event = { 
	id = 131

	persistent = yes	

country = GER

	name = "001 RȈՐY"
    desc = "R̊{PʂȈՂɐY܂B"

    date = { day = 0 month = 0 year = 1914 }
	offset = 100000
    deathdate = { day = 0 month = 0 year = 1990 }
	
	decision = { ai = no }
	trigger = { ai = no }

	action = {
		name = "l^ f 12"
	command = { type = add_corps value = land where = 488 }
		command = { type = add_division value = infantry when = 3 }
		command = { type = add_division value = infantry when = 3 }
		command = { type = add_division value = infantry when = 3 }
		command = { type = add_division value = infantry when = 3 }
		command = { type = add_division value = infantry when = 3 }
		command = { type = add_division value = infantry when = 3 }
		command = { type = add_division value = infantry when = 3 }
		command = { type = add_division value = infantry when = 3 }
		command = { type = add_division value = infantry when = 3 }
		command = { type = add_division value = infantry when = 3 }
		command = { type = add_division value = infantry when = 3 }
		command = { type = add_division value = infantry when = 3 }
	}

	action = {
		name = "^ f 12"
	command = { type = add_corps value = land where = 488 }
		command = { type = add_division value = garrison when = 1 }
		command = { type = add_division value = garrison when = 1 }
		command = { type = add_division value = garrison when = 1 }
		command = { type = add_division value = garrison when = 1 }
		command = { type = add_division value = garrison when = 1 }
		command = { type = add_division value = garrison when = 1 }
		command = { type = add_division value = garrison when = 1 }
		command = { type = add_division value = garrison when = 1 }
		command = { type = add_division value = garrison when = 1 }
		command = { type = add_division value = garrison when = 1 }
		command = { type = add_division value = garrison when = 1 }
		command = { type = add_division value = garrison when = 1 }
	}

	action = {
		name = "^ f 12"
	command = { type = add_corps value = land where = 488 }
		command = { type = add_division value = militia when = 0 }
		command = { type = add_division value = militia when = 0 }
		command = { type = add_division value = militia when = 0 }
		command = { type = add_division value = militia when = 0 }
		command = { type = add_division value = militia when = 0 }
		command = { type = add_division value = militia when = 0 }
		command = { type = add_division value = militia when = 0 }
		command = { type = add_division value = militia when = 0 }
		command = { type = add_division value = militia when = 0 }
		command = { type = add_division value = militia when = 0 }
		command = { type = add_division value = militia when = 0 }
		command = { type = add_division value = militia when = 0 }
	}


	action = {
		name = "O^Rx f 12"
	command = { type = add_corps value = land where = 488 }
		command = { type = add_division value = Bergsjaeger when = 2 }
		command = { type = add_division value = Bergsjaeger when = 2 }
		command = { type = add_division value = Bergsjaeger when = 2 }
		command = { type = add_division value = Bergsjaeger when = 2 }
		command = { type = add_division value = Bergsjaeger when = 2 }
		command = { type = add_division value = Bergsjaeger when = 2 }
		command = { type = add_division value = Bergsjaeger when = 2 }
		command = { type = add_division value = Bergsjaeger when = 2 }
		command = { type = add_division value = Bergsjaeger when = 2 }
		command = { type = add_division value = Bergsjaeger when = 2 }
		command = { type = add_division value = Bergsjaeger when = 2 }
		command = { type = add_division value = Bergsjaeger when = 2 }
	}


	action = {
		name = "O^C f 12"
	command = { type = add_corps value = land where = 488 }
		command = { type = add_division value = marine when = 2 }
		command = { type = add_division value = marine when = 2 }
		command = { type = add_division value = marine when = 2 }
		command = { type = add_division value = marine when = 2 }
		command = { type = add_division value = marine when = 2 }
		command = { type = add_division value = marine when = 2 }
		command = { type = add_division value = marine when = 2 }
		command = { type = add_division value = marine when = 2 }
		command = { type = add_division value = marine when = 2 }
		command = { type = add_division value = marine when = 2 }
		command = { type = add_division value = marine when = 2 }
		command = { type = add_division value = marine when = 2 }
	}

	action = {
		name = "O^ f 12"
	command = { type = add_corps value = land where = 488 }
		command = { type = add_division value = paratrooper when = 2 }
		command = { type = add_division value = paratrooper when = 2 }
		command = { type = add_division value = paratrooper when = 2 }
		command = { type = add_division value = paratrooper when = 2 }
		command = { type = add_division value = paratrooper when = 2 }
		command = { type = add_division value = paratrooper when = 2 }
		command = { type = add_division value = paratrooper when = 2 }
		command = { type = add_division value = paratrooper when = 2 }
		command = { type = add_division value = paratrooper when = 2 }
		command = { type = add_division value = paratrooper when = 2 }
		command = { type = add_division value = paratrooper when = 2 }
		command = { type = add_division value = paratrooper when = 2 }
	}


	action = {
		name = "^ԉ f 12"
	command = { type = add_corps value = land where = 488 }
		command = { type = add_division value = motorized when = 1 }
		command = { type = add_division value = motorized when = 1 }
		command = { type = add_division value = motorized when = 1 }
		command = { type = add_division value = motorized when = 1 }
		command = { type = add_division value = motorized when = 1 }
		command = { type = add_division value = motorized when = 1 }
		command = { type = add_division value = motorized when = 1 }
		command = { type = add_division value = motorized when = 1 }
		command = { type = add_division value = motorized when = 1 }
		command = { type = add_division value = motorized when = 1 }
		command = { type = add_division value = motorized when = 1 }
		command = { type = add_division value = motorized when = 1 }
	}


	action = {
		name = "^@B f 12"
	command = { type = add_corps value = land where = 488 }
		command = { type = add_division value = mechanized when = 1 }
		command = { type = add_division value = mechanized when = 1 }
		command = { type = add_division value = mechanized when = 1 }
		command = { type = add_division value = mechanized when = 1 }
		command = { type = add_division value = mechanized when = 1 }
		command = { type = add_division value = mechanized when = 1 }
		command = { type = add_division value = mechanized when = 1 }
		command = { type = add_division value = mechanized when = 1 }
		command = { type = add_division value = mechanized when = 1 }
		command = { type = add_division value = mechanized when = 1 }
		command = { type = add_division value = mechanized when = 1 }
		command = { type = add_division value = mechanized when = 1 }
	}


	action = {
		name = "l^ f 12"
	command = { type = add_corps value = land where = 488 }
		command = { type = add_division value = armor when = 3 }
		command = { type = add_division value = armor when = 3 }
		command = { type = add_division value = armor when = 3 }
		command = { type = add_division value = armor when = 3 }
		command = { type = add_division value = armor when = 3 }
		command = { type = add_division value = armor when = 3 }
		command = { type = add_division value = armor when = 3 }
		command = { type = add_division value = armor when = 3 }
		command = { type = add_division value = armor when = 3 }
		command = { type = add_division value = armor when = 3 }
		command = { type = add_division value = armor when = 3 }
		command = { type = add_division value = armor when = 3 }
	}

	action = {
		name = "O^iߕ f 1"
	command = { type = add_corps value = land where = 488 }
		command = { type = add_division value = hq when = 2 }
	}
}