade where = relative value = -24
}

command = { 
trigger = { policy = { type = professional_army value = 4 }
NOT = { policy = { type = professional_army value = 5 } } }
type = build_cost which = engineer when = on_upgrade where = relative value = -24
}

command = { 
trigger = { policy = { type = professional_army value = 4 }
NOT = { policy = { type = professional_army value = 5 } } }
type = build_cost which = sp_artillery when = on_upgrade where = relative value = -24
}

command = { 
trigger = { policy = { type = professional_army value = 4 }
NOT = { policy = { type = professional_army value = 5 } } }
type = build_cost which = sp_rct_artillery when = on_upgrade where = relative value = -24
}

command = { 
trigger = { policy = { type = professional_army value = 4 }
NOT = { policy = { type = professional_army value = 5 } } }
type = build_cost which = tank_destroyer when = on_upgrade where = relative value = -24
}

command = { 
trigger = { policy = { type = professional_army value = 4 }
NOT = { policy = { type = professional_army value = 5 } } }
type = build_cost which = light_armor_brigade when = on_upgrade where = relative value = -24
}

command = { 
trigger = { policy = { type = professional_army value = 4 }
NOT = { policy = { type = professional_army value = 5 } } }
type = build_cost which = heavy_armor when = on_upgrade where = relative value = -24
}

command = { 
trigger = { policy = { type = professional_army value = 4 }
NOT = { policy = { type = professional_army value = 5 } } }
type = build_cost which = super_heavy_armor when = on_upgrade where = relative value = -24
}

command = { 
trigger = { policy = { type = professional_army value = 4 }
NOT = { policy = { type = professional_army value = 5 } } }
type = build_cost which = anti_air when = on_upgrade where = relative value = -24
}


command = { 
trigger = { policy = { type = professional_army value = 5 }
NOT = { policy = { type = professional_army value = 6 } } }
type = build_cost which = land when = on_upgrade where = relative value = -20
}

command = { 
trigger = { policy = { type = professional_army value = 5 }
NOT = { policy = { type = professional_army value = 6 } } }
type = build_cost which = artillery when = on_upgrade where = relative value = -20
}

command = { 
trigger = { policy = { type = professional_army value = 5 }
NOT = { policy = { type = professional_army value = 6 } } }
type = build_cost which = rocket_artillery when = on_upgrade where = relative value = -20
}

command = { 
trigger = { policy = { type = professional_army value = 5 }
NOT = { policy = { type = professional_army value = 6 } } }
type = build_cost which = anti_tank when = on_upgrade where = relative value = -20
}

command = { 
trigger = { policy = { type = professional_army value = 5 }
NOT = { policy = { type = professional_army value = 6 } } }
type = build_cost which = armored_car when = on_upgrade where = relative value = -20
}

command = { 
trigger = { policy = { type = professional_army value = 5 }
NOT = { policy = { type = professional_army value = 6 } } }
type = build_cost which = engineer when = on_upgrade where = relative value = -20
}

command = { 
trigger = { policy = { type = professional_army value = 5 }
NOT = { policy = { type = professional_army value = 6 } } }
type = build_cost which = sp_artillery when = on_upgrade where = relative value = -20
}

command = { 
trigger = { policy = { type = professional_army value = 5 }
NOT = { policy = { type = professional_army value = 6 } } }
type = build_cost which = sp_rct_artillery when = on_upgrade where = relative value = -20
}

command = { 
trigger = { policy = { type = professional_army value = 5 }
NOT = { policy = { type = professional_army value = 6 } } }
type = build_cost which = tank_destroyer when = on_upgrade where = relative value = -20
}

command = { 
trigger = { policy = { type = professional_army value = 5 }
NOT = { policy = { type = professional_army value = 6 } } }
type = build_cost which = light_armor_brigade when = on_upgrade where = relative value = -20
}

command = { 
trigger = { policy = { type = professional_army value = 5 }
NOT = { policy = { type = professional_army value = 6 } } }
type = build_cost which = heavy_armor when = on_upgrade where = relative value = -20
}

command = { 
trigger = { policy = { type = professional_army value = 5 }
NOT = { policy = { type = professional_army value = 6 } } }
type = build_cost which = super_heavy_armor when = on_upgrade where = relative value = -20
}

command = { 
trigger = { policy = { type = professional_army value = 5 }
NOT = { policy = { type = professional_army value = 6 } } }
type = build_cost which = anti_air when = on_upgrade where = relative value = -20
}


command = { 
trigger = { policy = { type = professional_army value = 6 }
NOT = { policy = { type = professional_army value = 7 } } }
type = build_cost which = land when = on_upgrade where = relative value = -16
}

command = { 
trigger = { policy = { type = professional_army value = 6 }
NOT = { policy = { type = professional_army value = 7 } } }
type = build_cost which = artillery when = on_upgrade where = relative value = -16
}

command = { 
trigger = { policy = { type = professional_army value = 6 }
NOT = { policy = { type = professional_army value = 7 } } }
type = build_cost which = rocket_artillery when = on_upgrade where = relative value = -16
}

command = { 
trigger = { policy = { type = professional_army value = 6 }
NOT = { policy = { type = professional_army value = 7 } } }
type = build_cost which = anti_tank when = on_upgrade where = relative value = -16
}

command = { 
trigger = { policy = { type = professional_army value = 6 }
NOT = { policy = { type = professional_army value = 7 } } }
type = build_cost which = armored_car when = on_upgrade where = relative value = -16
}

command = { 
trigger = { policy = { type = professional_army value = 6 }
NOT = { policy = { type = professional_army value = 7 } } }
type = build_cost which = engineer when = on_upgrade where = relative value = -16
}

command = { 
trigger = { policy = { type = professional_army value = 6 }
NOT = { policy = { type = professional_army value = 7 } } }
type = build_cost which = sp_artillery when = on_upgrade where = relative value = -16
}

command = { 
trigger = { policy = { type = professional_army value = 6 }
NOT = { policy = { type = professional_army value = 7 } } }
type = build_cost which = sp_rct_artillery when = on_upgrade where = relative value = -16
}

command = { 
trigger = { policy = { type = professional_army value = 6 }
NOT = { policy = { type = professional_army value = 7 } } }
type = build_cost which = tank_destroyer when = on_upgrade where = relative value = -16
}

command = { 
trigger = { policy = { type = professional_army value = 6 }
NOT = { policy = { type = professional_army value = 7 } } }
type = build_cost which = light_armor_brigade when = on_upgrade where = relative value = -16
}

command = { 
trigger = { policy = { type = professional_army value = 6 }
NOT = { policy = { type = professional_army value = 7 } } }
type = build_cost which = heavy_armor when = on_upgrade where = relative value = -16
}

command = { 
trigger = { policy = { type = professional_army value = 6 }
NOT = { policy = { type = professional_army value = 7 } } }
type = build_cost which = super_heavy_armor when = on_upgrade where = relative value = -16
}

command = { 
trigger = { policy = { type = professional_army value = 6 }
NOT = { policy = { type = professional_army value = 7 } } }
type = build_cost which = anti_air when = on_upgrade where = relative value = -16
}


command = { 
trigger = { policy = { type = professional_army value = 7 }
NOT = { policy = { type = professional_army value = 8 } } }
type = build_cost which = land when = on_upgrade where = relative value = -12
}

command = { 
trigger = { policy = { type = professional_army value = 7 }
NOT = { policy = { type = professional_army value = 8 } } }
type = build_cost which = artillery when = on_upgrade where = relative value = -12
}

command = { 
trigger = { policy = { type = professional_army value = 7 }
NOT = { policy = { type = professional_army value = 8 } } }
type = build_cost which = rocket_artillery when = on_upgrade where = relative value = -12
}

command = { 
trigger = { policy = { type = professional_army value = 7 }
NOT = { policy = { type = professional_army value = 8 } } }
type = build_cost which = anti_tank when = on_upgrade where = relative value = -12
}

command = { 
trigger = { policy = { type = professional_army value = 7 }
NOT = { policy = { type = professional_army value = 8 } } }
type = build_cost which = armored_car when = on_upgrade where = relative value = -12
}

command = { 
trigger = { policy = { type = professional_army value = 7 }
NOT = { policy = { type = professional_army value = 8 } } }
type = build_cost which = engineer when = on_upgrade where = relative value = -12
}

command = { 
trigger = { policy = { type = professional_army value = 7 }
NOT = { policy = { type = professional_army value = 8 } } }
type = build_cost which = sp_artillery when = on_upgrade where = relative value = -12
}

command = { 
trigger = { policy = { type = professional_army value = 7 }
NOT = { policy = { type = professional_army value = 8 } } }
type = build_cost which = sp_rct_artillery when = on_upgrade where = relative value = -12
}

command = { 
trigger = { policy = { type = professional_army value = 7 }
NOT = { policy = { type = professional_army value = 8 } } }
type = build_cost which = tank_destroyer when = on_upgrade where = relative value = -12
}

command = { 
trigger = { policy = { type = professional_army value = 7 }
NOT = { policy = { type = professional_army value = 8 } } }
type = build_cost which = light_armor_brigade when = on_upgrade where = relative value = -12
}

command = { 
trigger = { policy = { type = professional_army value = 7 }
NOT = { policy = { type = professional_army value = 8 } } }
type = build_cost which = heavy_armor when = on_upgrade where = relative value = -12
}

command = { 
trigger = { policy = { type = professional_army value = 7 }
NOT = { policy = { type = professional_army value = 8 } } }
type = build_cost which = super_heavy_armor when = on_upgrade where = relative value = -12
}

command = { 
trigger = { policy = { type = professional_army value = 7 }
NOT = { policy = { type = professional_army value = 8 } } }
type = build_cost which = anti_air when = on_upgrade where = relative value = -12
}


command = { 
trigger = { policy = { type = professional_army value = 8 }
NOT = { policy = { type = professional_army value = 9 } } }
type = build_cost which = land when = on_upgrade where = relative value = -8
}

command = { 
trigger = { policy = { type = professional_army value = 8 }
NOT = { policy = { type = professional_army value = 9 } } }
type = build_cost which = artillery when = on_upgrade where = relative value = -8
}

command = { 
trigger = { policy = { type = professional_army value = 8 }
NOT = { policy = { type = professional_army value = 9 } } }
type = build_cost which = rocket_artillery when = on_upgrade where = relative value = -8
}

command = { 
trigger = { policy = { type = professional_army value = 8 }
NOT = { policy = { type = professional_army value = 9 } } }
type = build_cost which = anti_tank when = on_upgrade where = relative value = -8
}

command = { 
trigger = { policy = { type = professional_army value = 8 }
NOT = { policy = { type = professional_army value = 9 } } }
type = build_cost which = armored_car when = on_upgrade where = relative value = -8
}

command = { 
trigger = { policy = { type = professional_army value = 8 }
NOT = { policy = { type = professional_army value = 9 } } }
type = build_cost which = engineer when = on_upgrade where = relative value = -8
}

command = { 
trigger = { policy = { type = professional_army value = 8 }
NOT = { policy = { type = professional_army value = 9 } } }
type = build_cost which = sp_artillery when = on_upgrade where = relative value = -8
}

command = { 
trigger = { policy = { type = professional_army value = 8 }
NOT = { policy = { type = professional_army value = 9 } } }
type = build_cost which = sp_rct_artillery when = on_upgrade where = relative value = -8
}

command = { 
trigger = { policy = { type = professional_army value = 8 }
NOT = { policy = { type = professional_army value = 9 } } }
type = build_cost which = tank_destroyer when = on_upgrade where = relative value = -8
}

command = { 
trigger = { policy = { type = professional_army value = 8 }
NOT = { policy = { type = professional_army value = 9 } } }
type = build_cost which = light_armor_brigade when = on_upgrade where = relative value = -8
}

command = { 
trigger = { policy = { type = professional_army value = 8 }
NOT = { policy = { type = professional_army value = 9 } } }
type = build_cost which = heavy_armor when = on_upgrade where = relative value = -8
}

command = { 
trigger = { policy = { type = professional_army value = 8 }
NOT = { policy = { type = professional_army value = 9 } } }
type = build_cost which = super_heavy_armor when = on_upgrade where = relative value = -8
}

command = { 
trigger = { policy = { type = professional_army value = 8 }
NOT = { policy = { type = professional_army value = 9 } } }
type = build_cost which = anti_air when = on_upgrade where = relative value = -8
}


command = { 
trigger = { policy = { type = professional_army value = 9 }
NOT = { policy = { type = professional_army value = 10 } } }
type = build_cost which = land when = on_upgrade where = relative value = -4
}

command = { 
trigger = { policy = { type = professional_army value = 9 }
NOT = { policy = { type = professional_army value = 10 } } }
type = build_cost which = artillery when = on_upgrade where = relative value = -4
}

command = { 
trigger = { policy = { type = professional_army value = 9 }
NOT = { policy = { type = professional_army value = 10 } } }
type = build_cost which = rocket_artillery when = on_upgrade where = relative value = -4
}

command = { 
trigger = { policy = { type = professional_army value = 9 }
NOT = { policy = { type = professional_army value = 10 } } }
type = build_cost which = anti_tank when = on_upgrade where = relative value = -4
}

command = { 
trigger = { policy = { type = professional_army value = 9 }
NOT = { policy = { type = professional_army value = 10 } } }
type = build_cost which = armored_car when = on_upgrade where = relative value = -4
}

command = { 
trigger = { policy = { type = professional_army value = 9 }
NOT = { policy = { type = professional_army value = 10 } } }
type = build_cost which = engineer when = on_upgrade where = relative value = -4
}

command = { 
trigger = { policy = { type = professional_army value = 9 }
NOT = { policy = { type = professional_army value = 10 } } }
type = build_cost which = sp_artillery when = on_upgrade where = relative value = -4
}

command = { 
trigger = { policy = { type = professional_army value = 9 }
NOT = { policy = { type = professional_army value = 10 } } }
type = build_cost which = sp_rct_artillery when = on_upgrade where = relative value = -4
}

command = { 
trigger = { policy = { type = professional_army value = 9 }
NOT = { policy = { type = professional_army value = 10 } } }
type = build_cost which = tank_destroyer when = on_upgrade where = relative value = -4
}

command = { 
trigger = { policy = { type = professional_army value = 9 }
NOT = { policy = { type = professional_army value = 10 } } }
type = build_cost which = light_armor_brigade when = on_upgrade where = relative value = -4
}

command = { 
trigger = { policy = { type = professional_army value = 9 }
NOT = { policy = { type = professional_army value = 10 } } }
type = build_cost which = heavy_armor when = on_upgrade where = relative value = -4
}

command = { 
trigger = { policy = { type = professional_army value = 9 }
NOT = { policy = { type = professional_army value = 10 } } }
type = build_cost which = super_heavy_armor when = on_upgrade where = relative value = -4
}

command = { 
trigger = { policy = { type = professional_army value = 9 }
NOT = { policy = { type = professional_army value = 10 } } }
type = build_cost which = anti_air when = on_upgrade where = relative value = -4
}


command = { 
trigger = { policy = { type = professional_army value = 10 } }
type = build_cost which = land when = on_upgrade where = relative value = -0
}

command = { 
trigger = { policy = { type = professional_army value = 10 } }
type = build_cost which = artillery when = on_upgrade where = relative value = -0
}

command = { 
trigger = { policy = { type = professional_army value = 10 } }
type = build_cost which = rocket_artillery when = on_upgrade where = relative value = -0
}

command = { 
trigger = { policy = { type = professional_army value = 10 } }
type = build_cost which = anti_tank when = on_upgrade where = relative value = -0
}

command = { 
trigger = { policy = { type = professional_army value = 10 } }
type = build_cost which = armored_car when = on_upgrade where = relative value = -0
}

command = { 
trigger = { policy = { type = professional_army value = 10 } }
type = build_cost which = engineer when = on_upgrade where = relative value = -0
}

command = { 
trigger = { policy = { type = professional_army value = 10 } }
type = build_cost which = sp_artillery when = on_upgrade where = relative value = -0
}

command = { 
trigger = { policy = { type = professional_army value = 10 } }
type = build_cost which = sp_rct_artillery when = on_upgrade where = relative value = -0
}

command = { 
trigger = { policy = { type = professional_army value = 10 } }
type = build_cost which = tank_destroyer when = on_upgrade where = relative value = -0
}

command = { 
trigger = { policy = { type = professional_army value = 10 } }
type = build_cost which = light_armor_brigade when = on_upgrade where = relative value = -0
}

command = { 
trigger = { policy = { type = professional_army value = 10 } }
type = build_cost which = heavy_armor when = on_upgrade where = relative value = -0
}

command = { 
trigger = { policy = { type = professional_army value = 10 } }
type = build_cost which = super_heavy_armor when = on_upgrade where = relative value = -0
}

command = { 
trigger = { policy = { type = professional_army value = 10 } }
type = build_cost which = anti_air when = on_upgrade where = relative value = -0
}



command = {
trigger = { policy = { type = professional_army value = 1 }
NOT = { policy = { type = professional_army value = 2 } } }
type = local_setflag which = SLD_1
}

command = {
trigger = { policy = { type = professional_army value = 2 }
NOT = { policy = { type = professional_army value = 3 } } }
type = local_setflag which = SLD_2
}

command = {
trigger = { policy = { type = professional_army value = 3 }
NOT = { policy = { type = professional_army value = 4 } } }
type = local_setflag which = SLD_3
}

command = {
trigger = { policy = { type = professional_army value = 4 }
NOT = { policy = { type = professional_army value = 5 } } }
type = local_setflag which = SLD_4
}

command = {
trigger = { policy = { type = professional_army value = 5 }
NOT = { policy = { type = professional_army value = 6 } } }
type = local_setflag which = SLD_5
}

command = {
trigger = { policy = { type = professional_army value = 6 }
NOT = { policy = { type = professional_army value = 7 } } }
type = local_setflag which = SLD_6
}

command = {
trigger = { policy = { type = professional_army value = 7 }
NOT = { policy = { type = professional_army value = 8 } } }
type = local_setflag which = SLD_7
}

command = {
trigger = { policy = { type = professional_army value = 8 }
NOT = { policy = { type = professional_army value = 9 } } }
type = local_setflag which = SLD_8
}

command = {
trigger = { policy = { type = professional_army value = 9 }
NOT = { policy = { type = professional_army value = 10 } } }
type = local_setflag which = SLD_9
}

command = {
trigger = { policy = { type = professional_army value = 10 } }
type = local_setflag which = SLD_10
}

command = {
type = event which = 646807 where = -1 when = 360
}
			}
}

event = {
	id = 646807

        all = yes

	name = "^̂߂̃tOǗ "
	desc = "tOǗp̃CxgłB" 


one_action = yes
persistent = yes

	action = {
		name = "OK"
		command = { type = local_setflag which = SLD_A7 }
	}
}


event = {
	id = 646707

	invention = yes

	trigger = { local_flag = SLD_A7 }

	name = "^XC_[̌ ēKp Z"
	desc = "^XC_[̌ʂăZbg܂B"



		action = {
			name = "OK"

command = { trigger = { local_flag = SLD_1 } type = ground_def_eff value = -0.01 when = 1 }
command = { trigger = { local_flag = SLD_2 } type = ground_def_eff value = -0.02 when = 1 }
command = { trigger = { local_flag = SLD_3 } type = ground_def_eff value = -0.03 when = 1 }
command = { trigger = { local_flag = SLD_4 } type = ground_def_eff value = -0.04 when = 1 }
command = { trigger = { local_flag = SLD_5 } type = ground_def_eff value = -0.05 when = 1 }
command = { trigger = { local_flag = SLD_6 } type = ground_def_eff value = -0.06 when = 1 }
command = { trigger = { local_flag = SLD_7 } type = ground_def_eff value = -0.07 when = 1 }
command = { trigger = { local_flag = SLD_8 } type = ground_def_eff value = -0.08 when = 1 }
command = { trigger = { local_flag = SLD_9 } type = ground_def_eff value = -0.09 when = 1 }
command = { trigger = { local_flag = SLD_10 } type = ground_def_eff value = -0.1 when = 1 }



command = { trigger = { local_flag = SLD_1 } type = build_cost which = land when = on_upgrade where = relative value = 36 }
command = { trigger = { local_flag = SLD_2 } type = build_cost which = land when = on_upgrade where = relative value = 32 }
command = { trigger = { local_flag = SLD_3 } type = build_cost which = land when = on_upgrade where = relative value = 28 }
command = { trigger = { local_flag = SLD_4 } type = build_cost which = land when = on_upgrade where = relative value = 24 }
command = { trigger = { local_flag = SLD_5 } type = build_cost which = land when = on_upgrade where = relative value = 20 }
command = { trigger = { local_flag = SLD_6 } type = build_cost which = land when = on_upgrade where = relative value = 16 }
command = { trigger = { local_flag = SLD_7 } type = build_cost which = land when = on_upgrade where = relative value = 12 }
command = { trigger = { local_flag = SLD_8 } type = build_cost which = land when = on_upgrade where = relative value = 8 }
command = { trigger = { local_flag = SLD_9 } type = build_cost which = land when = on_upgrade where = relative value = 4 }
command = { trigger = { local_flag = SLD_10 } type = build_cost which = land when = on_upgrade where = relative value = 0 }

command = { trigger = { local_flag = SLD_1 } type = build_cost which = artillery when = on_upgrade where = relative value = 36 }
command = { trigger = { local_flag = SLD_2 } type = build_cost which = artillery when = on_upgrade where = relative value = 32 }
command = { trigger = { local_flag = SLD_3 } type = build_cost which = artillery when = on_upgrade where = relative value = 28 }
command = { trigger = { local_flag = SLD_4 } type = build_cost which = artillery when = on_upgrade where = relative value = 24 }
command = { trigger = { local_flag = SLD_5 } type = build_cost which = artillery when = on_upgrade where = relative value = 20 }
command = { trigger = { local_flag = SLD_6 } type = build_cost which = artillery when = on_upgrade where = relative value = 16 }
command = { trigger = { local_flag = SLD_7 } type = build_cost which = artillery when = on_upgrade where = relative value = 12 }
command = { trigger = { local_flag = SLD_8 } type = build_cost which = artillery when = on_upgrade where = relative value = 8 }
command = { trigger = { local_flag = SLD_9 } type = build_cost which = artillery when = on_upgrade where = relative value = 4 }
command = { trigger = { local_flag = SLD_10 } type = build_cost which = artillery when = on_upgrade where = relative value = 0 }

command = { trigger = { local_flag = SLD_1 } type = build_cost which = rocket_artillery when = on_upgrade where = relative value = 36 }
command = { trigger = { local_flag = SLD_2 } type = build_cost which = rocket_artillery when = on_upgrade where = relative value = 32 }
command = { trigger = { local_flag = SLD_3 } type = build_cost which = rocket_artillery when = on_upgrade where = relative value = 28 }
command = { trigger = { local_flag = SLD_4 } type = build_cost which = rocket_artillery when = on_upgrade where = relative value = 24 }
command = { trigger = { local_flag = SLD_5 } type = build_cost which = rocket_artillery when = on_upgrade where = relative value = 20 }
command = { trigger = { local_flag = SLD_6 } type = build_cost which = rocket_artillery when = on_upgrade where = relative value = 16 }
command = { trigger = { local_flag = SLD_7 } type = build_cost which = rocket_artillery when = on_upgrade where = relative value = 12 }
command = { trigger = { local_flag = SLD_8 } type = build_cost which = rocket_artillery when = on_upgrade where = relative value = 8 }
command = { trigger = { local_flag = SLD_9 } type = build_cost which = rocket_artillery when = on_upgrade where = relative value = 4 }
command = { trigger = { local_flag = SLD_10 } type = build_cost which = rocket_artillery when = on_upgrade where = relative value = 0 }

command = { trigger = { local_flag = SLD_1 } type = build_cost which = anti_tank when = on_upgrade where = relative value = 36 }
command = { trigger = { local_flag = SLD_2 } type = build_cost which = anti_tank when = on_upgrade where = relative value = 32 }
command = { trigger = { local_flag = SLD_3 } type = build_cost which = anti_tank when = on_upgrade where = relative value = 28 }
command = { trigger = { local_flag = SLD_4 } type = build_cost which = anti_tank when = on_upgrade where = relative value = 24 }
command = { trigger = { local_flag = SLD_5 } type = build_cost which = anti_tank when = on_upgrade where = relative value = 20 }
command = { trigger = { local_flag = SLD_6 } type = build_cost which = anti_tank when = on_upgrade where = relative value = 16 }
command = { trigger = { local_flag = SLD_7 } type = build_cost which = anti_tank when = on_upgrade where = relative value = 12 }
command = { trigger = { local_flag = SLD_8 } type = build_cost which = anti_tank when = on_upgrade where = relative value = 8 }
command = { trigger = { local_flag = SLD_9 } type = build_cost which = anti_tank when = on_upgrade where = relative value = 4 }
command = { trigger = { local_flag = SLD_10 } type = build_cost which = anti_tank when = on_upgrade where = relative value = 0 }

command = { trigger = { local_flag = SLD_1 } type = build_cost which = armored_car when = on_upgrade where = relative value = 36 }
command = { trigger = { local_flag = SLD_2 } type = build_cost which = armored_car when = on_upgrade where = relative value = 32 }
command = { trigger = { local_flag = SLD_3 } type = build_cost which = armored_car when = on_upgrade where = relative value = 28 }
command = { trigger = { local_flag = SLD_4 } type = build_cost which = armored_car when = on_upgrade where = relative value = 24 }
command = { trigger = { local_flag = SLD_5 } type = build_cost which = armored_car when = on_upgrade where = relative value = 20 }
command = { trigger = { local_flag = SLD_6 } type = build_cost which = armored_car when = on_upgrade where = relative value = 16 }
command = { trigger = { local_flag = SLD_7 } type = build_cost which = armored_car when = on_upgrade where = relative value = 12 }
command = { trigger = { local_flag = SLD_8 } type = build_cost which = armored_car when = on_upgrade where = relative value = 8 }
command = { trigger = { local_flag = SLD_9 } type = build_cost which = armored_car when = on_upgrade where = relative value = 4 }
command = { trigger = { local_flag = SLD_10 } type = build_cost which = armored_car when = on_upgrade where = relative value = 0 }

command = { trigger = { local_flag = SLD_1 } type = build_cost which = engineer when = on_upgrade where = relative value = 36 }
command = { trigger = { local_flag = SLD_2 } type = build_cost which = engineer when = on_upgrade where = relative value = 32 }
command = { trigger = { local_flag = SLD_3 } type = build_cost which = engineer when = on_upgrade where = relative value = 28 }
command = { trigger = { local_flag = SLD_4 } type = build_cost which = engineer when = on_upgrade where = relative value = 24 }
command = { trigger = { local_flag = SLD_5 } type = build_cost which = engineer when = on_upgrade where = relative value = 20 }
command = { trigger = { local_flag = SLD_6 } type = build_cost which = engineer when = on_upgrade where = relative value = 16 }
command = { trigger = { local_flag = SLD_7 } type = build_cost which = engineer when = on_upgrade where = relative value = 12 }
command = { trigger = { local_flag = SLD_8 } type = build_cost which = engineer when = on_upgrade where = relative value = 8 }
command = { trigger = { local_flag = SLD_9 } type = build_cost which = engineer when = on_upgrade where = relative value = 4 }
command = { trigger = { local_flag = SLD_10 } type = build_cost which = engineer when = on_upgrade where = relative value = 0 }

command = { trigger = { local_flag = SLD_1 } type = build_cost which = sp_artillery when = on_upgrade where = relative value = 36 }
command = { trigger = { local_flag = SLD_2 } type = build_cost which = sp_artillery when = on_upgrade where = relative value = 32 }
command = { trigger = { local_flag = SLD_3 } type = build_cost which = sp_artillery when = on_upgrade where = relative value = 28 }
command = { trigger = { local_flag = SLD_4 } type = build_cost which = sp_artillery when = on_upgrade where = relative value = 24 }
command = { trigger = { local_flag = SLD_5 } type = build_cost which = sp_artillery when = on_upgrade where = relative value = 20 }
command = { trigger = { local_flag = SLD_6 } type = build_cost which = sp_artillery when = on_upgrade where = relative value = 16 }
command = { trigger = { local_flag = SLD_7 } type = build_cost which = sp_artillery when = on_upgrade where = relative value = 12 }
command = { trigger = { local_flag = SLD_8 } type = build_cost which = sp_artillery when = on_upgrade where = relative value = 8 }
command = { trigger = { local_flag = SLD_9 } type = build_cost which = sp_artillery when = on_upgrade where = relative value = 4 }
command = { trigger = { local_flag = SLD_10 } type = build_cost which = sp_artillery when = on_upgrade where = relative value = 0 }

command = { trigger = { local_flag = SLD_1 } type = build_cost which = sp_rct_artillery when = on_upgrade where = relative value = 36 }
command = { trigger = { local_flag = SLD_2 } type = build_cost which = sp_rct_artillery when = on_upgrade where = relative value = 32 }
command = { trigger = { local_flag = SLD_3 } type = build_cost which = sp_rct_artillery when = on_upgrade where = relative value = 28 }
command = { trigger = { local_flag = SLD_4 } type = build_cost which = sp_rct_artillery when = on_upgrade where = relative value = 24 }
command = { trigger = { local_flag = SLD_5 } type = build_cost which = sp_rct_artillery when = on_upgrade where = relative value = 20 }
command = { trigger = { local_flag = SLD_6 } type = build_cost which = sp_rct_artillery when = on_upgrade where = relative value = 16 }
command = { trigger = { local_flag = SLD_7 } type = build_cost which = sp_rct_artillery when = on_upgrade where = relative value = 12 }
command = { trigger = { local_flag = SLD_8 } type = build_cost which = sp_rct_artillery when = on_upgrade where = relative value = 8 }
command = { trigger = { local_flag = SLD_9 } type = build_cost which = sp_rct_artillery when = on_upgrade where = relative value = 4 }
command = { trigger = { local_flag = SLD_10 } type = build_cost which = sp_rct_artillery when = on_upgrade where = relative value = 0 }

command = { trigger = { local_flag = SLD_1 } type = build_cost which = tank_destroyer when = on_upgrade where = relative value = 36 }
command = { trigger = { local_flag = SLD_2 } type = build_cost which = tank_destroyer when = on_upgrade where = relative value = 32 }
command = { trigger = { local_flag = SLD_3 } type = build_cost which = tank_destroyer when = on_upgrade where = relative value = 28 }
command = { trigger = { local_flag = SLD_4 } type = build_cost which = tank_destroyer when = on_upgrade where = relative value = 24 }
command = { trigger = { local_flag = SLD_5 } type = build_cost which = tank_destroyer when = on_upgrade where = relative value = 20 }
command = { trigger = { local_flag = SLD_6 } type = build_cost which = tank_destroyer when = on_upgrade where = relative value = 16 }
command = { trigger = { local_flag = SLD_7 } type = build_cost which = tank_destroyer when = on_upgrade where = relative value = 12 }
command = { trigger = { local_flag = SLD_8 } type = build_cost which = tank_destroyer when = on_upgrade where = relative value = 8 }
command = { trigger = { local_flag = SLD_9 } type = build_cost which = tank_destroyer when = on_upgrade where = relative value = 4 }
command = { trigger = { local_flag = SLD_10 } type = build_cost which = tank_destroyer when = on_upgrade where = relative value = 0 }

command = { trigger = { local_flag = SLD_1 } type = build_cost which = light_armor_brigade when = on_upgrade where = relative value = 36 }
command = { trigger = { local_flag = SLD_2 } type = build_cost which = light_armor_brigade when = on_upgrade where = relative value = 32 }
command = { trigger = { local_flag = SLD_3 } type = build_cost which = light_armor_brigade when = on_upgrade where = relative value = 28 }
command = { trigger = { local_flag = SLD_4 } type = build_cost which = light_armor_brigade when = on_upgrade where = relative value = 24 }
command = { trigger = { local_flag = SLD_5 } type = build_cost which = light_armor_brigade when = on_upgrade where = relative value = 20 }
command = { trigger = { local_flag = SLD_6 } type = build_cost which = light_armor_brigade when = on_upgrade where = relative value = 16 }
command = { trigger = { local_flag = SLD_7 } type = build_cost which = light_armor_brigade when = on_upgrade where = relative value = 12 }
command = { trigger = { local_flag = SLD_8 } type = build_cost which = light_armor_brigade when = on_upgrade where = relative value = 8 }
command = { trigger = { local_flag = SLD_9 } type = build_cost which = light_armor_brigade when = on_upgrade where = relative value = 4 }
command = { trigger = { local_flag = SLD_10 } type = build_cost which = light_armor_brigade when = on_upgrade where = relative value = 0 }

command = { trigger = { local_flag = SLD_1 } type = build_cost which = heavy_armor when = on_upgrade where = relative value = 36 }
command = { trigger = { local_flag = SLD_2 } type = build_cost which = heavy_armor when = on_upgrade where = relative value = 32 }
command = { trigger = { local_flag = SLD_3 } type = build_cost which = heavy_armor when = on_upgrade where = relative value = 28 }
command = { trigger = { local_flag = SLD_4 } type = build_cost which = heavy_armor when = on_upgrade where = relative value = 24 }
command = { trigger = { local_flag = SLD_5 } type = build_cost which = heavy_armor when = on_upgrade where = relative value = 20 }
command = { trigger = { local_flag = SLD_6 } type = build_cost which = heavy_armor when = on_upgrade where = relative value = 16 }
command = { trigger = { local_flag = SLD_7 } type = build_cost which = heavy_armor when = on_upgrade where = relative value = 12 }
command = { trigger = { local_flag = SLD_8 } type = build_cost which = heavy_armor when = on_upgrade where = relative value = 8 }
command = { trigger = { local_flag = SLD_9 } type = build_cost which = heavy_armor when = on_upgrade where = relative value = 4 }
command = { trigger = { local_flag = SLD_10 } type = build_cost which = heavy_armor when = on_upgrade where = relative value = 0 }

command = { trigger = { local_flag = SLD_1 } type = build_cost which = super_heavy_armor when = on_upgrade where = relative value = 36 }
command = { trigger = { local_flag = SLD_2 } type = build_cost which = super_heavy_armor when = on_upgrade where = relative value = 32 }
command = { trigger = { local_flag = SLD_3 } type = build_cost which = super_heavy_armor when = on_upgrade where = relative value = 28 }
command = { trigger = { local_flag = SLD_4 } type = build_cost which = super_heavy_armor when = on_upgrade where = relative value = 24 }
command = { trigger = { local_flag = SLD_5 } type = build_cost which = super_heavy_armor when = on_upgrade where = relative value = 20 }
command = { trigger = { local_flag = SLD_6 } type = build_cost which = super_heavy_armor when = on_upgrade where = relative value = 16 }
command = { trigger = { local_flag = SLD_7 } type = build_cost which = super_heavy_armor when = on_upgrade where = relative value = 12 }
command = { trigger = { local_flag = SLD_8 } type = build_cost which = super_heavy_armor when = on_upgrade where = relative value = 8 }
command = { trigger = { local_flag = SLD_9 } type = build_cost which = super_heavy_armor when = on_upgrade where = relative value = 4 }
command = { trigger = { local_flag = SLD_10 } type = build_cost which = super_heavy_armor when = on_upgrade where = relative value = 0 }

command = { trigger = { local_flag = SLD_1 } type = build_cost which = anti_air when = on_upgrade where = relative value = 36 }
command = { trigger = { local_flag = SLD_2 } type = build_cost which = anti_air when = on_upgrade where = relative value = 32 }
command = { trigger = { local_flag = SLD_3 } type = build_cost which = anti_air when = on_upgrade where = relative value = 28 }
command = { trigger = { local_flag = SLD_4 } type = build_cost which = anti_air when = on_upgrade where = relative value = 24 }
command = { trigger = { local_flag = SLD_5 } type = build_cost which = anti_air when = on_upgrade where = relative value = 20 }
command = { trigger = { local_flag = SLD_6 } type = build_cost which = anti_air when = on_upgrade where = relative value = 16 }
command = { trigger = { local_flag = SLD_7 } type = build_cost which = anti_air when = on_upgrade where = relative value = 12 }
command = { trigger = { local_flag = SLD_8 } type = build_cost which = anti_air when = on_upgrade where = relative value = 8 }
command = { trigger = { local_flag = SLD_9 } type = build_cost which = anti_air when = on_upgrade where = relative value = 4 }
command = { trigger = { local_flag = SLD_10 } type = build_cost which = anti_air when = on_upgrade where = relative value = 0 }


command = { trigger = { local_flag = SLD_1 } type = local_clrflag which = SLD_1 }
command = { trigger = { local_flag = SLD_2 } type = local_clrflag which = SLD_2 }
command = { trigger = { local_flag = SLD_3 } type = local_clrflag which = SLD_3 }
command = { trigger = { local_flag = SLD_4 } type = local_clrflag which = SLD_4 }
command = { trigger = { local_flag = SLD_5 } type = local_clrflag which = SLD_5 }
command = { trigger = { local_flag = SLD_6 } type = local_clrflag which = SLD_6 }
command = { trigger = { local_flag = SLD_7 } type = local_clrflag which = SLD_7 }
command = { trigger = { local_flag = SLD_8 } type = local_clrflag which = SLD_8 }
command = { trigger = { local_flag = SLD_9 } type = local_clrflag which = SLD_9 }
command = { trigger = { local_flag = SLD_10 } type = local_clrflag which = SLD_10 }


command = { 
trigger = { policy = { type = professional_army value = 1 }
NOT = { policy = { type = professional_army value = 2 } } }
type = ground_def_eff value = 0.01 when = 1
}
command = { 
trigger = { policy = { type = professional_army value = 2 }
NOT = { policy = { type = professional_army value = 3 } } }
type = ground_def_eff value = 0.02 when = 1
}

command = { 
trigger = { policy = { type = professional_army value = 3 }
NOT = { policy = { type = professional_army value = 4 } } }
type = ground_def_eff value = 0.03 when = 1
}

command = { 
trigger = { policy = { type = professional_army value = 4 }
NOT = { policy = { type = professional_army value = 5 } } }
type = ground_def_eff value = 0.04 when = 1
}

command = { 
trigger = { policy = { type = professional_army value = 5 }
NOT = { policy = { type = professional_army value = 6 } } }
type = ground_def_eff value = 0.05 when = 1
}

command = { 
trigger = { policy = { type = professional_army value = 6 }
NOT = { policy = { type = professional_army value = 7 } } }
type = ground_def_eff value = 0.06 when = 1
}

command = { 
trigger = { policy = { type = professional_army value = 7 }
NOT = { policy = { type = professional_army value = 8 } } }
type = ground_def_eff value = 0.07 when = 1
}

command = { 
trigger = { policy = { type = professional_army value = 8 }
NOT = { policy = { type = professional_army value = 9 } } }
type = ground_def_eff value = 0.08 when = 1
}

command = { 
trigger = { policy = { type = professional_army value = 9 }
NOT = { policy = { type = professional_army value = 10 } } }
type = ground_def_eff value = 0.09 when = 1
}

command = {
trigger = { policy = { type = professional_army value = 10 } }
type = ground_def_eff value = 0.1 when = 1
}



command = { 
trigger = { policy = { type = professional_army value = 1 }
NOT = { policy = { type = professional_army value = 2 } } }
type = build_cost which = land when = on_upgrade where = relative value = -36
}

command = { 
trigger = { policy = { type = professional_army value = 1 }
NOT = { policy = { type = professional_army value = 2 } } }
type = build_cost which = artillery when = on_upgrade where = relative value = -36
}

command = { 
trigger = { policy = { type = professional_army value = 1 }
NOT = { policy = { type = professional_army value = 2 } } }
type = build_cost which = rocket_artillery when = on_upgrade where = relative value = -36
}

command = { 
trigger = { policy = { type = professional_army value = 1 }
NOT = { policy = { type = professional_army value = 2 } } }
type = build_cost which = anti_tank when = on_upgrade where = relative value = -36
}

command = { 
trigger = { policy = { type = professional_army value = 1 }
NOT = { policy = { type = professional_army value = 2 } } }
type = build_cost which = armored_car when = on_upgrade where = relative value = -36
}

command = { 
trigger = { policy = { type = professional_army value = 1 }
NOT = { policy = { type = professional_army value = 2 } } }
type = build_cost which = engineer when = on_upgrade where = relative value = -36
}

command = { 
trigger = { policy = { type = professional_army value = 1 }
NOT = { policy = { type = professional_army value = 2 } } }
type = build_cost which = sp_artillery when = on_upgrade where = relative value = -36
}

command = { 
trigger = { policy = { type = professional_army value = 1 }
NOT = { policy = { type = professional_army value = 2 } } }
type = build_cost which = sp_rct_artillery when = on_upgrade where = relative value = -36
}

command = { 
trigger = { policy = { type = professional_army value = 1 }
NOT = { policy = { type = professional_army value = 2 } } }
type = build_cost which = tank_destroyer when = on_upgrade where = relative value = -36
}

command = { 
trigger = { policy = { type = professional_army value = 1 }
NOT = { policy = { type = professional_army value = 2 } } }
type = build_cost which = light_armor_brigade when = on_upgrade where = relative value = -36
}

command = { 
trigger = { policy = { type = professional_army value = 1 }
NOT = { policy = { type = professional_army value = 2 } } }
type = build_cost which = heavy_armor when = on_upgrade where = relative value = -36
}

command = { 
trigger = { policy = { type = professional_army value = 1 }
NOT = { policy = { type = professional_army value = 2 } } }
type = build_cost which = super_heavy_armor when = on_upgrade where = relative value = -36
}

command = { 
trigger = { policy = { type = professional_army value = 1 }
NOT = { policy = { type = professional_army value = 2 } } }
type = build_cost which = anti_air when = on_upgrade where = relative value = -36
}


command = { 
trigger = { policy = { type = professional_army value = 2 }
NOT = { policy = { type = professional_army value = 3 } } }
type = build_cost which = land when = on_upgrade where = relative value = -32
}

command = { 
trigger = { policy = { type = professional_army value = 2 }
NOT = { policy = { type = professional_army value = 3 } } }
type = build_cost which = artillery when = on_upgrade where = relative value = -32
}

command = { 
trigger = { policy = { type = professional_army value = 2 }
NOT = { policy = { type = professional_army value = 3 } } }
type = build_cost which = rocket_artillery when = on_upgrade where = relative value = -32
}

command = { 
trigger = { policy = { type = professional_army value = 2 }
NOT = { policy = { type = professional_army value = 3 } } }
type = build_cost which = anti_tank when = on_upgrade where = relative value = -32
}

command = { 
trigger = { policy = { type = professional_army value = 2 }
NOT = { policy = { type = professional_army value = 3 } } }
type = build_cost which = armored_car when = on_upgrade where = relative value = -32
}

command = { 
trigger = { policy = { type = professional_army value = 2 }
NOT = { policy = { type = professional_army value = 3 } } }
type = build_cost which = engineer when = on_upgrade where = relative value = -32
}

command = { 
trigger = { policy = { type = professional_army value = 2 }
NOT = { policy = { type = professional_army value = 3 } } }
type = build_cost which = sp_artillery when = on_upgrade where = relative value = -32
}

command = { 
trigger = { policy = { type = professional_army value = 2 }
NOT = { policy = { type = professional_army value = 3 } } }
type = build_cost which = sp_rct_artillery when = on_upgrade where = relative value = -32
}

command = { 
trigger = { policy = { type = professional_army value = 2 }
NOT = { policy = { type = professional_army value = 3 } } }
type = build_cost which = tank_destroyer when = on_upgrade where = relative value = -32
}

command = { 
trigger = { policy = { type = professional_army value = 2 }
NOT = { policy = { type = professional_army value = 3 } } }
type = build_cost which = light_armor_brigade when = on_upgrade where = relative value = -32
}

command = { 
trigger = { policy = { type = professional_army value = 2 }
NOT = { policy = { type = professional_army value = 3 } } }
type = build_cost which = heavy_armor when = on_upgrade where = relative value = -32
}

command = { 
trigger = { policy = { type = professional_army value = 2 }
NOT = { policy = { type = professional_army value = 3 } } }
type = build_cost which = super_heavy_armor when = on_upgrade where = relative value = -32
}

command = { 
trigger = { policy = { type = professional_army value = 2 }
NOT = { policy = { type = professional_army value = 3 } } }
type = build_cost which = anti_air when = on_upgrade where = relative value = -32
}


command = { 
trigger = { policy = { type = professional_army value = 3 }
NOT = { policy = { type = professional_army value = 4 } } }
type = build_cost which = land when = on_upgrade where = relative value = -28
}

command = { 
trigger = { policy = { type = professional_army value = 3 }
NOT = { policy = { type = professional_army value = 4 } } }
type = build_cost which = artillery when = on_upgrade where = relative value = -28
}

command = { 
trigger = { policy = { type = professional_army value = 3 }
NOT = { policy = { type = professional_army value = 4 } } }
type = build_cost which = rocket_artillery when = on_upgrade where = relative value = -28
}

command = { 
trigger = { policy = { type = professional_army value = 3 }
NOT = { policy = { type = professional_army value = 4 } } }
type = build_cost which = anti_tank when = on_upgrade where = relative value = -28
}

command = { 
trigger = { policy = { type = professional_army value = 3 }
NOT = { policy = { type = professional_army value = 4 } } }
type = build_cost which = armored_car when = on_upgrade where = relative value = -28
}

command = { 
trigger = { policy = { type = professional_army value = 3 }
NOT = { policy = { type = professional_army value = 4 } } }
type = build_cost which = engineer when = on_upgrade where = relative value = -28
}

command = { 
trigger = { policy = { type = professional_army value = 3 }
NOT = { policy = { type = professional_army value = 4 } } }
type = build_cost which = sp_artillery when = on_upgrade where = relative value = -28
}

command = { 
trigger = { policy = { type = professional_army value = 3 }
NOT = { policy = { type = professional_army value = 4 } } }
type = build_cost which = sp_rct_artillery when = on_upgrade where = relative value = -28
}

command = { 
trigger = { policy = { type = professional_army value = 3 }
NOT = { policy = { type = professional_army value = 4 } } }
type = build_cost which = tank_destroyer when = on_upgrade where = relative value = -28
}

command = { 
trigger = { policy = { type = professional_army value = 3 }
NOT = { policy = { type = professional_army value = 4 } } }
type = build_cost which = light_armor_brigade when = on_upgrade where = relative value = -28
}

command = { 
trigger = { policy = { type = professional_army value = 3 }
NOT = { policy = { type = professional_army value = 4 } } }
type = build_cost which = heavy_armor when = on_upgrade where = relative value = -28
}

command = { 
trigger = { policy = { type = professional_army value = 3 }
NOT = { policy = { type = professional_army value = 4 } } }
type = build_cost which = super_heavy_armor when = on_upgrade where = relative value = -28
}

command = { 
trigger = { policy = { type = professional_army value = 3 }
NOT = { policy = { type = professional_army value = 4 } } }
type = build_cost which = anti_air when = on_upgrade where = relative value = -28
}


command = { 
trigger = { policy = { type = professional_army value = 4 }
NOT = { policy = { type = professional_army value = 5 } } }
type = build_cost which = land when = on_upgrade where = relative value = -24
}

command = { 
trigger = { policy = { type = professional_army value = 4 }
NOT = { policy = { type = professional_army value = 5 } } }
type = build_cost which = artillery when = on_upgrade where = relative value = -24
}

command = { 
trigger = { policy = { type = professional_army value = 4 }
NOT = { policy = { type = professional_army value = 5 } } }
type = build_cost which = rocket_artillery when = on_upgrade where = relative value = -24
}

command = { 
trigger = { policy = { type = professional_army value = 4 }
NOT = { policy = { type = professional_army value = 5 } } }
type = build_cost which = anti_tank when = on_upgrade where = relative value = -24
}

command = { 
trigger = { policy = { type = professional_army value = 4 }
NOT = { policy = { type = professional_army value = 5 } } }
type = build_cost which = armored_car when = on_upgrade where = relative value = -24
}

command = { 
trigger = { policy = { type = professional_army value = 4 }
NOT = { policy = { type = professional_army value = 5 } } }
type = build_cost which = engineer when = on_upgrade where = relative value = -24
}

command = { 
trigger = { policy = { type = professional_army value = 4 }
NOT = { policy = { type = professional_army value = 5 } } }
type = build_cost which = sp_artillery when = on_upgrade where = relative value = -24
}

command = { 
trigger = { policy = { type = professional_army value = 4 }
NOT = { policy = { type = professional_army value = 5 } } }
type = build_cost which = sp_rct_artillery when = on_upgrade where = relative value = -24
}

command = { 
trigger = { policy = { type = professional_army value = 4 }
NOT = { policy = { type = professional_army value = 5 } } }
type = build_cost which = tank_destroyer when = on_upgrade where = relative value = -24
}

command = { 
trigger = { policy = { type = professional_army value = 4 }
NOT = { policy = { type = professional_army value = 5 } } }
type = build_cost which = light_armor_brigade when = on_upgrade where = relative value = -24
}

command = { 
trigger = { policy = { type = professional_army value = 4 }
NOT = { policy = { type = professional_army value = 5 } } }
type = build_cost which = heavy_armor when = on_upgrade where = relative value = -24
}

command = { 
trigger = { policy = { type = professional_army value = 4 }
NOT = { policy = { type = professional_army value = 5 } } }
type = build_cost which = super_heavy_armor when = on_upgrade where = relative value = -24
}

command = { 
trigger = { policy = { type = professional_army value = 4 }
NOT = { policy = { type = professional_army value = 5 } } }
type = build_cost which = anti_air when = on_upgrade where = relative value = -24
}


command = { 
trigger = { policy = { type = professional_army value = 5 }
NOT = { policy = { type = professional_army value = 6 } } }
type = build_cost which = land when = on_upgrade where = relative value = -20
}

command = { 
trigger = { policy = { type = professional_army value = 5 }
NOT = { policy = { type = professional_army value = 6 } } }
type = build_cost which = artillery when = on_upgrade where = relative value = -20
}

command = { 
trigger = { policy = { type = professional_army value = 5 }
NOT = { policy = { type = professional_army value = 6 } } }
type = build_cost which = rocket_artillery when = on_upgrade where = relative value = -20
}

command = { 
trigger = { policy = { type = professional_army value = 5 }
NOT = { policy = { type = professional_army value = 6 } } }
type = build_cost which = anti_tank when = on_upgrade where = relative value = -20
}

command = { 
trigger = { policy = { type = professional_army value = 5 }
NOT = { policy = { type = professional_army value = 6 } } }
type = build_cost which = armored_car when = on_upgrade where = relative value = -20
}

command = { 
trigger = { policy = { type = professional_army value = 5 }
NOT = { policy = { type = professional_army value = 6 } } }
type = build_cost which = engineer when = on_upgrade where = relative value = -20
}

command = { 
trigger = { policy = { type = professional_army value = 5 }
NOT = { policy = { type = professional_army value = 6 } } }
type = build_cost which = sp_artillery when = on_upgrade where = relative value = -20
}

command = { 
trigger = { policy = { type = professional_army value = 5 }
NOT = { policy = { type = professional_army value = 6 } } }
type = build_cost which = sp_rct_artillery when = on_upgrade where = relative value = -20
}

command = { 
trigger = { policy = { type = professional_army value = 5 }
NOT = { policy = { type = professional_army value = 6 } } }
type = build_cost which = tank_destroyer when = on_upgrade where = relative value = -20
}

command = { 
trigger = { policy = { type = professional_army value = 5 }
NOT = { policy = { type = professional_army value = 6 } } }
type = build_cost which = light_armor_brigade when = on_upgrade where = relative value = -20
}

command = { 
trigger = { policy = { type = professional_army value = 5 }
NOT = { policy = { type = professional_army value = 6 } } }
type = build_cost which = heavy_armor when = on_upgrade where = relative value = -20
}

command = { 
trigger = { policy = { type = professional_army value = 5 }
NOT = { policy = { type = professional_army value = 6 } } }
type = build_cost which = super_heavy_armor when = on_upgrade where = relative value = -20
}

command = { 
trigger = { policy = { type = professional_army value = 5 }
NOT = { policy = { type = professional_army value = 6 } } }
type = build_cost which = anti_air when = on_upgrade where = relative value = -20
}


command = { 
trigger = { policy = { type = professional_army value = 6 }
NOT = { policy = { type = professional_army value = 7 } } }
type = build_cost which = land when = on_upgrade where = relative value = -16
}

command = { 
trigger = { policy = { type = professional_army value = 6 }
NOT = { policy = { type = professional_army value = 7 } } }
type = build_cost which = artillery when = on_upgrade where = relative value = -16
}

command = { 
trigger = { policy = { type = professional_army value = 6 }
NOT = { policy = { type = professional_army value = 7 } } }
type = build_cost which = rocket_artillery when = on_upgrade where = relative value = -16
}

command = { 
trigger = { policy = { type = professional_army value = 6 }
NOT = { policy = { type = professional_army value = 7 } } }
type = build_cost which = anti_tank when = on_upgrade where = relative value = -16
}

command = { 
trigger = { policy = { type = professional_army value = 6 }
NOT = { policy = { type = professional_army value = 7 } } }
type = build_cost which = armored_car when = on_upgrade where = relative value = -16
}

command = { 
trigger = { policy = { type = professional_army value = 6 }
NOT = { policy = { type = professional_army value = 7 } } }
type = build_cost which = engineer when = on_upgrade where = relative value = -16
}

command = { 
trigger = { policy = { type = professional_army value = 6 }
NOT = { policy = { type = professional_army value = 7 } } }
type = build_cost which = sp_artillery when = on_upgrade where = relative value = -16
}

command = { 
trigger = { policy = { type = professional_army value = 6 }
NOT = { policy = { type = professional_army value = 7 } } }
type = build_cost which = sp_rct_artillery when = on_upgrade where = relative value = -16
}

command = { 
trigger = { policy = { type = professional_army value = 6 }
NOT = { policy = { type = professional_army value = 7 } } }
type = build_cost which = tank_destroyer when = on_upgrade where = relative value = -16
}

command = { 
trigger = { policy = { type = professional_army value = 6 }
NOT = { policy = { type = professional_army value = 7 } } }
type = build_cost which = light_armor_brigade when = on_upgrade where = relative value = -16
}

command = { 
trigger = { policy = { type = professional_army value = 6 }
NOT = { policy = { type = professional_army value = 7 } } }
type = build_cost which = heavy_armor when = on_upgrade where = relative value = -16
}

command = { 
trigger = { policy = { type = professional_army value = 6 }
NOT = { policy = { type = professional_army value = 7 } } }
type = build_cost which = super_heavy_armor when = on_upgrade where = relative value = -16
}

command = { 
trigger = { policy = { type = professional_army value = 6 }
NOT = { policy = { type = professional_army value = 7 } } }
type = build_cost which = anti_air when = on_upgrade where = relative value = -16
}


command = { 
trigger = { policy = { type = professional_army value = 7 }
NOT = { policy = { type = professional_army value = 8 } } }
type = build_cost which = land when = on_upgrade where = relative value = -12
}

command = { 
trigger = { policy = { type = professional_army value = 7 }
NOT = { policy = { type = professional_army value = 8 } } }
type = build_cost which = artillery when = on_upgrade where = relative value = -12
}

command = { 
trigger = { policy = { type = professional_army value = 7 }
NOT = { policy = { type = professional_army value = 8 } } }
type = build_cost which = rocket_artillery when = on_upgrade where = relative value = -12
}

command = { 
trigger = { policy = { type = professional_army value = 7 }
NOT = { policy = { type = professional_army value = 8 } } }
type = build_cost which = anti_tank when = on_upgrade where = relative value = -12
}

command = { 
trigger = { policy = { type = professional_army value = 7 }
NOT = { policy = { type = professional_army value = 8 } } }
type = build_cost which = armored_car when = on_upgrade where = relative value = -12
}

command = { 
trigger = { policy = { type = professional_army value = 7 }
NOT = { policy = { type = professional_army value = 8 } } }
type = build_cost which = engineer when = on_upgrade where = relative value = -12
}

command = { 
trigger = { policy = { type = professional_army value = 7 }
NOT = { policy = { type = professional_army value = 8 } } }
type = build_cost which = sp_artillery when = on_upgrade where = relative value = -12
}

command = { 
trigger = { policy = { type = professional_army value = 7 }
NOT = { policy = { type = professional_army value = 8 } } }
type = build_cost which = sp_rct_artillery when = on_upgrade where = relative value = -12
}

command = { 
trigger = { policy = { type = professional_army value = 7 }
NOT = { policy = { type = professional_army value = 8 } } }
type = build_cost which = tank_destroyer when = on_upgrade where = relative value = -12
}

command = { 
trigger = { policy = { type = professional_army value = 7 }
NOT = { policy = { type = professional_army value = 8 } } }
type = build_cost which = light_armor_brigade when = on_upgrade where = relative value = -12
}

command = { 
trigger = { policy = { type = professional_army value = 7 }
NOT = { policy = { type = professional_army value = 8 } } }
type = build_cost which = heavy_armor when = on_upgrade where = relative value = -12
}

command = { 
trigger = { policy = { type = professional_army value = 7 }
NOT = { policy = { type = professional_army value = 8 } } }
type = build_cost which = super_heavy_armor when = on_upgrade where = relative value = -12
}

command = { 
trigger = { policy = { type = professional_army value = 7 }
NOT = { policy = { type = professional_army value = 8 } } }
type = build_cost which = anti_air when = on_upgrade where = relative value = -12
}


command = { 
trigger = { policy = { type = professional_army value = 8 }
NOT = { policy = { type = professional_army value = 9 } } }
type = build_cost which = land when = on_upgrade where = relative value = -8
}

command = { 
trigger = { policy = { type = professional_army value = 8 }
NOT = { policy = { type = professional_army value = 9 } } }
type = build_cost which = artillery when = on_upgrade where = relative value = -8
}

command = { 
trigger = { policy = { type = professional_army value = 8 }
NOT = { policy = { type = professional_army value = 9 } } }
type = build_cost which = rocket_artillery when = on_upgrade where = relative value = -8
}

command = { 
trigger = { policy = { type = professional_army value = 8 }
NOT = { policy = { type = professional_army value = 9 } } }
type = build_cost which = anti_tank when = on_upgrade where = relative value = -8
}

command = { 
trigger = { policy = { type = professional_army value = 8 }
NOT = { policy = { type = professional_army value = 9 } } }
type = build_cost which = armored_car when = on_upgrade where = relative value = -8
}

command = { 
trigger = { policy = { type = professional_army value = 8 }
NOT = { policy = { type = professional_army value = 9 } } }
type = build_cost which = engineer when = on_upgrade where = relative value = -8
}

command = { 
trigger = { policy = { type = professional_army value = 8 }
NOT = { policy = { type = professional_army value = 9 } } }
type = build_cost which = sp_artillery when = on_upgrade where = relative value = -8
}

command = { 
trigger = { policy = { type = professional_army value = 8 }
NOT = { policy = { type = professional_army value = 9 } } }
type = build_cost which = sp_rct_artillery when = on_upgrade where = relative value = -8
}

command = { 
trigger = { policy = { type = professional_army value = 8 }
NOT = { policy = { type = professional_army value = 9 } } }
type = build_cost which = tank_destroyer when = on_upgrade where = relative value = -8
}

command = { 
trigger = { policy = { type = professional_army value = 8 }
NOT = { policy = { type = professional_army value = 9 } } }
type = build_cost which = light_armor_brigade when = on_upgrade where = relative value = -8
}

command = { 
trigger = { policy = { type = professional_army value = 8 }
NOT = { policy = { type = professional_army value = 9 } } }
type = build_cost which = heavy_armor when = on_upgrade where = relative value = -8
}

command = { 
trigger = { policy = { type = professional_army value = 8 }
NOT = { policy = { type = professional_army value = 9 } } }
type = build_cost which = super_heavy_armor when = on_upgrade where = relative value = -8
}

command = { 
trigger = { policy = { type = professional_army value = 8 }
NOT = { policy = { type = professional_army value = 9 } } }
type = build_cost which = anti_air when = on_upgrade where = relative value = -8
}


command = { 
trigger = { policy = { type = professional_army value = 9 }
NOT = { policy = { type = professional_army value = 10 } } }
type = build_cost which = land when = on_upgrade where = relative value = -4
}

command = { 
trigger = { policy = { type = professional_army value = 9 }
NOT = { policy = { type = professional_army value = 10 } } }
type = build_cost which = artillery when = on_upgrade where = relative value = -4
}

command = { 
trigger = { policy = { type = professional_army value = 9 }
NOT = { policy = { type = professional_army value = 10 } } }
type = build_cost which = rocket_artillery when = on_upgrade where = relative value = -4
}

command = { 
trigger = { policy = { type = professional_army value = 9 }
NOT = { policy = { type = professional_army value = 10 } } }
type = build_cost which = anti_tank when = on_upgrade where = relative value = -4
}

command = { 
trigger = { policy = { type = professional_army value = 9 }
NOT = { policy = { type = professional_army value = 10 } } }
type = build_cost which = armored_car when = on_upgrade where = relative value = -4
}

command = { 
trigger = { policy = { type = professional_army value = 9 }
NOT = { policy = { type = professional_army value = 10 } } }
type = build_cost which = engineer when = on_upgrade where = relative value = -4
}

command = { 
trigger = { policy = { type = professional_army value = 9 }
NOT = { policy = { type = professional_army value = 10 } } }
type = build_cost which = sp_artillery when = on_upgrade where = relative value = -4
}

command = { 
trigger = { policy = { type = professional_army value = 9 }
NOT = { policy = { type = professional_army value = 10 } } }
type = build_cost which = sp_rct_artillery when = on_upgrade where = relative value = -4
}

command = { 
trigger = { policy = { type = professional_army value = 9 }
NOT = { policy = { type = professional_army value = 10 } } }
type = build_cost which = tank_destroyer when = on_upgrade where = relative value = -4
}

command = { 
trigger = { policy = { type = professional_army value = 9 }
NOT = { policy = { type = professional_army value = 10 } } }
type = build_cost which = light_armor_brigade when = on_upgrade where = relative value = -4
}

command = { 
trigger = { policy = { type = professional_army value = 9 }
NOT = { policy = { type = professional_army value = 10 } } }
type = build_cost which = heavy_armor when = on_upgrade where = relative value = -4
}

command = { 
trigger = { policy = { type = professional_army value = 9 }
NOT = { policy = { type = professional_army value = 10 } } }
type = build_cost which = super_heavy_armor when = on_upgrade where = relative value = -4
}

command = { 
trigger = { policy = { type = professional_army value = 9 }
NOT = { policy = { type = professional_army value = 10 } } }
type = build_cost which = anti_air when = on_upgrade where = relative value = -4
}


command = { 
trigger = { policy = { type = professional_army value = 10 } }
type = build_cost which = land when = on_upgrade where = relative value = -0
}

command = { 
trigger = { policy = { type = professional_army value = 10 } }
type = build_cost which = artillery when = on_upgrade where = relative value = -0
}

command = { 
trigger = { policy = { type = professional_army value = 10 } }
type = build_cost which = rocket_artillery when = on_upgrade where = relative value = -0
}

command = { 
trigger = { policy = { type = professional_army value = 10 } }
type = build_cost which = anti_tank when = on_upgrade where = relative value = -0
}

command = { 
trigger = { policy = { type = professional_army value = 10 } }
type = build_cost which = armored_car when = on_upgrade where = relative value = -0
}

command = { 
trigger = { policy = { type = professional_army value = 10 } }
type = build_cost which = engineer when = on_upgrade where = relative value = -0
}

command = { 
trigger = { policy = { type = professional_army value = 10 } }
type = build_cost which = sp_artillery when = on_upgrade where = relative value = -0
}

command = { 
trigger = { policy = { type = professional_army value = 10 } }
type = build_cost which = sp_rct_artillery when = on_upgrade where = relative value = -0
}

command = { 
trigger = { policy = { type = professional_army value = 10 } }
type = build_cost which = tank_destroyer when = on_upgrade where = relative value = -0
}

command = { 
trigger = { policy = { type = professional_army value = 10 } }
type = build_cost which = light_armor_brigade when = on_upgrade where = relative value = -0
}

command = { 
trigger = { policy = { type = professional_army value = 10 } }
type = build_cost which = heavy_armor when = on_upgrade where = relative value = -0
}

command = { 
trigger = { policy = { type = professional_army value = 10 } }
type = build_cost which = super_heavy_armor when = on_upgrade where = relative value = -0
}

command = { 
trigger = { policy = { type = professional_army value = 10 } }
type = build_cost which = anti_air when = on_upgrade where = relative value = -0
}



command = {
trigger = { policy = { type = professional_army value = 1 }
NOT = { policy = { type = professional_army value = 2 } } }
type = local_setflag which = SLD_1
}

command = {
trigger = { policy = { type = professional_army value = 2 }
NOT = { policy = { type = professional_army value = 3 } } }
type = local_setflag which = SLD_2
}

command = {
trigger = { policy = { type = professional_army value = 3 }
NOT = { policy = { type = professional_army value = 4 } } }
type = local_setflag which = SLD_3
}

command = {
trigger = { policy = { type = professional_army value = 4 }
NOT = { policy = { type = professional_army value = 5 } } }
type = local_setflag which = SLD_4
}

command = {
trigger = { policy = { type = professional_army value = 5 }
NOT = { policy = { type = professional_army value = 6 } } }
type = local_setflag which = SLD_5
}

command = {
trigger = { policy = { type = professional_army value = 6 }
NOT = { policy = { type = professional_army value = 7 } } }
type = local_setflag which = SLD_6
}

command = {
trigger = { policy = { type = professional_army value = 7 }
NOT = { policy = { type = professional_army value = 8 } } }
type = local_setflag which = SLD_7
}

command = {
trigger = { policy = { type = professional_army value = 8 }
NOT = { policy = { type = professional_army value = 9 } } }
type = local_setflag which = SLD_8
}

command = {
trigger = { policy = { type = professional_army value = 9 }
NOT = { policy = { type = professional_army value = 10 } } }
type = local_setflag which = SLD_9
}

command = {
trigger = { policy = { type = professional_army value = 10 } }
type = local_setflag which = SLD_10
}

command = {
type = event which = 646808 where = -1 when = 360
}

			}
}

event = {
	id = 646808

        all = yes

	name = "^̂߂̃tOǗ "
	desc = "tOǗp̃CxgłB" 


one_action = yes
persistent = yes

	action = {
		name = "OK"
		command = { type = local_setflag which = SLD_A8 }
	}
}


event = {
	id = 646708

	invention = yes

	trigger = { local_flag = SLD_A8 }

	name = "^XC_[̌ ēKp "
	desc = "^XC_[̌ʂăZbg܂B"



		action = {
			name = "OK"

command = { trigger = { local_flag = SLD_1 } type = ground_def_eff value = -0.01 when = 1 }
command = { trigger = { local_flag = SLD_2 } type = ground_def_eff value = -0.02 when = 1 }
command = { trigger = { local_flag = SLD_3 } type = ground_def_eff value = -0.03 when = 1 }
command = { trigger = { local_flag = SLD_4 } type = ground_def_eff value = -0.04 when = 1 }
command = { trigger = { local_flag = SLD_5 } type = ground_def_eff value = -0.05 when = 1 }
command = { trigger = { local_flag = SLD_6 } type = ground_def_eff value = -0.06 when = 1 }
command = { trigger = { local_flag = SLD_7 } type = ground_def_eff value = -0.07 when = 1 }
command = { trigger = { local_flag = SLD_8 } type = ground_def_eff value = -0.08 when = 1 }
command = { trigger = { local_flag = SLD_9 } type = ground_def_eff value = -0.09 when = 1 }
command = { trigger = { local_flag = SLD_10 } type = ground_def_eff value = -0.1 when = 1 }



command = { trigger = { local_flag = SLD_1 } type = build_cost which = land when = on_upgrade where = relative value = 36 }
command = { trigger = { local_flag = SLD_2 } type = build_cost which = land when = on_upgrade where = relative value = 32 }
command = { trigger = { local_flag = SLD_3 } type = build_cost which = land when = on_upgrade where = relative value = 28 }
command = { trigger = { local_flag = SLD_4 } type = build_cost which = land when = on_upgrade where = relative value = 24 }
command = { trigger = { local_flag = SLD_5 } type = build_cost which = land when = on_upgrade where = relative value = 20 }
command = { trigger = { local_flag = SLD_6 } type = build_cost which = land when = on_upgrade where = relative value = 16 }
command = { trigger = { local_flag = SLD_7 } type = build_cost which = land when = on_upgrade where = relative value = 12 }
command = { trigger = { local_flag = SLD_8 } type = build_cost which = land when = on_upgrade where = relative value = 8 }
command = { trigger = { local_flag = SLD_9 } type = build_cost which = land when = on_upgrade where = relative value = 4 }
command = { trigger = { local_flag = SLD_10 } type = build_cost which = land when = on_upgrade where = relative value = 0 }

command = { trigger = { local_flag = SLD_1 } type = build_cost which = artillery when = on_upgrade where = relative value = 36 }
command = { trigger = { local_flag = SLD_2 } type = build_cost which = artillery when = on_upgrade where = relative value = 32 }
command = { trigger = { local_flag = SLD_3 } type = build_cost which = artillery when = on_upgrade where = relative value = 28 }
command = { trigger = { local_flag = SLD_4 } type = build_cost which = artillery when = on_upgrade where = relative value = 24 }
command = { trigger = { local_flag = SLD_5 } type = build_cost which = artillery when = on_upgrade where = relative value = 20 }
command = { trigger = { local_flag = SLD_6 } type = build_cost which = artillery when = on_upgrade where = relative value = 16 }
command = { trigger = { local_flag = SLD_7 } type = build_cost which = artillery when = on_upgrade where = relative value = 12 }
command = { trigger = { local_flag = SLD_8 } type = build_cost which = artillery when = on_upgrade where = relative value = 8 }
command = { trigger = { local_flag = SLD_9 } type = build_cost which = artillery when = on_upgrade where = relative value = 4 }
command = { trigger = { local_flag = SLD_10 } type = build_cost which = artillery when = on_upgrade where = relative value = 0 }

command = { trigger = { local_flag = SLD_1 } type = build_cost which = rocket_artillery when = on_upgrade where = relative value = 36 }
command = { trigger = { local_flag = SLD_2 } type = build_cost which = rocket_artillery when = on_upgrade where = relative value = 32 }
command = { trigger = { local_flag = SLD_3 } type = build_cost which = rocket_artillery when = on_upgrade where = relative value = 28 }
command = { trigger = { local_flag = SLD_4 } type = build_cost which = rocket_artillery when = on_upgrade where = relative value = 24 }
command = { trigger = { local_flag = SLD_5 } type = build_cost which = rocket_artillery when = on_upgrade where = relative value = 20 }
command = { trigger = { local_flag = SLD_6 } type = build_cost which = rocket_artillery when = on_upgrade where = relative value = 16 }
command = { trigger = { local_flag = SLD_7 } type = build_cost which = rocket_artillery when = on_upgrade where = relative value = 12 }
command = { trigger = { local_flag = SLD_8 } type = build_cost which = rocket_artillery when = on_upgrade where = relative value = 8 }
command = { trigger = { local_flag = SLD_9 } type = build_cost which = rocket_artillery when = on_upgrade where = relative value = 4 }
command = { trigger = { local_flag = SLD_10 } type = build_cost which = rocket_artillery when = on_upgrade where = relative value = 0 }

command = { trigger = { local_flag = SLD_1 } type = build_cost which = anti_tank when = on_upgrade where = relative value = 36 }
command = { trigger = { local_flag = SLD_2 } type = build_cost which = anti_tank when = on_upgrade where = relative value = 32 }
command = { trigger = { local_flag = SLD_3 } type = build_cost which = anti_tank when = on_upgrade where = relative value = 28 }
command = { trigger = { local_flag = SLD_4 } type = build_cost which = anti_tank when = on_upgrade where = relative value = 24 }
command = { trigger = { local_flag = SLD_5 } type = build_cost which = anti_tank when = on_upgrade where = relative value = 20 }
command = { trigger = { local_flag = SLD_6 } type = build_cost which = anti_tank when = on_upgrade where = relative value = 16 }
command = { trigger = { local_flag = SLD_7 } type = build_cost which = anti_tank when = on_upgrade where = relative value = 12 }
command = { trigger = { local_flag = SLD_8 } type = build_cost which = anti_tank when = on_upgrade where = relative value = 8 }
command = { trigger = { local_flag = SLD_9 } type = build_cost which = anti_tank when = on_upgrade where = relative value = 4 }
command = { trigger = { local_flag = SLD_10 } type = build_cost which = anti_tank when = on_upgrade where = relative value = 0 }

command = { trigger = { local_flag = SLD_1 } type = build_cost which = armored_car when = on_upgrade where = relative value = 36 }
command = { trigger = { local_flag = SLD_2 } type = build_cost which = armored_car when = on_upgrade where = relative value = 32 }
command = { trigger = { local_flag = SLD_3 } type = build_cost which = armored_car when = on_upgrade where = relative value = 28 }
command = { trigger = { local_flag = SLD_4 } type = build_cost which = armored_car when = on_upgrade where = relative value = 24 }
command = { trigger = { local_flag = SLD_5 } type = build_cost which = armored_car when = on_upgrade where = relative value = 20 }
command = { trigger = { local_flag = SLD_6 } type = build_cost which = armored_car when = on_upgrade where = relative value = 16 }
command = { trigger = { local_flag = SLD_7 } type = build_cost which = armored_car when = on_upgrade where = relative value = 12 }
command = { trigger = { local_flag = SLD_8 } type = build_cost which = armored_car when = on_upgrade where = relative value = 8 }
command = { trigger = { local_flag = SLD_9 } type = build_cost which = armored_car when = on_upgrade where = relative value = 4 }
command = { trigger = { local_flag = SLD_10 } type = build_cost which = armored_car when = on_upgrade where = relative value = 0 }

command = { trigger = { local_flag = SLD_1 } type = build_cost which = engineer when = on_upgrade where = relative value = 36 }
command = { trigger = { local_flag = SLD_2 } type = build_cost which = engineer when = on_upgrade where = relative value = 32 }
command = { trigger = { local_flag = SLD_3 } type = build_cost which = engineer when = on_upgrade where = relative value = 28 }
command = { trigger = { local_flag = SLD_4 } type = build_cost which = engineer when = on_upgrade where = relative value = 24 }
command = { trigger = { local_flag = SLD_5 } type = build_cost which = engineer when = on_upgrade where = relative value = 20 }
command = { trigger = { local_flag = SLD_6 } type = build_cost which = engineer when = on_upgrade where = relative value = 16 }
command = { trigger = { local_flag = SLD_7 } type = build_cost which = engineer when = on_upgrade where = relative value = 12 }
command = { trigger = { local_flag = SLD_8 } type = build_cost which = engineer when = on_upgrade where = relative value = 8 }
command = { trigger = { local_flag = SLD_9 } type = build_cost which = engineer when = on_upgrade where = relative value = 4 }
command = { trigger = { local_flag = SLD_10 } type = build_cost which = engineer when = on_upgrade where = relative value = 0 }

command = { trigger = { local_flag = SLD_1 } type = build_cost which = sp_artillery when = on_upgrade where = relative value = 36 }
command = { trigger = { local_flag = SLD_2 } type = build_cost which = sp_artillery when = on_upgrade where = relative value = 32 }
command = { trigger = { local_flag = SLD_3 } type = build_cost which = sp_artillery when = on_upgrade where = relative value = 28 }
command = { trigger = { local_flag = SLD_4 } type = build_cost which = sp_artillery when = on_upgrade where = relative value = 24 }
command = { trigger = { local_flag = SLD_5 } type = build_cost which = sp_artillery when = on_upgrade where = relative value = 20 }
command = { trigger = { local_flag = SLD_6 } type = build_cost which = sp_artillery when = on_upgrade where = relative value = 16 }
command = { trigger = { local_flag = SLD_7 } type = build_cost which = sp_artillery when = on_upgrade where = relative value = 12 }
command = { trigger = { local_flag = SLD_8 } type = build_cost which = sp_artillery when = on_upgrade where = relative value = 8 }
command = { trigger = { local_flag = SLD_9 } type = build_cost which = sp_artillery when = on_upgrade where = relative value = 4 }
command = { trigger = { local_flag = SLD_10 } type = build_cost which = sp_artillery when = on_upgrade where = relative value = 0 }

command = { trigger = { local_flag = SLD_1 } type = build_cost which = sp_rct_artillery when = on_upgrade where = relative value = 36 }
command = { trigger = { local_flag = SLD_2 } type = build_cost which = sp_rct_artillery when = on_upgrade where = relative value = 32 }
command = { trigger = { local_flag = SLD_3 } type = build_cost which = sp_rct_artillery when = on_upgrade where = relative value = 28 }
command = { trigger = { local_flag = SLD_4 } type = build_cost which = sp_rct_artillery when = on_upgrade where = relative value = 24 }
command = { trigger = { local_flag = SLD_5 } type = build_cost which = sp_rct_artillery when = on_upgrade where = relative value = 20 }
command = { trigger = { local_flag = SLD_6 } type = build_cost which = sp_rct_artillery when = on_upgrade where = relative value = 16 }
command = { trigger = { local_flag = SLD_7 } type = build_cost which = sp_rct_artillery when = on_upgrade where = relative value = 12 }
command = { trigger = { local_flag = SLD_8 } type = build_cost which = sp_rct_artillery when = on_upgrade where = relative value = 8 }
command = { trigger = { local_flag = SLD_9 } type = build_cost which = sp_rct_artillery when = on_upgrade where = relative value = 4 }
command = { trigger = { local_flag = SLD_10 } type = build_cost which = sp_rct_artillery when = on_upgrade where = relative value = 0 }

command = { trigger = { local_flag = SLD_1 } type = build_cost which = tank_destroyer when = on_upgrade where = relative value = 36 }
command = { trigger = { local_flag = SLD_2 } type = build_cost which = tank_destroyer when = on_upgrade where = relative value = 32 }
command = { trigger = { local_flag = SLD_3 } type = build_cost which = tank_destroyer when = on_upgrade where = relative value = 28 }
command = { trigger = { local_flag = SLD_4 } type = build_cost which = tank_destroyer when = on_upgrade where = relative value = 24 }
command = { trigger = { local_flag = SLD_5 } type = build_cost which = tank_destroyer when = on_upgrade where = relative value = 20 }
command = { trigger = { local_flag = SLD_6 } type = build_cost which = tank_destroyer when = on_upgrade where = relative value = 16 }
command = { trigger = { local_flag = SLD_7 } type = build_cost which = tank_destroyer when = on_upgrade where = relative value = 12 }
command = { trigger = { local_flag = SLD_8 } type = build_cost which = tank_destroyer when = on_upgrade where = relative value = 8 }
command = { trigger = { local_flag = SLD_9 } type = build_cost which = tank_destroyer when = on_upgrade where = relative value = 4 }
command = { trigger = { local_flag = SLD_10 } type = build_cost which = tank_destroyer when = on_upgrade where = relative value = 0 }

command = { trigger = { local_flag = SLD_1 } type = build_cost which = light_armor_brigade when = on_upgrade where = relative value = 36 }
command = { trigger = { local_flag = SLD_2 } type = build_cost which = light_armor_brigade when = on_upgrade where = relative value = 32 }
command = { trigger = { local_flag = SLD_3 } type = build_cost which = light_armor_brigade when = on_upgrade where = relative value = 28 }
command = { trigger = { local_flag = SLD_4 } type = build_cost which = light_armor_brigade when = on_upgrade where = relative value = 24 }
command = { trigger = { local_flag = SLD_5 } type = build_cost which = light_armor_brigade when = on_upgrade where = relative value = 20 }
command = { trigger = { local_flag = SLD_6 } type = build_cost which = light_armor_brigade when = on_upgrade where = relative value = 16 }
command = { trigger = { local_flag = SLD_7 } type = build_cost which = light_armor_brigade when = on_upgrade where = relative value = 12 }
command = { trigger = { local_flag = SLD_8 } type = build_cost which = light_armor_brigade when = on_upgrade where = relative value = 8 }
command = { trigger = { local_flag = SLD_9 } type = build_cost which = light_armor_brigade when = on_upgrade where = relative value = 4 }
command = { trigger = { local_flag = SLD_10 } type = build_cost which = light_armor_brigade when = on_upgrade where = relative value = 0 }

command = { trigger = { local_flag = SLD_1 } type = build_cost which = heavy_armor when = on_upgrade where = relative value = 36 }
command = { trigger = { local_flag = SLD_2 } type = build_cost which = heavy_armor when = on_upgrade where = relative value = 32 }
command = { trigger = { local_flag = SLD_3 } type = build_cost which = heavy_armor when = on_upgrade where = relative value = 28 }
command = { trigger = { local_flag = SLD_4 } type = build_cost which = heavy_armor when = on_upgrade where = relative value = 24 }
command = { trigger = { local_flag = SLD_5 } type = build_cost which = heavy_armor when = on_upgrade where = relative value = 20 }
command = { trigger = { local_flag = SLD_6 } type = build_cost which = heavy_armor when = on_upgrade where = relative value = 16 }
command = { trigger = { local_flag = SLD_7 } type = build_cost which = heavy_armor when = on_upgrade where = relative value = 12 }
command = { trigger = { local_flag = SLD_8 } type = build_cost which = heavy_armor when = on_upgrade where = relative value = 8 }
command = { trigger = { local_flag = SLD_9 } type = build_cost which = heavy_armor when = on_upgrade where = relative value = 4 }
command = { trigger = { local_flag = SLD_10 } type = build_cost which = heavy_armor when = on_upgrade where = relative value = 0 }

command = { trigger = { local_flag = SLD_1 } type = build_cost which = super_heavy_armor when = on_upgrade where = relative value = 36 }
command = { trigger = { local_flag = SLD_2 } type = build_cost which = super_heavy_armor when = on_upgrade where = relative value = 32 }
command = { trigger = { local_flag = SLD_3 } type = build_cost which = super_heavy_armor when = on_upgrade where = relative value = 28 }
command = { trigger = { local_flag = SLD_4 } type = build_cost which = super_heavy_armor when = on_upgrade where = relative value = 24 }
command = { trigger = { local_flag = SLD_5 } type = build_cost which = super_heavy_armor when = on_upgrade where = relative value = 20 }
command = { trigger = { local_flag = SLD_6 } type = build_cost which = super_heavy_armor when = on_upgrade where = relative value = 16 }
command = { trigger = { local_flag = SLD_7 } type = build_cost which = super_heavy_armor when = on_upgrade where = relative value = 12 }
command = { trigger = { local_flag = SLD_8 } type = build_cost which = super_heavy_armor when = on_upgrade where = relative value = 8 }
command = { trigger = { local_flag = SLD_9 } type = build_cost which = super_heavy_armor when = on_upgrade where = relative value = 4 }
command = { trigger = { local_flag = SLD_10 } type = build_cost which = super_heavy_armor when = on_upgrade where = relative value = 0 }

command = { trigger = { local_flag = SLD_1 } type = build_cost which = anti_air when = on_upgrade where = relative value = 36 }
command = { trigger = { local_flag = SLD_2 } type = build_cost which = anti_air when = on_upgrade where = relative value = 32 }
command = { trigger = { local_flag = SLD_3 } type = build_cost which = anti_air when = on_upgrade where = relative value = 28 }
command = { trigger = { local_flag = SLD_4 } type = build_cost which = anti_air when = on_upgrade where = relative value = 24 }
command = { trigger = { local_flag = SLD_5 } type = build_cost which = anti_air when = on_upgrade where = relative value = 20 }
command = { trigger = { local_flag = SLD_6 } type = build_cost which = anti_air when = on_upgrade where = relative value = 16 }
command = { trigger = { local_flag = SLD_7 } type = build_cost which = anti_air when = on_upgrade where = relative value = 12 }
command = { trigger = { local_flag = SLD_8 } type = build_cost which = anti_air when = on_upgrade where = relative value = 8 }
command = { trigger = { local_flag = SLD_9 } type = build_cost which = anti_air when = on_upgrade where = relative value = 4 }
command = { trigger = { local_flag = SLD_10 } type = build_cost which = anti_air when = on_upgrade where = relative value = 0 }


command = { trigger = { local_flag = SLD_1 } type = local_clrflag which = SLD_1 }
command = { trigger = { local_flag = SLD_2 } type = local_clrflag which = SLD_2 }
command = { trigger = { local_flag = SLD_3 } type = local_clrflag which = SLD_3 }
command = { trigger = { local_flag = SLD_4 } type = local_clrflag which = SLD_4 }
command = { trigger = { local_flag = SLD_5 } type = local_clrflag which = SLD_5 }
command = { trigger = { local_flag = SLD_6 } type = local_clrflag which = SLD_6 }
command = { trigger = { local_flag = SLD_7 } type = local_clrflag which = SLD_7 }
command = { trigger = { local_flag = SLD_8 } type = local_clrflag which = SLD_8 }
command = { trigger = { local_flag = SLD_9 } type = local_clrflag which = SLD_9 }
command = { trigger = { local_flag = SLD_10 } type = local_clrflag which = SLD_10 }


command = { 
trigger = { policy = { type = professional_army value = 1 }
NOT = { policy = { type = professional_army value = 2 } } }
type = ground_def_eff value = 0.01 when = 1
}
command = { 
trigger = { policy = { type = professional_army value = 2 }
NOT = { policy = { type = professional_army value = 3 } } }
type = ground_def_eff value = 0.02 when = 1
}

command = { 
trigger = { policy = { type = professional_army value = 3 }
NOT = { policy = { type = professional_army value = 4 } } }
type = ground_def_eff value = 0.03 when = 1
}

command = { 
trigger = { policy = { type = professional_army value = 4 }
NOT = { policy = { type = professional_army value = 5 } } }
type = ground_def_eff value = 0.04 when = 1
}

command = { 
trigger = { policy = { type = professional_army value = 5 }
NOT = { policy = { type = professional_army value = 6 } } }
type = ground_def_eff value = 0.05 when = 1
}

command = { 
trigger = { policy = { type = professional_army value = 6 }
NOT = { policy = { type = professional_army value = 7 } } }
type = ground_def_eff value = 0.06 when = 1
}

command = { 
trigger = { policy = { type = professional_army value = 7 }
NOT = { policy = { type = professional_army value = 8 } } }
type = ground_def_eff value = 0.07 when = 1
}

command = { 
trigger = { policy = { type = professional_army value = 8 }
NOT = { policy = { type = professional_army value = 9 } } }
type = ground_def_eff value = 0.08 when = 1
}

command = { 
trigger = { policy = { type = professional_army value = 9 }
NOT = { policy = { type = professional_army value = 10 } } }
type = ground_def_eff value = 0.09 when = 1
}

command = {
trigger = { policy = { type = professional_army value = 10 } }
type = ground_def_eff value = 0.1 when = 1
}



command = { 
trigger = { policy = { type = professional_army value = 1 }
NOT = { policy = { type = professional_army value = 2 } } }
type = build_cost which = land when = on_upgrade where = relative value = -36
}

command = { 
trigger = { policy = { type = professional_army value = 1 }
NOT = { policy = { type = professional_army value = 2 } } }
type = build_cost which = artillery when = on_upgrade where = relative value = -36
}

command = { 
trigger = { policy = { type = professional_army value = 1 }
NOT = { policy = { type = professional_army value = 2 } } }
type = build_cost which = rocket_artillery when = on_upgrade where = relative value = -36
}

command = { 
trigger = { policy = { type = professional_army value = 1 }
NOT = { policy = { type = professional_army value = 2 } } }
type = build_cost which = anti_tank when = on_upgrade where = relative value = -36
}

command = { 
trigger = { policy = { type = professional_army value = 1 }
NOT = { policy = { type = professional_army value = 2 } } }
type = build_cost which = armored_car when = on_upgrade where = relative value = -36
}

command = { 
trigger = { policy = { type = professional_army value = 1 }
NOT = { policy = { type = professional_army value = 2 } } }
type = build_cost which = engineer when = on_upgrade where = relative value = -36
}

command = { 
trigger = { policy = { type = professional_army value = 1 }
NOT = { policy = { type = professional_army value = 2 } } }
type = build_cost which = sp_artillery when = on_upgrade where = relative value = -36
}

command = { 
trigger = { policy = { type = professional_army value = 1 }
NOT = { policy = { type = professional_army value = 2 } } }
type = build_cost which = sp_rct_artillery when = on_upgrade where = relative value = -36
}

command = { 
trigger = { policy = { type = professional_army value = 1 }
NOT = { policy = { type = professional_army value = 2 } } }
type = build_cost which = tank_destroyer when = on_upgrade where = relative value = -36
}

command = { 
trigger = { policy = { type = professional_army value = 1 }
NOT = { policy = { type = professional_army value = 2 } } }
type = build_cost which = light_armor_brigade when = on_upgrade where = relative value = -36
}

command = { 
trigger = { policy = { type = professional_army value = 1 }
NOT = { policy = { type = professional_army value = 2 } } }
type = build_cost which = heavy_armor when = on_upgrade where = relative value = -36
}

command = { 
trigger = { policy = { type = professional_army value = 1 }
NOT = { policy = { type = professional_army value = 2 } } }
type = build_cost which = super_heavy_armor when = on_upgrade where = relative value = -36
}

command = { 
trigger = { policy = { type = professional_army value = 1 }
NOT = { policy = { type = professional_army value = 2 } } }
type = build_cost which = anti_air when = on_upgrade where = relative value = -36
}


command = { 
trigger = { policy = { type = professional_army value = 2 }
NOT = { policy = { type = professional_army value = 3 } } }
type = build_cost which = land when = on_upgrade where = relative value = -32
}

command = { 
trigger = { policy = { type = professional_army value = 2 }
NOT = { policy = { type = professional_army value = 3 } } }
type = build_cost which = artillery when = on_upgrade where = relative value = -32
}

command = { 
trigger = { policy = { type = professional_army value = 2 }
NOT = { policy = { type = professional_army value = 3 } } }
type = build_cost which = rocket_artillery when = on_upgrade where = relative value = -32
}

command = { 
trigger = { policy = { type = professional_army value = 2 }
NOT = { policy = { type = professional_army value = 3 } } }
type = build_cost which = anti_tank when = on_upgrade where = relative value = -32
}

command = { 
trigger = { policy = { type = professional_army value = 2 }
NOT = { policy = { type = professional_army value = 3 } } }
type = build_cost which = armored_car when = on_upgrade where = relative value = -32
}

command = { 
trigger = { policy = { type = professional_army value = 2 }
NOT = { policy = { type = professional_army value = 3 } } }
type = build_cost which = engineer when = on_upgrade where = relative value = -32
}

command = { 
trigger = { policy = { type = professional_army value = 2 }
NOT = { policy = { type = professional_army value = 3 } } }
type = build_cost which = sp_artillery when = on_upgrade where = relative value = -32
}

command = { 
trigger = { policy = { type = professional_army value = 2 }
NOT = { policy = { type = professional_army value = 3 } } }
type = build_cost which = sp_rct_artillery when = on_upgrade where = relative value = -32
}

command = { 
trigger = { policy = { type = professional_army value = 2 }
NOT = { policy = { type = professional_army value = 3 } } }
type = build_cost which = tank_destroyer when = on_upgrade where = relative value = -32
}

command = { 
trigger = { policy = { type = professional_army value = 2 }
NOT = { policy = { type = professional_army value = 3 } } }
type = build_cost which = light_armor_brigade when = on_upgrade where = relative value = -32
}

command = { 
trigger = { policy = { type = professional_army value = 2 }
NOT = { policy = { type = professional_army value = 3 } } }
type = build_cost which = heavy_armor when = on_upgrade where = relative value = -32
}

command = { 
trigger = { policy = { type = professional_army value = 2 }
NOT = { policy = { type = professional_army value = 3 } } }
type = build_cost which = super_heavy_armor when = on_upgrade where = relative value = -32
}

command = { 
trigger = { policy = { type = professional_army value = 2 }
NOT = { policy = { type = professional_army value = 3 } } }
type = build_cost which = anti_air when = on_upgrade where = relative value = -32
}


command = { 
trigger = { policy = { type = professional_army value = 3 }
NOT = { policy = { type = professional_army value = 4 } } }
type = build_cost which = land when = on_upgrade where = relative value = -28
}

command = { 
trigger = { policy = { type = professional_army value = 3 }
NOT = { policy = { type = professional_army value = 4 } } }
type = build_cost which = artillery when = on_upgrade where = relative value = -28
}

command = { 
trigger = { policy = { type = professional_army value = 3 }
NOT = { policy = { type = professional_army value = 4 } } }
type = build_cost which = rocket_artillery when = on_upgrade where = relative value = -28
}

command = { 
trigger = { policy = { type = professional_army value = 3 }
NOT = { policy = { type = professional_army value = 4 } } }
type = build_cost which = anti_tank when = on_upgrade where = relative value = -28
}

command = { 
trigger = { policy = { type = professional_army value = 3 }
NOT = { policy = { type = professional_army value = 4 } } }
type = build_cost which = armored_car when = on_upgrade where = relative value = -28
}

command = { 
trigger = { policy = { type = professional_army value = 3 }
NOT = { policy = { type = professional_army value = 4 } } }
type = build_cost which = engineer when = on_upgrade where = relative value = -28
}

command = { 
trigger = { policy = { type = professional_army value = 3 }
NOT = { policy = { type = professional_army value = 4 } } }
type = build_cost which = sp_artillery when = on_upgrade where = relative value = -28
}

command = { 
trigger = { policy = { type = professional_army value = 3 }
NOT = { policy = { type = professional_army value = 4 } } }
type = build_cost which = sp_rct_artillery when = on_upgrade where = relative value = -28
}

command = { 
trigger = { policy = { type = professional_army value = 3 }
NOT = { policy = { type = professional_army value = 4 } } }
type = build_cost which = tank_destroyer when = on_upgrade where = relative value = -28
}

command = { 
trigger = { policy = { type = professional_army value = 3 }
NOT = { policy = { type = professional_army value = 4 } } }
type = build_cost which = light_armor_brigade when = on_upgrade where = relative value = -28
}

command = { 
trigger = { policy = { type = professional_army value = 3 }
NOT = { policy = { type = professional_army value = 4 } } }
type = build_cost which = heavy_armor when = on_upgrade where = relative value = -28
}

command = { 
trigger = { policy = { type = professional_army value = 3 }
NOT = { policy = { type = professional_army value = 4 } } }
type = build_cost which = super_heavy_armor when = on_upgrade where = relative value = -28
}

command = { 
trigger = { policy = { type = professional_army value = 3 }
NOT = { policy = { type = professional_army value = 4 } } }
type = build_cost which = anti_air when = on_upgrade where = relative value = -28
}


command = { 
trigger = { policy = { type = professional_army value = 4 }
NOT = { policy = { type = professional_army value = 5 } } }
type = build_cost which = land when = on_upgrade where = relative value = -24
}

command = { 
trigger = { policy = { type = professional_army value = 4 }
NOT = { policy = { type = professional_army value = 5 } } }
type = build_cost which = artillery when = on_upgrade where = relative value = -24
}

command = { 
trigger = { policy = { type = professional_army value = 4 }
NOT = { policy = { type = professional_army value = 5 } } }
type = build_cost which = rocket_artillery when = on_upgrade where = relative value = -24
}

command = { 
trigger = { policy = { type = professional_army value = 4 }
NOT = { policy = { type = professional_army value = 5 } } }
type = build_cost which = anti_tank when = on_upgrade where = relative value = -24
}

command = { 
trigger = { policy = { type = professional_army value = 4 }
NOT = { policy = { type = professional_army value = 5 } } }
type = build_cost which = armored_car when = on_upgrade where = relative value = -24
}

command = { 
trigger = { policy = { type = professional_army value = 4 }
NOT = { policy = { type = professional_army value = 5 } } }
type = build_cost which = engineer when = on_upgrade where = relative value = -24
}

command = { 
trigger = { policy = { type = professional_army value = 4 }
NOT = { policy = { type = professional_army value = 5 } } }
type = build_cost which = sp_artillery when = on_upgrade where = relative value = -24
}

command = { 
trigger = { policy = { type = professional_army value = 4 }
NOT = { policy = { type = professional_army value = 5 } } }
type = build_cost which = sp_rct_artillery when = on_upgrade where = relative value = -24
}

command = { 
trigger = { policy = { type = professional_army value = 4 }
NOT = { policy = { type = professional_army value = 5 } } }
type = build_cost which = tank_destroyer when = on_upgrade where = relative value = -24
}

command = { 
trigger = { policy = { type = professional_army value = 4 }
NOT = { policy = { type = professional_army value = 5 } } }
type = build_cost which = light_armor_brigade when = on_upgrade where = relative value = -24
}

command = { 
trigger = { policy = { type = professional_army value = 4 }
NOT = { policy = { type = professional_army value = 5 } } }
type = build_cost which = heavy_armor when = on_upgrade where = relative value = -24
}

command = { 
trigger = { policy = { type = professional_army value = 4 }
NOT = { policy = { type = professional_army value = 5 } } }
type = build_cost which = super_heavy_armor when = on_upgrade where = relative value = -24
}

command = { 
trigger = { policy = { type = professional_army value = 4 }
NOT = { policy = { type = professional_army value = 5 } } }
type = build_cost which = anti_air when = on_upgrade where = relative value = -24
}


command = { 
trigger = { policy = { type = professional_army value = 5 }
NOT = { policy = { type = professional_army value = 6 } } }
type = build_cost which = land when = on_upgrade where = relative value = -20
}

command = { 
trigger = { policy = { type = professional_army value = 5 }
NOT = { policy = { type = professional_army value = 6 } } }
type = build_cost which = artillery when = on_upgrade where = relative value = -20
}

command = { 
trigger = { policy = { type = professional_army value = 5 }
NOT = { policy = { type = professional_army value = 6 } } }
type = build_cost which = rocket_artillery when = on_upgrade where = relative value = -20
}

command = { 
trigger = { policy = { type = professional_army value = 5 }
NOT = { policy = { type = professional_army value = 6 } } }
type = build_cost which = anti_tank when = on_upgrade where = relative value = -20
}

command = { 
trigger = { policy = { type = professional_army value = 5 }
NOT = { policy = { type = professional_army value = 6 } } }
type = build_cost which = armored_car when = on_upgrade where = relative value = -20
}

command = { 
trigger = { policy = { type = professional_army value = 5 }
NOT = { policy = { type = professional_army value = 6 } } }
type = build_cost which = engineer when = on_upgrade where = relative value = -20
}

command = { 
trigger = { policy = { type = professional_army value = 5 }
NOT = { policy = { type = professional_army value = 6 } } }
type = build_cost which = sp_artillery when = on_upgrade where = relative value = -20
}

command = { 
trigger = { policy = { type = professional_army value = 5 }
NOT = { policy = { type = professional_army value = 6 } } }
type = build_cost which = sp_rct_artillery when = on_upgrade where = relative value = -20
}

command = { 
trigger = { policy = { type = professional_army value = 5 }
NOT = { policy = { type = professional_army value = 6 } } }
type = build_cost which = tank_destroyer when = on_upgrade where = relative value = -20
}

command = { 
trigger = { policy = { type = professional_army value = 5 }
NOT = { policy = { type = professional_army value = 6 } } }
type = build_cost which = light_armor_brigade when = on_upgrade where = relative value = -20
}

command = { 
trigger = { policy = { type = professional_army value = 5 }
NOT = { policy = { type = professional_army value = 6 } } }
type = build_cost which = heavy_armor when = on_upgrade where = relative value = -20
}

command = { 
trigger = { policy = { type = professional_army value = 5 }
NOT = { policy = { type = professional_army value = 6 } } }
type = build_cost which = super_heavy_armor when = on_upgrade where = relative value = -20
}

command = { 
trigger = { policy = { type = professional_army value = 5 }
NOT = { policy = { type = professional_army value = 6 } } }
type = build_cost which = anti_air when = on_upgrade where = relative value = -20
}


command = { 
trigger = { policy = { type = professional_army value = 6 }
NOT = { policy = { type = professional_army value = 7 } } }
type = build_cost which = land when = on_upgrade where = relative value = -16
}

command = { 
trigger = { policy = { type = professional_army value = 6 }
NOT = { policy = { type = professional_army value = 7 } } }
type = build_cost which = artillery when = on_upgrade where = relative value = -16
}

command = { 
trigger = { policy = { type = professional_army value = 6 }
NOT = { policy = { type = professional_army value = 7 } } }
type = build_cost which = rocket_artillery when = on_upgrade where = relative value = -16
}

command = { 
trigger = { policy = { type = professional_army value = 6 }
NOT = { policy = { type = professional_army value = 7 } } }
type = build_cost which = anti_tank when = on_upgrade where = relative value = -16
}

command = { 
trigger = { policy = { type = professional_army value = 6 }
NOT = { policy = { type = professional_army value = 7 } } }
type = build_cost which = armored_car when = on_upgrade where = relative value = -16
}

command = { 
trigger = { policy = { type = professional_army value = 6 }
NOT = { policy = { type = professional_army value = 7 } } }
type = build_cost which = engineer when = on_upgrade where = relative value = -16
}

command = { 
trigger = { policy = { type = professional_army value = 6 }
NOT = { policy = { type = professional_army value = 7 } } }
type = build_cost which = sp_artillery when = on_upgrade where = relative value = -16
}

command = { 
trigger = { policy = { type = professional_army value = 6 }
NOT = { policy = { type = professional_army value = 7 } } }
type = build_cost which = sp_rct_artillery when = on_upgrade where = relative value = -16
}

command = { 
trigger = { policy = { type = professional_army value = 6 }
NOT = { policy = { type = professional_army value = 7 } } }
type = build_cost which = tank_destroyer when = on_upgrade where = relative value = -16
}

command = { 
trigger = { policy = { type = professional_army value = 6 }
NOT = { policy = { type = professional_army value = 7 } } }
type = build_cost which = light_armor_brigade when = on_upgrade where = relative value = -16
}

command = { 
trigger = { policy = { type = professional_army value = 6 }
NOT = { policy = { type = professional_army value = 7 } } }
type = build_cost which = heavy_armor when = on_upgrade where = relative value = -16
}

command = { 
trigger = { policy = { type = professional_army value = 6 }
NOT = { policy = { type = professional_army value = 7 } } }
type = build_cost which = super_heavy_armor when = on_upgrade where = relative value = -16
}

command = { 
trigger = { policy = { type = professional_army value = 6 }
NOT = { policy = { type = professional_army value = 7 } } }
type = build_cost which = anti_air when = on_upgrade where = relative value = -16
}


command = { 
trigger = { policy = { type = professional_army value = 7 }
NOT = { policy = { type = professional_army value = 8 } } }
type = build_cost which = land when = on_upgrade where = relative value = -12
}

command = { 
trigger = { policy = { type = professional_army value = 7 }
NOT = { policy = { type = professional_army value = 8 } } }
type = build_cost which = artillery when = on_upgrade where = relative value = -12
}

command = { 
trigger = { policy = { type = professional_army value = 7 }
NOT = { policy = { type = professional_army value = 8 } } }
type = build_cost which = rocket_artillery when = on_upgrade where = relative value = -12
}

command = { 
trigger = { policy = { type = professional_army value = 7 }
NOT = { policy = { type = professional_army value = 8 } } }
type = build_cost which = anti_tank when = on_upgrade where = relative value = -12
}

command = { 
trigger = { policy = { type = professional_army value = 7 }
NOT = { policy = { type = professional_army value = 8 } } }
type = build_cost which = armored_car when = on_upgrade where = relative value = -12
}

command = { 
trigger = { policy = { type = professional_army value = 7 }
NOT = { policy = { type = professional_army value = 8 } } }
type = build_cost which = engineer when = on_upgrade where = relative value = -12
}

command = { 
trigger = { policy = { type = professional_army value = 7 }
NOT = { policy = { type = professional_army value = 8 } } }
type = build_cost which = sp_artillery when = on_upgrade where = relative value = -12
}

command = { 
trigger = { policy = { type = professional_army value = 7 }
NOT = { policy = { type = professional_army value = 8 } } }
type = build_cost which = sp_rct_artillery when = on_upgrade where = relative value = -12
}

command = { 
trigger = { policy = { type = professional_army value = 7 }
NOT = { policy = { type = professional_army value = 8 } } }
type = build_cost which = tank_destroyer when = on_upgrade where = relative value = -12
}

command = { 
trigger = { policy = { type = professional_army value = 7 }
NOT = { policy = { type = professional_army value = 8 } } }
type = build_cost which = light_armor_brigade when = on_upgrade where = relative value = -12
}

command = { 
trigger = { policy = { type = professional_army value = 7 }
NOT = { policy = { type = professional_army value = 8 } } }
type = build_cost which = heavy_armor when = on_upgrade where = relative value = -12
}

command = { 
trigger = { policy = { type = professional_army value = 7 }
NOT = { policy = { type = professional_army value = 8 } } }
type = build_cost which = super_heavy_armor when = on_upgrade where = relative value = -12
}

command = { 
trigger = { policy = { type = professional_army value = 7 }
NOT = { policy = { type = professional_army value = 8 } } }
type = build_cost which = anti_air when = on_upgrade where = relative value = -12
}


command = { 
trigger = { policy = { type = professional_army value = 8 }
NOT = { policy = { type = professional_army value = 9 } } }
type = build_cost which = land when = on_upgrade where = relative value = -8
}

command = { 
trigger = { policy = { type = professional_army value = 8 }
NOT = { policy = { type = professional_army value = 9 } } }
type = build_cost which = artillery when = on_upgrade where = relative value = -8
}

command = { 
trigger = { policy = { type = professional_army value = 8 }
NOT = { policy = { type = professional_army value = 9 } } }
type = build_cost which = rocket_artillery when = on_upgrade where = relative value = -8
}

command = { 
trigger = { policy = { type = professional_army value = 8 }
NOT = { policy = { type = professional_army value = 9 } } }
type = build_cost which = anti_tank when = on_upgrade where = relative value = -8
}

command = { 
trigger = { policy = { type = professional_army value = 8 }
NOT = { policy = { type = professional_army value = 9 } } }
type = build_cost which = armored_car when = on_upgrade where = relative value = -8
}

command = { 
trigger = { policy = { type = professional_army value = 8 }
NOT = { policy = { type = professional_army value = 9 } } }
type = build_cost which = engineer when = on_upgrade where = relative value = -8
}

command = { 
trigger = { policy = { type = professional_army value = 8 }
NOT = { policy = { type = professional_army value = 9 } } }
type = build_cost which = sp_artillery when = on_upgrade where = relative value = -8
}

command = { 
trigger = { policy = { type = professional_army value = 8 }
NOT = { policy = { type = professional_army value = 9 } } }
type = build_cost which = sp_rct_artillery when = on_upgrade where = relative value = -8
}

command = { 
trigger = { policy = { type = professional_army value = 8 }
NOT = { policy = { type = professional_army value = 9 } } }
type = build_cost which = tank_destroyer when = on_upgrade where = relative value = -8
}

command = { 
trigger = { policy = { type = professional_army value = 8 }
NOT = { policy = { type = professional_army value = 9 } } }
type = build_cost which = light_armor_brigade when = on_upgrade where = relative value = -8
}

command = { 
trigger = { policy = { type = professional_army value = 8 }
NOT = { policy = { type = professional_army value = 9 } } }
type = build_cost which = heavy_armor when = on_upgrade where = relative value = -8
}

command = { 
trigger = { policy = { type = professional_army value = 8 }
NOT = { policy = { type = professional_army value = 9 } } }
type = build_cost which = super_heavy_armor when = on_upgrade where = relative value = -8
}

command = { 
trigger = { policy = { type = professional_army value = 8 }
NOT = { policy = { type = professional_army value = 9 } } }
type = build_cost which = anti_air when = on_upgrade where = relative value = -8
}


command = { 
trigger = { policy = { type = professional_army value = 9 }
NOT = { policy = { type = professional_army value = 10 } } }
type = build_cost which = land when = on_upgrade where = relative value = -4
}

command = { 
trigger = { policy = { type = professional_army value = 9 }
NOT = { policy = { type = professional_army value = 10 } } }
type = build_cost which = artillery when = on_upgrade where = relative value = -4
}

command = { 
trigger = { policy = { type = professional_army value = 9 }
NOT = { policy = { type = professional_army value = 10 } } }
type = build_cost which = rocket_artillery when = on_upgrade where = relative value = -4
}

command = { 
trigger = { policy = { type = professional_army value = 9 }
NOT = { policy = { type = professional_army value = 10 } } }
type = build_cost which = anti_tank when = on_upgrade where = relative value = -4
}

command = { 
trigger = { policy = { type = professional_army value = 9 }
NOT = { policy = { type = professional_army value = 10 } } }
type = build_cost which = armored_car when = on_upgrade where = relative value = -4
}

command = { 
trigger = { policy = { type = professional_army value = 9 }
NOT = { policy = { type = professional_army value = 10 } } }
type = build_cost which = engineer when = on_upgrade where = relative value = -4
}

command = { 
trigger = { policy = { type = professional_army value = 9 }
NOT = { policy = { type = professional_army value = 10 } } }
type = build_cost which = sp_artillery when = on_upgrade where = relative value = -4
}

command = { 
trigger = { policy = { type = professional_army value = 9 }
NOT = { policy = { type = professional_army value = 10 } } }
type = build_cost which = sp_rct_artillery when = on_upgrade where = relative value = -4
}

command = { 
trigger = { policy = { type = professional_army value = 9 }
NOT = { policy = { type = professional_army value = 10 } } }
type = build_cost which = tank_destroyer when = on_upgrade where = relative value = -4
}

command = { 
trigger = { policy = { type = professional_army value = 9 }
NOT = { policy = { type = professional_army value = 10 } } }
type = build_cost which = light_armor_brigade when = on_upgrade where = relative value = -4
}

command = { 
trigger = { policy = { type = professional_army value = 9 }
NOT = { policy = { type = professional_army value = 10 } } }
type = build_cost which = heavy_armor when = on_upgrade where = relative value = -4
}

command = { 
trigger = { policy = { type = professional_army value = 9 }
NOT = { policy = { type = professional_army value = 10 } } }
type = build_cost which = super_heavy_armor when = on_upgrade where = relative value = -4
}

command = { 
trigger = { policy = { type = professional_army value = 9 }
NOT = { policy = { type = professional_army value = 10 } } }
type = build_cost which = anti_air when = on_upgrade where = relative value = -4
}


command = { 
trigger = { policy = { type = professional_army value = 10 } }
type = build_cost which = land when = on_upgrade where = relative value = -0
}

command = { 
trigger = { policy = { type = professional_army value = 10 } }
type = build_cost which = artillery when = on_upgrade where = relative value = -0
}

command = { 
trigger = { policy = { type = professional_army value = 10 } }
type = build_cost which = rocket_artillery when = on_upgrade where = relative value = -0
}

command = { 
trigger = { policy = { type = professional_army value = 10 } }
type = build_cost which = anti_tank when = on_upgrade where = relative value = -0
}

command = { 
trigger = { policy = { type = professional_army value = 10 } }
type = build_cost which = armored_car when = on_upgrade where = relative value = -0
}

command = { 
trigger = { policy = { type = professional_army value = 10 } }
type = build_cost which = engineer when = on_upgrade where = relative value = -0
}

command = { 
trigger = { policy = { type = professional_army value = 10 } }
type = build_cost which = sp_artillery when = on_upgrade where = relative value = -0
}

command = { 
trigger = { policy = { type = professional_army value = 10 } }
type = build_cost which = sp_rct_artillery when = on_upgrade where = relative value = -0
}

command = { 
trigger = { policy = { type = professional_army value = 10 } }
type = build_cost which = tank_destroyer when = on_upgrade where = relative value = -0
}

command = { 
trigger = { policy = { type = professional_army value = 10 } }
type = build_cost which = light_armor_brigade when = on_upgrade where = relative value = -0
}

command = { 
trigger = { policy = { type = professional_army value = 10 } }
type = build_cost which = heavy_armor when = on_upgrade where = relative value = -0
}

command = { 
trigger = { policy = { type = professional_army value = 10 } }
type = build_cost which = super_heavy_armor when = on_upgrade where = relative value = -0
}

command = { 
trigger = { policy = { type = professional_army value = 10 } }
type = build_cost which = anti_air when = on_upgrade where = relative value = -0
}



command = {
trigger = { policy = { type = professional_army value = 1 }
NOT = { policy = { type = professional_army value = 2 } } }
type = local_setflag which = SLD_1
}

command = {
trigger = { policy = { type = professional_army value = 2 }
NOT = { policy = { type = professional_army value = 3 } } }
type = local_setflag which = SLD_2
}

command = {
trigger = { policy = { type = professional_army value = 3 }
NOT = { policy = { type = professional_army value = 4 } } }
type = local_setflag which = SLD_3
}

command = {
trigger = { policy = { type = professional_army value = 4 }
NOT = { policy = { type = professional_army value = 5 } } }
type = local_setflag which = SLD_4
}

command = {
trigger = { policy = { type = professional_army value = 5 }
NOT = { policy = { type = professional_army value = 6 } } }
type = local_setflag which = SLD_5
}

command = {
trigger = { policy = { type = professional_army value = 6 }
NOT = { policy = { type = professional_army value = 7 } } }
type = local_setflag which = SLD_6
}

command = {
trigger = { policy = { type = professional_army value = 7 }
NOT = { policy = { type = professional_army value = 8 } } }
type = local_setflag which = SLD_7
}

command = {
trigger = { policy = { type = professional_army value = 8 }
NOT = { policy = { type = professional_army value = 9 } } }
type = local_setflag which = SLD_8
}

command = {
trigger = { policy = { type = professional_army value = 9 }
NOT = { policy = { type = professional_army value = 10 } } }
type = local_setflag which = SLD_9
}

command = {
trigger = { policy = { type = professional_army value = 10 } }
type = local_setflag which = SLD_10
}

command = {
type = event which = 646809 where = -1 when = 360
}
			}
}

event = {
	id = 646809

        all = yes

	name = "^̂߂̃tOǗ "
	desc = "tOǗp̃CxgłB" 


one_action = yes
persistent = yes

	action = {
		name = "OK"
		command = { type = local_setflag which = SLD_A9 }
	}
}


event = {
	id = 646709

	invention = yes

	trigger = { local_flag = SLD_A9 }

	name = "^XC_[̌ ēKp "
	desc = "^XC_[̌ʂăZbg܂B"

		action = {
			name = "OK"

command = { trigger = { local_flag = SLD_1 } type = ground_def_eff value = -0.01 when = 1 }
command = { trigger = { local_flag = SLD_2 } type = ground_def_eff value = -0.02 when = 1 }
command = { trigger = { local_flag = SLD_3 } type = ground_def_eff value = -0.03 when = 1 }
command = { trigger = { local_flag = SLD_4 } type = ground_def_eff value = -0.04 when = 1 }
command = { trigger = { local_flag = SLD_5 } type = ground_def_eff value = -0.05 when = 1 }
command = { trigger = { local_flag = SLD_6 } type = ground_def_eff value = -0.06 when = 1 }
command = { trigger = { local_flag = SLD_7 } type = ground_def_eff value = -0.07 when = 1 }
command = { trigger = { local_flag = SLD_8 } type = ground_def_eff value = -0.08 when = 1 }
command = { trigger = { local_flag = SLD_9 } type = ground_def_eff value = -0.09 when = 1 }
command = { trigger = { local_flag = SLD_10 } type = ground_def_eff value = -0.1 when = 1 }


command = { trigger = { local_flag = SLD_1 } type = build_cost which = land when = on_upgrade where = relative value = 36 }
command = { trigger = { local_flag = SLD_2 } type = build_cost which = land when = on_upgrade where = relative value = 32 }
command = { trigger = { local_flag = SLD_3 } type = build_cost which = land when = on_upgrade where = relative value = 28 }
command = { trigger = { local_flag = SLD_4 } type = build_cost which = land when = on_upgrade where = relative value = 24 }
command = { trigger = { local_flag = SLD_5 } type = build_cost which = land when = on_upgrade where = relative value = 20 }
command = { trigger = { local_flag = SLD_6 } type = build_cost which = land when = on_upgrade where = relative value = 16 }
command = { trigger = { local_flag = SLD_7 } type = build_cost which = land when = on_upgrade where = relative value = 12 }
command = { trigger = { local_flag = SLD_8 } type = build_cost which = land when = on_upgrade where = relative value = 8 }
command = { trigger = { local_flag = SLD_9 } type = build_cost which = land when = on_upgrade where = relative value = 4 }
command = { trigger = { local_flag = SLD_10 } type = build_cost which = land when = on_upgrade where = relative value = 0 }

command = { trigger = { local_flag = SLD_1 } type = build_cost which = artillery when = on_upgrade where = relative value = 36 }
command = { trigger = { local_flag = SLD_2 } type = build_cost which = artillery when = on_upgrade where = relative value = 32 }
command = { trigger = { local_flag = SLD_3 } type = build_cost which = artillery when = on_upgrade where = relative value = 28 }
command = { trigger = { local_flag = SLD_4 } type = build_cost which = artillery when = on_upgrade where = relative value = 24 }
command = { trigger = { local_flag = SLD_5 } type = build_cost which = artillery when = on_upgrade where = relative value = 20 }
command = { trigger = { local_flag = SLD_6 } type = build_cost which = artillery when = on_upgrade where = relative value = 16 }
command = { trigger = { local_flag = SLD_7 } type = build_cost which = artillery when = on_upgrade where = relative value = 12 }
command = { trigger = { local_flag = SLD_8 } type = build_cost which = artillery when = on_upgrade where = relative value = 8 }
command = { trigger = { local_flag = SLD_9 } type = build_cost which = artillery when = on_upgrade where = relative value = 4 }
command = { trigger = { local_flag = SLD_10 } type = build_cost which = artillery when = on_upgrade where = relative value = 0 }

command = { trigger = { local_flag = SLD_1 } type = build_cost which = rocket_artillery when = on_upgrade where = relative value = 36 }
command = { trigger = { local_flag = SLD_2 } type = build_cost which = rocket_artillery when = on_upgrade where = relative value = 32 }
command = { trigger = { local_flag = SLD_3 } type = build_cost which = rocket_artillery when = on_upgrade where = relative value = 28 }
command = { trigger = { local_flag = SLD_4 } type = build_cost which = rocket_artillery when = on_upgrade where = relative value = 24 }
command = { trigger = { local_flag = SLD_5 } type = build_cost which = rocket_artillery when = on_upgrade where = relative value = 20 }
command = { trigger = { local_flag = SLD_6 } type = build_cost which = rocket_artillery when = on_upgrade where = relative value = 16 }
command = { trigger = { local_flag = SLD_7 } type = build_cost which = rocket_artillery when = on_upgrade where = relative value = 12 }
command = { trigger = { local_flag = SLD_8 } type = build_cost which = rocket_artillery when = on_upgrade where = relative value = 8 }
command = { trigger = { local_flag = SLD_9 } type = build_cost which = rocket_artillery when = on_upgrade where = relative value = 4 }
command = { trigger = { local_flag = SLD_10 } type = build_cost which = rocket_artillery when = on_upgrade where = relative value = 0 }

command = { trigger = { local_flag = SLD_1 } type = build_cost which = anti_tank when = on_upgrade where = relative value = 36 }
command = { trigger = { local_flag = SLD_2 } type = build_cost which = anti_tank when = on_upgrade where = relative value = 32 }
command = { trigger = { local_flag = SLD_3 } type = build_cost which = anti_tank when = on_upgrade where = relative value = 28 }
command = { trigger = { local_flag = SLD_4 } type = build_cost which = anti_tank when = on_upgrade where = relative value = 24 }
command = { trigger = { local_flag = SLD_5 } type = build_cost which = anti_tank when = on_upgrade where = relative value = 20 }
command = { trigger = { local_flag = SLD_6 } type = build_cost which = anti_tank when = on_upgrade where = relative value = 16 }
command = { trigger = { local_flag = SLD_7 } type = build_cost which = anti_tank when = on_upgrade where = relative value = 12 }
command = { trigger = { local_flag = SLD_8 } type = build_cost which = anti_tank when = on_upgrade where = relative value = 8 }
command = { trigger = { local_flag = SLD_9 } type = build_cost which = anti_tank when = on_upgrade where = relative value = 4 }
command = { trigger = { local_flag = SLD_10 } type = build_cost which = anti_tank when = on_upgrade where = relative value = 0 }

command = { trigger = { local_flag = SLD_1 } type = build_cost which = armored_car when = on_upgrade where = relative value = 36 }
command = { trigger = { local_flag = SLD_2 } type = build_cost which = armored_car when = on_upgrade where = relative value = 32 }
command = { trigger = { local_flag = SLD_3 } type = build_cost which = armored_car when = on_upgrade where = relative value = 28 }
command = { trigger = { local_flag = SLD_4 } type = build_cost which = armored_car when = on_upgrade where = relative value = 24 }
command = { trigger = { local_flag = SLD_5 } type = build_cost which = armored_car when = on_upgrade where = relative value = 20 }
command = { trigger = { local_flag = SLD_6 } type = build_cost which = armored_car when = on_upgrade where = relative value = 16 }
command = { trigger = { local_flag = SLD_7 } type = build_cost which = armored_car when = on_upgrade where = relative value = 12 }
command = { trigger = { local_flag = SLD_8 } type = build_cost which = armored_car when = on_upgrade where = relative value = 8 }
command = { trigger = { local_flag = SLD_9 } type = build_cost which = armored_car when = on_upgrade where = relative value = 4 }
command = { trigger = { local_flag = SLD_10 } type = build_cost which = armored_car when = on_upgrade where = relative value = 0 }

command = { trigger = { local_flag = SLD_1 } type = build_cost which = engineer when = on_upgrade where = relative value = 36 }
command = { trigger = { local_flag = SLD_2 } type = build_cost which = engineer when = on_upgrade where = relative value = 32 }
command = { trigger = { local_flag = SLD_3 } type = build_cost which = engineer when = on_upgrade where = relative value = 28 }
command = { trigger = { local_flag = SLD_4 } type = build_cost which = engineer when = on_upgrade where = relative value = 24 }
command = { trigger = { local_flag = SLD_5 } type = build_cost which = engineer when = on_upgrade where = relative value = 20 }
command = { trigger = { local_flag = SLD_6 } type = build_cost which = engineer when = on_upgrade where = relative value = 16 }
command = { trigger = { local_flag = SLD_7 } type = build_cost which = engineer when = on_upgrade where = relative value = 12 }
command = { trigger = { local_flag = SLD_8 } type = build_cost which = engineer when = on_upgrade where = relative value = 8 }
command = { trigger = { local_flag = SLD_9 } type = build_cost which = engineer when = on_upgrade where = relative value = 4 }
command = { trigger = { local_flag = SLD_10 } type = build_cost which = engineer when = on_upgrade where = relative value = 0 }

command = { trigger = { local_flag = SLD_1 } type = build_cost which = sp_artillery when = on_upgrade where = relative value = 36 }
command = { trigger = { local_flag = SLD_2 } type = build_cost which = sp_artillery when = on_upgrade where = relative value = 32 }
command = { trigger = { local_flag = SLD_3 } type = build_cost which = sp_artillery when = on_upgrade where = relative value = 28 }
command = { trigger = { local_flag = SLD_4 } type = build_cost which = sp_artillery when = on_upgrade where = relative value = 24 }
command = { trigger = { local_flag = SLD_5 } type = build_cost which = sp_artillery when = on_upgrade where = relative value = 20 }
command = { trigger = { local_flag = SLD_6 } type = build_cost which = sp_artillery when = on_upgrade where = relative value = 16 }
command = { trigger = { local_flag = SLD_7 } type = build_cost which = sp_artillery when = on_upgrade where = relative value = 12 }
command = { trigger = { local_flag = SLD_8 } type = build_cost which = sp_artillery when = on_upgrade where = relative value = 8 }
command = { trigger = { local_flag = SLD_9 } type = build_cost which = sp_artillery when = on_upgrade where = relative value = 4 }
command = { trigger = { local_flag = SLD_10 } type = build_cost which = sp_artillery when = on_upgrade where = relative value = 0 }

command = { trigger = { local_flag = SLD_1 } type = build_cost which = sp_rct_artillery when = on_upgrade where = relative value = 36 }
command = { trigger = { local_flag = SLD_2 } type = build_cost which = sp_rct_artillery when = on_upgrade where = relative value = 32 }
command = { trigger = { local_flag = SLD_3 } type = build_cost which = sp_rct_artillery when = on_upgrade where = relative value = 28 }
command = { trigger = { local_flag = SLD_4 } type = build_cost which = sp_rct_artillery when = on_upgrade where = relative value = 24 }
command = { trigger = { local_flag = SLD_5 } type = build_cost which = sp_rct_artillery when = on_upgrade where = relative value = 20 }
command = { trigger = { local_flag = SLD_6 } type = build_cost which = sp_rct_artillery when = on_upgrade where = relative value = 16 }
command = { trigger = { local_flag = SLD_7 } type = build_cost which = sp_rct_artillery when = on_upgrade where = relative value = 12 }
command = { trigger = { local_flag = SLD_8 } type = build_cost which = sp_rct_artillery when = on_upgrade where = relative value = 8 }
command = { trigger = { local_flag = SLD_9 } type = build_cost which = sp_rct_artillery when = on_upgrade where = relative value = 4 }
command = { trigger = { local_flag = SLD_10 } type = build_cost which = sp_rct_artillery when = on_upgrade where = relative value = 0 }

command = { trigger = { local_flag = SLD_1 } type = build_cost which = tank_destroyer when = on_upgrade where = relative value = 36 }
command = { trigger = { local_flag = SLD_2 } type = build_cost which = tank_destroyer when = on_upgrade where = relative value = 32 }
command = { trigger = { local_flag = SLD_3 } type = build_cost which = tank_destroyer when = on_upgrade where = relative value = 28 }
command = { trigger = { local_flag = SLD_4 } type = build_cost which = tank_destroyer when = on_upgrade where = relative value = 24 }
command = { trigger = { local_flag = SLD_5 } type = build_cost which = tank_destroyer when = on_upgrade where = relative value = 20 }
command = { trigger = { local_flag = SLD_6 } type = build_cost which = tank_destroyer when = on_upgrade where = relative value = 16 }
command = { trigger = { local_flag = SLD_7 } type = build_cost which = tank_destroyer when = on_upgrade where = relative value = 12 }
command = { trigger = { local_flag = SLD_8 } type = build_cost which = tank_destroyer when = on_upgrade where = relative value = 8 }
command = { trigger = { local_flag = SLD_9 } type = build_cost which = tank_destroyer when = on_upgrade where = relative value = 4 }
command = { trigger = { local_flag = SLD_10 } type = build_cost which = tank_destroyer when = on_upgrade where = relative value = 0 }

command = { trigger = { local_flag = SLD_1 } type = build_cost which = light_armor_brigade when = on_upgrade where = relative value = 36 }
command = { trigger = { local_flag = SLD_2 } type = build_cost which = light_armor_brigade when = on_upgrade where = relative value = 32 }
command = { trigger = { local_flag = SLD_3 } type = build_cost which = light_armor_brigade when = on_upgrade where = relative value = 28 }
command = { trigger = { local_flag = SLD_4 } type = build_cost which = light_armor_brigade when = on_upgrade where = relative value = 24 }
command = { trigger = { local_flag = SLD_5 } type = build_cost which = light_armor_brigade when = on_upgrade where = relative value = 20 }
command = { trigger = { local_flag = SLD_6 } type = build_cost which = light_armor_brigade when = on_upgrade where = relative value = 16 }
command = { trigger = { local_flag = SLD_7 } type = build_cost which = light_armor_brigade when = on_upgrade where = relative value = 12 }
command = { trigger = { local_flag = SLD_8 } type = build_cost which = light_armor_brigade when = on_upgrade where = relative value = 8 }
command = { trigger = { local_flag = SLD_9 } type = build_cost which = light_armor_brigade when = on_upgrade where = relative value = 4 }
command = { trigger = { local_flag = SLD_10 } type = build_cost which = light_armor_brigade when = on_upgrade where = relative value = 0 }

command = { trigger = { local_flag = SLD_1 } type = build_cost which = heavy_armor when = on_upgrade where = relative value = 36 }
command = { trigger = { local_flag = SLD_2 } type = build_cost which = heavy_armor when = on_upgrade where = relative value = 32 }
command = { trigger = { local_flag = SLD_3 } type = build_cost which = heavy_armor when = on_upgrade where = relative value = 28 }
command = { trigger = { local_flag = SLD_4 } type = build_cost which = heavy_armor when = on_upgrade where = relative value = 24 }
command = { trigger = { local_flag = SLD_5 } type = build_cost which = heavy_armor when = on_upgrade where = relative value = 20 }
command = { trigger = { local_flag = SLD_6 } type = build_cost which = heavy_armor when = on_upgrade where = relative value = 16 }
command = { trigger = { local_flag = SLD_7 } type = build_cost which = heavy_armor when = on_upgrade where = relative value = 12 }
command = { trigger = { local_flag = SLD_8 } type = build_cost which = heavy_armor when = on_upgrade where = relative value = 8 }
command = { trigger = { local_flag = SLD_9 } type = build_cost which = heavy_armor when = on_upgrade where = relative value = 4 }
command = { trigger = { local_flag = SLD_10 } type = build_cost which = heavy_armor when = on_upgrade where = relative value = 0 }

command = { trigger = { local_flag = SLD_1 } type = build_cost which = super_heavy_armor when = on_upgrade where = relative value = 36 }
command = { trigger = { local_flag = SLD_2 } type = build_cost which = super_heavy_armor when = on_upgrade where = relative value = 32 }
command = { trigger = { local_flag = SLD_3 } type = build_cost which = super_heavy_armor when = on_upgrade where = relative value = 28 }
command = { trigger = { local_flag = SLD_4 } type = build_cost which = super_heavy_armor when = on_upgrade where = relative value = 24 }
command = { trigger = { local_flag = SLD_5 } type = build_cost which = super_heavy_armor when = on_upgrade where = relative value = 20 }
command = { trigger = { local_flag = SLD_6 } type = build_cost which = super_heavy_armor when = on_upgrade where = relative value = 16 }
command = { trigger = { local_flag = SLD_7 } type = build_cost which = super_heavy_armor when = on_upgrade where = relative value = 12 }
command = { trigger = { local_flag = SLD_8 } type = build_cost which = super_heavy_armor when = on_upgrade where = relative value = 8 }
command = { trigger = { local_flag = SLD_9 } type = build_cost which = super_heavy_armor when = on_upgrade where = relative value = 4 }
command = { trigger = { local_flag = SLD_10 } type = build_cost which = super_heavy_armor when = on_upgrade where = relative value = 0 }

command = { trigger = { local_flag = SLD_1 } type = build_cost which = anti_air when = on_upgrade where = relative value = 36 }
command = { trigger = { local_flag = SLD_2 } type = build_cost which = anti_air when = on_upgrade where = relative value = 32 }
command = { trigger = { local_flag = SLD_3 } type = build_cost which = anti_air when = on_upgrade where = relative value = 28 }
command = { trigger = { local_flag = SLD_4 } type = build_cost which = anti_air when = on_upgrade where = relative value = 24 }
command = { trigger = { local_flag = SLD_5 } type = build_cost which = anti_air when = on_upgrade where = relative value = 20 }
command = { trigger = { local_flag = SLD_6 } type = build_cost which = anti_air when = on_upgrade where = relative value = 16 }
command = { trigger = { local_flag = SLD_7 } type = build_cost which = anti_air when = on_upgrade where = relative value = 12 }
command = { trigger = { local_flag = SLD_8 } type = build_cost which = anti_air when = on_upgrade where = relative value = 8 }
command = { trigger = { local_flag = SLD_9 } type = build_cost which = anti_air when = on_upgrade where = relative value = 4 }
command = { trigger = { local_flag = SLD_10 } type = build_cost which = anti_air when = on_upgrade where = relative value = 0 }


command = { trigger = { local_flag = SLD_1 } type = local_clrflag which = SLD_1 }
command = { trigger = { local_flag = SLD_2 } type = local_clrflag which = SLD_2 }
command = { trigger = { local_flag = SLD_3 } type = local_clrflag which = SLD_3 }
command = { trigger = { local_flag = SLD_4 } type = local_clrflag which = SLD_4 }
command = { trigger = { local_flag = SLD_5 } type = local_clrflag which = SLD_5 }
command = { trigger = { local_flag = SLD_6 } type = local_clrflag which = SLD_6 }
command = { trigger = { local_flag = SLD_7 } type = local_clrflag which = SLD_7 }
command = { trigger = { local_flag = SLD_8 } type = local_clrflag which = SLD_8 }
command = { trigger = { local_flag = SLD_9 } type = local_clrflag which = SLD_9 }
command = { trigger = { local_flag = SLD_10 } type = local_clrflag which = SLD_10 }


command = { 
trigger = { policy = { type = professional_army value = 1 }
NOT = { policy = { type = professional_army value = 2 } } }
type = ground_def_eff value = 0.01 when = 1
}
command = { 
trigger = { policy = { type = professional_army value = 2 }
NOT = { policy = { type = professional_army value = 3 } } }
type = ground_def_eff value = 0.02 when = 1
}

command = { 
trigger = { policy = { type = professional_army value = 3 }
NOT = { policy = { type = professional_army value = 4 } } }
type = ground_def_eff value = 0.03 when = 1
}

command = { 
trigger = { policy = { type = professional_army value = 4 }
NOT = { policy = { type = professional_army value = 5 } } }
type = ground_def_eff value = 0.04 when = 1
}

command = { 
trigger = { policy = { type = professional_army value = 5 }
NOT = { policy = { type = professional_army value = 6 } } }
type = ground_def_eff value = 0.05 when = 1
}

command = { 
trigger = { policy = { type = professional_army value = 6 }
NOT = { policy = { type = professional_army value = 7 } } }
type = ground_def_eff value = 0.06 when = 1
}

command = { 
trigger = { policy = { type = professional_army value = 7 }
NOT = { policy = { type = professional_army value = 8 } } }
type = ground_def_eff value = 0.07 when = 1
}

command = { 
trigger = { policy = { type = professional_army value = 8 }
NOT = { policy = { type = professional_army value = 9 } } }
type = ground_def_eff value = 0.08 when = 1
}

command = { 
trigger = { policy = { type = professional_army value = 9 }
NOT = { policy = { type = professional_army value = 10 } } }
type = ground_def_eff value = 0.09 when = 1
}

command = {
trigger = { policy = { type = professional_army value = 10 } }
type = ground_def_eff value = 0.1 when = 1
}



command = { 
trigger = { policy = { type = professional_army value = 1 }
NOT = { policy = { type = professional_army value = 2 } } }
type = build_cost which = land when = on_upgrade where = relative value = -36
}

command = { 
trigger = { policy = { type = professional_army value = 1 }
NOT = { policy = { type = professional_army value = 2 } } }
type = build_cost which = artillery when = on_upgrade where = relative value = -36
}

command = { 
trigger = { policy = { type = professional_army value = 1 }
NOT = { policy = { type = professional_army value = 2 } } }
type = build_cost which = rocket_artillery when = on_upgrade where = relative value = -36
}

command = { 
trigger = { policy = { type = professional_army value = 1 }
NOT = { policy = { type = professional_army value = 2 } } }
type = build_cost which = anti_tank when = on_upgrade where = relative value = -36
}

command = { 
trigger = { policy = { type = professional_army value = 1 }
NOT = { policy = { type = professional_army value = 2 } } }
type = build_cost which = armored_car when = on_upgrade where = relative value = -36
}

command = { 
trigger = { policy = { type = professional_army value = 1 }
NOT = { policy = { type = professional_army value = 2 } } }
type = build_cost which = engineer when = on_upgrade where = relative value = -36
}

command = { 
trigger = { policy = { type = professional_army value = 1 }
NOT = { policy = { type = professional_army value = 2 } } }
type = build_cost which = sp_artillery when = on_upgrade where = relative value = -36
}

command = { 
trigger = { policy = { type = professional_army value = 1 }
NOT = { policy = { type = professional_army value = 2 } } }
type = build_cost which = sp_rct_artillery when = on_upgrade where = relative value = -36
}

command = { 
trigger = { policy = { type = professional_army value = 1 }
NOT = { policy = { type = professional_army value = 2 } } }
type = build_cost which = tank_destroyer when = on_upgrade where = relative value = -36
}

command = { 
trigger = { policy = { type = professional_army value = 1 }
NOT = { policy = { type = professional_army value = 2 } } }
type = build_cost which = light_armor_brigade when = on_upgrade where = relative value = -36
}

command = { 
trigger = { policy = { type = professional_army value = 1 }
NOT = { policy = { type = professional_army value = 2 } } }
type = build_cost which = heavy_armor when = on_upgrade where = relative value = -36
}

command = { 
trigger = { policy = { type = professional_army value = 1 }
NOT = { policy = { type = professional_army value = 2 } } }
type = build_cost which = super_heavy_armor when = on_upgrade where = relative value = -36
}

command = { 
trigger = { policy = { type = professional_army value = 1 }
NOT = { policy = { type = professional_army value = 2 } } }
type = build_cost which = anti_air when = on_upgrade where = relative value = -36
}


command = { 
trigger = { policy = { type = professional_army value = 2 }
NOT = { policy = { type = professional_army value = 3 } } }
type = build_cost which = land when = on_upgrade where = relative value = -32
}

command = { 
trigger = { policy = { type = professional_army value = 2 }
NOT = { policy = { type = professional_army value = 3 } } }
type = build_cost which = artillery when = on_upgrade where = relative value = -32
}

command = { 
trigger = { policy = { type = professional_army value = 2 }
NOT = { policy = { type = professional_army value = 3 } } }
type = build_cost which = rocket_artillery when = on_upgrade where = relative value = -32
}

command = { 
trigger = { policy = { type = professional_army value = 2 }
NOT = { policy = { type = professional_army value = 3 } } }
type = build_cost which = anti_tank when = on_upgrade where = relative value = -32
}

command = { 
trigger = { policy = { type = professional_army value = 2 }
NOT = { policy = { type = professional_army value = 3 } } }
type = build_cost which = armored_car when = on_upgrade where = relative value = -32
}

command = { 
trigger = { policy = { type = professional_army value = 2 }
NOT = { policy = { type = professional_army value = 3 } } }
type = build_cost which = engineer when = on_upgrade where = relative value = -32
}

command = { 
trigger = { policy = { type = professional_army value = 2 }
NOT = { policy = { type = professional_army value = 3 } } }
type = build_cost which = sp_artillery when = on_upgrade where = relative value = -32
}

command = { 
trigger = { policy = { type = professional_army value = 2 }
NOT = { policy = { type = professional_army value = 3 } } }
type = build_cost which = sp_rct_artillery when = on_upgrade where = relative value = -32
}

command = { 
trigger = { policy = { type = professional_army value = 2 }
NOT = { policy = { type = professional_army value = 3 } } }
type = build_cost which = tank_destroyer when = on_upgrade where = relative value = -32
}

command = { 
trigger = { policy = { type = professional_army value = 2 }
NOT = { policy = { type = professional_army value = 3 } } }
type = build_cost which = light_armor_brigade when = on_upgrade where = relative value = -32
}

command = { 
trigger = { policy = { type = professional_army value = 2 }
NOT = { policy = { type = professional_army value = 3 } } }
type = build_cost which = heavy_armor when = on_upgrade where = relative value = -32
}

command = { 
trigger = { policy = { type = professional_army value = 2 }
NOT = { policy = { type = professional_army value = 3 } } }
type = build_cost which = super_heavy_armor when = on_upgrade where = relative value = -32
}

command = { 
trigger = { policy = { type = professional_army value = 2 }
NOT = { policy = { type = professional_army value = 3 } } }
type = build_cost which = anti_air when = on_upgrade where = relative value = -32
}


command = { 
trigger = { policy = { type = professional_army value = 3 }
NOT = { policy = { type = professional_army value = 4 } } }
type = build_cost which = land when = on_upgrade where = relative value = -28
}

command = { 
trigger = { policy = { type = professional_army value = 3 }
NOT = { policy = { type = professional_army value = 4 } } }
type = build_cost which = artillery when = on_upgrade where = relative value = -28
}

command = { 
trigger = { policy = { type = professional_army value = 3 }
NOT = { policy = { type = professional_army value = 4 } } }
type = build_cost which = rocket_artillery when = on_upgrade where = relative value = -28
}

command = { 
trigger = { policy = { type = professional_army value = 3 }
NOT = { policy = { type = professional_army value = 4 } } }
type = build_cost which = anti_tank when = on_upgrade where = relative value = -28
}

command = { 
trigger = { policy = { type = professional_army value = 3 }
NOT = { policy = { type = professional_army value = 4 } } }
type = build_cost which = armored_car when = on_upgrade where = relative value = -28
}

command = { 
trigger = { policy = { type = professional_army value = 3 }
NOT = { policy = { type = professional_army value = 4 } } }
type = build_cost which = engineer when = on_upgrade where = relative value = -28
}

command = { 
trigger = { policy = { type = professional_army value = 3 }
NOT = { policy = { type = professional_army value = 4 } } }
type = build_cost which = sp_artillery when = on_upgrade where = relative value = -28
}

command = { 
trigger = { policy = { type = professional_army value = 3 }
NOT = { policy = { type = professional_army value = 4 } } }
type = build_cost which = sp_rct_artillery when = on_upgrade where = relative value = -28
}

command = { 
trigger = { policy = { type = professional_army value = 3 }
NOT = { policy = { type = professional_army value = 4 } } }
type = build_cost which = tank_destroyer when = on_upgrade where = relative value = -28
}

command = { 
trigger = { policy = { type = professional_army value = 3 }
NOT = { policy = { type = professional_army value = 4 } } }
type = build_cost which = light_armor_brigade when = on_upgrade where = relative value = -28
}

command = { 
trigger = { policy = { type = professional_army value = 3 }
NOT = { policy = { type = professional_army value = 4 } } }
type = build_cost which = heavy_armor when = on_upgrade where = relative value = -28
}

command = { 
trigger = { policy = { type = professional_army value = 3 }
NOT = { policy = { type = professional_army value = 4 } } }
type = build_cost which = super_heavy_armor when = on_upgrade where = relative value = -28
}

command = { 
trigger = { policy = { type = professional_army value = 3 }
NOT = { policy = { type = professional_army value = 4 } } }
type = build_cost which = anti_air when = on_upgrade where = relative value = -28
}


command = { 
trigger = { policy = { type = professional_army value = 4 }
NOT = { policy = { type = professional_army value = 5 } } }
type = build_cost which = land when = on_upgrade where = relative value = -24
}

command = { 
trigger = { policy = { type = professional_army value = 4 }
NOT = { policy = { type = professional_army value = 5 } } }
type = build_cost which = artillery when = on_upgrade where = relative value = -24
}

command = { 
trigger = { policy = { type = professional_army value = 4 }
NOT = { policy = { type = professional_army value = 5 } } }
type = build_cost which = rocket_artillery when = on_upgrade where = relative value = -24
}

command = { 
trigger = { policy = { type = professional_army value = 4 }
NOT = { policy = { type = professional_army value = 5 } } }
type = build_cost which = anti_tank when = on_upgrade where = relative value = -24
}

command = { 
trigger = { policy = { type = professional_army value = 4 }
NOT = { policy = { type = professional_army value = 5 } } }
type = build_cost which = armored_car when = on_upgrade where = relative value = -24
}

command = { 
trigger = { policy = { type = professional_army value = 4 }
NOT = { policy = { type = professional_army value = 5 } } }
type = build_cost which = engineer when = on_upgrade where = relative value = -24
}

command = { 
trigger = { policy = { type = professional_army value = 4 }
NOT = { policy = { type = professional_army value = 5 } } }
type = build_cost which = sp_artillery when = on_upgrade where = relative value = -24
}

command = { 
trigger = { policy = { type = professional_army value = 4 }
NOT = { policy = { type = professional_army value = 5 } } }
type = build_cost which = sp_rct_artillery when = on_upgrade where = relative value = -24
}

command = { 
trigger = { policy = { type = professional_army value = 4 }
NOT = { policy = { type = professional_army value = 5 } } }
type = build_cost which = tank_destroyer when = on_upgrade where = relative value = -24
}

command = { 
trigger = { policy = { type = professional_army value = 4 }
NOT = { policy = { type = professional_army value = 5 } } }
type = build_cost which = light_armor_brigade when = on_upgrade where = relative value = -24
}

command = { 
trigger = { policy = { type = professional_army value = 4 }
NOT = { policy = { type = professional_army value = 5 } } }
type = build_cost which = heavy_armor when = on_upgrade where = relative value = -24
}

command = { 
trigger = { policy = { type = professional_army value = 4 }
NOT = { policy = { type = professional_army value = 5 } } }
type = build_cost which = super_heavy_armor when = on_upgrade where = relative value = -24
}

command = { 
trigger = { policy = { type = professional_army value = 4 }
NOT = { policy = { type = professional_army value = 5 } } }
type = build_cost which = anti_air when = on_upgrade where = relative value = -24
}


command = { 
trigger = { policy = { type = professional_army value = 5 }
NOT = { policy = { type = professional_army value = 6 } } }
type = build_cost which = land when = on_upgrade where = relative value = -20
}

command = { 
trigger = { policy = { type = professional_army value = 5 }
NOT = { policy = { type = professional_army value = 6 } } }
type = build_cost which = artillery when = on_upgrade where = relative value = -20
}

command = { 
trigger = { policy = { type = professional_army value = 5 }
NOT = { policy = { type = professional_army value = 6 } } }
type = build_cost which = rocket_artillery when = on_upgrade where = relative value = -20
}

command = { 
trigger = { policy = { type = professional_army value = 5 }
NOT = { policy = { type = professional_army value = 6 } } }
type = build_cost which = anti_tank when = on_upgrade where = relative value = -20
}

command = { 
trigger = { policy = { type = professional_army value = 5 }
NOT = { policy = { type = professional_army value = 6 } } }
type = build_cost which = armored_car when = on_upgrade where = relative value = -20
}

command = { 
trigger = { policy = { type = professional_army value = 5 }
NOT = { policy = { type = professional_army value = 6 } } }
type = build_cost which = engineer when = on_upgrade where = relative value = -20
}

command = { 
trigger = { policy = { type = professional_army value = 5 }
NOT = { policy = { type = professional_army value = 6 } } }
type = build_cost which = sp_artillery when = on_upgrade where = relative value = -20
}

command = { 
trigger = { policy = { type = professional_army value = 5 }
NOT = { policy = { type = professional_army value = 6 } } }
type = build_cost which = sp_rct_artillery when = on_upgrade where = relative value = -20
}

command = { 
trigger = { policy = { type = professional_army value = 5 }
NOT = { policy = { type = professional_army value = 6 } } }
type = build_cost which = tank_destroyer when = on_upgrade where = relative value = -20
}

command = { 
trigger = { policy = { type = professional_army value = 5 }
NOT = { policy = { type = professional_army value = 6 } } }
type = build_cost which = light_armor_brigade when = on_upgrade where = relative value = -20
}

command = { 
trigger = { policy = { type = professional_army value = 5 }
NOT = { policy = { type = professional_army value = 6 } } }
type = build_cost which = heavy_armor when = on_upgrade where = relative value = -20
}

command = { 
trigger = { policy = { type = professional_army value = 5 }
NOT = { policy = { type = professional_army value = 6 } } }
type = build_cost which = super_heavy_armor when = on_upgrade where = relative value = -20
}

command = { 
trigger = { policy = { type = professional_army value = 5 }
NOT = { policy = { type = professional_army value = 6 } } }
type = build_cost which = anti_air when = on_upgrade where = relative value = -20
}


command = { 
trigger = { policy = { type = professional_army value = 6 }
NOT = { policy = { type = professional_army value = 7 } } }
type = build_cost which = land when = on_upgrade where = relative value = -16
}

command = { 
trigger = { policy = { type = professional_army value = 6 }
NOT = { policy = { type = professional_army value = 7 } } }
type = build_cost which = artillery when = on_upgrade where = relative value = -16
}

command = { 
trigger = { policy = { type = professional_army value = 6 }
NOT = { policy = { type = professional_army value = 7 } } }
type = build_cost which = rocket_artillery when = on_upgrade where = relative value = -16
}

command = { 
trigger = { policy = { type = professional_army value = 6 }
NOT = { policy = { type = professional_army value = 7 } } }
type = build_cost which = anti_tank when = on_upgrade where = relative value = -16
}

command = { 
trigger = { policy = { type = professional_army value = 6 }
NOT = { policy = { type = professional_army value = 7 } } }
type = build_cost which = armored_car when = on_upgrade where = relative value = -16
}

command = { 
trigger = { policy = { type = professional_army value = 6 }
NOT = { policy = { type = professional_army value = 7 } } }
type = build_cost which = engineer when = on_upgrade where = relative value = -16
}

command = { 
trigger = { policy = { type = professional_army value = 6 }
NOT = { policy = { type = professional_army value = 7 } } }
type = build_cost which = sp_artillery when = on_upgrade where = relative value = -16
}

command = { 
trigger = { policy = { type = professional_army value = 6 }
NOT = { policy = { type = professional_army value = 7 } } }
type = build_cost which = sp_rct_artillery when = on_upgrade where = relative value = -16
}

command = { 
trigger = { policy = { type = professional_army value = 6 }
NOT = { policy = { type = professional_army value = 7 } } }
type = build_cost which = tank_destroyer when = on_upgrade where = relative value = -16
}

command = { 
trigger = { policy = { type = professional_army value = 6 }
NOT = { policy = { type = professional_army value = 7 } } }
type = build_cost which = light_armor_brigade when = on_upgrade where = relative value = -16
}

command = { 
trigger = { policy = { type = professional_army value = 6 }
NOT = { policy = { type = professional_army value = 7 } } }
type = build_cost which = heavy_armor when = on_upgrade where = relative value = -16
}

command = { 
trigger = { policy = { type = professional_army value = 6 }
NOT = { policy = { type = professional_army value = 7 } } }
type = build_cost which = super_heavy_armor when = on_upgrade where = relative value = -16
}

command = { 
trigger = { policy = { type = professional_army value = 6 }
NOT = { policy = { type = professional_army value = 7 } } }
type = build_cost which = anti_air when = on_upgrade where = relative value = -16
}


command = { 
trigger = { policy = { type = professional_army value = 7 }
NOT = { policy = { type = professional_army value = 8 } } }
type = build_cost which = land when = on_upgrade where = relative value = -12
}

command = { 
trigger = { policy = { type = professional_army value = 7 }
NOT = { policy = { type = professional_army value = 8 } } }
type = build_cost which = artillery when = on_upgrade where = relative value = -12
}

command = { 
trigger = { policy = { type = professional_army value = 7 }
NOT = { policy = { type = professional_army value = 8 } } }
type = build_cost which = rocket_artillery when = on_upgrade where = relative value = -12
}

command = { 
trigger = { policy = { type = professional_army value = 7 }
NOT = { policy = { type = professional_army value = 8 } } }
type = build_cost which = anti_tank when = on_upgrade where = relative value = -12
}

command = { 
trigger = { policy = { type = professional_army value = 7 }
NOT = { policy = { type = professional_army value = 8 } } }
type = build_cost which = armored_car when = on_upgrade where = relative value = -12
}

command = { 
trigger = { policy = { type = professional_army value = 7 }
NOT = { policy = { type = professional_army value = 8 } } }
type = build_cost which = engineer when = on_upgrade where = relative value = -12
}

command = { 
trigger = { policy = { type = professional_army value = 7 }
NOT = { policy = { type = professional_army value = 8 } } }
type = build_cost which = sp_artillery when = on_upgrade where = relative value = -12
}

command = { 
trigger = { policy = { type = professional_army value = 7 }
NOT = { policy = { type = professional_army value = 8 } } }
type = build_cost which = sp_rct_artillery when = on_upgrade where = relative value = -12
}

command = { 
trigger = { policy = { type = professional_army value = 7 }
NOT = { policy = { type = professional_army value = 8 } } }
type = build_cost which = tank_destroyer when = on_upgrade where = relative value = -12
}

command = { 
trigger = { policy = { type = professional_army value = 7 }
NOT = { policy = { type = professional_army value = 8 } } }
type = build_cost which = light_armor_brigade when = on_upgrade where = relative value = -12
}

command = { 
trigger = { policy = { type = professional_army value = 7 }
NOT = { policy = { type = professional_army value = 8 } } }
type = build_cost which = heavy_armor when = on_upgrade where = relative value = -12
}

command = { 
trigger = { policy = { type = professional_army value = 7 }
NOT = { policy = { type = professional_army value = 8 } } }
type = build_cost which = super_heavy_armor when = on_upgrade where = relative value = -12
}

command = { 
trigger = { policy = { type = professional_army value = 7 }
NOT = { policy = { type = professional_army value = 8 } } }
type = build_cost which = anti_air when = on_upgrade where = relative value = -12
}


command = { 
trigger = { policy = { type = professional_army value = 8 }
NOT = { policy = { type = professional_army value = 9 } } }
type = build_cost which = land when = on_upgrade where = relative value = -8
}

command = { 
trigger = { policy = { type = professional_army value = 8 }
NOT = { policy = { type = professional_army value = 9 } } }
type = build_cost which = artillery when = on_upgrade where = relative value = -8
}

command = { 
trigger = { policy = { type = professional_army value = 8 }
NOT = { policy = { type = professional_army value = 9 } } }
type = build_cost which = rocket_artillery when = on_upgrade where = relative value = -8
}

command = { 
trigger = { policy = { type = professional_army value = 8 }
NOT = { policy = { type = professional_army value = 9 } } }
type = build_cost which = anti_tank when = on_upgrade where = relative value = -8
}

command = { 
trigger = { policy = { type = professional_army value = 8 }
NOT = { policy = { type = professional_army value = 9 } } }
type = build_cost which = armored_car when = on_upgrade where = relative value = -8
}

command = { 
trigger = { policy = { type = professional_army value = 8 }
NOT = { policy = { type = professional_army value = 9 } } }
type = build_cost which = engineer when = on_upgrade where = relative value = -8
}

command = { 
trigger = { policy = { type = professional_army value = 8 }
NOT = { policy = { type = professional_army value = 9 } } }
type = build_cost which = sp_artillery when = on_upgrade where = relative value = -8
}

command = { 
trigger = { policy = { type = professional_army value = 8 }
NOT = { policy = { type = professional_army value = 9 } } }
type = build_cost which = sp_rct_artillery when = on_upgrade where = relative value = -8
}

command = { 
trigger = { policy = { type = professional_army value = 8 }
NOT = { policy = { type = professional_army value = 9 } } }
type = build_cost which = tank_destroyer when = on_upgrade where = relative value = -8
}

command = { 
trigger = { policy = { type = professional_army value = 8 }
NOT = { policy = { type = professional_army value = 9 } } }
type = build_cost which = light_armor_brigade when = on_upgrade where = relative value = -8
}

command = { 
trigger = { policy = { type = professional_army value = 8 }
NOT = { policy = { type = professional_army value = 9 } } }
type = build_cost which = heavy_armor when = on_upgrade where = relative value = -8
}

command = { 
trigger = { policy = { type = professional_army value = 8 }
NOT = { policy = { type = professional_army value = 9 } } }
type = build_cost which = super_heavy_armor when = on_upgrade where = relative value = -8
}

command = { 
trigger = { policy = { type = professional_army value = 8 }
NOT = { policy = { type = professional_army value = 9 } } }
type = build_cost which = anti_air when = on_upgrade where = relative value = -8
}


command = { 
trigger = { policy = { type = professional_army value = 9 }
NOT = { policy = { type = professional_army value = 10 } } }
type = build_cost which = land when = on_upgrade where = relative value = -4
}

command = { 
trigger = { policy = { type = professional_army value = 9 }
NOT = { policy = { type = professional_army value = 10 } } }
type = build_cost which = artillery when = on_upgrade where = relative value = -4
}

command = { 
trigger = { policy = { type = professional_army value = 9 }
NOT = { policy = { type = professional_army value = 10 } } }
type = build_cost which = rocket_artillery when = on_upgrade where = relative value = -4
}

command = { 
trigger = { policy = { type = professional_army value = 9 }
NOT = { policy = { type = professional_army value = 10 } } }
type = build_cost which = anti_tank when = on_upgrade where = relative value = -4
}

command = { 
trigger = { policy = { type = professional_army value = 9 }
NOT = { policy = { type = professional_army value = 10 } } }
type = build_cost which = armored_car when = on_upgrade where = relative value = -4
}

command = { 
trigger = { policy = { type = professional_army value = 9 }
NOT = { policy = { type = professional_army value = 10 } } }
type = build_cost which = engineer when = on_upgrade where = relative value = -4
}

command = { 
trigger = { policy = { type = professional_army value = 9 }
NOT = { policy = { type = professional_army value = 10 } } }
type = build_cost which = sp_artillery when = on_upgrade where = relative value = -4
}

command = { 
trigger = { policy = { type = professional_army value = 9 }
NOT = { policy = { type = professional_army value = 10 } } }
type = build_cost which = sp_rct_artillery when = on_upgrade where = relative value = -4
}

command = { 
trigger = { policy = { type = professional_army value = 9 }
NOT = { policy = { type = professional_army value = 10 } } }
type = build_cost which = tank_destroyer when = on_upgrade where = relative value = -4
}

command = { 
trigger = { policy = { type = professional_army value = 9 }
NOT = { policy = { type = professional_army value = 10 } } }
type = build_cost which = light_armor_brigade when = on_upgrade where = relative value = -4
}

command = { 
trigger = { policy = { type = professional_army value = 9 }
NOT = { policy = { type = professional_army value = 10 } } }
type = build_cost which = heavy_armor when = on_upgrade where = relative value = -4
}

command = { 
trigger = { policy = { type = professional_army value = 9 }
NOT = { policy = { type = professional_army value = 10 } } }
type = build_cost which = super_heavy_armor when = on_upgrade where = relative value = -4
}

command = { 
trigger = { policy = { type = professional_army value = 9 }
NOT = { policy = { type = professional_army value = 10 } } }
type = build_cost which = anti_air when = on_upgrade where = relative value = -4
}


command = { 
trigger = { policy = { type = professional_army value = 10 } }
type = build_cost which = land when = on_upgrade where = relative value = -0
}

command = { 
trigger = { policy = { type = professional_army value = 10 } }
type = build_cost which = artillery when = on_upgrade where = relative value = -0
}

command = { 
trigger = { policy = { type = professional_army value = 10 } }
type = build_cost which = rocket_artillery when = on_upgrade where = relative value = -0
}

command = { 
trigger = { policy = { type = professional_army value = 10 } }
type = build_cost which = anti_tank when = on_upgrade where = relative value = -0
}

command = { 
trigger = { policy = { type = professional_army value = 10 } }
type = build_cost which = armored_car when = on_upgrade where = relative value = -0
}

command = { 
trigger = { policy = { type = professional_army value = 10 } }
type = build_cost which = engineer when = on_upgrade where = relative value = -0
}

command = { 
trigger = { policy = { type = professional_army value = 10 } }
type = build_cost which = sp_artillery when = on_upgrade where = relative value = -0
}

command = { 
trigger = { policy = { type = professional_army value = 10 } }
type = build_cost which = sp_rct_artillery when = on_upgrade where = relative value = -0
}

command = { 
trigger = { policy = { type = professional_army value = 10 } }
type = build_cost which = tank_destroyer when = on_upgrade where = relative value = -0
}

command = { 
trigger = { policy = { type = professional_army value = 10 } }
type = build_cost which = light_armor_brigade when = on_upgrade where = relative value = -0
}

command = { 
trigger = { policy = { type = professional_army value = 10 } }
type = build_cost which = heavy_armor when = on_upgrade where = relative value = -0
}

command = { 
trigger = { policy = { type = professional_army value = 10 } }
type = build_cost which = super_heavy_armor when = on_upgrade where = relative value = -0
}

command = { 
trigger = { policy = { type = professional_army value = 10 } }
type = build_cost which = anti_air when = on_upgrade where = relative value = -0
}



command = {
trigger = { policy = { type = professional_army value = 1 }
NOT = { policy = { type = professional_army value = 2 } } }
type = local_setflag which = SLD_1
}

command = {
trigger = { policy = { type = professional_army value = 2 }
NOT = { policy = { type = professional_army value = 3 } } }
type = local_setflag which = SLD_2
}

command = {
trigger = { policy = { type = professional_army value = 3 }
NOT = { policy = { type = professional_army value = 4 } } }
type = local_setflag which = SLD_3
}

command = {
trigger = { policy = { type = professional_army value = 4 }
NOT = { policy = { type = professional_army value = 5 } } }
type = local_setflag which = SLD_4
}

command = {
trigger = { policy = { type = professional_army value = 5 }
NOT = { policy = { type = professional_army value = 6 } } }
type = local_setflag which = SLD_5
}

command = {
trigger = { policy = { type = professional_army value = 6 }
NOT = { policy = { type = professional_army value = 7 } } }
type = local_setflag which = SLD_6
}

command = {
trigger = { policy = { type = professional_army value = 7 }
NOT = { policy = { type = professional_army value = 8 } } }
type = local_setflag which = SLD_7
}

command = {
trigger = { policy = { type = professional_army value = 8 }
NOT = { policy = { type = professional_army value = 9 } } }
type = local_setflag which = SLD_8
}

command = {
trigger = { policy = { type = professional_army value = 9 }
NOT = { policy = { type = professional_army value = 10 } } }
type = local_setflag which = SLD_9
}

command = {
trigger = { policy = { type = professional_army value = 10 } }
type = local_setflag which = SLD_10
}

#command = {
#type = event which = 646810 where = -1 when = 360
#}


			}
}






event = {
	id = 646900

	persistent = yes

	decision = { 
	}

	decision_trigger = { 
	}

	trigger = {
ai = no
	}
   
	name = "30 ^XC_[̌ʂ̓Kp"
	desc = "^XC_[̃CxgA
Ȃ炩̖肪AɘAȂꍇÃfBVWgpA
ʂKp邱Ƃł܂B
"

	date = { day = 0 month = 0 year = 1914 }
	offset = 30000
	deathdate = { day = 0 month = 0 year = 1990 }



		action = {
			name = "Kp"

command = { trigger = { local_flag = SLD_1 } type = ground_def_eff value = -0.01 when = 1 }
command = { trigger = { local_flag = SLD_2 } type = ground_def_eff value = -0.02 when = 1 }
command = { trigger = { local_flag = SLD_3 } type = ground_def_eff value = -0.03 when = 1 }
command = { trigger = { local_flag = SLD_4 } type = ground_def_eff value = -0.04 when = 1 }
command = { trigger = { local_flag = SLD_5 } type = ground_def_eff value = -0.05 when = 1 }
command = { trigger = { local_flag = SLD_6 } type = ground_def_eff value = -0.06 when = 1 }
command = { trigger = { local_flag = SLD_7 } type = ground_def_eff value = -0.07 when = 1 }
command = { trigger = { local_flag = SLD_8 } type = ground_def_eff value = -0.08 when = 1 }
command = { trigger = { local_flag = SLD_9 } type = ground_def_eff value = -0.09 when = 1 }
command = { trigger = { local_flag = SLD_10 } type = ground_def_eff value = -0.1 when = 1 }


command = { trigger = { local_flag = SLD_1 } type = build_cost which = land when = on_upgrade where = relative value = 36 }
command = { trigger = { local_flag = SLD_2 } type = build_cost which = land when = on_upgrade where = relative value = 32 }
command = { trigger = { local_flag = SLD_3 } type = build_cost which = land when = on_upgrade where = relative value = 28 }
command = { trigger = { local_flag = SLD_4 } type = build_cost which = land when = on_upgrade where = relative value = 24 }
command = { trigger = { local_flag = SLD_5 } type = build_cost which = land when = on_upgrade where = relative value = 20 }
command = { trigger = { local_flag = SLD_6 } type = build_cost which = land when = on_upgrade where = relative value = 16 }
command = { trigger = { local_flag = SLD_7 } type = build_cost which = land when = on_upgrade where = relative value = 12 }
command = { trigger = { local_flag = SLD_8 } type = build_cost which = land when = on_upgrade where = relative value = 8 }
command = { trigger = { local_flag = SLD_9 } type = build_cost which = land when = on_upgrade where = relative value = 4 }
command = { trigger = { local_flag = SLD_10 } type = build_cost which = land when = on_upgrade where = relative value = 0 }

command = { trigger = { local_flag = SLD_1 } type = build_cost which = artillery when = on_upgrade where = relative value = 36 }
command = { trigger = { local_flag = SLD_2 } type = build_cost which = artillery when = on_upgrade where = relative value = 32 }
command = { trigger = { local_flag = SLD_3 } type = build_cost which = artillery when = on_upgrade where = relative value = 28 }
command = { trigger = { local_flag = SLD_4 } type = build_cost which = artillery when = on_upgrade where = relative value = 24 }
command = { trigger = { local_flag = SLD_5 } type = build_cost which = artillery when = on_upgrade where = relative value = 20 }
command = { trigger = { local_flag = SLD_6 } type = build_cost which = artillery when = on_upgrade where = relative value = 16 }
command = { trigger = { local_flag = SLD_7 } type = build_cost which = artillery when = on_upgrade where = relative value = 12 }
command = { trigger = { local_flag = SLD_8 } type = build_cost which = artillery when = on_upgrade where = relative value = 8 }
command = { trigger = { local_flag = SLD_9 } type = build_cost which = artillery when = on_upgrade where = relative value = 4 }
command = { trigger = { local_flag = SLD_10 } type = build_cost which = artillery when = on_upgrade where = relative value = 0 }

command = { trigger = { local_flag = SLD_1 } type = build_cost which = rocket_artillery when = on_upgrade where = relative value = 36 }
command = { trigger = { local_flag = SLD_2 } type = build_cost which = rocket_artillery when = on_upgrade where = relative value = 32 }
command = { trigger = { local_flag = SLD_3 } type = build_cost which = rocket_artillery when = on_upgrade where = relative value = 28 }
command = { trigger = { local_flag = SLD_4 } type = build_cost which = rocket_artillery when = on_upgrade where = relative value = 24 }
command = { trigger = { local_flag = SLD_5 } type = build_cost which = rocket_artillery when = on_upgrade where = relative value = 20 }
command = { trigger = { local_flag = SLD_6 } type = build_cost which = rocket_artillery when = on_upgrade where = relative value = 16 }
command = { trigger = { local_flag = SLD_7 } type = build_cost which = rocket_artillery when = on_upgrade where = relative value = 12 }
command = { trigger = { local_flag = SLD_8 } type = build_cost which = rocket_artillery when = on_upgrade where = relative value = 8 }
command = { trigger = { local_flag = SLD_9 } type = build_cost which = rocket_artillery when = on_upgrade where = relative value = 4 }
command = { trigger = { local_flag = SLD_10 } type = build_cost which = rocket_artillery when = on_upgrade where = relative value = 0 }

command = { trigger = { local_flag = SLD_1 } type = build_cost which = anti_tank when = on_upgrade where = relative value = 36 }
command = { trigger = { local_flag = SLD_2 } type = build_cost which = anti_tank when = on_upgrade where = relative value = 32 }
command = { trigger = { local_flag = SLD_3 } type = build_cost which = anti_tank when = on_upgrade where = relative value = 28 }
command = { trigger = { local_flag = SLD_4 } type = build_cost which = anti_tank when = on_upgrade where = relative value = 24 }
command = { trigger = { local_flag = SLD_5 } type = build_cost which = anti_tank when = on_upgrade where = relative value = 20 }
command = { trigger = { local_flag = SLD_6 } type = build_cost which = anti_tank when = on_upgrade where = relative value = 16 }
command = { trigger = { local_flag = SLD_7 } type = build_cost which = anti_tank when = on_upgrade where = relative value = 12 }
command = { trigger = { local_flag = SLD_8 } type = build_cost which = anti_tank when = on_upgrade where = relative value = 8 }
command = { trigger = { local_flag = SLD_9 } type = build_cost which = anti_tank when = on_upgrade where = relative value = 4 }
command = { trigger = { local_flag = SLD_10 } type = build_cost which = anti_tank when = on_upgrade where = relative value = 0 }

command = { trigger = { local_flag = SLD_1 } type = build_cost which = armored_car when = on_upgrade where = relative value = 36 }
command = { trigger = { local_flag = SLD_2 } type = build_cost which = armored_car when = on_upgrade where = relative value = 32 }
command = { trigger = { local_flag = SLD_3 } type = build_cost which = armored_car when = on_upgrade where = relative value = 28 }
command = { trigger = { local_flag = SLD_4 } type = build_cost which = armored_car when = on_upgrade where = relative value = 24 }
command = { trigger = { local_flag = SLD_5 } type = build_cost which = armored_car when = on_upgrade where = relative value = 20 }
command = { trigger = { local_flag = SLD_6 } type = build_cost which = armored_car when = on_upgrade where = relative value = 16 }
command = { trigger = { local_flag = SLD_7 } type = build_cost which = armored_car when = on_upgrade where = relative value = 12 }
command = { trigger = { local_flag = SLD_8 } type = build_cost which = armored_car when = on_upgrade where = relative value = 8 }
command = { trigger = { local_flag = SLD_9 } type = build_cost which = armored_car when = on_upgrade where = relative value = 4 }
command = { trigger = { local_flag = SLD_10 } type = build_cost which = armored_car when = on_upgrade where = relative value = 0 }

command = { trigger = { local_flag = SLD_1 } type = build_cost which = engineer when = on_upgrade where = relative value = 36 }
command = { trigger = { local_flag = SLD_2 } type = build_cost which = engineer when = on_upgrade where = relative value = 32 }
command = { trigger = { local_flag = SLD_3 } type = build_cost which = engineer when = on_upgrade where = relative value = 28 }
command = { trigger = { local_flag = SLD_4 } type = build_cost which = engineer when = on_upgrade where = relative value = 24 }
command = { trigger = { local_flag = SLD_5 } type = build_cost which = engineer when = on_upgrade where = relative value = 20 }
command = { trigger = { local_flag = SLD_6 } type = build_cost which = engineer when = on_upgrade where = relative value = 16 }
command = { trigger = { local_flag = SLD_7 } type = build_cost which = engineer when = on_upgrade where = relative value = 12 }
command = { trigger = { local_flag = SLD_8 } type = build_cost which = engineer when = on_upgrade where = relative value = 8 }
command = { trigger = { local_flag = SLD_9 } type = build_cost which = engineer when = on_upgrade where = relative value = 4 }
command = { trigger = { local_flag = SLD_10 } type = build_cost which = engineer when = on_upgrade where = relative value = 0 }

command = { trigger = { local_flag = SLD_1 } type = build_cost which = sp_artillery when = on_upgrade where = relative value = 36 }
command = { trigger = { local_flag = SLD_2 } type = build_cost which = sp_artillery when = on_upgrade where = relative value = 32 }
command = { trigger = { local_flag = SLD_3 } type = build_cost which = sp_artillery when = on_upgrade where = relative value = 28 }
command = { trigger = { local_flag = SLD_4 } type = build_cost which = sp_artillery when = on_upgrade where = relative value = 24 }
command = { trigger = { local_flag = SLD_5 } type = build_cost which = sp_artillery when = on_upgrade where = relative value = 20 }
command = { trigger = { local_flag = SLD_6 } type = build_cost which = sp_artillery when = on_upgrade where = relative value = 16 }
command = { trigger = { local_flag = SLD_7 } type = build_cost which = sp_artillery when = on_upgrade where = relative value = 12 }
command = { trigger = { local_flag = SLD_8 } type = build_cost which = sp_artillery when = on_upgrade where = relative value = 8 }
command = { trigger = { local_flag = SLD_9 } type = build_cost which = sp_artillery when = on_upgrade where = relative value = 4 }
command = { trigger = { local_flag = SLD_10 } type = build_cost which = sp_artillery when = on_upgrade where = relative value = 0 }

command = { trigger = { local_flag = SLD_1 } type = build_cost which = sp_rct_artillery when = on_upgrade where = relative value = 36 }
command = { trigger = { local_flag = SLD_2 } type = build_cost which = sp_rct_artillery when = on_upgrade where = relative value = 32 }
command = { trigger = { local_flag = SLD_3 } type = build_cost which = sp_rct_artillery when = on_upgrade where = relative value = 28 }
command = { trigger = { local_flag = SLD_4 } type = build_cost which = sp_rct_artillery when = on_upgrade where = relative value = 24 }
command = { trigger = { local_flag = SLD_5 } type = build_cost which = sp_rct_artillery when = on_upgrade where = relative value = 20 }
command = { trigger = { local_flag = SLD_6 } type = build_cost which = sp_rct_artillery when = on_upgrade where = relative value = 16 }
command = { trigger = { local_flag = SLD_7 } type = build_cost which = sp_rct_artillery when = on_upgrade where = relative value = 12 }
command = { trigger = { local_flag = SLD_8 } type = build_cost which = sp_rct_artillery when = on_upgrade where = relative value = 8 }
command = { trigger = { local_flag = SLD_9 } type = build_cost which = sp_rct_artillery when = on_upgrade where = relative value = 4 }
command = { trigger = { local_flag = SLD_10 } type = build_cost which = sp_rct_artillery when = on_upgrade where = relative value = 0 }

command = { trigger = { local_flag = SLD_1 } type = build_cost which = tank_destroyer when = on_upgrade where = relative value = 36 }
command = { trigger = { local_flag = SLD_2 } type = build_cost which = tank_destroyer when = on_upgrade where = relative value = 32 }
command = { trigger = { local_flag = SLD_3 } type = build_cost which = tank_destroyer when = on_upgrade where = relative value = 28 }
command = { trigger = { local_flag = SLD_4 } type = build_cost which = tank_destroyer when = on_upgrade where = relative value = 24 }
command = { trigger = { local_flag = SLD_5 } type = build_cost which = tank_destroyer when = on_upgrade where = relative value = 20 }
command = { trigger = { local_flag = SLD_6 } type = build_cost which = tank_destroyer when = on_upgrade where = relative value = 16 }
command = { trigger = { local_flag = SLD_7 } type = build_cost which = tank_destroyer when = on_upgrade where = relative value = 12 }
command = { trigger = { local_flag = SLD_8 } type = build_cost which = tank_destroyer when = on_upgrade where = relative value = 8 }
command = { trigger = { local_flag = SLD_9 } type = build_cost which = tank_destroyer when = on_upgrade where = relative value = 4 }
command = { trigger = { local_flag = SLD_10 } type = build_cost which = tank_destroyer when = on_upgrade where = relative value = 0 }

command = { trigger = { local_flag = SLD_1 } type = build_cost which = light_armor_brigade when = on_upgrade where = relative value = 36 }
command = { trigger = { local_flag = SLD_2 } type = build_cost which = light_armor_brigade when = on_upgrade where = relative value = 32 }
command = { trigger = { local_flag = SLD_3 } type = build_cost which = light_armor_brigade when = on_upgrade where = relative value = 28 }
command = { trigger = { local_flag = SLD_4 } type = build_cost which = light_armor_brigade when = on_upgrade where = relative value = 24 }
command = { trigger = { local_flag = SLD_5 } type = build_cost which = light_armor_brigade when = on_upgrade where = relative value = 20 }
command = { trigger = { local_flag = SLD_6 } type = build_cost which = light_armor_brigade when = on_upgrade where = relative value = 16 }
command = { trigger = { local_flag = SLD_7 } type = build_cost which = light_armor_brigade when = on_upgrade where = relative value = 12 }
command = { trigger = { local_flag = SLD_8 } type = build_cost which = light_armor_brigade when = on_upgrade where = relative value = 8 }
command = { trigger = { local_flag = SLD_9 } type = build_cost which = light_armor_brigade when = on_upgrade where = relative value = 4 }
command = { trigger = { local_flag = SLD_10 } type = build_cost which = light_armor_brigade when = on_upgrade where = relative value = 0 }

command = { trigger = { local_flag = SLD_1 } type = build_cost which = heavy_armor when = on_upgrade where = relative value = 36 }
command = { trigger = { local_flag = SLD_2 } type = build_cost which = heavy_armor when = on_upgrade where = relative value = 32 }
command = { trigger = { local_flag = SLD_3 } type = build_cost which = heavy_armor when = on_upgrade where = relative value = 28 }
command = { trigger = { local_flag = SLD_4 } type = build_cost which = heavy_armor when = on_upgrade where = relative value = 24 }
command = { trigger = { local_flag = SLD_5 } type = build_cost which = heavy_armor when = on_upgrade where = relative value = 20 }
command = { trigger = { local_flag = SLD_6 } type = build_cost which = heavy_armor when = on_upgrade where = relative value = 16 }
command = { trigger = { local_flag = SLD_7 } type = build_cost which = heavy_armor when = on_upgrade where = relative value = 12 }
command = { trigger = { local_flag = SLD_8 } type = build_cost which = heavy_armor when = on_upgrade where = relative value = 8 }
command = { trigger = { local_flag = SLD_9 } type = build_cost which = heavy_armor when = on_upgrade where = relative value = 4 }
command = { trigger = { local_flag = SLD_10 } type = build_cost which = heavy_armor when = on_upgrade where = relative value = 0 }

command = { trigger = { local_flag = SLD_1 } type = build_cost which = super_heavy_armor when = on_upgrade where = relative value = 36 }
command = { trigger = { local_flag = SLD_2 } type = build_cost which = super_heavy_armor when = on_upgrade where = relative value = 32 }
command = { trigger = { local_flag = SLD_3 } type = build_cost which = super_heavy_armor when = on_upgrade where = relative value = 28 }
command = { trigger = { local_flag = SLD_4 } type = build_cost which = super_heavy_armor when = on_upgrade where = relative value = 24 }
command = { trigger = { local_flag = SLD_5 } type = build_cost which = super_heavy_armor when = on_upgrade where = relative value = 20 }
command = { trigger = { local_flag = SLD_6 } type = build_cost which = super_heavy_armor when = on_upgrade where = relative value = 16 }
command = { trigger = { local_flag = SLD_7 } type = build_cost which = super_heavy_armor when = on_upgrade where = relative value = 12 }
command = { trigger = { local_flag = SLD_8 } type = build_cost which = super_heavy_armor when = on_upgrade where = relative value = 8 }
command = { trigger = { local_flag = SLD_9 } type = build_cost which = super_heavy_armor when = on_upgrade where = relative value = 4 }
command = { trigger = { local_flag = SLD_10 } type = build_cost which = super_heavy_armor when = on_upgrade where = relative value = 0 }

command = { trigger = { local_flag = SLD_1 } type = build_cost which = anti_air when = on_upgrade where = relative value = 36 }
command = { trigger = { local_flag = SLD_2 } type = build_cost which = anti_air when = on_upgrade where = relative value = 32 }
command = { trigger = { local_flag = SLD_3 } type = build_cost which = anti_air when = on_upgrade where = relative value = 28 }
command = { trigger = { local_flag = SLD_4 } type = build_cost which = anti_air when = on_upgrade where = relative value = 24 }
command = { trigger = { local_flag = SLD_5 } type = build_cost which = anti_air when = on_upgrade where = relative value = 20 }
command = { trigger = { local_flag = SLD_6 } type = build_cost which = anti_air when = on_upgrade where = relative value = 16 }
command = { trigger = { local_flag = SLD_7 } type = build_cost which = anti_air when = on_upgrade where = relative value = 12 }
command = { trigger = { local_flag = SLD_8 } type = build_cost which = anti_air when = on_upgrade where = relative value = 8 }
command = { trigger = { local_flag = SLD_9 } type = build_cost which = anti_air when = on_upgrade where = relative value = 4 }
command = { trigger = { local_flag = SLD_10 } type = build_cost which = anti_air when = on_upgrade where = relative value = 0 }


command = { trigger = { local_flag = SLD_1 } type = local_clrflag which = SLD_1 }
command = { trigger = { local_flag = SLD_2 } type = local_clrflag which = SLD_2 }
command = { trigger = { local_flag = SLD_3 } type = local_clrflag which = SLD_3 }
command = { trigger = { local_flag = SLD_4 } type = local_clrflag which = SLD_4 }
command = { trigger = { local_flag = SLD_5 } type = local_clrflag which = SLD_5 }
command = { trigger = { local_flag = SLD_6 } type = local_clrflag which = SLD_6 }
command = { trigger = { local_flag = SLD_7 } type = local_clrflag which = SLD_7 }
command = { trigger = { local_flag = SLD_8 } type = local_clrflag which = SLD_8 }
command = { trigger = { local_flag = SLD_9 } type = local_clrflag which = SLD_9 }
command = { trigger = { local_flag = SLD_10 } type = local_clrflag which = SLD_10 }


command = { 
trigger = { policy = { type = professional_army value = 1 }
NOT = { policy = { type = professional_army value = 2 } } }
type = ground_def_eff value = 0.01 when = 1
}
command = { 
trigger = { policy = { type = professional_army value = 2 }
NOT = { policy = { type = professional_army value = 3 } } }
type = ground_def_eff value = 0.02 when = 1
}

command = { 
trigger = { policy = { type = professional_army value = 3 }
NOT = { policy = { type = professional_army value = 4 } } }
type = ground_def_eff value = 0.03 when = 1
}

command = { 
trigger = { policy = { type = professional_army value = 4 }
NOT = { policy = { type = professional_army value = 5 } } }
type = ground_def_eff value = 0.04 when = 1
}

command = { 
trigger = { policy = { type = professional_army value = 5 }
NOT = { policy = { type = professional_army value = 6 } } }
type = ground_def_eff value = 0.05 when = 1
}

command = { 
trigger = { policy = { type = professional_army value = 6 }
NOT = { policy = { type = professional_army value = 7 } } }
type = ground_def_eff value = 0.06 when = 1
}

command = { 
trigger = { policy = { type = professional_army value = 7 }
NOT = { policy = { type = professional_army value = 8 } } }
type = ground_def_eff value = 0.07 when = 1
}

command = { 
trigger = { policy = { type = professional_army value = 8 }
NOT = { policy = { type = professional_army value = 9 } } }
type = ground_def_eff value = 0.08 when = 1
}

command = { 
trigger = { policy = { type = professional_army value = 9 }
NOT = { policy = { type = professional_army value = 10 } } }
type = ground_def_eff value = 0.09 when = 1
}

command = {
trigger = { policy = { type = professional_army value = 10 } }
type = ground_def_eff value = 0.1 when = 1
}



command = { 
trigger = { policy = { type = professional_army value = 1 }
NOT = { policy = { type = professional_army value = 2 } } }
type = build_cost which = land when = on_upgrade where = relative value = -36
}

command = { 
trigger = { policy = { type = professional_army value = 1 }
NOT = { policy = { type = professional_army value = 2 } } }
type = build_cost which = artillery when = on_upgrade where = relative value = -36
}

command = { 
trigger = { policy = { type = professional_army value = 1 }
NOT = { policy = { type = professional_army value = 2 } } }
type = build_cost which = rocket_artillery when = on_upgrade where = relative value = -36
}

command = { 
trigger = { policy = { type = professional_army value = 1 }
NOT = { policy = { type = professional_army value = 2 } } }
type = build_cost which = anti_tank when = on_upgrade where = relative value = -36
}

command = { 
trigger = { policy = { type = professional_army value = 1 }
NOT = { policy = { type = professional_army value = 2 } } }
type = build_cost which = armored_car when = on_upgrade where = relative value = -36
}

command = { 
trigger = { policy = { type = professional_army value = 1 }
NOT = { policy = { type = professional_army value = 2 } } }
type = build_cost which = engineer when = on_upgrade where = relative value = -36
}

command = { 
trigger = { policy = { type = professional_army value = 1 }
NOT = { policy = { type = professional_army value = 2 } } }
type = build_cost which = sp_artillery when = on_upgrade where = relative value = -36
}

command = { 
trigger = { policy = { type = professional_army value = 1 }
NOT = { policy = { type = professional_army value = 2 } } }
type = build_cost which = sp_rct_artillery when = on_upgrade where = relative value = -36
}

command = { 
trigger = { policy = { type = professional_army value = 1 }
NOT = { policy = { type = professional_army value = 2 } } }
type = build_cost which = tank_destroyer when = on_upgrade where = relative value = -36
}

command = { 
trigger = { policy = { type = professional_army value = 1 }
NOT = { policy = { type = professional_army value = 2 } } }
type = build_cost which = light_armor_brigade when = on_upgrade where = relative value = -36
}

command = { 
trigger = { policy = { type = professional_army value = 1 }
NOT = { policy = { type = professional_army value = 2 } } }
type = build_cost which = heavy_armor when = on_upgrade where = relative value = -36
}

command = { 
trigger = { policy = { type = professional_army value = 1 }
NOT = { policy = { type = professional_army value = 2 } } }
type = build_cost which = super_heavy_armor when = on_upgrade where = relative value = -36
}

command = { 
trigger = { policy = { type = professional_army value = 1 }
NOT = { policy = { type = professional_army value = 2 } } }
type = build_cost which = anti_air when = on_upgrade where = relative value = -36
}


command = { 
trigger = { policy = { type = professional_army value = 2 }
NOT = { policy = { type = professional_army value = 3 } } }
type = build_cost which = land when = on_upgrade where = relative value = -32
}

command = { 
trigger = { policy = { type = professional_army value = 2 }
NOT = { policy = { type = professional_army value = 3 } } }
type = build_cost which = artillery when = on_upgrade where = relative value = -32
}

command = { 
trigger = { policy = { type = professional_army value = 2 }
NOT = { policy = { type = professional_army value = 3 } } }
type = build_cost which = rocket_artillery when = on_upgrade where = relative value = -32
}

command = { 
trigger = { policy = { type = professional_army value = 2 }
NOT = { policy = { type = professional_army value = 3 } } }
type = build_cost which = anti_tank when = on_upgrade where = relative value = -32
}

command = { 
trigger = { policy = { type = professional_army value = 2 }
NOT = { policy = { type = professional_army value = 3 } } }
type = build_cost which = armored_car when = on_upgrade where = relative value = -32
}

command = { 
trigger = { policy = { type = professional_army value = 2 }
NOT = { policy = { type = professional_army value = 3 } } }
type = build_cost which = engineer when = on_upgrade where = relative value = -32
}

command = { 
trigger = { policy = { type = professional_army value = 2 }
NOT = { policy = { type = professional_army value = 3 } } }
type = build_cost which = sp_artillery when = on_upgrade where = relative value = -32
}

command = { 
trigger = { policy = { type = professional_army value = 2 }
NOT = { policy = { type = professional_army value = 3 } } }
type = build_cost which = sp_rct_artillery when = on_upgrade where = relative value = -32
}

command = { 
trigger = { policy = { type = professional_army value = 2 }
NOT = { policy = { type = professional_army value = 3 } } }
type = build_cost which = tank_destroyer when = on_upgrade where = relative value = -32
}

command = { 
trigger = { policy = { type = professional_army value = 2 }
NOT = { policy = { type = professional_army value = 3 } } }
type = build_cost which = light_armor_brigade when = on_upgrade where = relative value = -32
}

command = { 
trigger = { policy = { type = professional_army value = 2 }
NOT = { policy = { type = professional_army value = 3 } } }
type = build_cost which = heavy_armor when = on_upgrade where = relative value = -32
}

command = { 
trigger = { policy = { type = professional_army value = 2 }
NOT = { policy = { type = professional_army value = 3 } } }
type = build_cost which = super_heavy_armor when = on_upgrade where = relative value = -32
}

command = { 
trigger = { policy = { type = professional_army value = 2 }
NOT = { policy = { type = professional_army value = 3 } } }
type = build_cost which = anti_air when = on_upgrade where = relative value = -32
}


command = { 
trigger = { policy = { type = professional_army value = 3 }
NOT = { policy = { type = professional_army value = 4 } } }
type = build_cost which = land when = on_upgrade where = relative value = -28
}

command = { 
trigger = { policy = { type = professional_army value = 3 }
NOT = { policy = { type = professional_army value = 4 } } }
type = build_cost which = artillery when = on_upgrade where = relative value = -28
}

command = { 
trigger = { policy = { type = professional_army value = 3 }
NOT = { policy = { type = professional_army value = 4 } } }
type = build_cost which = rocket_artillery when = on_upgrade where = relative value = -28
}

command = { 
trigger = { policy = { type = professional_army value = 3 }
NOT = { policy = { type = professional_army value = 4 } } }
type = build_cost which = anti_tank when = on_upgrade where = relative value = -28
}

command = { 
trigger = { policy = { type = professional_army value = 3 }
NOT = { policy = { type = professional_army value = 4 } } }
type = build_cost which = armored_car when = on_upgrade where = relative value = -28
}

command = { 
trigger = { policy = { type = professional_army value = 3 }
NOT = { policy = { type = professional_army value = 4 } } }
type = build_cost which = engineer when = on_upgrade where = relative value = -28
}

command = { 
trigger = { policy = { type = professional_army value = 3 }
NOT = { policy = { type = professional_army value = 4 } } }
type = build_cost which = sp_artillery when = on_upgrade where = relative value = -28
}

command = { 
trigger = { policy = { type = professional_army value = 3 }
NOT = { policy = { type = professional_army value = 4 } } }
type = build_cost which = sp_rct_artillery when = on_upgrade where = relative value = -28
}

command = { 
trigger = { policy = { type = professional_army value = 3 }
NOT = { policy = { type = professional_army value = 4 } } }
type = build_cost which = tank_destroyer when = on_upgrade where = relative value = -28
}

command = { 
trigger = { policy = { type = professional_army value = 3 }
NOT = { policy = { type = professional_army value = 4 } } }
type = build_cost which = light_armor_brigade when = on_upgrade where = relative value = -28
}

command = { 
trigger = { policy = { type = professional_army value = 3 }
NOT = { policy = { type = professional_army value = 4 } } }
type = build_cost which = heavy_armor when = on_upgrade where = relative value = -28
}

command = { 
trigger = { policy = { type = professional_army value = 3 }
NOT = { policy = { type = professional_army value = 4 } } }
type = build_cost which = super_heavy_armor when = on_upgrade where = relative value = -28
}

command = { 
trigger = { policy = { type = professional_army value = 3 }
NOT = { policy = { type = professional_army value = 4 } } }
type = build_cost which = anti_air when = on_upgrade where = relative value = -28
}


command = { 
trigger = { policy = { type = professional_army value = 4 }
NOT = { policy = { type = professional_army value = 5 } } }
type = build_cost which = land when = on_upgrade where = relative value = -24
}

command = { 
trigger = { policy = { type = professional_army value = 4 }
NOT = { policy = { type = professional_army value = 5 } } }
type = build_cost which = artillery when = on_upgrade where = relative value = -24
}

command = { 
trigger = { policy = { type = professional_army value = 4 }
NOT = { policy = { type = professional_army value = 5 } } }
type = build_cost which = rocket_artillery when = on_upgrade where = relative value = -24
}

command = { 
trigger = { policy = { type = professional_army value = 4 }
NOT = { policy = { type = professional_army value = 5 } } }
type = build_cost which = anti_tank when = on_upgrade where = relative value = -24
}

command = { 
trigger = { policy = { type = professional_army value = 4 }
NOT = { policy = { type = professional_army value = 5 } } }
type = build_cost which = armored_car when = on_upgrade where = relative value = -24
}

command = { 
trigger = { policy = { type = professional_army value = 4 }
NOT = { policy = { type = professional_army value = 5 } } }
type = build_cost which = engineer when = on_upgrade where = relative value = -24
}

command = { 
trigger = { policy = { type = professional_army value = 4 }
NOT = { policy = { type = professional_army value = 5 } } }
type = build_cost which = sp_artillery when = on_upgrade where = relative value = -24
}

command = { 
trigger = { policy = { type = professional_army value = 4 }
NOT = { policy = { type = professional_army value = 5 } } }
type = build_cost which = sp_rct_artillery when = on_upgrade where = relative value = -24
}

command = { 
trigger = { policy = { type = professional_army value = 4 }
NOT = { policy = { type = professional_army value = 5 } } }
type = build_cost which = tank_destroyer when = on_upgrade where = relative value = -24
}

command = { 
trigger = { policy = { type = professional_army value = 4 }
NOT = { policy = { type = professional_army value = 5 } } }
type = build_cost which = light_armor_brigade when = on_upgrade where = relative value = -24
}

command = { 
trigger = { policy = { type = professional_army value = 4 }
NOT = { policy = { type = professional_army value = 5 } } }
type = build_cost which = heavy_armor when = on_upgrade where = relative value = -24
}

command = { 
trigger = { policy = { type = professional_army value = 4 }
NOT = { policy = { type = professional_army value = 5 } } }
type = build_cost which = super_heavy_armor when = on_upgrade where = relative value = -24
}

command = { 
trigger = { policy = { type = professional_army value = 4 }
NOT = { policy = { type = professional_army value = 5 } } }
type = build_cost which = anti_air when = on_upgrade where = relative value = -24
}


command = { 
trigger = { policy = { type = professional_army value = 5 }
NOT = { policy = { type = professional_army value = 6 } } }
type = build_cost which = land when = on_upgrade where = relative value = -20
}

command = { 
trigger = { policy = { type = professional_army value = 5 }
NOT = { policy = { type = professional_army value = 6 } } }
type = build_cost which = artillery when = on_upgrade where = relative value = -20
}

command = { 
trigger = { policy = { type = professional_army value = 5 }
NOT = { policy = { type = professional_army value = 6 } } }
type = build_cost which = rocket_artillery when = on_upgrade where = relative value = -20
}

command = { 
trigger = { policy = { type = professional_army value = 5 }
NOT = { policy = { type = professional_army value = 6 } } }
type = build_cost which = anti_tank when = on_upgrade where = relative value = -20
}

command = { 
trigger = { policy = { type = professional_army value = 5 }
NOT = { policy = { type = professional_army value = 6 } } }
type = build_cost which = armored_car when = on_upgrade where = relative value = -20
}

command = { 
trigger = { policy = { type = professional_army value = 5 }
NOT = { policy = { type = professional_army value = 6 } } }
type = build_cost which = engineer when = on_upgrade where = relative value = -20
}

command = { 
trigger = { policy = { type = professional_army value = 5 }
NOT = { policy = { type = professional_army value = 6 } } }
type = build_cost which = sp_artillery when = on_upgrade where = relative value = -20
}

command = { 
trigger = { policy = { type = professional_army value = 5 }
NOT = { policy = { type = professional_army value = 6 } } }
type = build_cost which = sp_rct_artillery when = on_upgrade where = relative value = -20
}

command = { 
trigger = { policy = { type = professional_army value = 5 }
NOT = { policy = { type = professional_army value = 6 } } }
type = build_cost which = tank_destroyer when = on_upgrade where = relative value = -20
}

command = { 
trigger = { policy = { type = professional_army value = 5 }
NOT = { policy = { type = professional_army value = 6 } } }
type = build_cost which = light_armor_brigade when = on_upgrade where = relative value = -20
}

command = { 
trigger = { policy = { type = professional_army value = 5 }
NOT = { policy = { type = professional_army value = 6 } } }
type = build_cost which = heavy_armor when = on_upgrade where = relative value = -20
}

command = { 
trigger = { policy = { type = professional_army value = 5 }
NOT = { policy = { type = professional_army value = 6 } } }
type = build_cost which = super_heavy_armor when = on_upgrade where = relative value = -20
}

command = { 
trigger = { policy = { type = professional_army value = 5 }
NOT = { policy = { type = professional_army value = 6 } } }
type = build_cost which = anti_air when = on_upgrade where = relative value = -20
}


command = { 
trigger = { policy = { type = professional_army value = 6 }
NOT = { policy = { type = professional_army value = 7 } } }
type = build_cost which = land when = on_upgrade where = relative value = -16
}

command = { 
trigger = { policy = { type = professional_army value = 6 }
NOT = { policy = { type = professional_army value = 7 } } }
type = build_cost which = artillery when = on_upgrade where = relative value = -16
}

command = { 
trigger = { policy = { type = professional_army value = 6 }
NOT = { policy = { type = professional_army value = 7 } } }
type = build_cost which = rocket_artillery when = on_upgrade where = relative value = -16
}

command = { 
trigger = { policy = { type = professional_army value = 6 }
NOT = { policy = { type = professional_army value = 7 } } }
type = build_cost which = anti_tank when = on_upgrade where = relative value = -16
}

command = { 
trigger = { policy = { type = professional_army value = 6 }
NOT = { policy = { type = professional_army value = 7 } } }
type = build_cost which = armored_car when = on_upgrade where = relative value = -16
}

command = { 
trigger = { policy = { type = professional_army value = 6 }
NOT = { policy = { type = professional_army value = 7 } } }
type = build_cost which = engineer when = on_upgrade where = relative value = -16
}

command = { 
trigger = { policy = { type = professional_army value = 6 }
NOT = { policy = { type = professional_army value = 7 } } }
type = build_cost which = sp_artillery when = on_upgrade where = relative value = -16
}

command = { 
trigger = { policy = { type = professional_army value = 6 }
NOT = { policy = { type = professional_army value = 7 } } }
type = build_cost which = sp_rct_artillery when = on_upgrade where = relative value = -16
}

command = { 
trigger = { policy = { type = professional_army value = 6 }
NOT = { policy = { type = professional_army value = 7 } } }
type = build_cost which = tank_destroyer when = on_upgrade where = relative value = -16
}

command = { 
trigger = { policy = { type = professional_army value = 6 }
NOT = { policy = { type = professional_army value = 7 } } }
type = build_cost which = light_armor_brigade when = on_upgrade where = relative value = -16
}

command = { 
trigger = { policy = { type = professional_army value = 6 }
NOT = { policy = { type = professional_army value = 7 } } }
type = build_cost which = heavy_armor when = on_upgrade where = relative value = -16
}

command = { 
trigger = { policy = { type = professional_army value = 6 }
NOT = { policy = { type = professional_army value = 7 } } }
type = build_cost which = super_heavy_armor when = on_upgrade where = relative value = -16
}

command = { 
trigger = { policy = { type = professional_army value = 6 }
NOT = { policy = { type = professional_army value = 7 } } }
type = build_cost which = anti_air when = on_upgrade where = relative value = -16
}


command = { 
trigger = { policy = { type = professional_army value = 7 }
NOT = { policy = { type = professional_army value = 8 } } }
type = build_cost which = land when = on_upgrade where = relative value = -12
}

command = { 
trigger = { policy = { type = professional_army value = 7 }
NOT = { policy = { type = professional_army value = 8 } } }
type = build_cost which = artillery when = on_upgrade where = relative value = -12
}

command = { 
trigger = { policy = { type = professional_army value = 7 }
NOT = { policy = { type = professional_army value = 8 } } }
type = build_cost which = rocket_artillery when = on_upgrade where = relative value = -12
}

command = { 
trigger = { policy = { type = professional_army value = 7 }
NOT = { policy = { type = professional_army value = 8 } } }
type = build_cost which = anti_tank when = on_upgrade where = relative value = -12
}

command = { 
trigger = { policy = { type = professional_army value = 7 }
NOT = { policy = { type = professional_army value = 8 } } }
type = build_cost which = armored_car when = on_upgrade where = relative value = -12
}

command = { 
trigger = { policy = { type = professional_army value = 7 }
NOT = { policy = { type = professional_army value = 8 } } }
type = build_cost which = engineer when = on_upgrade where = relative value = -12
}

command = { 
trigger = { policy = { type = professional_army value = 7 }
NOT = { policy = { type = professional_army value = 8 } } }
type = build_cost which = sp_artillery when = on_upgrade where = relative value = -12
}

command = { 
trigger = { policy = { type = professional_army value = 7 }
NOT = { policy = { type = professional_army value = 8 } } }
type = build_cost which = sp_rct_artillery when = on_upgrade where = relative value = -12
}

command = { 
trigger = { policy = { type = professional_army value = 7 }
NOT = { policy = { type = professional_army value = 8 } } }
type = build_cost which = tank_destroyer when = on_upgrade where = relative value = -12
}

command = { 
trigger = { policy = { type = professional_army value = 7 }
NOT = { policy = { type = professional_army value = 8 } } }
type = build_cost which = light_armor_brigade when = on_upgrade where = relative value = -12
}

command = { 
trigger = { policy = { type = professional_army value = 7 }
NOT = { policy = { type = professional_army value = 8 } } }
type = build_cost which = heavy_armor when = on_upgrade where = relative value = -12
}

command = { 
trigger = { policy = { type = professional_army value = 7 }
NOT = { policy = { type = professional_army value = 8 } } }
type = build_cost which = super_heavy_armor when = on_upgrade where = relative value = -12
}

command = { 
trigger = { policy = { type = professional_army value = 7 }
NOT = { policy = { type = professional_army value = 8 } } }
type = build_cost which = anti_air when = on_upgrade where = relative value = -12
}


command = { 
trigger = { policy = { type = professional_army value = 8 }
NOT = { policy = { type = professional_army value = 9 } } }
type = build_cost which = land when = on_upgrade where = relative value = -8
}

command = { 
trigger = { policy = { type = professional_army value = 8 }
NOT = { policy = { type = professional_army value = 9 } } }
type = build_cost which = artillery when = on_upgrade where = relative value = -8
}

command = { 
trigger = { policy = { type = professional_army value = 8 }
NOT = { policy = { type = professional_army value = 9 } } }
type = build_cost which = rocket_artillery when = on_upgrade where = relative value = -8
}

command = { 
trigger = { policy = { type = professional_army value = 8 }
NOT = { policy = { type = professional_army value = 9 } } }
type = build_cost which = anti_tank when = on_upgrade where = relative value = -8
}

command = { 
trigger = { policy = { type = professional_army value = 8 }
NOT = { policy = { type = professional_army value = 9 } } }
type = build_cost which = armored_car when = on_upgrade where = relative value = -8
}

command = { 
trigger = { policy = { type = professional_army value = 8 }
NOT = { policy = { type = professional_army value = 9 } } }
type = build_cost which = engineer when = on_upgrade where = relative value = -8
}

command = { 
trigger = { policy = { type = professional_army value = 8 }
NOT = { policy = { type = professional_army value = 9 } } }
type = build_cost which = sp_artillery when = on_upgrade where = relative value = -8
}

command = { 
trigger = { policy = { type = professional_army value = 8 }
NOT = { policy = { type = professional_army value = 9 } } }
type = build_cost which = sp_rct_artillery when = on_upgrade where = relative value = -8
}

command = { 
trigger = { policy = { type = professional_army value = 8 }
NOT = { policy = { type = professional_army value = 9 } } }
type = build_cost which = tank_destroyer when = on_upgrade where = relative value = -8
}

command = { 
trigger = { policy = { type = professional_army value = 8 }
NOT = { policy = { type = professional_army value = 9 } } }
type = build_cost which = light_armor_brigade when = on_upgrade where = relative value = -8
}

command = { 
trigger = { policy = { type = professional_army value = 8 }
NOT = { policy = { type = professional_army value = 9 } } }
type = build_cost which = heavy_armor when = on_upgrade where = relative value = -8
}

command = { 
trigger = { policy = { type = professional_army value = 8 }
NOT = { policy = { type = professional_army value = 9 } } }
type = build_cost which = super_heavy_armor when = on_upgrade where = relative value = -8
}

command = { 
trigger = { policy = { type = professional_army value = 8 }
NOT = { policy = { type = professional_army value = 9 } } }
type = build_cost which = anti_air when = on_upgrade where = relative value = -8
}


command = { 
trigger = { policy = { type = professional_army value = 9 }
NOT = { policy = { type = professional_army value = 10 } } }
type = build_cost which = land when = on_upgrade where = relative value = -4
}

command = { 
trigger = { policy = { type = professional_army value = 9 }
NOT = { policy = { type = professional_army value = 10 } } }
type = build_cost which = artillery when = on_upgrade where = relative value = -4
}

command = { 
trigger = { policy = { type = professional_army value = 9 }
NOT = { policy = { type = professional_army value = 10 } } }
type = build_cost which = rocket_artillery when = on_upgrade where = relative value = -4
}

command = { 
trigger = { policy = { type = professional_army value = 9 }
NOT = { policy = { type = professional_army value = 10 } } }
type = build_cost which = anti_tank when = on_upgrade where = relative value = -4
}

command = { 
trigger = { policy = { type = professional_army value = 9 }
NOT = { policy = { type = professional_army value = 10 } } }
type = build_cost which = armored_car when = on_upgrade where = relative value = -4
}

command = { 
trigger = { policy = { type = professional_army value = 9 }
NOT = { policy = { type = professional_army value = 10 } } }
type = build_cost which = engineer when = on_upgrade where = relative value = -4
}

command = { 
trigger = { policy = { type = professional_army value = 9 }
NOT = { policy = { type = professional_army value = 10 } } }
type = build_cost which = sp_artillery when = on_upgrade where = relative value = -4
}

command = { 
trigger = { policy = { type = professional_army value = 9 }
NOT = { policy = { type = professional_army value = 10 } } }
type = build_cost which = sp_rct_artillery when = on_upgrade where = relative value = -4
}

command = { 
trigger = { policy = { type = professional_army value = 9 }
NOT = { policy = { type = professional_army value = 10 } } }
type = build_cost which = tank_destroyer when = on_upgrade where = relative value = -4
}

command = { 
trigger = { policy = { type = professional_army value = 9 }
NOT = { policy = { type = professional_army value = 10 } } }
type = build_cost which = light_armor_brigade when = on_upgrade where = relative value = -4
}

command = { 
trigger = { policy = { type = professional_army value = 9 }
NOT = { policy = { type = professional_army value = 10 } } }
type = build_cost which = heavy_armor when = on_upgrade where = relative value = -4
}

command = { 
trigger = { policy = { type = professional_army value = 9 }
NOT = { policy = { type = professional_army value = 10 } } }
type = build_cost which = super_heavy_armor when = on_upgrade where = relative value = -4
}

command = { 
trigger = { policy = { type = professional_army value = 9 }
NOT = { policy = { type = professional_army value = 10 } } }
type = build_cost which = anti_air when = on_upgrade where = relative value = -4
}


command = { 
trigger = { policy = { type = professional_army value = 10 } }
type = build_cost which = land when = on_upgrade where = relative value = -0
}

command = { 
trigger = { policy = { type = professional_army value = 10 } }
type = build_cost which = artillery when = on_upgrade where = relative value = -0
}

command = { 
trigger = { policy = { type = professional_army value = 10 } }
type = build_cost which = rocket_artillery when = on_upgrade where = relative value = -0
}

command = { 
trigger = { policy = { type = professional_army value = 10 } }
type = build_cost which = anti_tank when = on_upgrade where = relative value = -0
}

command = { 
trigger = { policy = { type = professional_army value = 10 } }
type = build_cost which = armored_car when = on_upgrade where = relative value = -0
}

command = { 
trigger = { policy = { type = professional_army value = 10 } }
type = build_cost which = engineer when = on_upgrade where = relative value = -0
}

command = { 
trigger = { policy = { type = professional_army value = 10 } }
type = build_cost which = sp_artillery when = on_upgrade where = relative value = -0
}

command = { 
trigger = { policy = { type = professional_army value = 10 } }
type = build_cost which = sp_rct_artillery when = on_upgrade where = relative value = -0
}

command = { 
trigger = { policy = { type = professional_army value = 10 } }
type = build_cost which = tank_destroyer when = on_upgrade where = relative value = -0
}

command = { 
trigger = { policy = { type = professional_army value = 10 } }
type = build_cost which = light_armor_brigade when = on_upgrade where = relative value = -0
}

command = { 
trigger = { policy = { type = professional_army value = 10 } }
type = build_cost which = heavy_armor when = on_upgrade where = relative value = -0
}

command = { 
trigger = { policy = { type = professional_army value = 10 } }
type = build_cost which = super_heavy_armor when = on_upgrade where = relative value = -0
}

command = { 
trigger = { policy = { type = professional_army value = 10 } }
type = build_cost which = anti_air when = on_upgrade where = relative value = -0
}



command = {
trigger = { policy = { type = professional_army value = 1 }
NOT = { policy = { type = professional_army value = 2 } } }
type = local_setflag which = SLD_1
}

command = {
trigger = { policy = { type = professional_army value = 2 }
NOT = { policy = { type = professional_army value = 3 } } }
type = local_setflag which = SLD_2
}

command = {
trigger = { policy = { type = professional_army value = 3 }
NOT = { policy = { type = professional_army value = 4 } } }
type = local_setflag which = SLD_3
}

command = {
trigger = { policy = { type = professional_army value = 4 }
NOT = { policy = { type = professional_army value = 5 } } }
type = local_setflag which = SLD_4
}

command = {
trigger = { policy = { type = professional_army value = 5 }
NOT = { policy = { type = professional_army value = 6 } } }
type = local_setflag which = SLD_5
}

command = {
trigger = { policy = { type = professional_army value = 6 }
NOT = { policy = { type = professional_army value = 7 } } }
type = local_setflag which = SLD_6
}

command = {
trigger = { policy = { type = professional_army value = 7 }
NOT = { policy = { type = professional_army value = 8 } } }
type = local_setflag which = SLD_7
}

command = {
trigger = { policy = { type = professional_army value = 8 }
NOT = { policy = { type = professional_army value = 9 } } }
type = local_setflag which = SLD_8
}

command = {
trigger = { policy = { type = professional_army value = 9 }
NOT = { policy = { type = professional_army value = 10 } } }
type = local_setflag which = SLD_9
}

command = {
trigger = { policy = { type = professional_army value = 10 } }
type = local_setflag which = SLD_10
}
			}

		action = {
			name = "SƈꊇœKp"
		command = { type = event which = 646901 where = U00 }
		command = { type = event which = 646901 where = U01 }
		command = { type = event which = 646901 where = U02 }
		command = { type = event which = 646901 where = U03 }
		command = { type = event which = 646901 where = U04 }
		command = { type = event which = 646901 where = U05 }
		command = { type = event which = 646901 where = U06 }
		command = { type = event which = 646901 where = U07 }
		command = { type = event which = 646901 where = U08 }
		command = { type = event which = 646901 where = U09 }
		command = { type = event which = 646901 where = U10 }
		command = { type = event which = 646901 where = U11 }
		command = { type = event which = 646901 where = U12 }
		command = { type = event which = 646901 where = U13 }
		command = { type = event which = 646901 where = U14 }
		command = { type = event which = 646901 where = U15 }
		command = { type = event which = 646901 where = U16 }
		command = { type = event which = 646901 where = U17 }
		command = { type = event which = 646901 where = U18 }
		command = { type = event which = 646901 where = U19 }
		command = { type = event which = 646901 where = U20 }
		command = { type = event which = 646901 where = U21 }
		command = { type = event which = 646901 where = U22 }
		command = { type = event which = 646901 where = U23 }
		command = { type = event which = 646901 where = U24 }
		command = { type = event which = 646901 where = U25 }
		command = { type = event which = 646901 where = U26 }
		command = { type = event which = 646901 where = U27 }
		command = { type = event which = 646901 where = U28 }
		command = { type = event which = 646901 where = U29 }
		command = { type = event which = 646901 where = U30 }
		command = { type = event which = 646901 where = U31 }
		command = { type = event which = 646901 where = U32 }
		command = { type = event which = 646901 where = U33 }
		command = { type = event which = 646901 where = U34 }
		command = { type = event which = 646901 where = U35 }
		command = { type = event which = 646901 where = U36 }
		command = { type = event which = 646901 where = U37 }
		command = { type = event which = 646901 where = U38 }
		command = { type = event which = 646901 where = U39 }
		command = { type = event which = 646901 where = U40 }
		command = { type = event which = 646901 where = U41 }
		command = { type = event which = 646901 where = U42 }
		command = { type = event which = 646901 where = U43 }
		command = { type = event which = 646901 where = U44 }
		command = { type = event which = 646901 where = U45 }
		command = { type = event which = 646901 where = U46 }
		command = { type = event which = 646901 where = U47 }
		command = { type = event which = 646901 where = U48 }
		command = { type = event which = 646901 where = U49 }
		command = { type = event which = 646901 where = U50 }
		command = { type = event which = 646901 where = U51 }
		command = { type = event which = 646901 where = U52 }
		command = { type = event which = 646901 where = U53 }
		command = { type = event which = 646901 where = U54 }
		command = { type = event which = 646901 where = U55 }
		command = { type = event which = 646901 where = U56 }
		command = { type = event which = 646901 where = U57 }
		command = { type = event which = 646901 where = U58 }
		command = { type = event which = 646901 where = U59 }
		command = { type = event which = 646901 where = U60 }
		command = { type = event which = 646901 where = U61 }
		command = { type = event which = 646901 where = U62 }
		command = { type = event which = 646901 where = U63 }
		command = { type = event which = 646901 where = U64 }
		command = { type = event which = 646901 where = U65 }
		command = { type = event which = 646901 where = U66 }
		command = { type = event which = 646901 where = U67 }
		command = { type = event which = 646901 where = U68 }
		command = { type = event which = 646901 where = U69 }
		command = { type = event which = 646901 where = U70 }
		command = { type = event which = 646901 where = U71 }
		command = { type = event which = 646901 where = U72 }
		command = { type = event which = 646901 where = U73 }
		command = { type = event which = 646901 where = U74 }
		command = { type = event which = 646901 where = U75 }
		command = { type = event which = 646901 where = U76 }
		command = { type = event which = 646901 where = U77 }
		command = { type = event which = 646901 where = U78 }
		command = { type = event which = 646901 where = U79 }
		command = { type = event which = 646901 where = U80 }
		command = { type = event which = 646901 where = U81 }
		command = { type = event which = 646901 where = U82 }
		command = { type = event which = 646901 where = U83 }
		command = { type = event which = 646901 where = U84 }
		command = { type = event which = 646901 where = U85 }
		command = { type = event which = 646901 where = U86 }
		command = { type = event which = 646901 where = U87 }
		command = { type = event which = 646901 where = U88 }
		command = { type = event which = 646901 where = U89 }
		command = { type = event which = 646901 where = U90 }
		command = { type = event which = 646901 where = U91 }
		command = { type = event which = 646901 where = U92 }
		command = { type = event which = 646901 where = U93 }
		command = { type = event which = 646901 where = U94 }
		command = { type = event which = 646901 where = U95 }
		command = { type = event which = 646901 where = U96 }
		command = { type = event which = 646901 where = U97 }
		command = { type = event which = 646901 where = U98 }
		command = { type = event which = 646901 where = U99 }
		command = { type = event which = 646901 where = USN }
		command = { type = event which = 646901 where = UAU }
		command = { type = event which = 646901 where = UCH }
		command = { type = event which = 646901 where = UBO }
		command = { type = event which = 646901 where = UTC }
		command = { type = event which = 646901 where = UGS }
		command = { type = event which = 646901 where = UCS }
		command = { type = event which = 646901 where = UIC }
		command = { type = event which = 646901 where = UPR }
		command = { type = event which = 646901 where = UER }
		command = { type = event which = 646901 where = UTO }
		command = { type = event which = 646901 where = UIR }
		command = { type = event which = 646901 where = UTL }
		command = { type = event which = 646901 where = UPS }
		command = { type = event which = 646901 where = UES }
		command = { type = event which = 646901 where = URO }
		command = { type = event which = 646901 where = UAP }
		command = { type = event which = 646901 where = UPE }
		command = { type = event which = 646901 where = AFG }
		command = { type = event which = 646901 where = ALB }
		command = { type = event which = 646901 where = ALG }
		command = { type = event which = 646901 where = ALI }
		command = { type = event which = 646901 where = ALS }
		command = { type = event which = 646901 where = ANG }
		command = { type = event which = 646901 where = ARA }
		command = { type = event which = 646901 where = ARG }
		command = { type = event which = 646901 where = ARM }
		command = { type = event which = 646901 where = AST }
		command = { type = event which = 646901 where = AUS }
		command = { type = event which = 646901 where = AXI }
		command = { type = event which = 646901 where = AZB }
		command = { type = event which = 646901 where = BEL }
		command = { type = event which = 646901 where = BEN }
		command = { type = event which = 646901 where = BHU }
		command = { type = event which = 646901 where = BLR }
		command = { type = event which = 646901 where = BOL }
		command = { type = event which = 646901 where = BOS }
		command = { type = event which = 646901 where = BRA }
		command = { type = event which = 646901 where = BRU }
		command = { type = event which = 646901 where = BUL }
		command = { type = event which = 646901 where = BUR }
		command = { type = event which = 646901 where = CAL }
		command = { type = event which = 646901 where = CAM }
		command = { type = event which = 646901 where = CAN }
		command = { type = event which = 646901 where = CGX }
		command = { type = event which = 646901 where = CHC }
		command = { type = event which = 646901 where = CHI }
		command = { type = event which = 646901 where = CHL }
		command = { type = event which = 646901 where = CMB }
		command = { type = event which = 646901 where = COL }
		command = { type = event which = 646901 where = CON }
		command = { type = event which = 646901 where = COS }
		command = { type = event which = 646901 where = CRO }
		command = { type = event which = 646901 where = CSA }
		command = { type = event which = 646901 where = CSX }
		command = { type = event which = 646901 where = CUB }
		command = { type = event which = 646901 where = CXB }
		command = { type = event which = 646901 where = CYN }
		command = { type = event which = 646901 where = CYP }
		command = { type = event which = 646901 where = CZE }
		command = { type = event which = 646901 where = DDR }
		command = { type = event which = 646901 where = DEN }
		command = { type = event which = 646901 where = DFR }
		command = { type = event which = 646901 where = DOM }
		command = { type = event which = 646901 where = EAF }
		command = { type = event which = 646901 where = ECU }
		command = { type = event which = 646901 where = EGY }
		command = { type = event which = 646901 where = ENG }
		command = { type = event which = 646901 where = EQA }
		command = { type = event which = 646901 where = EST }
		command = { type = event which = 646901 where = ETH }
		command = { type = event which = 646901 where = EUS }
		command = { type = event which = 646901 where = FIN }
		command = { type = event which = 646901 where = FLA }
		command = { type = event which = 646901 where = FRA }
		command = { type = event which = 646901 where = GAB }
		command = { type = event which = 646901 where = GEO }
		command = { type = event which = 646901 where = GER }
		command = { type = event which = 646901 where = GLD }
		command = { type = event which = 646901 where = GRE }
		command = { type = event which = 646901 where = GUA }
		command = { type = event which = 646901 where = GUI }
		command = { type = event which = 646901 where = GUY }
		command = { type = event which = 646901 where = HAI }
		command = { type = event which = 646901 where = HOL }
		command = { type = event which = 646901 where = HON }
		command = { type = event which = 646901 where = HUN }
		command = { type = event which = 646901 where = ICL }
		command = { type = event which = 646901 where = IDC }
		command = { type = event which = 646901 where = IND }
		command = { type = event which = 646901 where = INO }
		command = { type = event which = 646901 where = IRE }
		command = { type = event which = 646901 where = IRQ }
		command = { type = event which = 646901 where = ISR }
		command = { type = event which = 646901 where = ITA }
		command = { type = event which = 646901 where = JAP }
		command = { type = event which = 646901 where = JOR }
		command = { type = event which = 646901 where = KAZ }
		command = { type = event which = 646901 where = KOR }
		command = { type = event which = 646901 where = KUR }
		command = { type = event which = 646901 where = KYG }
		command = { type = event which = 646901 where = LAO }
		command = { type = event which = 646901 where = LAT }
		command = { type = event which = 646901 where = LBY }
		command = { type = event which = 646901 where = LEB }
		command = { type = event which = 646901 where = LIB }
		command = { type = event which = 646901 where = LIT }
		command = { type = event which = 646901 where = LUX }
		command = { type = event which = 646901 where = MAD }
		command = { type = event which = 646901 where = MAL }
		command = { type = event which = 646901 where = MAN }
		command = { type = event which = 646901 where = MEN }
		command = { type = event which = 646901 where = MEX }
		command = { type = event which = 646901 where = MLY }
		command = { type = event which = 646901 where = MON }
		command = { type = event which = 646901 where = MOR }
		command = { type = event which = 646901 where = MOZ }
		command = { type = event which = 646901 where = MTN }
		command = { type = event which = 646901 where = NAM }
		command = { type = event which = 646901 where = NEP }
		command = { type = event which = 646901 where = NIC }
		command = { type = event which = 646901 where = NIG }
		command = { type = event which = 646901 where = NOR }
		command = { type = event which = 646901 where = NZL }
		command = { type = event which = 646901 where = OMN }
		command = { type = event which = 646901 where = OTT }
		command = { type = event which = 646901 where = PAK }
		command = { type = event which = 646901 where = PAL }
		command = { type = event which = 646901 where = PAN }
		command = { type = event which = 646901 where = PAR }
		command = { type = event which = 646901 where = PER }
		command = { type = event which = 646901 where = PHI }
		command = { type = event which = 646901 where = POL }
		command = { type = event which = 646901 where = POR }
		command = { type = event which = 646901 where = PRI }
		command = { type = event which = 646901 where = PRK }
		command = { type = event which = 646901 where = PRU }
		command = { type = event which = 646901 where = QUE }
		#command = { type = event which = 646901 where = REB }
		command = { type = event which = 646901 where = RHO }
		command = { type = event which = 646901 where = ROM }
		command = { type = event which = 646901 where = RSI }
		command = { type = event which = 646901 where = RUS }
		command = { type = event which = 646901 where = SAF }
		command = { type = event which = 646901 where = SAL }
		command = { type = event which = 646901 where = SAR }
		command = { type = event which = 646901 where = SAU }
		command = { type = event which = 646901 where = SCA }
		command = { type = event which = 646901 where = SCH }
		command = { type = event which = 646901 where = SCO }
		command = { type = event which = 646901 where = SER }
		command = { type = event which = 646901 where = SIA }
		command = { type = event which = 646901 where = SIB }
		command = { type = event which = 646901 where = SIE }
		command = { type = event which = 646901 where = SIK }
		command = { type = event which = 646901 where = SLO }
		command = { type = event which = 646901 where = SLV }
		command = { type = event which = 646901 where = SOM }
		command = { type = event which = 646901 where = SOV }
		command = { type = event which = 646901 where = SPA }
		command = { type = event which = 646901 where = SPR }
		command = { type = event which = 646901 where = SUD }
		command = { type = event which = 646901 where = SWE }
		command = { type = event which = 646901 where = SYR }
		command = { type = event which = 646901 where = TAJ }
		command = { type = event which = 646901 where = TAN }
		command = { type = event which = 646901 where = TEX }
		command = { type = event which = 646901 where = TIB }
		command = { type = event which = 646901 where = TRA }
		command = { type = event which = 646901 where = TRK }
		command = { type = event which = 646901 where = TUN }
		command = { type = event which = 646901 where = TUR }
		command = { type = event which = 646901 where = UKR }
		command = { type = event which = 646901 where = URU }
		command = { type = event which = 646901 where = USA }
		command = { type = event which = 646901 where = UZB }
		command = { type = event which = 646901 where = VEN }
		command = { type = event which = 646901 where = VIC }
		command = { type = event which = 646901 where = VIE }
		command = { type = event which = 646901 where = WLL }
		command = { type = event which = 646901 where = YEM }
		command = { type = event which = 646901 where = YUG }
			}
}




event = {
	id = 646901

TAG = { UES UBO UPR URO UER UGS UCS UPS UCH UTC UTL UTO UAU USN UIC UPE UIR UAP
        AFG ALB ALG ALI ALS ANG ARA ARG ARM AST AUS AXI AZB BEL BEN BHU BLR BOL
        BOS BRA BRU BUL BUR CAL CAM CAN CGX CHC CHI CHL CMB COL CON COS CRO CSA
        CSX CUB CXB CYN CYP CZE DDR DEN DFR DOM EAF ECU EGY ENG EQA EST ETH EUS
        FIN FLA FRA GAB GEO GER GLD GRE GUA GUI GUY HAI HOL HON HUN ICL IDC IND
        INO IRE IRQ ISR ITA JAP JOR KAZ KOR KUR KYG LAO LAT LBY LEB LIB LIT LUX
        MAD MAL MAN MEN MEX MLY MON MOR MOZ MTN NAM NEP NIC NIG NOR NZL OMN OTT
        PAK PAL PAN PAR PER PHI POL POR PRI PRK PRU QUE     RHO ROM RSI RUS SAF
        SAL SAR SAU SCA SCH SCO SER SIA SIB SIE SIK SLO SLV SOM SOV SPA SPR SUD
        SWE SYR TAJ TAN TEX TIB TRA TRK TUN TUR UKR URU USA UZB VEN VIC VIE WLL
        YEM YUG
        U00 U01 U02 U03 U04 U05 U06 U07 U08 U09 U10 U11 U12 U13 U14 U15 U16 U17
        U18 U19 U20 U21 U22 U23 U24 U25 U26 U27 U28 U29 U30 U31 U32 U33 U34 U35
        U36 U37 U38 U39 U40 U41 U42 U43 U44 U45 U46 U47 U48 U39 U50 U51 U52 U53
        U54 U55 U56 U57 U58 U59 U60 U61 U62 U63 U64 U65 U66 U67 U68 U69 U70 U71
        U72 U73 U74 U75 U76 U77 U78 U79 U80 U81 U82 U83 U84 U85 U86 U87 U88 U89
        U90 U91 U92 U93 U94 U95 U96 U97 U98 U99 }

	name = "^XC_[̌ʂ̓KpiSƈꊇj"
   desc = "^XC_[̌ʂKp܂B"

	persistent = yes

	action = {
		name = "Kp"
command = { trigger = { local_flag = SLD_1 } type = ground_def_eff value = -0.01 when = 1 }
command = { trigger = { local_flag = SLD_2 } type = ground_def_eff value = -0.02 when = 1 }
command = { trigger = { local_flag = SLD_3 } type = ground_def_eff value = -0.03 when = 1 }
command = { trigger = { local_flag = SLD_4 } type = ground_def_eff value = -0.04 when = 1 }
command = { trigger = { local_flag = SLD_5 } type = ground_def_eff value = -0.05 when = 1 }
command = { trigger = { local_flag = SLD_6 } type = ground_def_eff value = -0.06 when = 1 }
command = { trigger = { local_flag = SLD_7 } type = ground_def_eff value = -0.07 when = 1 }
command = { trigger = { local_flag = SLD_8 } type = ground_def_eff value = -0.08 when = 1 }
command = { trigger = { local_flag = SLD_9 } type = ground_def_eff value = -0.09 when = 1 }
command = { trigger = { local_flag = SLD_10 } type = ground_def_eff value = -0.1 when = 1 }


command = { trigger = { local_flag = SLD_1 } type = build_cost which = land when = on_upgrade where = relative value = 36 }
command = { trigger = { local_flag = SLD_2 } type = build_cost which = land when = on_upgrade where = relative value = 32 }
command = { trigger = { local_flag = SLD_3 } type = build_cost which = land when = on_upgrade where = relative value = 28 }
command = { trigger = { local_flag = SLD_4 } type = build_cost which = land when = on_upgrade where = relative value = 24 }
command = { trigger = { local_flag = SLD_5 } type = build_cost which = land when = on_upgrade where = relative value = 20 }
command = { trigger = { local_flag = SLD_6 } type = build_cost which = land when = on_upgrade where = relative value = 16 }
command = { trigger = { local_flag = SLD_7 } type = build_cost which = land when = on_upgrade where = relative value = 12 }
command = { trigger = { local_flag = SLD_8 } type = build_cost which = land when = on_upgrade where = relative value = 8 }
command = { trigger = { local_flag = SLD_9 } type = build_cost which = land when = on_upgrade where = relative value = 4 }
command = { trigger = { local_flag = SLD_10 } type = build_cost which = land when = on_upgrade where = relative value = 0 }

command = { trigger = { local_flag = SLD_1 } type = build_cost which = artillery when = on_upgrade where = relative value = 36 }
command = { trigger = { local_flag = SLD_2 } type = build_cost which = artillery when = on_upgrade where = relative value = 32 }
command = { trigger = { local_flag = SLD_3 } type = build_cost which = artillery when = on_upgrade where = relative value = 28 }
command = { trigger = { local_flag = SLD_4 } type = build_cost which = artillery when = on_upgrade where = relative value = 24 }
command = { trigger = { local_flag = SLD_5 } type = build_cost which = artillery when = on_upgrade where = relative value = 20 }
command = { trigger = { local_flag = SLD_6 } type = build_cost which = artillery when = on_upgrade where = relative value = 16 }
command = { trigger = { local_flag = SLD_7 } type = build_cost which = artillery when = on_upgrade where = relative value = 12 }
command = { trigger = { local_flag = SLD_8 } type = build_cost which = artillery when = on_upgrade where = relative value = 8 }
command = { trigger = { local_flag = SLD_9 } type = build_cost which = artillery when = on_upgrade where = relative value = 4 }
command = { trigger = { local_flag = SLD_10 } type = build_cost which = artillery when = on_upgrade where = relative value = 0 }

command = { trigger = { local_flag = SLD_1 } type = build_cost which = rocket_artillery when = on_upgrade where = relative value = 36 }
command = { trigger = { local_flag = SLD_2 } type = build_cost which = rocket_artillery when = on_upgrade where = relative value = 32 }
command = { trigger = { local_flag = SLD_3 } type = build_cost which = rocket_artillery when = on_upgrade where = relative value = 28 }
command = { trigger = { local_flag = SLD_4 } type = build_cost which = rocket_artillery when = on_upgrade where = relative value = 24 }
command = { trigger = { local_flag = SLD_5 } type = build_cost which = rocket_artillery when = on_upgrade where = relative value = 20 }
command = { trigger = { local_flag = SLD_6 } type = build_cost which = rocket_artillery when = on_upgrade where = relative value = 16 }
command = { trigger = { local_flag = SLD_7 } type = build_cost which = rocket_artillery when = on_upgrade where = relative value = 12 }
command = { trigger = { local_flag = SLD_8 } type = build_cost which = rocket_artillery when = on_upgrade where = relative value = 8 }
command = { trigger = { local_flag = SLD_9 } type = build_cost which = rocket_artillery when = on_upgrade where = relative value = 4 }
command = { trigger = { local_flag = SLD_10 } type = build_cost which = rocket_artillery when = on_upgrade where = relative value = 0 }

command = { trigger = { local_flag = SLD_1 } type = build_cost which = anti_tank when = on_upgrade where = relative value = 36 }
command = { trigger = { local_flag = SLD_2 } type = build_cost which = anti_tank when = on_upgrade where = relative value = 32 }
command = { trigger = { local_flag = SLD_3 } type = build_cost which = anti_tank when = on_upgrade where = relative value = 28 }
command = { trigger = { local_flag = SLD_4 } type = build_cost which = anti_tank when = on_upgrade where = relative value = 24 }
command = { trigger = { local_flag = SLD_5 } type = build_cost which = anti_tank when = on_upgrade where = relative value = 20 }
command = { trigger = { local_flag = SLD_6 } type = build_cost which = anti_tank when = on_upgrade where = relative value = 16 }
command = { trigger = { local_flag = SLD_7 } type = build_cost which = anti_tank when = on_upgrade where = relative value = 12 }
command = { trigger = { local_flag = SLD_8 } type = build_cost which = anti_tank when = on_upgrade where = relative value = 8 }
command = { trigger = { local_flag = SLD_9 } type = build_cost which = anti_tank when = on_upgrade where = relative value = 4 }
command = { trigger = { local_flag = SLD_10 } type = build_cost which = anti_tank when = on_upgrade where = relative value = 0 }

command = { trigger = { local_flag = SLD_1 } type = build_cost which = armored_car when = on_upgrade where = relative value = 36 }
command = { trigger = { local_flag = SLD_2 } type = build_cost which = armored_car when = on_upgrade where = relative value = 32 }
command = { trigger = { local_flag = SLD_3 } type = build_cost which = armored_car when = on_upgrade where = relative value = 28 }
command = { trigger = { local_flag = SLD_4 } type = build_cost which = armored_car when = on_upgrade where = relative value = 24 }
command = { trigger = { local_flag = SLD_5 } type = build_cost which = armored_car when = on_upgrade where = relative value = 20 }
command = { trigger = { local_flag = SLD_6 } type = build_cost which = armored_car when = on_upgrade where = relative value = 16 }
command = { trigger = { local_flag = SLD_7 } type = build_cost which = armored_car when = on_upgrade where = relative value = 12 }
command = { trigger = { local_flag = SLD_8 } type = build_cost which = armored_car when = on_upgrade where = relative value = 8 }
command = { trigger = { local_flag = SLD_9 } type = build_cost which = armored_car when = on_upgrade where = relative value = 4 }
command = { trigger = { local_flag = SLD_10 } type = build_cost which = armored_car when = on_upgrade where = relative value = 0 }

command = { trigger = { local_flag = SLD_1 } type = build_cost which = engineer when = on_upgrade where = relative value = 36 }
command = { trigger = { local_flag = SLD_2 } type = build_cost which = engineer when = on_upgrade where = relative value = 32 }
command = { trigger = { local_flag = SLD_3 } type = build_cost which = engineer when = on_upgrade where = relative value = 28 }
command = { trigger = { local_flag = SLD_4 } type = build_cost which = engineer when = on_upgrade where = relative value = 24 }
command = { trigger = { local_flag = SLD_5 } type = build_cost which = engineer when = on_upgrade where = relative value = 20 }
command = { trigger = { local_flag = SLD_6 } type = build_cost which = engineer when = on_upgrade where = relative value = 16 }
command = { trigger = { local_flag = SLD_7 } type = build_cost which = engineer when = on_upgrade where = relative value = 12 }
command = { trigger = { local_flag = SLD_8 } type = build_cost which = engineer when = on_upgrade where = relative value = 8 }
command = { trigger = { local_flag = SLD_9 } type = build_cost which = engineer when = on_upgrade where = relative value = 4 }
command = { trigger = { local_flag = SLD_10 } type = build_cost which = engineer when = on_upgrade where = relative value = 0 }

command = { trigger = { local_flag = SLD_1 } type = build_cost which = sp_artillery when = on_upgrade where = relative value = 36 }
command = { trigger = { local_flag = SLD_2 } type = build_cost which = sp_artillery when = on_upgrade where = relative value = 32 }
command = { trigger = { local_flag = SLD_3 } type = build_cost which = sp_artillery when = on_upgrade where = relative value = 28 }
command = { trigger = { local_flag = SLD_4 } type = build_cost which = sp_artillery when = on_upgrade where = relative value = 24 }
command = { trigger = { local_flag = SLD_5 } type = build_cost which = sp_artillery when = on_upgrade where = relative value = 20 }
command = { trigger = { local_flag = SLD_6 } type = build_cost which = sp_artillery when = on_upgrade where = relative value = 16 }
command = { trigger = { local_flag = SLD_7 } type = build_cost which = sp_artillery when = on_upgrade where = relative value = 12 }
command = { trigger = { local_flag = SLD_8 } type = build_cost which = sp_artillery when = on_upgrade where = relative value = 8 }
command = { trigger = { local_flag = SLD_9 } type = build_cost which = sp_artillery when = on_upgrade where = relative value = 4 }
command = { trigger = { local_flag = SLD_10 } type = build_cost which = sp_artillery when = on_upgrade where = relative value = 0 }

command = { trigger = { local_flag = SLD_1 } type = build_cost which = sp_rct_artillery when = on_upgrade where = relative value = 36 }
command = { trigger = { local_flag = SLD_2 } type = build_cost which = sp_rct_artillery when = on_upgrade where = relative value = 32 }
command = { trigger = { local_flag = SLD_3 } type = build_cost which = sp_rct_artillery when = on_upgrade where = relative value = 28 }
command = { trigger = { local_flag = SLD_4 } type = build_cost which = sp_rct_artillery when = on_upgrade where = relative value = 24 }
command = { trigger = { local_flag = SLD_5 } type = build_cost which = sp_rct_artillery when = on_upgrade where = relative value = 20 }
command = { trigger = { local_flag = SLD_6 } type = build_cost which = sp_rct_artillery when = on_upgrade where = relative value = 16 }
command = { trigger = { local_flag = SLD_7 } type = build_cost which = sp_rct_artillery when = on_upgrade where = relative value = 12 }
command = { trigger = { local_flag = SLD_8 } type = build_cost which = sp_rct_artillery when = on_upgrade where = relative value = 8 }
command = { trigger = { local_flag = SLD_9 } type = build_cost which = sp_rct_artillery when = on_upgrade where = relative value = 4 }
command = { trigger = { local_flag = SLD_10 } type = build_cost which = sp_rct_artillery when = on_upgrade where = relative value = 0 }

command = { trigger = { local_flag = SLD_1 } type = build_cost which = tank_destroyer when = on_upgrade where = relative value = 36 }
command = { trigger = { local_flag = SLD_2 } type = build_cost which = tank_destroyer when = on_upgrade where = relative value = 32 }
command = { trigger = { local_flag = SLD_3 } type = build_cost which = tank_destroyer when = on_upgrade where = relative value = 28 }
command = { trigger = { local_flag = SLD_4 } type = build_cost which = tank_destroyer when = on_upgrade where = relative value = 24 }
command = { trigger = { local_flag = SLD_5 } type = build_cost which = tank_destroyer when = on_upgrade where = relative value = 20 }
command = { trigger = { local_flag = SLD_6 } type = build_cost which = tank_destroyer when = on_upgrade where = relative value = 16 }
command = { trigger = { local_flag = SLD_7 } type = build_cost which = tank_destroyer when = on_upgrade where = relative value = 12 }
command = { trigger = { local_flag = SLD_8 } type = build_cost which = tank_destroyer when = on_upgrade where = relative value = 8 }
command = { trigger = { local_flag = SLD_9 } type = build_cost which = tank_destroyer when = on_upgrade where = relative value = 4 }
command = { trigger = { local_flag = SLD_10 } type = build_cost which = tank_destroyer when = on_upgrade where = relative value = 0 }

command = { trigger = { local_flag = SLD_1 } type = build_cost which = light_armor_brigade when = on_upgrade where = relative value = 36 }
command = { trigger = { local_flag = SLD_2 } type = build_cost which = light_armor_brigade when = on_upgrade where = relative value = 32 }
command = { trigger = { local_flag = SLD_3 } type = build_cost which = light_armor_brigade when = on_upgrade where = relative value = 28 }
command = { trigger = { local_flag = SLD_4 } type = build_cost which = light_armor_brigade when = on_upgrade where = relative value = 24 }
command = { trigger = { local_flag = SLD_5 } type = build_cost which = light_armor_brigade when = on_upgrade where = relative value = 20 }
command = { trigger = { local_flag = SLD_6 } type = build_cost which = light_armor_brigade when = on_upgrade where = relative value = 16 }
command = { trigger = { local_flag = SLD_7 } type = build_cost which = light_armor_brigade when = on_upgrade where = relative value = 12 }
command = { trigger = { local_flag = SLD_8 } type = build_cost which = light_armor_brigade when = on_upgrade where = relative value = 8 }
command = { trigger = { local_flag = SLD_9 } type = build_cost which = light_armor_brigade when = on_upgrade where = relative value = 4 }
command = { trigger = { local_flag = SLD_10 } type = build_cost which = light_armor_brigade when = on_upgrade where = relative value = 0 }

command = { trigger = { local_flag = SLD_1 } type = build_cost which = heavy_armor when = on_upgrade where = relative value = 36 }
command = { trigger = { local_flag = SLD_2 } type = build_cost which = heavy_armor when = on_upgrade where = relative value = 32 }
command = { trigger = { local_flag = SLD_3 } type = build_cost which = heavy_armor when = on_upgrade where = relative value = 28 }
command = { trigger = { local_flag = SLD_4 } type = build_cost which = heavy_armor when = on_upgrade where = relative value = 24 }
command = { trigger = { local_flag = SLD_5 } type = build_cost which = heavy_armor when = on_upgrade where = relative value = 20 }
command = { trigger = { local_flag = SLD_6 } type = build_cost which = heavy_armor when = on_upgrade where = relative value = 16 }
command = { trigger = { local_flag = SLD_7 } type = build_cost which = heavy_armor when = on_upgrade where = relative value = 12 }
command = { trigger = { local_flag = SLD_8 } type = build_cost which = heavy_armor when = on_upgrade where = relative value = 8 }
command = { trigger = { local_flag = SLD_9 } type = build_cost which = heavy_armor when = on_upgrade where = relative value = 4 }
command = { trigger = { local_flag = SLD_10 } type = build_cost which = heavy_armor when = on_upgrade where = relative value = 0 }

command = { trigger = { local_flag = SLD_1 } type = build_cost which = super_heavy_armor when = on_upgrade where = relative value = 36 }
command = { trigger = { local_flag = SLD_2 } type = build_cost which = super_heavy_armor when = on_upgrade where = relative value = 32 }
command = { trigger = { local_flag = SLD_3 } type = build_cost which = super_heavy_armor when = on_upgrade where = relative value = 28 }
command = { trigger = { local_flag = SLD_4 } type = build_cost which = super_heavy_armor when = on_upgrade where = relative value = 24 }
command = { trigger = { local_flag = SLD_5 } type = build_cost which = super_heavy_armor when = on_upgrade where = relative value = 20 }
command = { trigger = { local_flag = SLD_6 } type = build_cost which = super_heavy_armor when = on_upgrade where = relative value = 16 }
command = { trigger = { local_flag = SLD_7 } type = build_cost which = super_heavy_armor when = on_upgrade where = relative value = 12 }
command = { trigger = { local_flag = SLD_8 } type = build_cost which = super_heavy_armor when = on_upgrade where = relative value = 8 }
command = { trigger = { local_flag = SLD_9 } type = build_cost which = super_heavy_armor when = on_upgrade where = relative value = 4 }
command = { trigger = { local_flag = SLD_10 } type = build_cost which = super_heavy_armor when = on_upgrade where = relative value = 0 }

command = { trigger = { local_flag = SLD_1 } type = build_cost which = anti_air when = on_upgrade where = relative value = 36 }
command = { trigger = { local_flag = SLD_2 } type = build_cost which = anti_air when = on_upgrade where = relative value = 32 }
command = { trigger = { local_flag = SLD_3 } type = build_cost which = anti_air when = on_upgrade where = relative value = 28 }
command = { trigger = { local_flag = SLD_4 } type = build_cost which = anti_air when = on_upgrade where = relative value = 24 }
command = { trigger = { local_flag = SLD_5 } type = build_cost which = anti_air when = on_upgrade where = relative value = 20 }
command = { trigger = { local_flag = SLD_6 } type = build_cost which = anti_air when = on_upgrade where = relative value = 16 }
command = { trigger = { local_flag = SLD_7 } type = build_cost which = anti_air when = on_upgrade where = relative value = 12 }
command = { trigger = { local_flag = SLD_8 } type = build_cost which = anti_air when = on_upgrade where = relative value = 8 }
command = { trigger = { local_flag = SLD_9 } type = build_cost which = anti_air when = on_upgrade where = relative value = 4 }
command = { trigger = { local_flag = SLD_10 } type = build_cost which = anti_air when = on_upgrade where = relative value = 0 }


command = { trigger = { local_flag = SLD_1 } type = local_clrflag which = SLD_1 }
command = { trigger = { local_flag = SLD_2 } type = local_clrflag which = SLD_2 }
command = { trigger = { local_flag = SLD_3 } type = local_clrflag which = SLD_3 }
command = { trigger = { local_flag = SLD_4 } type = local_clrflag which = SLD_4 }
command = { trigger = { local_flag = SLD_5 } type = local_clrflag which = SLD_5 }
command = { trigger = { local_flag = SLD_6 } type = local_clrflag which = SLD_6 }
command = { trigger = { local_flag = SLD_7 } type = local_clrflag which = SLD_7 }
command = { trigger = { local_flag = SLD_8 } type = local_clrflag which = SLD_8 }
command = { trigger = { local_flag = SLD_9 } type = local_clrflag which = SLD_9 }
command = { trigger = { local_flag = SLD_10 } type = local_clrflag which = SLD_10 }


command = { 
trigger = { policy = { type = professional_army value = 1 }
NOT = { policy = { type = professional_army value = 2 } } }
type = ground_def_eff value = 0.01 when = 1
}
command = { 
trigger = { policy = { type = professional_army value = 2 }
NOT = { policy = { type = professional_army value = 3 } } }
type = ground_def_eff value = 0.02 when = 1
}

command = { 
trigger = { policy = { type = professional_army value = 3 }
NOT = { policy = { type = professional_army value = 4 } } }
type = ground_def_eff value = 0.03 when = 1
}

command = { 
trigger = { policy = { type = professional_army value = 4 }
NOT = { policy = { type = professional_army value = 5 } } }
type = ground_def_eff value = 0.04 when = 1
}

command = { 
trigger = { policy = { type = professional_army value = 5 }
NOT = { policy = { type = professional_army value = 6 } } }
type = ground_def_eff value = 0.05 when = 1
}

command = { 
trigger = { policy = { type = professional_army value = 6 }
NOT = { policy = { type = professional_army value = 7 } } }
type = ground_def_eff value = 0.06 when = 1
}

command = { 
trigger = { policy = { type = professional_army value = 7 }
NOT = { policy = { type = professional_army value = 8 } } }
type = ground_def_eff value = 0.07 when = 1
}

command = { 
trigger = { policy = { type = professional_army value = 8 }
NOT = { policy = { type = professional_army value = 9 } } }
type = ground_def_eff value = 0.08 when = 1
}

command = { 
trigger = { policy = { type = professional_army value = 9 }
NOT = { policy = { type = professional_army value = 10 } } }
type = ground_def_eff value = 0.09 when = 1
}

command = {
trigger = { policy = { type = professional_army value = 10 } }
type = ground_def_eff value = 0.1 when = 1
}



command = { 
trigger = { policy = { type = professional_army value = 1 }
NOT = { policy = { type = professional_army value = 2 } } }
type = build_cost which = land when = on_upgrade where = relative value = -36
}

command = { 
trigger = { policy = { type = professional_army value = 1 }
NOT = { policy = { type = professional_army value = 2 } } }
type = build_cost which = artillery when = on_upgrade where = relative value = -36
}

command = { 
trigger = { policy = { type = professional_army value = 1 }
NOT = { policy = { type = professional_army value = 2 } } }
type = build_cost which = rocket_artillery when = on_upgrade where = relative value = -36
}

command = { 
trigger = { policy = { type = professional_army value = 1 }
NOT = { policy = { type = professional_army value = 2 } } }
type = build_cost which = anti_tank when = on_upgrade where = relative value = -36
}

command = { 
trigger = { policy = { type = professional_army value = 1 }
NOT = { policy = { type = professional_army value = 2 } } }
type = build_cost which = armored_car when = on_upgrade where = relative value = -36
}

command = { 
trigger = { policy = { type = professional_army value = 1 }
NOT = { policy = { type = professional_army value = 2 } } }
type = build_cost which = engineer when = on_upgrade where = relative value = -36
}

command = { 
trigger = { policy = { type = professional_army value = 1 }
NOT = { policy = { type = professional_army value = 2 } } }
type = build_cost which = sp_artillery when = on_upgrade where = relative value = -36
}

command = { 
trigger = { policy = { type = professional_army value = 1 }
NOT = { policy = { type = professional_army value = 2 } } }
type = build_cost which = sp_rct_artillery when = on_upgrade where = relative value = -36
}

command = { 
trigger = { policy = { type = professional_army value = 1 }
NOT = { policy = { type = professional_army value = 2 } } }
type = build_cost which = tank_destroyer when = on_upgrade where = relative value = -36
}

command = { 
trigger = { policy = { type = professional_army value = 1 }
NOT = { policy = { type = professional_army value = 2 } } }
type = build_cost which = light_armor_brigade when = on_upgrade where = relative value = -36
}

command = { 
trigger = { policy = { type = professional_army value = 1 }
NOT = { policy = { type = professional_army value = 2 } } }
type = build_cost which = heavy_armor when = on_upgrade where = relative value = -36
}

command = { 
trigger = { policy = { type = professional_army value = 1 }
NOT = { policy = { type = professional_army value = 2 } } }
type = build_cost which = super_heavy_armor when = on_upgrade where = relative value = -36
}

command = { 
trigger = { policy = { type = professional_army value = 1 }
NOT = { policy = { type = professional_army value = 2 } } }
type = build_cost which = anti_air when = on_upgrade where = relative value = -36
}


command = { 
trigger = { policy = { type = professional_army value = 2 }
NOT = { policy = { type = professional_army value = 3 } } }
type = build_cost which = land when = on_upgrade where = relative value = -32
}

command = { 
trigger = { policy = { type = professional_army value = 2 }
NOT = { policy = { type = professional_army value = 3 } } }
type = build_cost which = artillery when = on_upgrade where = relative value = -32
}

command = { 
trigger = { policy = { type = professional_army value = 2 }
NOT = { policy = { type = professional_army value = 3 } } }
type = build_cost which = rocket_artillery when = on_upgrade where = relative value = -32
}

command = { 
trigger = { policy = { type = professional_army value = 2 }
NOT = { policy = { type = professional_army value = 3 } } }
type = build_cost which = anti_tank when = on_upgrade where = relative value = -32
}

command = { 
trigger = { policy = { type = professional_army value = 2 }
NOT = { policy = { type = professional_army value = 3 } } }
type = build_cost which = armored_car when = on_upgrade where = relative value = -32
}

command = { 
trigger = { policy = { type = professional_army value = 2 }
NOT = { policy = { type = professional_army value = 3 } } }
type = build_cost which = engineer when = on_upgrade where = relative value = -32
}

command = { 
trigger = { policy = { type = professional_army value = 2 }
NOT = { policy = { type = professional_army value = 3 } } }
type = build_cost which = sp_artillery when = on_upgrade where = relative value = -32
}

command = { 
trigger = { policy = { type = professional_army value = 2 }
NOT = { policy = { type = professional_army value = 3 } } }
type = build_cost which = sp_rct_artillery when = on_upgrade where = relative value = -32
}

command = { 
trigger = { policy = { type = professional_army value = 2 }
NOT = { policy = { type = professional_army value = 3 } } }
type = build_cost which = tank_destroyer when = on_upgrade where = relative value = -32
}

command = { 
trigger = { policy = { type = professional_army value = 2 }
NOT = { policy = { type = professional_army value = 3 } } }
type = build_cost which = light_armor_brigade when = on_upgrade where = relative value = -32
}

command = { 
trigger = { policy = { type = professional_army value = 2 }
NOT = { policy = { type = professional_army value = 3 } } }
type = build_cost which = heavy_armor when = on_upgrade where = relative value = -32
}

command = { 
trigger = { policy = { type = professional_army value = 2 }
NOT = { policy = { type = professional_army value = 3 } } }
type = build_cost which = super_heavy_armor when = on_upgrade where = relative value = -32
}

command = { 
trigger = { policy = { type = professional_army value = 2 }
NOT = { policy = { type = professional_army value = 3 } } }
type = build_cost which = anti_air when = on_upgrade where = relative value = -32
}


command = { 
trigger = { policy = { type = professional_army value = 3 }
NOT = { policy = { type = professional_army value = 4 } } }
type = build_cost which = land when = on_upgrade where = relative value = -28
}

command = { 
trigger = { policy = { type = professional_army value = 3 }
NOT = { policy = { type = professional_army value = 4 } } }
type = build_cost which = artillery when = on_upgrade where = relative value = -28
}

command = { 
trigger = { policy = { type = professional_army value = 3 }
NOT = { policy = { type = professional_army value = 4 } } }
type = build_cost which = rocket_artillery when = on_upgrade where = relative value = -28
}

command = { 
trigger = { policy = { type = professional_army value = 3 }
NOT = { policy = { type = professional_army value = 4 } } }
type = build_cost which = anti_tank when = on_upgrade where = relative value = -28
}

command = { 
trigger = { policy = { type = professional_army value = 3 }
NOT = { policy = { type = professional_army value = 4 } } }
type = build_cost which = armored_car when = on_upgrade where = relative value = -28
}

command = { 
trigger = { policy = { type = professional_army value = 3 }
NOT = { policy = { type = professional_army value = 4 } } }
type = build_cost which = engineer when = on_upgrade where = relative value = -28
}

command = { 
trigger = { policy = { type = professional_army value = 3 }
NOT = { policy = { type = professional_army value = 4 } } }
type = build_cost which = sp_artillery when = on_upgrade where = relative value = -28
}

command = { 
trigger = { policy = { type = professional_army value = 3 }
NOT = { policy = { type = professional_army value = 4 } } }
type = build_cost which = sp_rct_artillery when = on_upgrade where = relative value = -28
}

command = { 
trigger = { policy = { type = professional_army value = 3 }
NOT = { policy = { type = professional_army value = 4 } } }
type = build_cost which = tank_destroyer when = on_upgrade where = relative value = -28
}

command = { 
trigger = { policy = { type = professional_army value = 3 }
NOT = { policy = { type = professional_army value = 4 } } }
type = build_cost which = light_armor_brigade when = on_upgrade where = relative value = -28
}

command = { 
trigger = { policy = { type = professional_army value = 3 }
NOT = { policy = { type = professional_army value = 4 } } }
type = build_cost which = heavy_armor when = on_upgrade where = relative value = -28
}

command = { 
trigger = { policy = { type = professional_army value = 3 }
NOT = { policy = { type = professional_army value = 4 } } }
type = build_cost which = super_heavy_armor when = on_upgrade where = relative value = -28
}

command = { 
trigger = { policy = { type = professional_army value = 3 }
NOT = { policy = { type = professional_army value = 4 } } }
type = build_cost which = anti_air when = on_upgrade where = relative value = -28
}


command = { 
trigger = { policy = { type = professional_army value = 4 }
NOT = { policy = { type = professional_army value = 5 } } }
type = build_cost which = land when = on_upgrade where = relative value = -24
}

command = { 
trigger = { policy = { type = professional_army value = 4 }
NOT = { policy = { type = professional_army value = 5 } } }
type = build_cost which = artillery when = on_upgrade where = relative value = -24
}

command = { 
trigger = { policy = { type = professional_army value = 4 }
NOT = { policy = { type = professional_army value = 5 } } }
type = build_cost which = rocket_artillery when = on_upgrade where = relative value = -24
}

command = { 
trigger = { policy = { type = professional_army value = 4 }
NOT = { policy = { type = professional_army value = 5 } } }
type = build_cost which = anti_tank when = on_upgrade where = relative value = -24
}

command = { 
trigger = { policy = { type = professional_army value = 4 }
NOT = { policy = { type = professional_army value = 5 } } }
type = build_cost which = armored_car when = on_upgrade where = relative value = -24
}

command = { 
trigger = { policy = { type = professional_army value = 4 }
NOT = { policy = { type = professional_army value = 5 } } }
type = build_cost which = engineer when = on_upgrade where = relative value = -24
}

command = { 
trigger = { policy = { type = professional_army value = 4 }
NOT = { policy = { type = professional_army value = 5 } } }
type = build_cost which = sp_artillery when = on_upgrade where = relative value = -24
}

command = { 
trigger = { policy = { type = professional_army value = 4 }
NOT = { policy = { type = professional_army value = 5 } } }
type = build_cost which = sp_rct_artillery when = on_upgrade where = relative value = -24
}

command = { 
trigger = { policy = { type = professional_army value = 4 }
NOT = { policy = { type = professional_army value = 5 } } }
type = build_cost which = tank_destroyer when = on_upgrade where = relative value = -24
}

command = { 
trigger = { policy = { type = professional_army value = 4 }
NOT = { policy = { type = professional_army value = 5 } } }
type = build_cost which = light_armor_brigade when = on_upgrade where = relative value = -24
}

command = { 
trigger = { policy = { type = professional_army value = 4 }
NOT = { policy = { type = professional_army value = 5 } } }
type = build_cost which = heavy_armor when = on_upgrade where = relative value = -24
}

command = { 
trigger = { policy = { type = professional_army value = 4 }
NOT = { policy = { type = professional_army value = 5 } } }
type = build_cost which = super_heavy_armor when = on_upgrade where = relative value = -24
}

command = { 
trigger = { policy = { type = professional_army value = 4 }
NOT = { policy = { type = professional_army value = 5 } } }
type = build_cost which = anti_air when = on_upgrade where = relative value = -24
}


command = { 
trigger = { policy = { type = professional_army value = 5 }
NOT = { policy = { type = professional_army value = 6 } } }
type = build_cost which = land when = on_upgrade where = relative value = -20
}

command = { 
trigger = { policy = { type = professional_army value = 5 }
NOT = { policy = { type = professional_army value = 6 } } }
type = build_cost which = artillery when = on_upgrade where = relative value = -20
}

command = { 
trigger = { policy = { type = professional_army value = 5 }
NOT = { policy = { type = professional_army value = 6 } } }
type = build_cost which = rocket_artillery when = on_upgrade where = relative value = -20
}

command = { 
trigger = { policy = { type = professional_army value = 5 }
NOT = { policy = { type = professional_army value = 6 } } }
type = build_cost which = anti_tank when = on_upgrade where = relative value = -20
}

command = { 
trigger = { policy = { type = professional_army value = 5 }
NOT = { policy = { type = professional_army value = 6 } } }
type = build_cost which = armored_car when = on_upgrade where = relative value = -20
}

command = { 
trigger = { policy = { type = professional_army value = 5 }
NOT = { policy = { type = professional_army value = 6 } } }
type = build_cost which = engineer when = on_upgrade where = relative value = -20
}

command = { 
trigger = { policy = { type = professional_army value = 5 }
NOT = { policy = { type = professional_army value = 6 } } }
type = build_cost which = sp_artillery when = on_upgrade where = relative value = -20
}

command = { 
trigger = { policy = { type = professional_army value = 5 }
NOT = { policy = { type = professional_army value = 6 } } }
type = build_cost which = sp_rct_artillery when = on_upgrade where = relative value = -20
}

command = { 
trigger = { policy = { type = professional_army value = 5 }
NOT = { policy = { type = professional_army value = 6 } } }
type = build_cost which = tank_destroyer when = on_upgrade where = relative value = -20
}

command = { 
trigger = { policy = { type = professional_army value = 5 }
NOT = { policy = { type = professional_army value = 6 } } }
type = build_cost which = light_armor_brigade when = on_upgrade where = relative value = -20
}

command = { 
trigger = { policy = { type = professional_army value = 5 }
NOT = { policy = { type = professional_army value = 6 } } }
type = build_cost which = heavy_armor when = on_upgrade where = relative value = -20
}

command = { 
trigger = { policy = { type = professional_army value = 5 }
NOT = { policy = { type = professional_army value = 6 } } }
type = build_cost which = super_heavy_armor when = on_upgrade where = relative value = -20
}

command = { 
trigger = { policy = { type = professional_army value = 5 }
NOT = { policy = { type = professional_army value = 6 } } }
type = build_cost which = anti_air when = on_upgrade where = relative value = -20
}


command = { 
trigger = { policy = { type = professional_army value = 6 }
NOT = { policy = { type = professional_army value = 7 } } }
type = build_cost which = land when = on_upgrade where = relative value = -16
}

command = { 
trigger = { policy = { type = professional_army value = 6 }
NOT = { policy = { type = professional_army value = 7 } } }
type = build_cost which = artillery when = on_upgrade where = relative value = -16
}

command = { 
trigger = { policy = { type = professional_army value = 6 }
NOT = { policy = { type = professional_army value = 7 } } }
type = build_cost which = rocket_artillery when = on_upgrade where = relative value = -16
}

command = { 
trigger = { policy = { type = professional_army value = 6 }
NOT = { policy = { type = professional_army value = 7 } } }
type = build_cost which = anti_tank when = on_upgrade where = relative value = -16
}

command = { 
trigger = { policy = { type = professional_army value = 6 }
NOT = { policy = { type = professional_army value = 7 } } }
type = build_cost which = armored_car when = on_upgrade where = relative value = -16
}

command = { 
trigger = { policy = { type = professional_army value = 6 }
NOT = { policy = { type = professional_army value = 7 } } }
type = build_cost which = engineer when = on_upgrade where = relative value = -16
}

command = { 
trigger = { policy = { type = professional_army value = 6 }
NOT = { policy = { type = professional_army value = 7 } } }
type = build_cost which = sp_artillery when = on_upgrade where = relative value = -16
}

command = { 
trigger = { policy = { type = professional_army value = 6 }
NOT = { policy = { type = professional_army value = 7 } } }
type = build_cost which = sp_rct_artillery when = on_upgrade where = relative value = -16
}

command = { 
trigger = { policy = { type = professional_army value = 6 }
NOT = { policy = { type = professional_army value = 7 } } }
type = build_cost which = tank_destroyer when = on_upgrade where = relative value = -16
}

command = { 
trigger = { policy = { type = professional_army value = 6 }
NOT = { policy = { type = professional_army value = 7 } } }
type = build_cost which = light_armor_brigade when = on_upgrade where = relative value = -16
}

command = { 
trigger = { policy = { type = professional_army value = 6 }
NOT = { policy = { type = professional_army value = 7 } } }
type = build_cost which = heavy_armor when = on_upgrade where = relative value = -16
}

command = { 
trigger = { policy = { type = professional_army value = 6 }
NOT = { policy = { type = professional_army value = 7 } } }
type = build_cost which = super_heavy_armor when = on_upgrade where = relative value = -16
}

command = { 
trigger = { policy = { type = professional_army value = 6 }
NOT = { policy = { type = professional_army value = 7 } } }
type = build_cost which = anti_air when = on_upgrade where = relative value = -16
}


command = { 
trigger = { policy = { type = professional_army value = 7 }
NOT = { policy = { type = professional_army value = 8 } } }
type = build_cost which = land when = on_upgrade where = relative value = -12
}

command = { 
trigger = { policy = { type = professional_army value = 7 }
NOT = { policy = { type = professional_army value = 8 } } }
type = build_cost which = artillery when = on_upgrade where = relative value = -12
}

command = { 
trigger = { policy = { type = professional_army value = 7 }
NOT = { policy = { type = professional_army value = 8 } } }
type = build_cost which = rocket_artillery when = on_upgrade where = relative value = -12
}

command = { 
trigger = { policy = { type = professional_army value = 7 }
NOT = { policy = { type = professional_army value = 8 } } }
type = build_cost which = anti_tank when = on_upgrade where = relative value = -12
}

command = { 
trigger = { policy = { type = professional_army value = 7 }
NOT = { policy = { type = professional_army value = 8 } } }
type = build_cost which = armored_car when = on_upgrade where = relative value = -12
}

command = { 
trigger = { policy = { type = professional_army value = 7 }
NOT = { policy = { type = professional_army value = 8 } } }
type = build_cost which = engineer when = on_upgrade where = relative value = -12
}

command = { 
trigger = { policy = { type = professional_army value = 7 }
NOT = { policy = { type = professional_army value = 8 } } }
type = build_cost which = sp_artillery when = on_upgrade where = relative value = -12
}

command = { 
trigger = { policy = { type = professional_army value = 7 }
NOT = { policy = { type = professional_army value = 8 } } }
type = build_cost which = sp_rct_artillery when = on_upgrade where = relative value = -12
}

command = { 
trigger = { policy = { type = professional_army value = 7 }
NOT = { policy = { type = professional_army value = 8 } } }
type = build_cost which = tank_destroyer when = on_upgrade where = relative value = -12
}

command = { 
trigger = { policy = { type = professional_army value = 7 }
NOT = { policy = { type = professional_army value = 8 } } }
type = build_cost which = light_armor_brigade when = on_upgrade where = relative value = -12
}

command = { 
trigger = { policy = { type = professional_army value = 7 }
NOT = { policy = { type = professional_army value = 8 } } }
type = build_cost which = heavy_armor when = on_upgrade where = relative value = -12
}

command = { 
trigger = { policy = { type = professional_army value = 7 }
NOT = { policy = { type = professional_army value = 8 } } }
type = build_cost which = super_heavy_armor when = on_upgrade where = relative value = -12
}

command = { 
trigger = { policy = { type = professional_army value = 7 }
NOT = { policy = { type = professional_army value = 8 } } }
type = build_cost which = anti_air when = on_upgrade where = relative value = -12
}


command = { 
trigger = { policy = { type = professional_army value = 8 }
NOT = { policy = { type = professional_army value = 9 } } }
type = build_cost which = land when = on_upgrade where = relative value = -8
}

command = { 
trigger = { policy = { type = professional_army value = 8 }
NOT = { policy = { type = professional_army value = 9 } } }
type = build_cost which = artillery when = on_upgrade where = relative value = -8
}

command = { 
trigger = { policy = { type = professional_army value = 8 }
NOT = { policy = { type = professional_army value = 9 } } }
type = build_cost which = rocket_artillery when = on_upgrade where = relative value = -8
}

command = { 
trigger = { policy = { type = professional_army value = 8 }
NOT = { policy = { type = professional_army value = 9 } } }
type = build_cost which = anti_tank when = on_upgrade where = relative value = -8
}

command = { 
trigger = { policy = { type = professional_army value = 8 }
NOT = { policy = { type = professional_army value = 9 } } }
type = build_cost which = armored_car when = on_upgrade where = relative value = -8
}

command = { 
trigger = { policy = { type = professional_army value = 8 }
NOT = { policy = { type = professional_army value = 9 } } }
type = build_cost which = engineer when = on_upgrade where = relative value = -8
}

command = { 
trigger = { policy = { type = professional_army value = 8 }
NOT = { policy = { type = professional_army value = 9 } } }
type = build_cost which = sp_artillery when = on_upgrade where = relative value = -8
}

command = { 
trigger = { policy = { type = professional_army value = 8 }
NOT = { policy = { type = professional_army value = 9 } } }
type = build_cost which = sp_rct_artillery when = on_upgrade where = relative value = -8
}

command = { 
trigger = { policy = { type = professional_army value = 8 }
NOT = { policy = { type = professional_army value = 9 } } }
type = build_cost which = tank_destroyer when = on_upgrade where = relative value = -8
}

command = { 
trigger = { policy = { type = professional_army value = 8 }
NOT = { policy = { type = professional_army value = 9 } } }
type = build_cost which = light_armor_brigade when = on_upgrade where = relative value = -8
}

command = { 
trigger = { policy = { type = professional_army value = 8 }
NOT = { policy = { type = professional_army value = 9 } } }
type = build_cost which = heavy_armor when = on_upgrade where = relative value = -8
}

command = { 
trigger = { policy = { type = professional_army value = 8 }
NOT = { policy = { type = professional_army value = 9 } } }
type = build_cost which = super_heavy_armor when = on_upgrade where = relative value = -8
}

command = { 
trigger = { policy = { type = professional_army value = 8 }
NOT = { policy = { type = professional_army value = 9 } } }
type = build_cost which = anti_air when = on_upgrade where = relative value = -8
}


command = { 
trigger = { policy = { type = professional_army value = 9 }
NOT = { policy = { type = professional_army value = 10 } } }
type = build_cost which = land when = on_upgrade where = relative value = -4
}

command = { 
trigger = { policy = { type = professional_army value = 9 }
NOT = { policy = { type = professional_army value = 10 } } }
type = build_cost which = artillery when = on_upgrade where = relative value = -4
}

command = { 
trigger = { policy = { type = professional_army value = 9 }
NOT = { policy = { type = professional_army value = 10 } } }
type = build_cost which = rocket_artillery when = on_upgrade where = relative value = -4
}

command = { 
trigger = { policy = { type = professional_army value = 9 }
NOT = { policy = { type = professional_army value = 10 } } }
type = build_cost which = anti_tank when = on_upgrade where = relative value = -4
}

command = { 
trigger = { policy = { type = professional_army value = 9 }
NOT = { policy = { type = professional_army value = 10 } } }
type = build_cost which = armored_car when = on_upgrade where = relative value = -4
}

command = { 
trigger = { policy = { type = professional_army value = 9 }
NOT = { policy = { type = professional_army value = 10 } } }
type = build_cost which = engineer when = on_upgrade where = relative value = -4
}

command = { 
trigger = { policy = { type = professional_army value = 9 }
NOT = { policy = { type = professional_army value = 10 } } }
type = build_cost which = sp_artillery when = on_upgrade where = relative value = -4
}

command = { 
trigger = { policy = { type = professional_army value = 9 }
NOT = { policy = { type = professional_army value = 10 } } }
type = build_cost which = sp_rct_artillery when = on_upgrade where = relative value = -4
}

command = { 
trigger = { policy = { type = professional_army value = 9 }
NOT = { policy = { type = professional_army value = 10 } } }
type = build_cost which = tank_destroyer when = on_upgrade where = relative value = -4
}

command = { 
trigger = { policy = { type = professional_army value = 9 }
NOT = { policy = { type = professional_army value = 10 } } }
type = build_cost which = light_armor_brigade when = on_upgrade where = relative value = -4
}

command = { 
trigger = { policy = { type = professional_army value = 9 }
NOT = { policy = { type = professional_army value = 10 } } }
type = build_cost which = heavy_armor when = on_upgrade where = relative value = -4
}

command = { 
trigger = { policy = { type = professional_army value = 9 }
NOT = { policy = { type = professional_army value = 10 } } }
type = build_cost which = super_heavy_armor when = on_upgrade where = relative value = -4
}

command = { 
trigger = { policy = { type = professional_army value = 9 }
NOT = { policy = { type = professional_army value = 10 } } }
type = build_cost which = anti_air when = on_upgrade where = relative value = -4
}


command = { 
trigger = { policy = { type = professional_army value = 10 } }
type = build_cost which = land when = on_upgrade where = relative value = -0
}

command = { 
trigger = { policy = { type = professional_army value = 10 } }
type = build_cost which = artillery when = on_upgrade where = relative value = -0
}

command = { 
trigger = { policy = { type = professional_army value = 10 } }
type = build_cost which = rocket_artillery when = on_upgrade where = relative value = -0
}

command = { 
trigger = { policy = { type = professional_army value = 10 } }
type = build_cost which = anti_tank when = on_upgrade where = relative value = -0
}

command = { 
trigger = { policy = { type = professional_army value = 10 } }
type = build_cost which = armored_car when = on_upgrade where = relative value = -0
}

command = { 
trigger = { policy = { type = professional_army value = 10 } }
type = build_cost which = engineer when = on_upgrade where = relative value = -0
}

command = { 
trigger = { policy = { type = professional_army value = 10 } }
type = build_cost which = sp_artillery when = on_upgrade where = relative value = -0
}

command = { 
trigger = { policy = { type = professional_army value = 10 } }
type = build_cost which = sp_rct_artillery when = on_upgrade where = relative value = -0
}

command = { 
trigger = { policy = { type = professional_army value = 10 } }
type = build_cost which = tank_destroyer when = on_upgrade where = relative value = -0
}

command = { 
trigger = { policy = { type = professional_army value = 10 } }
type = build_cost which = light_armor_brigade when = on_upgrade where = relative value = -0
}

command = { 
trigger = { policy = { type = professional_army value = 10 } }
type = build_cost which = heavy_armor when = on_upgrade where = relative value = -0
}

command = { 
trigger = { policy = { type = professional_army value = 10 } }
type = build_cost which = super_heavy_armor when = on_upgrade where = relative value = -0
}

command = { 
trigger = { policy = { type = professional_army value = 10 } }
type = build_cost which = anti_air when = on_upgrade where = relative value = -0
}


command = {
trigger = { policy = { type = professional_army value = 1 }
NOT = { policy = { type = professional_army value = 2 } } }
type = local_setflag which = SLD_1
}

command = {
trigger = { policy = { type = professional_army value = 2 }
NOT = { policy = { type = professional_army value = 3 } } }
type = local_setflag which = SLD_2
}

command = {
trigger = { policy = { type = professional_army value = 3 }
NOT = { policy = { type = professional_army value = 4 } } }
type = local_setflag which = SLD_3
}

command = {
trigger = { policy = { type = professional_army value = 4 }
NOT = { policy = { type = professional_army value = 5 } } }
type = local_setflag which = SLD_4
}

command = {
trigger = { policy = { type = professional_army value = 5 }
NOT = { policy = { type = professional_army value = 6 } } }
type = local_setflag which = SLD_5
}

command = {
trigger = { policy = { type = professional_army value = 6 }
NOT = { policy = { type = professional_army value = 7 } } }
type = local_setflag which = SLD_6
}

command = {
trigger = { policy = { type = professional_army value = 7 }
NOT = { policy = { type = professional_army value = 8 } } }
type = local_setflag which = SLD_7
}

command = {
trigger = { policy = { type = professional_army value = 8 }
NOT = { policy = { type = professional_army value = 9 } } }
type = local_setflag which = SLD_8
}

command = {
trigger = { policy = { type = professional_army value = 9 }
NOT = { policy = { type = professional_army value = 10 } } }
type = local_setflag which = SLD_9
}

command = {
trigger = { policy = { type = professional_army value = 10 } }
type = local_setflag which = SLD_10
}
	}
}


event = {
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	invention = yes

	name = "CxgiSZpꊇj"
	desc = "SZpꊇŃAbNiCxgjs܂B
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	action = {
		name = "AbN" 
		command = { type = activate which = 7100 }
		command = { type = activate which = 7110 }
		command = { type = activate which = 7120 }
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		command = { type = activate which = 16000 }
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		command = { type = activate which = 16010 }
		command = { type = activate which = 16020 }
		command = { type = activate which = 7200 }
		command = { type = activate which = 7210 }
		command = { type = activate which = 7220 }
		command = { type = activate which = 7230 }
		command = { type = activate which = 7240 }
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		command = { type = activate which = 7270 }
		command = { type = activate which = 16030 }
		command = { type = activate which = 15500 }
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}

event = {
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	persistent = yes

	decision = { ai = no }
	trigger  = { ai = no }
   
	name = "31 CxgiSZpꊇj̋"
	desc = "Ȃ炩̖肪ACxgȂꍇA
̃fBVWgpASZpAbN邱Ƃł܂B"

	date = { day = 0 month = 0 year = 1914 }
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	deathdate = { day = 0 month = 0 year = 1990 }

	action = {
		name = "IɃAbN" 
#~TC
command = { type = activate which = 7100 }
command = { type = activate which = 7110 }
command = { type = activate which = 7120 }
command = { type = activate which = 7130 }
#Rs[^
command = { type = activate which = 7140 }
command = { type = activate which = 7150 }
command = { type = activate which = 7160 }
command = { type = activate which = 16000 }
#j
command = { type = activate which = 7170 }
command = { type = activate which = 7180 }
command = { type = activate which = 7190 }
command = { type = activate which = 16010 }
command = { type = activate which = 16020 }
#q͎͐@
command = { type = activate which = 7200 }
#q͏m͎@
command = { type = activate which = 7210 }
#q͋@
command = { type = activate which = 7220 }
#q͐
command = { type = activate which = 7230 }
#qRtc
command = { type = activate which = 7240 }
#Βn()~TC
command = { type = activate which = 7260 }
#n΋~TC
command = { type = activate which = 7270 }
#嗤Ԑ헪@
command = { type = activate which = 16030 }
#pGW
command = { type = activate which = 15500 }
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		command = { type = event which = 6468513 where = U67 }
		command = { type = event which = 6468513 where = U68 }
		command = { type = event which = 6468513 where = U69 }
		command = { type = event which = 6468513 where = U70 }
		command = { type = event which = 6468513 where = U71 }
		command = { type = event which = 6468513 where = U72 }
		command = { type = event which = 6468513 where = U73 }
		command = { type = event which = 6468513 where = U74 }
		command = { type = event which = 6468513 where = U75 }
		command = { type = event which = 6468513 where = U76 }
		command = { type = event which = 6468513 where = U77 }
		command = { type = event which = 6468513 where = U78 }
		command = { type = event which = 6468513 where = U79 }
		command = { type = event which = 6468513 where = U80 }
		command = { type = event which = 6468513 where = U81 }
		command = { type = event which = 6468513 where = U82 }
		command = { type = event which = 6468513 where = U83 }
		command = { type = event which = 6468513 where = U84 }
		command = { type = event which = 6468513 where = U85 }
		command = { type = event which = 6468513 where = U86 }
		command = { type = event which = 6468513 where = U87 }
		command = { type = event which = 6468513 where = U88 }
		command = { type = event which = 6468513 where = U89 }
		command = { type = event which = 6468513 where = U90 }
		command = { type = event which = 6468513 where = U91 }
		command = { type = event which = 6468513 where = U92 }
		command = { type = event which = 6468513 where = U93 }
		command = { type = event which = 6468513 where = U94 }
		command = { type = event which = 6468513 where = U95 }
		command = { type = event which = 6468513 where = U96 }
		command = { type = event which = 6468513 where = U97 }
		command = { type = event which = 6468513 where = U98 }
		command = { type = event which = 6468513 where = U99 }
		command = { type = event which = 6468513 where = USN }
		command = { type = event which = 6468513 where = UAU }
		command = { type = event which = 6468513 where = UCH }
		command = { type = event which = 6468513 where = UBO }
		command = { type = event which = 6468513 where = UTC }
		command = { type = event which = 6468513 where = UGS }
		command = { type = event which = 6468513 where = UCS }
		command = { type = event which = 6468513 where = UIC }
		command = { type = event which = 6468513 where = UPR }
		command = { type = event which = 6468513 where = UER }
		command = { type = event which = 6468513 where = UTO }
		command = { type = event which = 6468513 where = UIR }
		command = { type = event which = 6468513 where = UTL }
		command = { type = event which = 6468513 where = UPS }
		command = { type = event which = 6468513 where = UES }
		command = { type = event which = 6468513 where = URO }
		command = { type = event which = 6468513 where = UAP }
		command = { type = event which = 6468513 where = UPE }
		command = { type = event which = 6468513 where = AFG }
		command = { type = event which = 6468513 where = ALB }
		command = { type = event which = 6468513 where = ALG }
		command = { type = event which = 6468513 where = ALI }
		command = { type = event which = 6468513 where = ALS }
		command = { type = event which = 6468513 where = ANG }
		command = { type = event which = 6468513 where = ARA }
		command = { type = event which = 6468513 where = ARG }
		command = { type = event which = 6468513 where = ARM }
		command = { type = event which = 6468513 where = AST }
		command = { type = event which = 6468513 where = AUS }
		command = { type = event which = 6468513 where = AXI }
		command = { type = event which = 6468513 where = AZB }
		command = { type = event which = 6468513 where = BEL }
		command = { type = event which = 6468513 where = BEN }
		command = { type = event which = 6468513 where = BHU }
		command = { type = event which = 6468513 where = BLR }
		command = { type = event which = 6468513 where = BOL }
		command = { type = event which = 6468513 where = BOS }
		command = { type = event which = 6468513 where = BRA }
		command = { type = event which = 6468513 where = BRU }
		command = { type = event which = 6468513 where = BUL }
		command = { type = event which = 6468513 where = BUR }
		command = { type = event which = 6468513 where = CAL }
		command = { type = event which = 6468513 where = CAM }
		command = { type = event which = 6468513 where = CAN }
		command = { type = event which = 6468513 where = CGX }
		command = { type = event which = 6468513 where = CHC }
		command = { type = event which = 6468513 where = CHI }
		command = { type = event which = 6468513 where = CHL }
		command = { type = event which = 6468513 where = CMB }
		command = { type = event which = 6468513 where = COL }
		command = { type = event which = 6468513 where = CON }
		command = { type = event which = 6468513 where = COS }
		command = { type = event which = 6468513 where = CRO }
		command = { type = event which = 6468513 where = CSA }
		command = { type = event which = 6468513 where = CSX }
		command = { type = event which = 6468513 where = CUB }
		command = { type = event which = 6468513 where = CXB }
		command = { type = event which = 6468513 where = CYN }
		command = { type = event which = 6468513 where = CYP }
		command = { type = event which = 6468513 where = CZE }
		command = { type = event which = 6468513 where = DDR }
		command = { type = event which = 6468513 where = DEN }
		command = { type = event which = 6468513 where = DFR }
		command = { type = event which = 6468513 where = DOM }
		command = { type = event which = 6468513 where = EAF }
		command = { type = event which = 6468513 where = ECU }
		command = { type = event which = 6468513 where = EGY }
		command = { type = event which = 6468513 where = ENG }
		command = { type = event which = 6468513 where = EQA }
		command = { type = event which = 6468513 where = EST }
		command = { type = event which = 6468513 where = ETH }
		command = { type = event which = 6468513 where = EUS }
		command = { type = event which = 6468513 where = FIN }
		command = { type = event which = 6468513 where = FLA }
		command = { type = event which = 6468513 where = FRA }
		command = { type = event which = 6468513 where = GAB }
		command = { type = event which = 6468513 where = GEO }
		command = { type = event which = 6468513 where = GER }
		command = { type = event which = 6468513 where = GLD }
		command = { type = event which = 6468513 where = GRE }
		command = { type = event which = 6468513 where = GUA }
		command = { type = event which = 6468513 where = GUI }
		command = { type = event which = 6468513 where = GUY }
		command = { type = event which = 6468513 where = HAI }
		command = { type = event which = 6468513 where = HOL }
		command = { type = event which = 6468513 where = HON }
		command = { type = event which = 6468513 where = HUN }
		command = { type = event which = 6468513 where = ICL }
		command = { type = event which = 6468513 where = IDC }
		command = { type = event which = 6468513 where = IND }
		command = { type = event which = 6468513 where = INO }
		command = { type = event which = 6468513 where = IRE }
		command = { type = event which = 6468513 where = IRQ }
		command = { type = event which = 6468513 where = ISR }
		command = { type = event which = 6468513 where = ITA }
		command = { type = event which = 6468513 where = JAP }
		command = { type = event which = 6468513 where = JOR }
		command = { type = event which = 6468513 where = KAZ }
		command = { type = event which = 6468513 where = KOR }
		command = { type = event which = 6468513 where = KUR }
		command = { type = event which = 6468513 where = KYG }
		command = { type = event which = 6468513 where = LAO }
		command = { type = event which = 6468513 where = LAT }
		command = { type = event which = 6468513 where = LBY }
		command = { type = event which = 6468513 where = LEB }
		command = { type = event which = 6468513 where = LIB }
		command = { type = event which = 6468513 where = LIT }
		command = { type = event which = 6468513 where = LUX }
		command = { type = event which = 6468513 where = MAD }
		command = { type = event which = 6468513 where = MAL }
		command = { type = event which = 6468513 where = MAN }
		command = { type = event which = 6468513 where = MEN }
		command = { type = event which = 6468513 where = MEX }
		command = { type = event which = 6468513 where = MLY }
		command = { type = event which = 6468513 where = MON }
		command = { type = event which = 6468513 where = MOR }
		command = { type = event which = 6468513 where = MOZ }
		command = { type = event which = 6468513 where = MTN }
		command = { type = event which = 6468513 where = NAM }
		command = { type = event which = 6468513 where = NEP }
		command = { type = event which = 6468513 where = NIC }
		command = { type = event which = 6468513 where = NIG }
		command = { type = event which = 6468513 where = NOR }
		command = { type = event which = 6468513 where = NZL }
		command = { type = event which = 6468513 where = OMN }
		command = { type = event which = 6468513 where = OTT }
		command = { type = event which = 6468513 where = PAK }
		command = { type = event which = 6468513 where = PAL }
		command = { type = event which = 6468513 where = PAN }
		command = { type = event which = 6468513 where = PAR }
		command = { type = event which = 6468513 where = PER }
		command = { type = event which = 6468513 where = PHI }
		command = { type = event which = 6468513 where = POL }
		command = { type = event which = 6468513 where = POR }
		command = { type = event which = 6468513 where = PRI }
		command = { type = event which = 6468513 where = PRK }
		command = { type = event which = 6468513 where = PRU }
		command = { type = event which = 6468513 where = QUE }
		#command = { type = event which = 6468513 where = REB }
		command = { type = event which = 6468513 where = RHO }
		command = { type = event which = 6468513 where = ROM }
		command = { type = event which = 6468513 where = RSI }
		command = { type = event which = 6468513 where = RUS }
		command = { type = event which = 6468513 where = SAF }
		command = { type = event which = 6468513 where = SAL }
		command = { type = event which = 6468513 where = SAR }
		command = { type = event which = 6468513 where = SAU }
		command = { type = event which = 6468513 where = SCA }
		command = { type = event which = 6468513 where = SCH }
		command = { type = event which = 6468513 where = SCO }
		command = { type = event which = 6468513 where = SER }
		command = { type = event which = 6468513 where = SIA }
		command = { type = event which = 6468513 where = SIB }
		command = { type = event which = 6468513 where = SIE }
		command = { type = event which = 6468513 where = SIK }
		command = { type = event which = 6468513 where = SLO }
		command = { type = event which = 6468513 where = SLV }
		command = { type = event which = 6468513 where = SOM }
		command = { type = event which = 6468513 where = SOV }
		command = { type = event which = 6468513 where = SPA }
		command = { type = event which = 6468513 where = SPR }
		command = { type = event which = 6468513 where = SUD }
		command = { type = event which = 6468513 where = SWE }
		command = { type = event which = 6468513 where = SYR }
		command = { type = event which = 6468513 where = TAJ }
		command = { type = event which = 6468513 where = TAN }
		command = { type = event which = 6468513 where = TEX }
		command = { type = event which = 6468513 where = TIB }
		command = { type = event which = 6468513 where = TRA }
		command = { type = event which = 6468513 where = TRK }
		command = { type = event which = 6468513 where = TUN }
		command = { type = event which = 6468513 where = TUR }
		command = { type = event which = 6468513 where = UKR }
		command = { type = event which = 6468513 where = URU }
		command = { type = event which = 6468513 where = USA }
		command = { type = event which = 6468513 where = UZB }
		command = { type = event which = 6468513 where = VEN }
		command = { type = event which = 6468513 where = VIC }
		command = { type = event which = 6468513 where = VIE }
		command = { type = event which = 6468513 where = WLL }
		command = { type = event which = 6468513 where = YEM }
		command = { type = event which = 6468513 where = YUG }
	}
}

event = {
	id = 6468513

TAG = { UES UBO UPR URO UER UGS UCS UPS UCH UTC UTL UTO UAU USN UIC UPE UIR UAP
        AFG ALB ALG ALI ALS ANG ARA ARG ARM AST AUS AXI AZB BEL BEN BHU BLR BOL
        BOS BRA BRU BUL BUR CAL CAM CAN CGX CHC CHI CHL CMB COL CON COS CRO CSA
        CSX CUB CXB CYN CYP CZE DDR DEN DFR DOM EAF ECU EGY ENG EQA EST ETH EUS
        FIN FLA FRA GAB GEO GER GLD GRE GUA GUI GUY HAI HOL HON HUN ICL IDC IND
        INO IRE IRQ ISR ITA JAP JOR KAZ KOR KUR KYG LAO LAT LBY LEB LIB LIT LUX
        MAD MAL MAN MEN MEX MLY MON MOR MOZ MTN NAM NEP NIC NIG NOR NZL OMN OTT
        PAK PAL PAN PAR PER PHI POL POR PRI PRK PRU QUE     RHO ROM RSI RUS SAF
        SAL SAR SAU SCA SCH SCO SER SIA SIB SIE SIK SLO SLV SOM SOV SPA SPR SUD
        SWE SYR TAJ TAN TEX TIB TRA TRK TUN TUR UKR URU USA UZB VEN VIC VIE WLL
        YEM YUG
        U00 U01 U02 U03 U04 U05 U06 U07 U08 U09 U10 U11 U12 U13 U14 U15 U16 U17
        U18 U19 U20 U21 U22 U23 U24 U25 U26 U27 U28 U29 U30 U31 U32 U33 U34 U35
        U36 U37 U38 U39 U40 U41 U42 U43 U44 U45 U46 U47 U48 U39 U50 U51 U52 U53
        U54 U55 U56 U57 U58 U59 U60 U61 U62 U63 U64 U65 U66 U67 U68 U69 U70 U71
        U72 U73 U74 U75 U76 U77 U78 U79 U80 U81 U82 U83 U84 U85 U86 U87 U88 U89
        U90 U91 U92 U93 U94 U95 U96 U97 U98 U99 }

	name = "31 CxgiSZpꊇj̋iSƈꊇj"
	desc = "Ȃ炩̖肪ACxgȂꍇA
̃fBVWgpASZpAbN邱Ƃł܂B"

	persistent = yes

	action = {
		name = "IɃAbN" 
		command = { type = activate which = 7100 }
		command = { type = activate which = 7110 }
		command = { type = activate which = 7120 }
		command = { type = activate which = 7130 }
		command = { type = activate which = 7140 }
		command = { type = activate which = 7150 }
		command = { type = activate which = 7160 }
		command = { type = activate which = 16000 }
		command = { type = activate which = 7170 }
		command = { type = activate which = 7180 }
		command = { type = activate which = 7190 }
		command = { type = activate which = 16010 }
		command = { type = activate which = 16020 }
		command = { type = activate which = 7200 }
		command = { type = activate which = 7210 }
		command = { type = activate which = 7220 }
		command = { type = activate which = 7230 }
		command = { type = activate which = 7240 }
		command = { type = activate which = 7260 }
		command = { type = activate which = 7270 }
		command = { type = activate which = 16030 }
		command = { type = activate which = 15500 }
	}
}

event = {
	id = 616141

	invention = yes

	name = "CRkւ̗A͂̑Ή"
	desc = "}`pb`ł́AA͈ȊO̊CRÖɈkĂ܂A
A͂́ARƂ̌ˍ邽߁APɐ点܂B
̂߁Aő͂炷ƂŃoXĂ܂B"

	action = {
		name = ""
		command = { type = strength_cap which = transport value = 33 }
	}
}

event = {
	id = 666543

	persistent = yes

TAG = { UES UBO UPR URO UER UGS UCS UPS UCH UTC UTL UTO UAU USN UIC UPE UIR UAP
        AFG ALB ALG ALI ALS ANG ARA ARG ARM AST AUS AXI AZB BEL BEN BHU BLR BOL
        BOS BRA BRU BUL BUR CAL CAM CAN CGX CHC CHI CHL CMB COL CON COS CRO CSA
        CSX CUB CXB CYN CYP CZE DDR DEN DFR DOM EAF ECU EGY ENG EQA EST ETH EUS
        FIN FLA FRA GAB GEO GER GLD GRE GUA GUI GUY HAI HOL HON HUN ICL IDC IND
        INO IRE IRQ ISR ITA JAP JOR KAZ KOR KUR KYG LAO LAT LBY LEB LIB LIT LUX
        MAD MAL MAN MEN MEX MLY MON MOR MOZ MTN NAM NEP NIC NIG NOR NZL OMN OTT
        PAK PAL PAN PAR PER PHI POL POR PRI PRK PRU QUE     RHO ROM RSI RUS SAF
        SAL SAR SAU SCA SCH SCO SER SIA SIB SIE SIK SLO SLV SOM SOV SPA SPR SUD
        SWE SYR TAJ TAN TEX TIB TRA TRK TUN TUR UKR URU USA UZB VEN VIC VIE WLL
        YEM YUG
        U00 U01 U02 U03 U04 U05 U06 U07 U08 U09 U10 U11 U12 U13 U14 U15 U16 U17
        U18 U19 U20 U21 U22 U23 U24 U25 U26 U27 U28 U29 U30 U31 U32 U33 U34 U35
        U36 U37 U38 U39 U40 U41 U42 U43 U44 U45 U46 U47 U48 U39 U50 U51 U52 U53
        U54 U55 U56 U57 U58 U59 U60 U61 U62 U63 U64 U65 U66 U67 U68 U69 U70 U71
        U72 U73 U74 U75 U76 U77 U78 U79 U80 U81 U82 U83 U84 U85 U86 U87 U88 U89
        U90 U91 U92 U93 U94 U95 U96 U97 U98 U99 }

	trigger = {
or = {

and = { technology = 6010 technology = 6220 } #Η͂Ɠd
and = { technology = 6010 technology = 6230 }
and = { technology = 6010 technology = 6240 }
and = { technology = 6010 technology = 6250 }
and = { technology = 6010 technology = 6260 }
and = { technology = 6010 technology = 6270 }
and = { technology = 6010 technology = 6280 }
and = { technology = 6010 technology = 6290 }
and = { technology = 6010 technology = 14100 }

and = { technology = 6020 technology = 6210 }
and = { technology = 6020 technology = 6220 }
and = { technology = 6020 technology = 6230 }
and = { technology = 6020 technology = 6240 }
and = { technology = 6020 technology = 6250 }
and = { technology = 6020 technology = 6260 }
and = { technology = 6020 technology = 6270 }
and = { technology = 6020 technology = 6280 }
and = { technology = 6020 technology = 6290 }
and = { technology = 6020 technology = 14100 }

and = { technology = 6040 technology = 6210 }
and = { technology = 6040 technology = 6220 }
and = { technology = 6040 technology = 6230 }
and = { technology = 6040 technology = 6240 }
and = { technology = 6040 technology = 6250 }
and = { technology = 6040 technology = 6260 }
and = { technology = 6040 technology = 6270 }
and = { technology = 6040 technology = 6280 }
and = { technology = 6040 technology = 6290 }
and = { technology = 6040 technology = 14100 }

and = { technology = 6050 technology = 6210 }
and = { technology = 6050 technology = 6220 }
and = { technology = 6050 technology = 6230 }
and = { technology = 6050 technology = 6240 }
and = { technology = 6050 technology = 6250 }
and = { technology = 6050 technology = 6260 }
and = { technology = 6050 technology = 6270 }
and = { technology = 6050 technology = 6280 }
and = { technology = 6050 technology = 6290 }
and = { technology = 6050 technology = 14100 }

and = { technology = 6060 technology = 6210 }
and = { technology = 6060 technology = 6220 }
and = { technology = 6060 technology = 6230 }
and = { technology = 6060 technology = 6240 }
and = { technology = 6060 technology = 6250 }
and = { technology = 6060 technology = 6260 }
and = { technology = 6060 technology = 6270 }
and = { technology = 6060 technology = 6280 }
and = { technology = 6060 technology = 6290 }
and = { technology = 6060 technology = 14100 }

and = { technology = 6070 technology = 6210 }
and = { technology = 6070 technology = 6220 }
and = { technology = 6070 technology = 6230 }
and = { technology = 6070 technology = 6240 }
and = { technology = 6070 technology = 6250 }
and = { technology = 6070 technology = 6260 }
and = { technology = 6070 technology = 6270 }
and = { technology = 6070 technology = 6280 }
and = { technology = 6070 technology = 6290 }
and = { technology = 6070 technology = 14100 }

and = { technology = 6080 technology = 6210 }
and = { technology = 6080 technology = 6220 }
and = { technology = 6080 technology = 6230 }
and = { technology = 6080 technology = 6240 }
and = { technology = 6080 technology = 6250 }
and = { technology = 6080 technology = 6260 }
and = { technology = 6080 technology = 6270 }
and = { technology = 6080 technology = 6280 }
and = { technology = 6080 technology = 6290 }
and = { technology = 6080 technology = 14100 }

and = { technology = 6090 technology = 6210 }
and = { technology = 6090 technology = 6220 }
and = { technology = 6090 technology = 6230 }
and = { technology = 6090 technology = 6240 }
and = { technology = 6090 technology = 6250 }
and = { technology = 6090 technology = 6260 }
and = { technology = 6090 technology = 6270 }
and = { technology = 6090 technology = 6280 }
and = { technology = 6090 technology = 6290 }
and = { technology = 6090 technology = 14100 }

and = { technology = 6100 technology = 6210 }
and = { technology = 6100 technology = 6220 }
and = { technology = 6100 technology = 6230 }
and = { technology = 6100 technology = 6240 }
and = { technology = 6100 technology = 6250 }
and = { technology = 6100 technology = 6260 }
and = { technology = 6100 technology = 6270 }
and = { technology = 6100 technology = 6280 }
and = { technology = 6100 technology = 6290 }
and = { technology = 6100 technology = 14100 }

and = { technology = 14050 technology = 6210 }
and = { technology = 14050 technology = 6220 }
and = { technology = 14050 technology = 6230 }
and = { technology = 14050 technology = 6240 }
and = { technology = 14050 technology = 6250 }
and = { technology = 14050 technology = 6260 }
and = { technology = 14050 technology = 6270 }
and = { technology = 14050 technology = 6280 }
and = { technology = 14050 technology = 6290 }
and = { technology = 14050 technology = 14100 }

and = { technology = 6020 technology = 6300 } #Η͂ƐlC
and = { technology = 6020 technology = 6310 }
and = { technology = 6020 technology = 6320 }
and = { technology = 6020 technology = 6330 }
and = { technology = 6020 technology = 6340 }
and = { technology = 6020 technology = 6350 }
and = { technology = 6020 technology = 6360 }
and = { technology = 6020 technology = 6370 }
and = { technology = 6020 technology = 14060 }

and = { technology = 6020 technology = 6220 } 
and = { technology = 6020 technology = 6230 }
and = { technology = 6020 technology = 6240 }
and = { technology = 6020 technology = 6250 }
and = { technology = 6020 technology = 6260 }
and = { technology = 6020 technology = 6270 }
and = { technology = 6020 technology = 6280 }
and = { technology = 6020 technology = 6290 }
and = { technology = 6020 technology = 14100 }

and = { technology = 6040 technology = 6220 } 
and = { technology = 6040 technology = 6230 }
and = { technology = 6040 technology = 6240 }
and = { technology = 6040 technology = 6250 }
and = { technology = 6040 technology = 6260 }
and = { technology = 6040 technology = 6270 }
and = { technology = 6040 technology = 6280 }
and = { technology = 6040 technology = 6290 }
and = { technology = 6040 technology = 14100 }

and = { technology = 6050 technology = 6220 } 
and = { technology = 6050 technology = 6230 }
and = { technology = 6050 technology = 6240 }
and = { technology = 6050 technology = 6250 }
and = { technology = 6050 technology = 6260 }
and = { technology = 6050 technology = 6270 }
and = { technology = 6050 technology = 6280 }
and = { technology = 6050 technology = 6290 }
and = { technology = 6050 technology = 14100 }

and = { technology = 6060 technology = 6220 } 
and = { technology = 6060 technology = 6230 }
and = { technology = 6060 technology = 6240 }
and = { technology = 6060 technology = 6250 }
and = { technology = 6060 technology = 6260 }
and = { technology = 6060 technology = 6270 }
and = { technology = 6060 technology = 6280 }
and = { technology = 6060 technology = 6290 }
and = { technology = 6060 technology = 14100 }

and = { technology = 6070 technology = 6220 } 
and = { technology = 6070 technology = 6230 }
and = { technology = 6070 technology = 6240 }
and = { technology = 6070 technology = 6250 }
and = { technology = 6070 technology = 6260 }
and = { technology = 6070 technology = 6270 }
and = { technology = 6070 technology = 6280 }
and = { technology = 6070 technology = 6290 }
and = { technology = 6070 technology = 14100 }

and = { technology = 6080 technology = 6220 } 
and = { technology = 6080 technology = 6230 }
and = { technology = 6080 technology = 6240 }
and = { technology = 6080 technology = 6250 }
and = { technology = 6080 technology = 6260 }
and = { technology = 6080 technology = 6270 }
and = { technology = 6080 technology = 6280 }
and = { technology = 6080 technology = 6290 }
and = { technology = 6080 technology = 14100 }

and = { technology = 6090 technology = 6220 } 
and = { technology = 6090 technology = 6230 }
and = { technology = 6090 technology = 6240 }
and = { technology = 6090 technology = 6250 }
and = { technology = 6090 technology = 6260 }
and = { technology = 6090 technology = 6270 }
and = { technology = 6090 technology = 6280 }
and = { technology = 6090 technology = 6290 }
and = { technology = 6090 technology = 14100 }

and = { technology = 6100 technology = 6220 } 
and = { technology = 6100 technology = 6230 }
and = { technology = 6100 technology = 6240 }
and = { technology = 6100 technology = 6250 }
and = { technology = 6100 technology = 6260 }
and = { technology = 6100 technology = 6270 }
and = { technology = 6100 technology = 6280 }
and = { technology = 6100 technology = 6290 }
and = { technology = 6100 technology = 14100 }

and = { technology = 14050 technology = 6220 } 
and = { technology = 14050 technology = 6230 }
and = { technology = 14050 technology = 6240 }
and = { technology = 14050 technology = 6250 }
and = { technology = 14050 technology = 6260 }
and = { technology = 14050 technology = 6270 }
and = { technology = 14050 technology = 6280 }
and = { technology = 14050 technology = 6290 }
and = { technology = 14050 technology = 14100 }


and = { technology = 6010 technology = 6220 } #K͂Ɠd
and = { technology = 6010 technology = 6230 }
and = { technology = 6010 technology = 6240 }
and = { technology = 6010 technology = 6250 }
and = { technology = 6010 technology = 6260 }
and = { technology = 6010 technology = 6270 }
and = { technology = 6010 technology = 6280 }
and = { technology = 6010 technology = 6290 }
and = { technology = 6010 technology = 14100 }

and = { technology = 6030 technology = 6210 } 
and = { technology = 6030 technology = 6220 } 
and = { technology = 6030 technology = 6230 }
and = { technology = 6030 technology = 6240 }
and = { technology = 6030 technology = 6250 }
and = { technology = 6030 technology = 6260 }
and = { technology = 6030 technology = 6270 }
and = { technology = 6030 technology = 6280 }
and = { technology = 6030 technology = 6290 }
and = { technology = 6030 technology = 14100 }

and = { technology = 6110 technology = 6210 } 
and = { technology = 6110 technology = 6220 }
and = { technology = 6110 technology = 6230 }
and = { technology = 6110 technology = 6240 }
and = { technology = 6110 technology = 6250 }
and = { technology = 6110 technology = 6260 }
and = { technology = 6110 technology = 6270 }
and = { technology = 6110 technology = 6280 }
and = { technology = 6110 technology = 6290 }
and = { technology = 6110 technology = 14100 }

and = { technology = 6120 technology = 6210 } 
and = { technology = 6120 technology = 6220 }
and = { technology = 6120 technology = 6230 }
and = { technology = 6120 technology = 6240 }
and = { technology = 6120 technology = 6250 }
and = { technology = 6120 technology = 6260 }
and = { technology = 6120 technology = 6270 }
and = { technology = 6120 technology = 6280 }
and = { technology = 6120 technology = 6290 }
and = { technology = 6120 technology = 14100 }

and = { technology = 6130 technology = 6210 } 
and = { technology = 6130 technology = 6220 }
and = { technology = 6130 technology = 6230 }
and = { technology = 6130 technology = 6240 }
and = { technology = 6130 technology = 6250 }
and = { technology = 6130 technology = 6260 }
and = { technology = 6130 technology = 6270 }
and = { technology = 6130 technology = 6280 }
and = { technology = 6130 technology = 6290 }
and = { technology = 6130 technology = 14100 }

and = { technology = 6140 technology = 6210 } 
and = { technology = 6140 technology = 6220 }
and = { technology = 6140 technology = 6230 }
and = { technology = 6140 technology = 6240 }
and = { technology = 6140 technology = 6250 }
and = { technology = 6140 technology = 6260 }
and = { technology = 6140 technology = 6270 }
and = { technology = 6140 technology = 6280 }
and = { technology = 6140 technology = 6290 }
and = { technology = 6140 technology = 14100 }

and = { technology = 6150 technology = 6210 } 
and = { technology = 6150 technology = 6220 }
and = { technology = 6150 technology = 6230 }
and = { technology = 6150 technology = 6240 }
and = { technology = 6150 technology = 6250 }
and = { technology = 6150 technology = 6260 }
and = { technology = 6150 technology = 6270 }
and = { technology = 6150 technology = 6280 }
and = { technology = 6150 technology = 6290 }
and = { technology = 6150 technology = 14100 }

and = { technology = 6160 technology = 6210 } 
and = { technology = 6160 technology = 6220 } 
and = { technology = 6160 technology = 6230 }
and = { technology = 6160 technology = 6240 }
and = { technology = 6160 technology = 6250 }
and = { technology = 6160 technology = 6260 }
and = { technology = 6160 technology = 6270 }
and = { technology = 6160 technology = 6280 }
and = { technology = 6160 technology = 6290 }
and = { technology = 6160 technology = 14100 }

and = { technology = 6170 technology = 6210 } 
and = { technology = 6170 technology = 6220 }
and = { technology = 6170 technology = 6230 }
and = { technology = 6170 technology = 6240 }
and = { technology = 6170 technology = 6250 }
and = { technology = 6170 technology = 6260 }
and = { technology = 6170 technology = 6270 }
and = { technology = 6170 technology = 6280 }
and = { technology = 6170 technology = 6290 }
and = { technology = 6170 technology = 14100 }

and = { technology = 6180 technology = 6210 } 
and = { technology = 6180 technology = 6220 }
and = { technology = 6180 technology = 6230 }
and = { technology = 6180 technology = 6240 }
and = { technology = 6180 technology = 6250 }
and = { technology = 6180 technology = 6260 }
and = { technology = 6180 technology = 6270 }
and = { technology = 6180 technology = 6280 }
and = { technology = 6180 technology = 6290 }
and = { technology = 6180 technology = 14100 }

and = { technology = 6190 technology = 6210 } 
and = { technology = 6190 technology = 6220 }
and = { technology = 6190 technology = 6230 }
and = { technology = 6190 technology = 6240 }
and = { technology = 6190 technology = 6250 }
and = { technology = 6190 technology = 6260 }
and = { technology = 6190 technology = 6270 }
and = { technology = 6190 technology = 6280 }
and = { technology = 6190 technology = 6290 }
and = { technology = 6190 technology = 14100 }

and = { technology = 6200 technology = 6210 } 
and = { technology = 6200 technology = 6220 }
and = { technology = 6200 technology = 6230 }
and = { technology = 6200 technology = 6240 }
and = { technology = 6200 technology = 6250 }
and = { technology = 6200 technology = 6260 }
and = { technology = 6200 technology = 6270 }
and = { technology = 6200 technology = 6280 }
and = { technology = 6200 technology = 6290 }
and = { technology = 6200 technology = 14100 }

and = { technology = 14070 technology = 6210 } 
and = { technology = 14070 technology = 6220 }
and = { technology = 14070 technology = 6230 }
and = { technology = 14070 technology = 6240 }
and = { technology = 14070 technology = 6250 }
and = { technology = 14070 technology = 6260 }
and = { technology = 14070 technology = 6270 }
and = { technology = 14070 technology = 6280 }
and = { technology = 14070 technology = 6290 }
and = { technology = 14070 technology = 14100 }


and = { technology = 6010 technology = 6300 } #K͂ƐlC
and = { technology = 6010 technology = 6310 }
and = { technology = 6010 technology = 6320 }
and = { technology = 6010 technology = 6330 }
and = { technology = 6010 technology = 6340 }
and = { technology = 6010 technology = 6350 }
and = { technology = 6010 technology = 6360 }
and = { technology = 6010 technology = 6370 }
and = { technology = 6010 technology = 14060 }

and = { technology = 6030 technology = 6300 }
and = { technology = 6030 technology = 6310 }
and = { technology = 6030 technology = 6320 }
and = { technology = 6030 technology = 6330 }
and = { technology = 6030 technology = 6340 }
and = { technology = 6030 technology = 6350 }
and = { technology = 6030 technology = 6360 }
and = { technology = 6030 technology = 6370 }
and = { technology = 6030 technology = 14060 }

and = { technology = 6110 technology = 6300 }
and = { technology = 6110 technology = 6310 }
and = { technology = 6110 technology = 6320 }
and = { technology = 6110 technology = 6330 }
and = { technology = 6110 technology = 6340 }
and = { technology = 6110 technology = 6350 }
and = { technology = 6110 technology = 6360 }
and = { technology = 6110 technology = 6370 }
and = { technology = 6110 technology = 14060 }

and = { technology = 6120 technology = 6300 }
and = { technology = 6120 technology = 6310 }
and = { technology = 6120 technology = 6320 }
and = { technology = 6120 technology = 6330 }
and = { technology = 6120 technology = 6340 }
and = { technology = 6120 technology = 6350 }
and = { technology = 6120 technology = 6360 }
and = { technology = 6120 technology = 6370 }
and = { technology = 6120 technology = 14060 }

and = { technology = 6130 technology = 6300 }
and = { technology = 6130 technology = 6310 }
and = { technology = 6130 technology = 6320 }
and = { technology = 6130 technology = 6330 }
and = { technology = 6130 technology = 6340 }
and = { technology = 6130 technology = 6350 }
and = { technology = 6130 technology = 6360 }
and = { technology = 6130 technology = 6370 }
and = { technology = 6130 technology = 14060 }

and = { technology = 6140 technology = 6300 }
and = { technology = 6140 technology = 6310 }
and = { technology = 6140 technology = 6320 }
and = { technology = 6140 technology = 6330 }
and = { technology = 6140 technology = 6340 }
and = { technology = 6140 technology = 6350 }
and = { technology = 6140 technology = 6360 }
and = { technology = 6140 technology = 6370 }
and = { technology = 6140 technology = 14060 }

and = { technology = 6150 technology = 6300 }
and = { technology = 6150 technology = 6310 }
and = { technology = 6150 technology = 6320 }
and = { technology = 6150 technology = 6330 }
and = { technology = 6150 technology = 6340 }
and = { technology = 6150 technology = 6350 }
and = { technology = 6150 technology = 6360 }
and = { technology = 6150 technology = 6370 }
and = { technology = 6150 technology = 14060 }

and = { technology = 6160 technology = 6300 }
and = { technology = 6160 technology = 6310 }
and = { technology = 6160 technology = 6320 }
and = { technology = 6160 technology = 6330 }
and = { technology = 6160 technology = 6340 }
and = { technology = 6160 technology = 6350 }
and = { technology = 6160 technology = 6360 }
and = { technology = 6160 technology = 6370 }
and = { technology = 6160 technology = 14060 }

and = { technology = 6170 technology = 6300 }
and = { technology = 6170 technology = 6310 }
and = { technology = 6170 technology = 6320 }
and = { technology = 6170 technology = 6330 }
and = { technology = 6170 technology = 6340 }
and = { technology = 6170 technology = 6350 }
and = { technology = 6170 technology = 6360 }
and = { technology = 6170 technology = 6370 }
and = { technology = 6170 technology = 14060 }

and = { technology = 6180 technology = 6300 }
and = { technology = 6180 technology = 6310 }
and = { technology = 6180 technology = 6320 }
and = { technology = 6180 technology = 6330 }
and = { technology = 6180 technology = 6340 }
and = { technology = 6180 technology = 6350 }
and = { technology = 6180 technology = 6360 }
and = { technology = 6180 technology = 6370 }
and = { technology = 6180 technology = 14060 }

and = { technology = 6190 technology = 6300 }
and = { technology = 6190 technology = 6310 }
and = { technology = 6190 technology = 6320 }
and = { technology = 6190 technology = 6330 }
and = { technology = 6190 technology = 6340 }
and = { technology = 6190 technology = 6350 }
and = { technology = 6190 technology = 6360 }
and = { technology = 6190 technology = 6370 }
and = { technology = 6190 technology = 14060 }

and = { technology = 6200 technology = 6300 }
and = { technology = 6200 technology = 6310 }
and = { technology = 6200 technology = 6320 }
and = { technology = 6200 technology = 6330 }
and = { technology = 6200 technology = 6340 }
and = { technology = 6200 technology = 6350 }
and = { technology = 6200 technology = 6360 }
and = { technology = 6200 technology = 6370 }
and = { technology = 6200 technology = 14060 }

and = { technology = 14070 technology = 6300 }
and = { technology = 14070 technology = 6310 }
and = { technology = 14070 technology = 6320 }
and = { technology = 14070 technology = 6330 }
and = { technology = 14070 technology = 6340 }
and = { technology = 14070 technology = 6350 }
and = { technology = 14070 technology = 6360 }
and = { technology = 14070 technology = 6370 }
and = { technology = 14070 technology = 14060 }

and = { technology = 6020 technology = 6030 } #Η͂ƑK
and = { technology = 6020 technology = 6110 }
and = { technology = 6020 technology = 6120 }
and = { technology = 6020 technology = 6130 }
and = { technology = 6020 technology = 6140 }
and = { technology = 6020 technology = 6150 }
and = { technology = 6020 technology = 6160 }
and = { technology = 6020 technology = 6170 }
and = { technology = 6020 technology = 6180 }
and = { technology = 6020 technology = 6190 }
and = { technology = 6020 technology = 6200 }
and = { technology = 6020 technology = 14070 }

and = { technology = 6040 technology = 6030 } 
and = { technology = 6040 technology = 6110 }
and = { technology = 6040 technology = 6120 }
and = { technology = 6040 technology = 6130 }
and = { technology = 6040 technology = 6140 }
and = { technology = 6040 technology = 6150 }
and = { technology = 6040 technology = 6160 }
and = { technology = 6040 technology = 6170 }
and = { technology = 6040 technology = 6180 }
and = { technology = 6040 technology = 6190 }
and = { technology = 6040 technology = 6200 }
and = { technology = 6040 technology = 14070 }

and = { technology = 6050 technology = 6030 } 
and = { technology = 6050 technology = 6110 }
and = { technology = 6050 technology = 6120 }
and = { technology = 6050 technology = 6130 }
and = { technology = 6050 technology = 6140 }
and = { technology = 6050 technology = 6150 }
and = { technology = 6050 technology = 6160 }
and = { technology = 6050 technology = 6170 }
and = { technology = 6050 technology = 6180 }
and = { technology = 6050 technology = 6190 }
and = { technology = 6050 technology = 6200 }
and = { technology = 6050 technology = 14070 }

and = { technology = 6060 technology = 6030 } 
and = { technology = 6060 technology = 6110 }
and = { technology = 6060 technology = 6120 }
and = { technology = 6060 technology = 6130 }
and = { technology = 6060 technology = 6140 }
and = { technology = 6060 technology = 6150 }
and = { technology = 6060 technology = 6160 }
and = { technology = 6060 technology = 6170 }
and = { technology = 6060 technology = 6180 }
and = { technology = 6060 technology = 6190 }
and = { technology = 6060 technology = 6200 }
and = { technology = 6060 technology = 14070 }

and = { technology = 6070 technology = 6030 } 
and = { technology = 6070 technology = 6110 }
and = { technology = 6070 technology = 6120 }
and = { technology = 6070 technology = 6130 }
and = { technology = 6070 technology = 6140 }
and = { technology = 6070 technology = 6150 }
and = { technology = 6070 technology = 6160 }
and = { technology = 6070 technology = 6170 }
and = { technology = 6070 technology = 6180 }
and = { technology = 6070 technology = 6190 }
and = { technology = 6070 technology = 6200 }
and = { technology = 6070 technology = 14070 }

and = { technology = 6080 technology = 6030 } 
and = { technology = 6080 technology = 6110 }
and = { technology = 6080 technology = 6120 }
and = { technology = 6080 technology = 6130 }
and = { technology = 6080 technology = 6140 }
and = { technology = 6080 technology = 6150 }
and = { technology = 6080 technology = 6160 }
and = { technology = 6080 technology = 6170 }
and = { technology = 6080 technology = 6180 }
and = { technology = 6080 technology = 6190 }
and = { technology = 6080 technology = 6200 }
and = { technology = 6080 technology = 14070 }

and = { technology = 6090 technology = 6030 } 
and = { technology = 6090 technology = 6110 }
and = { technology = 6090 technology = 6120 }
and = { technology = 6090 technology = 6130 }
and = { technology = 6090 technology = 6140 }
and = { technology = 6090 technology = 6150 }
and = { technology = 6090 technology = 6160 }
and = { technology = 6090 technology = 6170 }
and = { technology = 6090 technology = 6180 }
and = { technology = 6090 technology = 6190 }
and = { technology = 6090 technology = 6200 }
and = { technology = 6090 technology = 14070 }

and = { technology = 6100 technology = 6030 } 
and = { technology = 6100 technology = 6110 }
and = { technology = 6100 technology = 6120 }
and = { technology = 6100 technology = 6130 }
and = { technology = 6100 technology = 6140 }
and = { technology = 6100 technology = 6150 }
and = { technology = 6100 technology = 6160 }
and = { technology = 6100 technology = 6170 }
and = { technology = 6100 technology = 6180 }
and = { technology = 6100 technology = 6190 }
and = { technology = 6100 technology = 6200 }
and = { technology = 6100 technology = 14070 }

and = { technology = 14056 technology = 6030 } 
and = { technology = 14056 technology = 6110 }
and = { technology = 14056 technology = 6120 }
and = { technology = 14056 technology = 6130 }
and = { technology = 14056 technology = 6140 }
and = { technology = 14056 technology = 6150 }
and = { technology = 14056 technology = 6160 }
and = { technology = 14056 technology = 6170 }
and = { technology = 14056 technology = 6180 }
and = { technology = 14056 technology = 6190 }
and = { technology = 14056 technology = 6200 }
and = { technology = 14056 technology = 14070 }

and = { technology = 6220 technology = 6300 } #dƐlC
and = { technology = 6220 technology = 6310 }
and = { technology = 6220 technology = 6320 }
and = { technology = 6220 technology = 6330 }
and = { technology = 6220 technology = 6340 }
and = { technology = 6220 technology = 6350 }
and = { technology = 6220 technology = 6360 }
and = { technology = 6220 technology = 6370 }
and = { technology = 6220 technology = 14060 }

and = { technology = 6230 technology = 6300 }
and = { technology = 6230 technology = 6310 }
and = { technology = 6230 technology = 6320 }
and = { technology = 6230 technology = 6330 }
and = { technology = 6230 technology = 6340 }
and = { technology = 6230 technology = 6350 }
and = { technology = 6230 technology = 6360 }
and = { technology = 6230 technology = 6370 }
and = { technology = 6230 technology = 14060 }

and = { technology = 6240 technology = 6300 }
and = { technology = 6240 technology = 6310 }
and = { technology = 6240 technology = 6320 }
and = { technology = 6240 technology = 6330 }
and = { technology = 6240 technology = 6340 }
and = { technology = 6240 technology = 6350 }
and = { technology = 6240 technology = 6360 }
and = { technology = 6240 technology = 6370 }
and = { technology = 6240 technology = 14060 }

and = { technology = 6250 technology = 6300 }
and = { technology = 6250 technology = 6310 }
and = { technology = 6250 technology = 6320 }
and = { technology = 6250 technology = 6330 }
and = { technology = 6250 technology = 6340 }
and = { technology = 6250 technology = 6350 }
and = { technology = 6250 technology = 6360 }
and = { technology = 6250 technology = 6370 }
and = { technology = 6250 technology = 14060 }

and = { technology = 6260 technology = 6300 }
and = { technology = 6260 technology = 6310 }
and = { technology = 6260 technology = 6320 }
and = { technology = 6260 technology = 6330 }
and = { technology = 6260 technology = 6340 }
and = { technology = 6260 technology = 6350 }
and = { technology = 6260 technology = 6360 }
and = { technology = 6260 technology = 6370 }
and = { technology = 6260 technology = 14060 }

and = { technology = 6270 technology = 6300 }
and = { technology = 6270 technology = 6310 }
and = { technology = 6270 technology = 6320 }
and = { technology = 6270 technology = 6330 }
and = { technology = 6270 technology = 6340 }
and = { technology = 6270 technology = 6350 }
and = { technology = 6270 technology = 6360 }
and = { technology = 6270 technology = 6370 }
and = { technology = 6270 technology = 14060 }

and = { technology = 6280 technology = 6300 }
and = { technology = 6280 technology = 6310 }
and = { technology = 6280 technology = 6320 }
and = { technology = 6280 technology = 6330 }
and = { technology = 6280 technology = 6340 }
and = { technology = 6280 technology = 6350 }
and = { technology = 6280 technology = 6360 }
and = { technology = 6280 technology = 6370 }
and = { technology = 6280 technology = 14060 }

and = { technology = 6290 technology = 6300 }
and = { technology = 6290 technology = 6310 }
and = { technology = 6290 technology = 6320 }
and = { technology = 6290 technology = 6330 }
and = { technology = 6290 technology = 6340 }
and = { technology = 6290 technology = 6350 }
and = { technology = 6290 technology = 6360 }
and = { technology = 6290 technology = 6370 }
and = { technology = 6290 technology = 14060 }

and = { technology = 14100 technology = 6300 }
and = { technology = 14100 technology = 6310 }
and = { technology = 14100 technology = 6320 }
and = { technology = 14100 technology = 6330 }
and = { technology = 14100 technology = 6340 }
and = { technology = 14100 technology = 6350 }
and = { technology = 14100 technology = 6360 }
and = { technology = 14100 technology = 6370 }
and = { technology = 14100 technology = 14060 }

     }
}
	name = "yxz"
	desc = "IRhNgdɌĂI
ȂƂł̂́AgٓIIIII"

	date = { day = 0 month = 0 year = 1914 }
	offset = 1
	deathdate = { day = 29 month = 0 year = 1990 }

	action = {
		name = "s̉xтm₪āI񂼁I"
		command = { type = free_ic value = -1145141919 }
	}
}